local L = ElvUI[1].Libs.ACL:NewLocale("ElvUI", "zhCN")
--Copy the entire english file here and set values = to something
--[[
	Where it says:
	L["Auto Scale"] = true
	
	That just means thats default, you can still set it to say something else like this
	L["Auto Scale"] = "Blah blah, speaking another language, blah blah"
	
	You can post the file here for it to be added to default ElvUI files: http://www.tukui.org/forums/forum.php?id=88
]]
L["Replace Name Font"] = '替换名字字体'
L["Copy Primary Texture"] = '复制主材质'
L["Unitframe Thin Borders"] = '单位框体瘦边框'
L["Unitframes Border Color"] = '单位框体边框颜色'
L["Extra Buttons"] = '额外按键'
L["Blizzard CVars"] = '暴雪预设值'
L['Show Only Names'] = '只显示名字'
L["Left Position"] = '左边位置'
L["Right Position"] = '右边位置'
L["Tab Panels"] = '标签面板'
L["Chat Panels"] = '聊天面板'
L["DataText Panels"] = '信息文字面板'
L["Modifier for IDs"] = 'ID显示修饰键'
L["Show"] = '总是显示'
L["Hide"] = '隐藏'
L["SHIFT_KEY_TEXT"] = 'Shift键'
L["CTRL_KEY_TEXT"] = 'Ctrl键'
L["ALT_KEY_TEXT"] = 'Alt键'
L["Gender"] = '性别'
L["Displays the gender of players."] = '显示玩家性别'
L["Show Assigned Color"] = '显示指定颜色'
L["Colors the border according to the type of items assigned to the bag."] = '根据指定的物品类型给边框染色'
L["Bag Spacing"] = '背包间隙'
L["Add Currency"] = '添加货币'
L["Quest Experience"] = '任务经验'
L["Honor"] = '荣誉'
L["Azerite"] = '神器'
L["Conditions"] = '条件'
L["Completed Quests Only"] = '仅完成的任务'
L["Quests in Current Zone Only"] = '任务在当前区域'
L["Core |cff1784d1ElvUI|r options."] = "|cff1784d1EUI|r 核心设置."
L["Allow Sharing"] = '允许分享'
L["Private"] = '专用配置'


L['trinket pop number'] = "饰品栏弹出数量"
L['trinket enable'] = "饰品栏"
L['NovaWorldBuffs'] = "世界BUFF冷却计时共享"
L["Reset Session Data: Hold Ctrl + Right Click"] = '重置会话数据: 按Ctrl + 右击'
L["Reset Character Data: Hold Shift + Right Click"] = '重置角色数据: 按Shift + 右击'

L["Auto Track Reputation"] = '自动追踪声望'
L["Replace Blizzard Fonts"] = '替换暴雪字体'
L["Replace Combat Font"] = '替换战斗字体'
L["Swipe: Normal"] = '转圈动画：正常'
L["Swipe: Loss of Control"] = '转圈动画：迷失控制'
L["Fade Chat Toggles"] = '淡出切换按钮'
L["Fades the buttons that toggle chat windows when that window has been toggled off."] = '当聊天窗口被关闭时，淡出切换窗口的按钮'
L["Hide Chat Toggles"] = '隐藏聊天开关'
L["Max Lines"] = '最大行数'
L["Editbox History"] = '输入历史'
L['Reset Editbox History'] = '重设输入历史'
L["Tab Selector"] = '标签选择器'
L["Colorize Selected Text"] = '彩色化选择的文本'
L["Selected Text Color"] = '选择的文本色'
L["Selector Style"] = '选择的样式'
L["Selector Color"] = '选择的颜色'
L["History"] = '历史'
L['Reset History'] = '重设历史'
L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = '记录主聊天框历史, 当您重新加载UI或登录和注销时，您会看到上次会话的历史记录'
L["Display Types"] = '显示类型'
L["Channel"] = '频道'
L["Whisper"] = '密语'
L["Guild"] = '公会'
L["Officer"] ='官员'
L["Raid Channel"] = '团队'
L["Instance"] = '副本'
L["Say"] = '说'
L["Yell"] = '喊'
L["Emote"] = '表情'
L["Text Fade"] = '文字淡出'
L["Inactivity Timer"] = '空闲时间'
L["Keyword Alerts"] = '关键词警报'
L["Channel Alerts"] = '频道警报'
L["Interface Options"] = '界面设置'
L["Auctions"] = '拍卖'
L["Battlefield Frame"] = '战场地图'
L["Key Binding"] = '按键绑定'
L["Inspect"] = '观察'
L["Macros"] = '宏'
L["Mail"] = '邮箱'
L["Merchant"] = '商人'
L["QuestTimers Frame"] = '任务计时框'
L["Talents"] = '天赋框'
L["Tradeskills"] = '专业技能'
L["Tutorial Frame"] = '训练框'
L["Transparent Buttons"] = '透明按钮'
L["Color Backdrop"] = '彩色背景'
L["Quiver"] = '箭袋'
L["Ammo Pouch"] = '弹药袋'
L["Soul Bag"] = '灵魂袋'
L["DataText Customization"] = '信息文字自定义'
L["Custom StatusBar"] = '定义状态条'
L["Rested Experience"] = '休息经验'

--Static Popup
do
	L["A new major release of ElvUI is coming with patch 8.1.5 on March 12th. Nameplate settings will be reset in this release. Make sure you are prepared. Visit the link below for details."] = "姓名版配置在20190314A版本中被重置。"
	L["This release of ElvUI contains changes to how we handle UI scale. See changelog for specifics. We need to set your UI scale again in order to use a new system. It appears your old UI scale was %s.\n\nYou can either apply this value, or use the 'Auto Scale' function to apply the UI scale that is considered the most optimal for your resolution.\n\nYou also have the option of choosing your own UI scale in the General section of the ElvUI config. In theory ElvUI should be able to look pixel perfect with any UI scale now but there may be a few issues with the ingame config."] = "EUI采用了新的UI缩放方式,你的旧用户界面缩放比例似乎是 %s.\n\n 您可以应用此值，或使用自动缩放功能应用被认为更适合你分辨率的UI比例.\n\n系统的UI缩放设置界面被隐藏,你可在EUI设置界面的一般设置中进行调整."
	L["The UI Scale has been changed, if you would like to preview the change press the preview button. It is recommended that you reload your User Interface for the best appearance."] = "用户界面缩放比例已改变，如要预览更改，请按预览按钮。建议重新加载用户界面以获得最佳效果."
	L["The profile you tried to import already exists. Choose a new name or accept to overwrite the existing profile."] = "你尝试导入的配置文件已经存在。请选择一个新的名字或者确认覆盖存在的配置文件。"
	L["Accepting this will completely reset your UnitFrame Aura Filters to the defaults. Are you sure?"] = "将重置单位框体光环过滤器为默认状态,你确定么？"
	L["Accepting this will completely reset your NamePlate Aura Filters to the defaults. Are you sure?"] = "将重置姓名版光环过滤器为默认状态,你确定么？"
	L["Are you sure you want to apply this font to all ElvUI elements?"] = "你确认你想应用此字体到所有EUI模块?"
	L["Find BigFoot or DuoWan is loaded! please delete its."] = "发现有大脚或魔盒插件被载入！请删除他们再使用EUI.";
	L["ElvUI needs to perform database optimizations please be patient."] = "你想体验2014愚人节彩蛋么？";
	L["Do you enjoy the new ElvUI?"] = "你喜欢新的EUI配色么?";
	L["Yes, Keep Changes!"] = "是的,保存变更!";
	L["No, Revert Changes!"] = "不,还原改动!";
	L["Delete gray items?"] = "删除灰色物品?"
	L["Type /aprilfools to revert to old settings."] = "键入 /aprilfools 恢复到老的设置.";
	L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."] = '你改变了UI缩放比率,但是你启用了EUI的自动缩放, 点确定将禁用自动缩放并重载界面.';
	L["One or more of the changes you have made require a ReloadUI."] = "一个或更多的改变,需要重载插件";
	L['Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable.'] = 'Tukui不能与EUI同时使用,请禁用Tukui';
	L["Are you sure you want to reset all the settings on this profile?"] = '你确认想重设你的配置么?';
	L["It appears one of your AddOns have disabled the AddOn Blizzard_CompactRaidFrames. This can cause errors and other issues. The AddOn will now be re-enabled."] = "Blizzard_CompactRaidFrames 插件被禁用. 这将会引起一些错误。这插件将被重新启用."
end

L["Allow you to use Delete Key for confirming deleting."] = "允许你通过Delete键来确认删除物品"
L["deleteItem"] = '删除物品'

--iFIlger
L['iFilger'] = 'iFilger'
L['Filter by List'] = '按列表过滤'
L['Update Speed'] = '更新速度'
L['Suppress Duration Threshold'] = '抑制持续时间阈值'
L['Duration in Seconds'] = '持续时间（秒）'
L['Ignore Duration Threshold'] = '忽略持续时间阈值'

L["Auto Track Reputation"] = "自动追踪声望"
L['trinket pop number'] = "饰品栏弹出数量"
L['trinket enable'] = "饰品栏"
L["Append to corruption stat"] = "腐蚀特效名称"
L["Show ElvUI Users"] = '显示EUI用户'
L["Show ElvUI users and their version of ElvUI."] = '显示使用EUI插件用户的版本'
L["Player Bars"] = '玩家动作条'
L["Reset Action Paging"] = '重设动作条翻页'
L["Individual Units"] = '单个单元'
L["Group Units"] = '组别单元'
L["azerite tooltip"] = '特质提示'

L["Information"] = '关于'
L["Support & Download"] = '支持与下载'
L["Discord"] = '讨论区'
L["Support Forum"] = '官方网站'
L["Changelog"] = '更新日志'

L["Use CVar Value"] = "使用存档值"
L["UNITFRAME_DESC"] = "修改单位框架设定"
L["ACTIONBARS_DESC"] = "修改动作条设定"
L["ElvUI is out of date. You can download the newest version from www.tukui.org. Get premium membership and have ElvUI automatically updated with the Tukui Client!"] = "已检测到EUI新版，请使用EUI更新器来获取新版插件！"
L["This will change the layout of your unitframes and actionbars."] = "这将改变动作条和单位框体的布局"
L["You can always change fonts and colors of any element of ElvUI from the in-game configuration."] = "你可以在游戏内的设定选项内更改EUI的字体、颜色等设定."
L["Waiting.."] = "等待中..."
L["Select the type of aura system you want to use with ElvUI's unitframes. The integrated system utilizes both aura-bars and aura-icons. The icons only system will display only icons and aurabars won't be used. The classic system will configure your auras to how they were pre-v4."] = "'经典' 模式将显示光环条模块作为触发技能监视使用, 并禁用技能监视模块.";
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "'图标' 模式将禁用光环条模块,启用单位框体玩家框体和目标框体自身的BUFF和DEBUFF";
L["Aura Watch module"] = "'技能监视' 模式将禁用光环条模块,启用技能监视模块,需要重载界面以生效";
L["|cffff0000Error -- Addon 'ElvUI_Config' not found or is disabled.|r"] = "|cffff0000错误 -- 插件EUI设置界面没有发现或被禁用.|r"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "发送ADDON_ACTION_BLOCKED错误至Lua错误框, 这些错误并不重要, 不会影响你的游戏体验. 并且很多这类错误无法被修复. 请只将影响游戏体验的错误发送给我们."
L["Automatically vendor gray items when visiting a vendor."] = "当访问商人时自动出售灰色物品."
L["Disables the tutorial button found on some frames."] = "禁用部分框体上的教程按钮"
L["Order Hall Command Bar"] = "职业大厅命令条";
L["DataBars"] = "数据条"
L["Old"] = "旧的"
L["Current - Remaining"] = "当前值 - 剩余值";
L["Direction the bar moves on gains/losses"] = "状态条的延展方向,你仍需手工调整长宽值";
L["Artifact"] = "神器"
L["Azerite Bar"] = "艾泽里特能量条"
L["Hide At Max Level"] = "在最高等级时隐藏"
L["DATABAR_DESC"] = "设置声望、经验等数据条"
L["Thin Border Theme"] = "瘦边框主题"
L["Normal Border Theme"] = "正常边框主题"
L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "细边框主题(像素主题)会改变所有的外观,使用细边框主题会略微提升性能";
L["Statusbar Fill Orientation"] = "状态条填充方向";
L["Lowest Allowed UI Scale"] = "最低允许的UI缩放比例";
L["Disable Tutorial Buttons"] = "禁用教程按钮"
L["Talking Head Scale"] = "特写框体缩放"
L["Hide In Vehicle"] = "载具时隐藏"
L["Enable + Adjust Movers"] = "启用+调整移动";
L["Current Level:"] = "当前等级:"
L["Honor XP:"] = "荣誉值:"
L["Honor Remaining:"] = "荣誉值剩余:"
L["Bars"] = "条"
L["Honor Bar"] = "荣誉条"
L["Level Up Display / Boss Banner"] = "等级提升显示/Boss 条";
--Minimap
L["Reset Zoom"] = "缩放复位";
L['Always Display'] = '总是显示';
L['Location Text'] = '地区文字';
L["Minimap Buttons"] = '小地图按钮';
L['Minimap Mouseover'] = '鼠标滑过显示';
L["Top Left"] = '左上';
L["Top Right"] = '右上';
L["Bottom Left"] = '左下';
L["Bottom Right"] = '右下';
L["Bottom"] = "底部";
L["Left"] = '左';
L["Top"] = '顶部';
L["Right"] = '右';
L["Scale"] = '比例';
L['LFG Queue'] = '寻求组队眼睛';
L['Instance Difficulty'] = '副本难度';
L["Open Ticket"] = "打开投票";

L["Export Profile"] = "导出配置";
L["Import Profile"] = "导入配置";
L["Choose What To Export"] = "选择想导出的";
L["Choose Export Format"] = "选择导出格式";
L["Export Now"] = "现在导出";
L["Error exporting profile!"] = "错误的导出配置";
L["Exported"] = "已导出";
L["Profile Name"] = "配置名字";
L["Import Now"] = "现在导入";
L["Profile imported successfully!"] = "配置导入成功！";
L["Error decoding data. Import string may be corrupted!"] = "错误的解码数码, 导入字符串可能已损坏";
L["Decode Text"] = "解码文本";

L["Profile"] = "配置";
L["Private (Character Settings)"] = "角色专用配置";
L["Global (Account Settings)"] = "帐号通用配置";
L["Filters (NamePlates)"] = "过滤器(姓名版)";
L["Filters (UnitFrames)"] = "过滤器(单位框体)";
L["Filters (All)"] = "过滤器(全部)";
L["Table"] = "LUA表";
L["Plugin"] = "插件";

L["Shadow"] = "阴影";
L["Shadow Width"] = "阴影宽度";
L["Shadow Alpha"] = "阴影透明度";
L["Vendor Grays"] = "出售灰色物品"
--Distributor
L['ExtraButton Scale'] = '特殊技能键大小比例';
L['Clear Extra Button'] = '简化特殊技能键';
L["Loot Roll's width"] = 'ROLL框宽度';
L["Loot Roll's height"] = 'ROLL框高度';
L['reset loot size'] = '重置ROLL框尺寸';
L["Multi-Monitor Support"] = '多显示器支持';
L["Attempt to support eyefinity/nvidia surround."] = '支持AMD Eyefinity和Nvidia surround多屏技术.';
L["This feature will allow you to transfer settings to other characters."] = "此功能将让你转移配置给其它角色.";
L["Share Current Profile"] = "分享当前配置文件";
L["Sends your current profile to your target."] = "您的当前配置文件将发送到你的目标.";
L["You must be targeting a player."] = "你必须把目标选为一个玩家";
L["Must be in group with the player if he isn't on the same server as you."] = "如果玩家不和你同服,那么必须在一个队伍里.";
L["Share Filters"] = "分享过滤器";
L["Sends your filter settings to your target."] = "发送你的过滤器设置到你的目标";
L['%s is attempting to share the profile %s with you. Would you like to accept the request?'] = "%s 尝试分享配置文件 %s 给你, 你想接受这个请求么? ";
L['Profile download complete from %s, but the profile %s already exists. Change the name or else it will overwrite the existing profile.'] = "配置文件从 %s 下载完成, 但配置文件 %s 已经存在, 请更改名字,否则它会覆盖现有的配置文件.";
L['%s is attempting to share his filters with you. Would you like to accept the request?'] = "%s 尝试分享他的过滤器设置给你, 你想接受请求么?";
L["Data From: %s"] = "数据来源: %s";
L['Profile download complete from %s, would you like to load the profile %s now?'] = "%s 配置文件下载完成, 你想现在就载入 %s 配置么?";
L['Filter download complete from %s, would you like to apply changes now?'] = "%s 过滤器下载完成, 你想现在就应用此改动么";
L['Your profile was successfully recieved by the player.'] = "你的配置文件成功的被玩家接受";
L['Profile request sent. Waiting for response from player.'] = "配置文件发送请求, 请等待玩家向应.";
L['Request was denied by user.'] = "请求被拒绝";
L["Lord! It's a miracle! The download up and vanished like a fart in the wind! Try Again!"] = "发生意外, 下载被中断, 请重试!";
L['EuiInfoBar'] = 'EUI顶部信息条';
L["Can't detected euiscript addon, please reenable this addon!."] = '不能检测到EUI增强功能模块,请确认此插件存在并启用';

--General
do
	L["Chat Bubble Names"] = '聊天泡泡名字'
	L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."] = "在聊天泡泡中显示玩家名称.不显示在背景被禁用或在副本中."
	L["Class Totems"] = "职业图腾条"
	L["Enables the ElvUI Raid Control panel."] = "启用EUI的团队控制面板";
	L["Apply Font To All"] = "应用字体";
	L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "应用整个用户界面的字体和字体尺寸设置. 注意：一些字体的大小设置将被忽略.";
	L["Apply Texture To All"] = "应用材质";
	L["Applies the primary texture to all statusbars."] = "应用主材质到所有状态条";
	
	L["Auto Greed/DE"] = "自动贪婪/分解";
	L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "自动选择贪婪或分解（可用时）绿色品质的物品, 只在你满级时才会工作.";
	L["Enhanced PVP Messages"] = "增强PVP信息";
	L["Display battleground messages in the middle of the screen."] = "显示战斗信息在屏幕中间";
	L["Reverse Fill Direction"] = "反向填充方向";
	L["Log Taints"] = "提示插件污染";
	L["Bonus Reward Position"] = '奖励任务奖励框架位置';
	L["Position of bonus quest reward frame relative to the objective tracker."] = '奖励任务奖励框架相对于目标跟踪器的位置';
	L["Auto"] = '自动';
	L['Objective Frame Height'] = '任务追踪框高度';
	L["Height of the objective tracker. Increase size to be able to see more objectives."] = '任务追踪框的高度, 增加高度能看到更多的任务.';
	L["Quest Font Size"] = '任务追踪框字体尺寸';
	L['AFK Mode'] = '暂离模式';
	L["When you go AFK display the AFK screen."] = '当你暂离时显示暂离屏幕';
	L['Replace Blizzard Fonts'] = '替代暴雪字体设置';
	L['Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default.'] = '替换暴雪的默认字体设置,如禁用可能会对EUI核心有影响,此选项默认启用.';
	L["Raid Browser"] = '团队查找器';
	L["hideDisableFrame"] = '隐藏未启用的框体';
	L["Farm Mode"] = '采集模式';
	L['Pixel Perfect'] = '像素化主题(不推荐)';
	L['Disable Omnicc Show'] = '禁用Omnicc冷却计时';
	L["Hide Error Text"] = '战斗时隐藏红字错误';
	L["Hides the red error text at the top of the screen while in combat."] = '进入战斗时隐藏屏幕顶部的红字错误信息.';
	L['Raid Layout'] = '团队框架样式';
	L['Set RaidFrame Style'] = '设置团队框架的样式, 玩家框体等受之影响';
	L['CENTER, SINGLE, RIGHT, DEFAULT'] = '中间样式 - 团队框体位置中间,适用于治疗; \n单列样式 - 团队框体单列显示于屏幕左侧; \n右侧样式 - 团队框架以网格状放置于屏幕右侧,右聊天框上方; \n默认样式 - 团队框架以网格状放置在屏幕左侧,左聊天框上方;';
	L['Center Style'] = '中间样式';
	L['Single Style'] = '单列样式';
	L['Right Style'] = '右侧样式';
	L['Default Style'] = '默认样式';
	L['Skin Backdrop'] = '美化背景';
	L['Remove Backdrop'] = '移除背景';
	L['Dark'] = '黑暗';
	L["High Resolution"] = '高分辨率';
	L['Low Resolution'] = '低分辨率';
	L['Nudge'] = '微调';
	L['Change settings for the display of the location text that is on the minimap.'] = '改变小地图上地区名称文字显示方式';
	L['Hide'] = '隐藏';
	L['Top Panel'] = '顶部面板';
	L['Display a panel across the top of the screen. This is for cosmetic only.'] = '显示跨越屏幕顶部的面板,仅仅是用于装饰';
	L['Bottom Panel'] = '底部面板';
	L['Display a panel across the bottom of the screen. This is for cosmetic only.'] = '显示跨越屏幕底部的面板,仅仅是用于装饰';
	L["Menu"] = '主菜单';
	L["RaidTool"] = '团队工具';
	L["Shortcuts"] = '快捷操作';
	L["UF Style"] = '框体样式';
	L["AB Style"] = '动作条样式';
	L["Name Font"] = '名字字体';
	L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = '这控制玩家头顶上名字的字体.|cffFF0000警告:这需要重新进入游戏才能生效.|r';
	L['Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the consolidated buffs bar, and prevent you from seeing the minimap datatexts.|r'] = "启用/禁用小地图, |cffFF0000警告: 这将影响到综合BUFF条的显示和小地图下面的信息文字显示";
	L["Version"] = true;
	L["Enable"] = "启用";

	L["General"] = "一般设置";
	L["General Options"] = "一般设置";
	L["ELVUI_DESC"] = "EUI 是一个用来替换WOW原始插件的用户界面. http://www.eui.cc";
	L["Auto Scale"] = "自动缩放";
		L["Automatically scale the User Interface based on your screen resolution"] = "根据你的分辨率自动缩放UI界面";
	L["UI Scale"] = "UI缩放比例";
		L["Controls the scaling of the entire User Interface"] = "缩放用户界面缩放比例";
	L["None"] = "无";
	L["You don't have permission to mark targets."] = "你没有权限标志目标";
	L['LOGIN_MSG'] = '欢迎使用 %sEUI|r 版本 %s%s|r, 键入 /ec 来访问设置界面. 如果你需要技术支持请访问 http://www.eui.cc';
	L['Login Message'] = "登陆信息";
	
	L["Reset Anchors"] = "重设位置";
	L["Reset all frames to their original positions."] = "重新设置所有框体到它们的默认位置";
	
	L['Install'] = "安装";
	L['Run the installation process.'] = "运行安装进程";
	
	L["Credits"] = "创作组";
	L['ELVUI_CREDITS'] = "我想用一个特别的方式感谢那些测试,翻译和通过赞助帮助我的人. 请捐助过的人在论坛中PM给我, 我将把你的名字添加到这儿."
	L['EUI_DONATOR'] = "这里列出的是一些通过淘宝赞助过EUI的朋友们, 感谢你们的支持！";
	L['Coding:'] = "翻译";
	L['Testing:'] = "测试";
	L['Donations:'] = "赞助名单";
	
	--Installation
	L["Adjust the UI Scale to fit your screen, press the autoscale button to set the UI Scale automatically."] = "调整UI缩放来适应你的屏幕, 点击自动缩放按钮来自动设置UI缩放."
	L["Auras"] = "光环"
	L["Preview"] = "预览"
	L["Tank / Physical DPS"] = "坦克/物理输出"
	L["Aura Bars & Icons"] = '光环条和图标';
	L["Welcome to ElvUI version %s!"] = "欢迎使用 EUI 版本 %s";
	L["This install process will help you learn some of the features in ElvUI has to offer and also prepare your user interface for usage."] = "此安装过程将帮助你了解 EUI 特性";
	L["The in-game configuration menu can be accessed by typing the /ec command or by clicking the 'C' button on the minimap. Press the button below if you wish to skip the installation process."] = "内建的设置界面可以通过 /ec 命令来访问, \n或点击小地图旁边的 C 按钮来打开. \n如果你想跳过安装过程按下面的按钮";
	L["Please press the continue button to go onto the next step."] = "请按继续按钮到下一步";
	L["Skip Process"] = "跳过";
	L["ElvUI Installation"] = "EUI 安装";
	L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the ESC key to clear the current actionbutton's keybinding."] = "鼠标指向任何动作条或者技能书快捷键来绑定它. 按Esc键来清除当前动作条按钮的按键绑定."
	L["I Swear"] = '我承诺'
	L["Preview Changes"] = "预览改动"
	L["CVars"] = true;
	L["This part of the installation process sets up your World of Warcraft default options it is recommended you should do this step for everything to behave properly."] = "此步骤是来改变你的WOW一些默认设置";
	L["Please click the button below to setup your CVars."] = "请点击下面的按钮设置 CVars";
	L["Setup CVars"] = "设置 CVars";
	
	L["Importance: |cff07D400High|r"] = "重要性: |cff07D400高|r";
	L["Importance: |cffD3CF00Medium|r"] = "重要性: |cffD3CF00中|r";

	L["Chat"] = "聊天";
	L["This part of the installation process sets up your chat windows names, positions and colors."] = "此部份的安装将会设置你聊天框的名字,位置和颜色";
	L["The chat windows function the same as Blizzard standard chat windows, you can right click the tabs and drag them around, rename, etc. Please click the button below to setup your chat windows."] = "此聊天框与WOW原始聊天框功能相似的, 你可以拖拉标签来移动或重命名等. 请点击下面的按钮设置你的聊天窗口.";
	L["Setup Chat"] = "设置聊天框";
	L["Setup Double Chat"] = "显示左右聊天框";
	L["Setup Single Chat"] = "显示左聊天框";
	L['AutoHide Panels'] = "自动隐藏面板";
	L['When a chat frame does not exist, hide the panel.'] = "当聊天框不存在时,自动隐藏面板";
	
	L["Installation Complete"] = "安装过程";
	L["You are now finished with the installation process. If you are in need of technical support please visit us at http://www.tukui.org."] = "你已经完成安装过程. 如果你要访问WOW的系统菜单, 请在小地图上按鼠标中键, 如果你没有中键, 可按住Shift键右击小地图. 如需技术支持请访问 www.eui.cc.";
	L["Please click the button below so you can setup variables and ReloadUI."] = "请点击下面的按钮设置变量并重载界面";
	L["Finished"] = "完成";
	L["CVars Set"] = "CVars 设置";
	L["Chat Set"] = "聊天设置";
	L['Trade'] = "交易";
	
	L['Panels'] = "面板(聊天框)";
	L['Announce Interrupts'] = "打断通告";
	L['Announce when you interrupt a spell to the specified chat channel.'] = "在指定频道通报技能打断信息";	
	L["DESC_MOVERCONFIG"] = [=[解除框架移动锁定. 现在可以移动它们, 移好后请点击「锁定」.

选项:
Shift + 右击 - 临时隐藏移动框.
Ctrl + 右击 - 重置为默认位置.
]=]

	L['Lock'] = "锁定";	
	L["This can't be right, you must of broke something! Please turn on lua errors and report the issue to Elv http://www.tukui.org/forums/forum.php?id=146"] = "请到界面帮助里打开显示LUA错误,并把错误报告给我 http://www.eui.cc";
	
	L['Panel Width'] = "面板宽度";
	L['Panel Height'] = "面板高度";
	L['PANEL_DESC'] = '调整左右聊天框的尺寸, 这会影响到你的聊天和背包.';
	L['URL Links'] = "网址链结";
	L['Attempt to create URL links inside the chat.'] = "在聊天框中创建超链结";
	L['Short Channels'] = "频道名缩写";
	L['Shorten the channel names in chat.'] = "缩短聊天频道的名字";
	L["Are you sure you want to reset every mover back to it's default position?"] = "你确信你想重置移动的框体到它的默认位置?";
	
	L['Panel Backdrop'] = "聊天框背景面板";
	L['Toggle showing of the left and right chat panels.'] = "控制左右聊天框背景显示的开关";
	L['Hide Both'] = "全部隐藏";
	L['Show Both'] = "全部显示";
	L['Left Only'] = "只显示左边";
	L['Right Only'] = "只显示右边";
	
	L['Tank'] = "坦克";
	L['Healer'] = "治疗";
	L['Physical DPS'] = "物理DPS";
	L['Caster DPS'] = "法系DPS";
	L["Primary Layout"] = "第一样式";
	L["Secondary Layout"] = "第二样式";
	L["Primary Layout Set"] = "第一样式设置";
	L["Secondary Layout Set"] = "第二样式设置";
	L["You can now choose what layout you wish to use for your primary talents."] = "你能为你的主天赋选择样式.";
	L["You can now choose what layout you wish to use for your secondary talents."] = "你能为你的副天赋选择样式.";
	L["This will change the layout of your unitframes, raidframes, and datatexts."] = "这些将改变你的头像框体,团队框体和信息文字.";
	
	L['INCOMPATIBLE_ADDON'] = "插件 %s 不兼容与EUI的 %s 模块。请禁用插件或模块.";
	
	L['Panel Texture (Left)'] = "左面板材质";
	L['Panel Texture (Right)'] = "右面板材质";
	L['Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\media\\textures\\copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.'] = "为聊天面板的背景指定一个材质文件.\n\n请注意: \n -建议图像大小为256*128\n -添加文件到文件夹后请重新启动游戏.\n -文件类型必须是TGA格式\n -举例: \n   Interface\\Addons\\Euiscript\\1 \n   Interface\\Addons\\Euiscript\\2 \n\n -对于大多数用户会更容易简单地把一个TGA文件放到你的魔兽文件夹，然后键入文件名。";
	L["Are you sure you want to disband the group?"] = "你确信要解散队伍么?";
	
	L["Your version of ElvUI is out of date. You can download the latest version from http://www.tukui.org"] = "已检测到新版本的 EUI，请使用自动更新器获取最新版本或访问 www.eui.cc";
	
	L["Primary Texture"] = "主材质"
	L["The texture that will be used mainly for statusbars."] = "此材质将被应用于主要的状态条."
	L["Secondary Texture"] = "次材质"
	L["This texture will get used on objects like chat windows and dropdown menus."] = "此材质将被应用于聊天窗口和下拉菜单类."
	L['Accept Invites'] = "自动接受邀请";
	L['Automatically accept invites from guild/friends.'] = "自动接受来自公会/好友的组队邀请";
	L["Classcolor Theme"] = "职业色主题";
	L["Transparent Theme"] = "透明主题";
	L["Transparent Theme desc"] = "开启后单位框体的能量条偏移样式会失效,建议关闭血量按数值变化,修改生命值颜色为红色";
	L['Transparent Theme Style'] = '透明主题样式';
	L["Yes:New Style;\nNo:Old Style"] = "是:新样式;\n否:老样式(反转掉血)";
	L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."] = "一个或更多的变更将影响使用此插件的所有角色, 你必需重新载入UI才能生效.";
	L["Layout"] = "布局";
	L["You can now choose what layout you wish to use based on your combat role."] = "你现在能选择一个符合你身份的布局";
	L["Resolution"] = "分辨率";
	L["Your current resolution is %s, this is considered a %s resolution."] = "你的当前分辨率是 %s, 这是一个 %s 分辨率.";
	L["high"] = "高";
	L["low"] = "低";
	L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = "点击下面的按钮将调整你的聊天框, 单位框体和动作条位置";
	L["Resolution Setup"] = "分辨率设置";
	L["This resolution requires that you change some settings to get everything to fit on your screen."] = "当前分辨率需你改变一些设置来适应你的屏幕";
	L["This resolution doesn't require that you change settings for the UI to fit on your screen."] = "当前分辨率无需调整就能适应你的屏幕";
	L["Importance: |cffFF0000Low|r"] = "重要性: |cffFF0000低|r";
	L["This is completely optional."] = "这是一个可选操作";
	L["You may need to further alter these settings depending how low you resolution is."] = "你可能需要进一步修改设置来适应这么低的分辨率.";
	L["Resolution Style Set"] = "分辨率样式设置";
	L['Layout Set'] = "布局设置";
	L['Minimap Size'] = "小地图尺寸";
	L['Adjust the size of the minimap.'] = "调整小地图的尺寸";
	L['Raid Reminder'] = "副本BUFF提示";
	L['Display raid reminder bar on the minimap.'] = "在小地图旁边显示副本BUFF提示条";
	L['Detected either the Routes or GatherMate2 addon running, if you wish to use these addons with ElvUI you must type the /farmmode command.'] = "检测到采集插件Routs,GatherMate2运行,你必需使用/farmmode模式下的小地图来显示采集点"
	L['Grid Size:'] = "网格尺寸:";
	L['Aura perRow'] = "每行Buff/Debuff的数量";
	L['Profile Binds'] = "配置绑定";
	L['Save your keybinds with your ElvUI profile. That way if you have the dual spec feature enabled in ElvUI you can swap keybinds with your specs.'] = "保存快捷键绑定到你的配置文件中. 如果你开启双天赋切换的话,将会随着天赋切换你的快捷键设置";
	L["Chat Bubbles"] = "聊天泡泡";
	L['Chat Bubbles Style'] = "聊天泡泡样式";
	L['Skin the blizzard chat bubbles.'] = "美化暴雪聊天泡泡";
	L['Multisample Fix'] = "多重采样修正";
	L['Attempt to fix blurry borders when using a multisample setting that is greater than one. |cffFF0000WARNING: This is extremely experimental and may cause issues with gameplay.|r'] = '尝试来解决当多重采样设置大于1时发生的边框模糊问题. |cffFF0000警告: 此选项为实验功能, 可能导致游戏异常.|r';
	L['|cFFE30000Lua error recieved. You can view the error message when you exit combat.'] = '|cFFE30000LUA错误已接收, 退出战斗后显示.|r';
	L["%s: %s tried to call the protected function '%s'."] = "%s: %s 尝试调用保护函数 '%s'.";
	L["No locals to dump"] = true;
	L["First"] = "第一个";
	L["Last"] = "最后";
	L['Minimap Panels'] = "小地图信息条";
	L['Display minimap panels below the minimap, used for datatexts.'] = "在小地图下方显示一个信息条用来放置信息文字";		
	L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "您已更改的设置将改变这个角色的一个选项，您需要重新加载你的用户界面.";
	L['Theme Set'] = "主题设置";
	L['Theme Setup'] = "设置主题";
	L['Choose a theme layout you wish to use for your initial setup.'] = "选择一个主题样式为你的初始设置";
	L['You can always change fonts and colors of any element of elvui from the in-game configuration.'] = "你能在EUI的设置中改变字体,颜色等选项";
	L['Classic'] = "经典";
	L['Classic Pixel'] = true;
	L['Toggle Chat Frame'] = "开关聊天框";
	L['Toggle Embedded Addon'] = "开关内嵌插件";
	L['Left Click:'] = "左键:";
	L['Right Click:'] = "右键:";	
	L['Toggle Tutorials'] = "教学开关";	
	L['Config Mode:'] = "设置模式:";
	L["Auras Set"] = "光环设置";
	L["Auras System"] = "光环系统";
	L["Select the type of aura system you want to use with ElvUI's unitframes. Set to Aura Bar & Icons to use both aura bars and icons, set to icons only to only see icons."] = '选择你要显示在单位框体上的光环系统, "综合"将显示图标和光环条, "图标"将只显示图标,不显示光环条.';
--	L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有一个图标或光环条不想显示的话,只需按住shift 并右击它的图标即可.";
	L['Integrated'] = '综合';
	L['Icons Only'] = '图标';
	L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again."] = "为了防止新的光环条引起的混乱,我准备了一个新的安装步骤, 在安装过程中,这是可选的.";	
	
	L['Adjust the height of your right chat panel.'] = '调整右聊天框面板高度';
	L['Adjust the width of the bag frame.'] = '调整背包窗口宽度';
	L['Adjust the width of your right chat panel.'] = '高整你右聊天框面板宽度';	
	L["Enable the use of separate size options for the right chat panel."] = '右聊天框面板使用不同的尺寸';
	L['Right Panel Height'] = '右面板高度';
	L['Right Panel Width'] = '右面板宽度';
	L["Separate Panel Sizes"] = '不同的面板尺寸';	
	L["Alerts"] = '警报';
end

--Aura
do
	L["Duration Font Size"] = '持续时间字号'
	L["aura time offsetX"] = "时间文字X偏移";
	L["aura time offsetY"] = "时间文字Y偏移";
	L["aura count offsetX"] = "层数文字X偏移";
	L["aura count offsetY"] = "层数文字Y偏移";
	L["Decimal Threshold"] = '小数显示';
	L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = '设置为-1，禁用小数显示.';
	L["Reverse Style"] = '反转样式';
	L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = '当BUFF被激活时会变亮，而不是变暗,未激活的BUFF会变暗，而不是变亮.';
	L['Time xOffset'] = '时间水平偏移';
	L['Time yOffset'] = '时间垂直偏移';
	L['Count xOffset'] = '层数水平偏移';
	L['Count yOffset'] = '层数垂直偏移';
	L['Remaining Time'] = '剩余时间';
	L['consolidateTo'] = '收集综合BUFF';
	L['Consolidated buffs will be consolidate to consolideBuffs'] = '将收集综合BUFF到综合BUFF条中';
	L['Filter Consolidated'] = '过滤综合BUFF';
	L['Only show consolidated icons on the consolidated bar that your class/spec is interested in. This is useful for raid leading.'] = '只显示与你职业和天赋相关的综合BUFF图标';
	L['AURAS_DESC'] = '配置出现在小地图附近的BUFF/DEBUFF.';
	L['Consolidated Buffs'] = '综合BUFF';
	L['Display the consolidated buffs bar.'] = '显示综合BUFF条';
	L['Set the size of the individual auras.'] = '设置个人光环尺寸';
	L['Wrap After'] = '每行数目';
	L['Begin a new row or column after this many auras.'] = '在多少个BUFF/DEBUFF后换行';
	L['X Spacing'] = '水平间隔';
	L['Y Spacing'] = '垂直间隔';
	L['Sort Method'] = '排序方式';
	L['Defines how the group is sorted.'] = '定义的组进行排序';
	L['Index'] = '索引'
	L['Time'] = '时间';
	L['Name'] = '名称';
	L['Sort Direction'] = '排序方向';
	L['Defines the sort order of the selected sort method.'] = '定义所选排序方法的排序顺序';
	L['Max Wraps'] = '最大行数';
	L['Limit the number of rows or columns.'] = '限制行或列的数量';
	L['Seperate'] = '分离式';
	L['Indicate whether buffs you cast yourself should be separated before or after.'] = '你施放的BUFF在前面或后面分开';
	L["Other's First"] = '其它的第一';
	L['No Sorting'] = '不排序';
	L['Your Auras First'] = '你第一个光环';
	L["Fade Threshold"] = '变化阈值'
	L['Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable.'] = '变成红色文字前的阈值,进入小数形式, 图标会闪烁. 设置为 -1 禁用'
	L["Hide in Instances"] = "副本中隐藏";
end

--Media
do	
	L["Media"] = "材质字体";
	L["Fonts"] = "字体";
	L["Font Size"] = "字体尺寸";
		L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "设置界面上所有字体尺寸,但不影响到那些有独立设置的(如单位框体字体,信息文字字体等...)";
	L["Default Font"] = "默认字体";
		L["The font that the core of the UI will use."] = "此字体是界面的核心字体";
	L["UnitFrame Font"] = "单位框体字体";
		L["The font that unitframes will use"] = "此字体被单位框体使用";
	L["CombatText Font"] = "战斗文字字体";
		L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "此字体被战斗文件使用, |cffFF0000需要重新启用游戏或重登录才会生效.|r";
	L["Textures"] = "材质";
	L["Statusbar"] = "状态条";
	L["StatusBar Texture"] = "状态条材质";
		L["Main statusbar texture."] = "主状态条材质";
	L["Gloss Texture"] = "光亮材质";
		L["This gets used by some objects."] = "只被一些目标使用";
	L["Colors"] = "颜色";
	L["Border Color"] = "边框颜色";
		L["Main border color of the UI."] = "界面主边框颜色";
	L["Backdrop Color"] = "背景颜色";
		L["Main backdrop color of the UI."] = "界面主背景色";
	L["Backdrop Faded Color"] = "背景透明色";
		L["Backdrop color of transparent frames"] = "透明框体的背景颜色";
	L["Restore Defaults"] = "恢复默认";
		
	L["Toggle Anchors"] = "解锁开关";
	L["Unlock various elements of the UI to be repositioned."] = "解锁界面上的各种元件用来移动位置";
	
	L["Value Color"] = "数值颜色";
	L["Color some texts use."] = "一些字段使用的颜色";
end

--NamePlate Config
do
	L["Change the alpha level of the frame."] = "改变框架透明度"
	L["NAMEPLATE_FRAMELEVEL_DESC"] = [=[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates.

If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on.

NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]=]

	L["If enabled then it checks if auras are missing instead of being present on the unit."] = "启用后将会检查光环是否缺失而不是光环是否存在"
	L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "启用后要求满足所有光环. 否则只要求任一光环存在即可激活."
	L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "启用后要求满足所有冷却. 否则只要求任一冷却存在即可激活"
	L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "启用后则过滤器仅仅在单位等级大于等于该值的时候激活"
	L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "启用后则过滤器仅仅在单位等级小于等于该值的时候激活"
	L["If enabled then the filter will only activate if the level of the unit matches this value."] = "启用后过滤器仅仅在单位等级符合该值的时候激活"
	L["If enabled then the filter will only activate if the level of the unit matches your own."] = "启用后过滤器仅仅在单位等级符合你的等级的时候激活"
	L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "启用后过滤器仅仅在单位施放可打断技能的时候激活"
	L["If enabled then the filter will only activate if the unit is casting not interruptible spells."] = "启用后过滤器仅仅在单位施放不可打断技能的时候激活"
	L["If enabled then the filter will only activate when the unit is in combat."] = "启用后过滤器仅仅在单位在战斗中的时候激活"
	L["If enabled then the filter will only activate when the unit is out of combat."] = "启用后过滤器仅仅在单位不在战斗中的时候激活"
	L["If enabled then the filter will only activate when you are in combat."] = "启用后过滤器仅仅在你在战斗中的时候激活"
	L["If enabled then the filter will only activate when you are out of combat."] = "启用后过滤器仅仅在你不在战斗中的时候激活"
	L["Is Targeting Player"] = '目标是玩家'
	L["Size"] = "尺寸";
	L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "使用Shift+左键来改变友方/敌方/普通状态. 普通状态将允许过滤器检查所有单位. 友方/敌方将只检查对应单位."
	L["Reset Aura Filters"] = "重置光环过滤器"
	L["Hide Blizzard Plates"] = "隐藏暴雪姓名版";
	L["Target Indicator Color"] = "目标指示器颜色"
	L["Border Glow"] = "边框泛光"
	L["Background Glow"] = "背景泛光"
	L["Top Arrow"] = "顶部箭头"
	L["Side Arrows"] = "左右箭头"
	L["Quest Boss"] = "任务BOSS"
	L["Minimum Duration"] = "最低持续时间"
	L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不显示高于此时间(单位:秒)的光环.设置为0以禁用"
	L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不显示低于此时间(单位:秒)的光环.设置为0以禁用"
	L["Filters Page"] = "过滤器界面"
	L["Shortcut to global filters page"] = "打开全局过滤器设置页"
	L["Add Regular Filter"] = "添加常规过滤器"
	L["Add Special Filter"] = "添加特殊过滤器"
	L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "这些过滤器不使用常规过滤器这种法术列表，相反他使用WOW API和一些逻辑代码来确定是否允许或阻止光环."
	L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "这些过滤器使用法术列表过允许或阻止光环，这些过滤器的内容可在设置界面的过滤器页中进行修改."
	L["Reset Priority"] = "重置优先级"
	L["Reset filter priority to the default state."] = "重置过滤器优先级到默认状态"
	L["Filter Priority"] = "过滤器优先级"
	L["Style Filter"] = "样式过滤器"
	L["Add Nameplate Filter"] = "添加姓名版过滤器"
	L["Remove Nameplate Filter"] = "移除姓名版过滤器"
	L["You can't remove a default name from the filter, disabling the name."] = "你不能从过滤器中移除一个默认名字. 已禁用."
	L["Select Nameplate Filter"] = "选择姓名版过滤器"
	L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式调整过滤器优先级, 或者右键移除一个过滤器"
	
	L["Select Blacklist Filter"] = "选择黑名单过滤器"
	L["Hide When Empty"] = "空能量隐藏"
	L["Always Show Target Health"] = "允许显示目标血条";
	L["Show Quest Icon"] = "显示任务图标"
	L["Always Show"] = "始终显示";
	L["Hide Delay"] = "隐藏延时";
	L["Show In Combat"] = "战斗中显示";
	L["Show With Target"] = "目标显示";
	L["Use Static Position"] = "使用静态位置";
	L["When enabled the nameplate will stay visible in a locked position."] = "当启用时姓名版将显示在一个固定位置";
	L["Detection"] = "检测";
	L["Suramar Detection"] = " 苏拉玛检测";
	L["Clickable Height"] = "可点击高度";
	L["Clickable Width"] = "可点击宽度";
	L["Controls how big of an area on the screen will accept clicks to target unit."] = "控制屏幕上多大的区域可以点击到目标单位";
	L["Elite Icon"] = "稀有图标"
	L["Show NPC Titles"] = "显示NPC头衔"
	L["Display Minions"] = "显示守护者"
	L["Display Minor Units"] = "显示守护者单位"
	L["Display NPC Titles whenever healthbars arent displayed and names are."] = "无论是否显示NPC的名字和血条都显示NPC的头衔"	
	L["Use Target Glow"] = "使用目标泛光";
	L["Hide Spell Name"] = "隐藏技能名";
	L["Hide Time"] = "隐藏时间";
	L["Load Distance"] = "载入距离";
	L["How far away a nameplate should be before it loads."] = "当距离多远时载入姓名版";
	L["Clamp Nameplates"] = "紧凑姓名版";
	L["Clamp nameplates to the top of the screen when outside of view."] = "超出视野时，锁定姓名版在屏幕内";
	L["Display NPC Titles whenever healthbars arent displayed and names are."] = true;
	L["Use Threat Color"] = "使用仇恨色";
	L["Use Class Color"] = "使用职业色";
	L["Control enemy nameplates toggling on or off when in combat."] = "控制敌对姓名版开关在进入战斗时";
	L["Control friendly nameplates toggling on or off when in combat."] = "控制友好姓名版开关当进入战斗时";
	L["Enemy Combat Toggle"] = "敌对战斗开关";
	L["Friendly Combat Toggle"] = "友方战斗开关";
	L["Toggle Off While In Combat"] = "关闭当进入战斗时";
	L["Toggle On While In Combat"] = "打开当进入战斗时";
	L["Only Show Target"] = "只显示目标";
	L["Controls which nameplates will be displayed."] = "控制哪些姓名版将被显昧";
	L["Display Style"] = "显示样式";
	L["Target, Quest, Combat"] = "目标, 任务, 战斗";
	L["Target Scale"] = "目标缩放";
	L["Scale of the nameplate that is targetted."] = "缩放当前目标的姓名版";
	L["Non-Target Transparency"] = "非目标透明";
	L["Set the transparency level of nameplates that are not the target nameplate."] = "非目标姓名版的透明等级";
	L["Use Target Scale"] = "使用目标缩放";
	L["Enable/Disable the scaling of targetted nameplates."] = "启用/禁用 目标姓名版缩放";
	L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true;
	L["Player Nameplate"] = "玩家姓名版";
	L["Targeted Nameplate"] = "目标姓名版";
	L["Reaction Colors"] = "声望颜色";
	L["Cast Color"] = "施法颜色";
	L["Cast No Interrupt Color"] = "不可中断的颜色";
	L["Color Tanked"] = "彩色化坦克";
	L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "使用坦克色当目标被另一个坦克坦住时";
	L["Tanked Color"] = "坦克色";
	L["Copy Settings From"] = "复制设置从";
	L["Copy settings from another unit."] = "复制设置从其它的框体";
	L["Default Settings"] = "默认设置";
	L["Set Settings to Default"] = "把设置恢复默认";
	L["# Displayed Auras"] = "# 显示的光环数";
	L["Controls how many auras are displayed, this will also affect the size of the auras."] = "控制显示的光环的数量，这将影响光环的大小";
	L["Icon Base Height"] = "图标基本高度";
	L["Base Height for the Aura Icon"] = "光环图标的基本高度";
	L["Boss Auras"] = "BOSS光环";
	L["Always Display"] = "允许显示";
	L["Display Minions"] = "显示监视";
	L["Player Frame"] = "玩家框体";
	L["Healer Frames"] = "治疗框体";
	L["Friendly Player Frames"] = "友方玩家框体";
	L["Enemy Player Frames"] = "敌对玩家框体";
	L["Friendly NPC Frames"] = "友方NPC框体";
	L["Enemy NPC Frames"] = "敌对NPC框体";
	L["Color By Raid Icon"] = '按团队标记着色';
	L["Alpha of current target nameplate."] = "当前目标姓名版透明度";
	L["Target Alpha"] = "目标透明度";
	L['OtherFilter2'] = '额外过滤器2';
	L['You can select only one way to filter to take effect. \n\n|cffff0000This filter has the highest priority!!!|r'] = '这个过滤器白名单方式受个人光环开关影响.\n\n|cffff0000此过滤器优先级最高!!!|r';
	L['Show Level'] = '显示等级';
	L['Show Name'] = '显示名字';
	L["Sharp triangular arrow"] = '尖三角箭头';
	L['You can select only one way to blacklist filter to take effect. \n\n|cffff0000This filter has the highest priority!!!|r'] = '你只能选择一个黑名单方式的过滤器, 才会生效.\n\n|cffff0000此过滤器优先级最高!!!|r';
	L['Scale if Low Health'] = '低血量比例';
	L['Adjust nameplate size on low health'] = '调整低血量时姓名版的尺寸';
	L['Low HP Width'] = '低血量宽度';
	L['Controls the width of the nameplate on low health'] = '在低血量时控制姓名版的宽度';
	L['Low HP Height'] = '低血量高度';
	L['Controls the height of the nameplate on low health'] = '在低血量时控制姓名版的高度';
	L['Bring to front on low health'] = '低血量时放到前面';
	L['Bring nameplate to front on low health'] = '在低血量放置姓名版到最前';
	L['Change color on low health'] = '低血量改变颜色';
	L['Color on low health'] = '低血量时的颜色';
	L["Show Personal Auras"] = '显示个人光环';
	L["Vertical Arrow"] = '垂直箭头';
	L["Horrizontal Arrows"] = '水平箭头';
	L["Horrizontal Arrows (Inverted)"] = '水平箭头(反转)';
	L["Target Indicator"] = '目标指示器';
	L["Color By Healthbar"] = '跟随血量颜色变化';
	L["Match the color of the healthbar."] = '匹配血量的颜色';
	L['Color Name By Health Value'] = '名字颜色随血量变化';
	L['Non-Target Alpha'] = '非目标透明度';
	L['Alpha of nameplates that are not your current target.'] = '不是你当前目标的姓名版的透明度';
	L["Tagged NPC"] = '已被接触的NPC';
	L["Reaction Coloring"] = '声望颜色';
	L["Health Bar"] = '血条';
	L["Cast Bar"] = '施法条';
	L["Can Interrupt"] = '可打断';
	L["No Interrupt"] = '不可打断';
	L["Number of Auras"] = '图标数量';
	L["Stretch Texture"] = '拉伸纹理';
	L["Stretch the icon texture, intended for icons that don't have the same width/height."] = '拉伸图标材质,以不相同的长宽比显示';
	L['Scaling'] = '缩放';
	L["Good Transition"] = '安全过渡色';
	L["Bad Transition"] = '危险过渡色';
	L["Raid/Healer Icon"] = '团队/治疗标志';	
	L["Name X-Offset"] = '名字左偏移';
	L["Name Y-Offset"] = '名字右偏移';
	L['Name Alignment'] = '名字对齐';
	L['Filter'] = '过滤器';
	L['Configure Selected Filter'] = "设置选择的过滤器";
	L["Tagged Color"] = '已被攻击的颜色';
	L["Color of a nameplate that is tagged by another person."] = '已被其它玩家攻击的姓名版颜色';
	L["Tanked/Loose Color"] = '被坦住/被遗漏 的颜色';
	L["Depending on your role. If you are a tank then its the color of mobs being tanked not by you by an actual tank. If you are not a tank then it is the color of mobs that are not currently being tanked."] = '根据你的职责. 如果你是一个坦克, 如果被其它坦克坦住的怪的将显示此颜色; 如果你不是一个坦克, 那没有被坦克拉住的怪将显示此颜色.';
	L["Color Tanked/Loose"] = '彩色化被坦住/被遗漏';
	L["Depending on your role. If you are a tank then it will color mobs being tanked by the offtank. If you are not a tank then it will color mobs not being tanked. This is not 100% accurate and should only be used as a referance."] = '根据你的职责, 如果你是一个坦克将彩色化姓名版显示被其它坦克拉住的怪. 如果你不是一个坦克,将彩色化姓名版显示没有坦克拉的怪. 此功能不是 100% 准确的,仅供你参考使用.';
	L["Combo Points"] = '连击点';
	L["Display combo points on nameplates."] = '在姓名版上显示连击点';
	L["Small Plates"] = "小型姓名版";
	L["Adjust nameplate size on smaller mobs to scale down. This will only adjust the health bar width not the actual nameplate hitbox you click on."] = "启用较小宽度尺寸的姓名版,这通常用来显示一些低级的怪.";
	L["Class Icons"] = '职业图标';
	L["Display a class icon on nameplates."] = '在姓名版上显示职业图标';
	L['Mistweaver'] = '织雾';
	L['Background Multiplier'] = "背景色透明度";
	L['The backdrop of the nameplates color is scaled to match the color of the nameplate by this percentage. Set to zero to have no color in the nameplate backdrop.'] = "姓名版背景色透明度, 设为0时姓名版背景没有颜色(黑色)";
	L["NamePlates"] = "姓名版";
	L["NAMEPLATE_DESC"] = "修改姓名版设置.";
	L["Width"] = "宽度";
		L["Controls the width of the nameplate"] = "控制姓名版的宽度";
	L["Height"] = "高度";
		L["Controls the height of the nameplate"] = "控制姓名版的高度";
	L["Good Color"] = "安全色";
		L["This is displayed when you have threat as a tank, if you don't have threat it is displayed as a DPS/Healer"] = "做为坦克时获得仇恨, 或做为DPS/治疗时没有获得仇恨的颜色";
	L["Bad Color"] = "危险色";
		L["This is displayed when you don't have threat as a tank, if you do have threat it is displayed as a DPS/Healer"] = "做为坦克时未获得仇恨, 或做为DPS/治疗时获得仇恨的颜色";
	L["Good Transition Color"] = "安全过渡色";
		L["This color is displayed when gaining/losing threat, for a tank it would be displayed when gaining threat, for a dps/healer it would be displayed when losing threat"] = "做为坦克将获得仇恨,或做为DPS/治疗将丢失仇恨时显示的颜色";
	L["Bad Transition Color"] = "危险过渡色";
		L["This color is displayed when gaining/losing threat, for a tank it would be displayed when losing threat, for a dps/healer it would be displayed when gaining threat"] = "做为坦克将丢失仇恨,或做为DPS/治疗将获得仇恨";	
	L["Castbar Height"] = "施法条高度";
		L["Controls the height of the nameplate's castbar"] = "控制姓名版施法条的高度";
	L["Health Text"] = "生命值";
		L["Toggles health text display"] = "生命值显示开关";
	L["Personal Debuffs"] = "个人Debuff";
		L["Always display your personal auras over the nameplate."] = "在姓名版上显示你个人的光环";
	L["Display level text on nameplate for nameplates that belong to units that aren't your level."] = "在姓名版上显示该单位的等级,不是你的等级";
	L["Enhance Threat"] = "仇恨增强";
		L["Color the nameplate's healthbar by your current threat, Example: good threat color is used if your a tank when you have threat, opposite for DPS."] = "根据你的天赋改变姓名版血条的颜色";
	L["Combat Toggle"] = "战斗切换";
		L["Toggle the nameplates to be visible outside of combat and visible inside combat."] = "不在战斗时自动关闭姓名版";
	L["Friendly NPC"] = "友好的NPC";
	L["Friendly Player"] = "友好的玩家";
	L["Neutral"] = "中立";
	L["Enemy"] = "敌对";
	L["Threat"] = "仇恨";
	L["Reactions"] = "声望";
	L["Filters"] = "过滤器";
	L['Add Name'] = "添加名字";
	L['Remove Name'] = "删除名字";
	L['Use this filter.'] = "使用过滤器";
	L["You can't remove a default name from the filter, disabling the name."] = "你不能删除过滤器的默认名字, 禁用此名字";
	L['Hide'] = "隐藏";
		L['Prevent any nameplate with this unit name from showing.'] = "阻止此单位名字的姓名版显示";
	L['Custom Color'] = "定制颜色";
		L['Disable threat coloring for this plate and use the custom color.'] = "禁用仇恨颜色,并使用定制颜色";
	L['Custom Scale'] = "定制比例";
		L['Set the scale of the nameplate.'] = "设置姓名版的缩放比例";
	L['Good Scale'] = "安全比例";
	L['Bad Scale'] = "危险比例";
	L["Auras"] = "光环";
	L['Healer Icon'] = "治疗标志";
	L["Display a healer icon over known healers inside battlegrounds or arenas."] = "在战场或竞技场上显示治疗标志";
	L['Restoration'] = "恢复";
	L['Holy'] = "神圣";
	L['Discipline'] = "戒律";
	L['Filter already exists!'] = "过滤器已存在!";
	L['Low Health Warning'] = '低生命值警报';
	L['Color the border of the nameplate yellow when it reaches the threshold point on these types of frames.'] = true;
	L['Players'] = "玩家";
	L['Low Health Threshold'] = "低生命值阈值";
	L['Color the border of the nameplate yellow when it reaches this point, it will be colored red when it reaches half this value.'] = true;
end

--ClassTimers
do
	L['ClassTimers'] = "职业计时条";
	L["CLASSTIMER_DESC"] = '在玩家和目标框体上显示 buff/debuff 信息.\n建议不要和技能监视同时开启.';
	
	L['Player Anchor'] = "玩家锚点";
	L['What frame to anchor the class timer bars to.'] = "职业计时条依附的框体.";
	L['Target Anchor'] = "目标锚点";
	L['Trinket Anchor'] = "饰品锚点";
	L['Player Buffs'] = "玩家 Buffs";
	L['Target Buffs']  = "目标 Buffs";
	L['Player Debuffs'] = "玩家 Debuffs";
	L['Target Debuffs']  = "目标 Debuffs";
	L['Player'] = "玩家";
	L['Target'] = "目标";
	L['Trinket'] = "饰品";
	L['Procs'] = "特效";
	L['Any Unit'] = "任意人(施放)";
	L['Unit Type'] = "单元类型";	
	L["Buff Color"] = "Buff 颜色";
	L["Debuff Color"] = "Debuff 颜色";
	L['You have attempted to anchor a classtimer frame to a frame that is dependant on this classtimer frame, try changing your anchors again.'] = "你尝试定位职业计时条在它自身上, 请改变你的锚点";
	L['Remove Color'] = "删除颜色";
	L['Reset color back to the bar default.'] = "重设颜色为默认值";
	L['Add SpellID'] = "添加技能ID";
	L['Remove SpellID'] = "删除技能ID";
	L['You cannot remove a spell that is default, disabling the spell for you however.'] = "你不能删除默认内置的技能, 可以禁用它";
	L['Spell already exists in filter.'] = "技能在过滤器中已经存在";
	L['Spell not found.'] = "未找到此技能.";
	L["All"] = "所有人";
	L["Friendly"] = "友方";
	L["Enemy"] = "敌方";	
end

--oUF_AuraBar
do	
	L["Maximum Duration"] = '最大持续时间';
	L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = '不显示超过此时间(秒)的光环条,设为0禁用';
	L['The spell "%s" has been added to the DebuffBlacklist unitframe filter.'] = '技能 "%s" 将加被添加单位框体过滤器的DEBUFF黑名单中';
	L['Aura Bars'] = '光环条';
	L['The object you want to attach to.'] = '你想目标依附到哪';
	L['No Duration'] = '无持续时间';
	L['Allow displaying of aura bars that do not have a duration.'] = '允许显示无持续时间的光环条';
	L['No Consolidated'] = true;
	L['Allow displaying of aura bars that are considered consolidated by Blizzard.'] = true;
	L['Above'] = '上面';
	L['Below'] = '下面';
	L["Player Aura Bars"] = "玩家光环条"
	L["Target Aura Bars"] = "目标光环条"
	L["Focus Aura Bars"] = "焦点光环条"
end

--ACTIONBARS
do
	L['Flyout Button Size'] = '弹出按键尺寸'
	L["Desaturate On Cooldown"] = "冷却时变色"
	L["RightClick Self-Cast"] = "右击自我施法"
	L["Custom delay tolerance"] = "自定义延迟容限"
	L["Automatic"] = "自动";
	L["Flyout Direction"] = "弹出方向";
	L["Shows a swipe animation when a spell is recharging but still has charges left."] = "显示转圈动画当充能法术仍有可用数时";
	L["Use Draw Swipe"] = "使用转圈动画";
	L["Zone Ability"] = "区域技能";
	L["Color of the actionbutton when not usable."] = "当按钮不可使用时的颜色";
	L["Color of the actionbutton when usable."] = "当按钮可以使用时的颜色";
	L["Not Usable"] = "不可用";
	L["Usable"] = "可用";
	L["Hide Cooldown Bling"] = "隐藏冷却闪光";
	L["Hides the bling animation on buttons at the end of the global cooldown."] = "隐藏冷却动画结束时的闪光.";
	L["Allow Masque to handle the skinning of this element."] = "允许Masque美化此部件";
	L["Masque Support"] = "Masque美化皮肤支持";
	L["Loss Control actionbar' cooldown"] = "迷失控制使用动作条的冷却";
	L["MySlot Support"] = '动作条配置保存与恢复(MySlot)';
	L['profileName'] = '配置名称';
	L['save profile'] = '保存配置';
	L[' profile saved!'] = ' 配置已经保存.';
	L['delete profile'] = '删除配置';
	L['|cff00ff00delete profile, Yes!|r'] = '|cff00ff00删除配置,确认!|r';
	L['profile list'] = '配置列表';
	L['import profile'] = '载入配置';
	L['Show Myslot'] = '显示MySlot窗口';
	
	L["Right Click to self-cast"] = '右击自我施法';
	L['Darken Inactive'] = '不变暗';
	L["This setting will be updated upon changing stances."] = '这个设置将在切换姿态时更新';
	L['Out of Range'] = "超出距离的颜色";
	L['Color of the actionbutton when out of range.'] = "当超出距离时动作条按键的颜色";
	L['Out of Power'] = "能量不足的颜色";
	L['Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power).'] = "当能量不足时（如法力，怒力等）动作条按键的颜色";
	L['Remove Bar %d Action Page'] = true;
	--HOTKEY TEXTS
	L['KEY_SHIFT'] = 'S';
	L['KEY_ALT'] = 'A';
	L['KEY_CTRL'] = 'C';
	L['KEY_MOUSEBUTTON'] = 'M';
	L['KEY_BUTTON3'] = 'M3';
	L['KEY_NUMPAD'] = 'N';
	L['KEY_PAGEUP'] = 'PU';
	L['KEY_PAGEDOWN'] = 'PD';
	L['KEY_SPACE'] = 'SpB';
	L['KEY_INSERT'] = 'Ins';
	L['KEY_HOME'] = 'Hm';
	L['KEY_DELETE'] = 'Del';
	L['KEY_MOUSEWHEELUP'] = 'MwU';
	L['KEY_MOUSEWHEELDOWN'] = 'MwD';

	--BLIZZARD MODIFERS TO SEARCH FOR
	L['KEY_LOCALE_SHIFT'] = '(SHIFT%-)';
	L['KEY_LOCALE_ALT'] = '(ALT%-)';
	L['KEY_LOCALE_CTRL'] = '(CTRL%-)';
	
	--KEYBINDING
	L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key to clear the current actionbutton's keybinding."] = "移动鼠标到动作条或技能书按钮上绑定快捷键. 按ESC取消当前绑定";
	L['Save'] = "保存";
	L['Discard'] = "取消";
	L['Binds Saved'] = "保存绑定";
	L['Binds Discarded'] = "取消绑定";
	L["All keybindings cleared for |cff00ff00%s|r."] = "取消 |cff00ff00%s|r 所有绑定的快捷键.";
	L[" |cff00ff00bound to |r"] = true;
	L["No bindings set."] = "无绑定设置";
	L["Binding"] = "绑定";
	L["Key"] = "键";	
	L['Trigger'] = true;
	
	--CONFIG	
	L["ActionBars"] = "动作条";
		L["Keybind Mode"] = "快捷键绑定模式";
	L["Show Empty Buttons"] = "显示空按钮"
	L["Backdrop Spacing"] = "背景空隙"
	L["Inherit Global Fade"] = "继承全局渐隐"
	L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = "继承全局渐隐，鼠标悬浮、目标、焦点、损失血量、进入战斗会减低不透明度。否则会为全局透明度使用一般动作条的设置。"
	L["Global Fade Transparency"] = "全局透明淡化"
	L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "在非战斗，无目标存在，满血，未施法，无焦点目标存在时的不透明度"
	L['Macro Text'] = "宏名字";
		L['Display macro names on action buttons.'] = "在动作条按钮上显示宏名字";
	L['Keybind Text'] = "快捷键";
		L['Display bind names on action buttons.'] = "在动作条按钮上显示快捷键名字";
	L['Button Size'] = "按钮尺寸";
		L['The size of the action buttons.'] = "动作条按钮尺寸";
	L['Button Spacing'] = "按钮间距";
		L['The spacing between buttons.'] = "两个按钮之间的距离";
	L['Bar '] = "动作条 ";
	L['Backdrop'] = "背景";
		L['Toggles the display of the actionbars backdrop.'] = "动作条显示背景框的开关";
	L['Buttons'] = "按钮数";
		L['The amount of buttons to display.'] = "显示多少个动作条按钮";
	L['Buttons Per Row'] = "每行按钮数";
		L['The amount of buttons to display per row.'] = "每行显示多少个按钮数";
	L['Anchor Point'] = "锚点方向";
		L['The first button anchors itself to this point on the bar.'] = "第一个按钮对齐动作条的方向";
	L['Height Multiplier'] = "高度倍增";
	L['Width Multiplier'] = "宽度倍增";
		L['Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop.'] = "根据此值增加背景的高度或宽度. 一般用来在一个背景框里放置多条动作条";
	L['Action Paging'] = "动作条翻页";
		L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2;'"] = "和宏一样工作, 能根据你不同的状态得到不同的动作条翻页.\n 比如: '[combat] 2;'\n动作条和翻页对照关系:\n动作条1:|cff00ff001|r;2:|cff00ff005|r;3:|cff00ff006|r;4:|cff00ff004|r;5:|cff00ff003|r;6:|cff00ff008|r;7:|cff00ff009|r:8:|cff00ff0010|r;9:|cff00ff007|r";
	L['Visibility State'] = "可见状态";
		L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"] = "和宏一样工作, 能根据你不同的状态使动作条显示或隐藏.\n 比如: '[combat] show;hide'";
	L['Restore Bar'] = "还原动作条";
		L['Restore the actionbars default settings'] = "恢复此功能条的默认设置";
		L['Set the font size of the action buttons.'] = "设置此动作条按钮的字体尺寸";
	L['Mouse Over'] = "鼠标划过显示";
		L['The frame is not shown unless you mouse over the frame.'] = "此框体不显示,直到鼠标经过框体时";
	L['Pet Bar'] = "宠物动作条";
	L['Alt-Button Size'] = "小按钮尺寸";
		L['The size of the Pet and Shapeshift bar buttons.'] = "宠物动作条和姿态条按钮尺寸";
	L['Stance Bar'] = "姿态条";
	L['Cooldown Text'] = "冷却文字";
		L['Display cooldown text on anything with the cooldown spiral.'] = "显示技能冷却时间";
	L['Low Threshold'] = "低门槛";
		L['Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red'] = "低于此门槛的文字将转为红色并显示小数. 设为 -1 则不会变为红色";
	L['Expiring'] = "到期";
		L['Color when the text is about to expire'] = "即将到期的文字颜色";
	L['Seconds'] = "秒";
		L['Color when the text is in the seconds format.'] = "以秒显示时的文字颜色";
	L['Minutes'] = "分";
		L['Color when the text is in the minutes format.'] = "以分显示时的文字颜色";
	L['Hours'] = "时";
		L['Color when the text is in the hours format.'] = "以小时显示时的文字颜色";
	L['Days'] = "天";
		L['Color when the text is in the days format.'] = "以天显示时的文字颜色";
	L['Class Bar'] = "职业条";
	L['Action Mode'] = "按键模式";
	L['Use the button when clicking or pressing the keybind on the keydown motion or on the keyup motion.'] = "当你点击或按下快捷键是按下还是松开时执行这个按钮";	
	L['Max Paging'] = "最大翻页";
	L['When enabled the main actionbar will use the maximum amount of pages available. This means if you have another actionbar disabled, the actionbar page will become available on the main actionbar. Having this disabled will limit the main actionbar to two pages.'] = "主动作条最大翻页特性. 如果禁用其它动作条, 他们将会在主动作条的翻页中出现,如果禁用此选项, 主动作条只能翻两页";
	L['Micro Bar'] = "微型系统菜单条"
	L['Alpha'] = "透明度"
	L['Change the alpha level of the frame.'] = "改变框体的透明等级"
	L['The button you must hold down in order to drag an ability to another action button.'] = "按住某个键后才能拖动动作条的按钮";
	L['Key Down'] = '按下键施法';
end

L["Reset Filter"] = "重置过滤器"
L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "这将重置当前过滤器为默认状态，所有添加的技能将被删除！"

--Threat
L['ABOVE_THREAT_FORMAT'] = '%s: %.0f%% [%.0f%% above |cff%02x%02x%02x%s|r]'

--UNITFRAMES
do
	L["Additional spacing between each individual group."] = "各小队之间的额外间隔"
	L["Vertical Fill Direction"] = "垂直填充方向"
	L["toggle for Vehicle"] = "载具切换"
	L["toggle for Vehicle desc."] = "当用户进入载具时切换框体为载具单元而不是玩家自身."
	L["Used as RaidDebuff Indicator"] = '使用副本DEBUFF指示器';
	L["Dungeon & Raid Filter"] = "地下城和副本过滤器";
	L["Other Filter"] = "其它过滤器";
	L["Only Match SpellID"] = "只匹配技能ID"
	L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = "当启用时只显示用技能ID添加到过滤器中的技能."
	L["colorPerc"] = "百分比颜色"
	L["Color greater than 0%"] = "大于0%时的颜色"
	L["Color greater than 10%"] = "大于10%时的颜色"
	L["Color greater than 20%"] = "大于20%时的颜色"
	L["Color greater than 30%"] = "大于30%时的颜色"
	L["Color greater than 40%"] = "大于40%时的颜色"
	L["Color greater than 50%"] = "大于50%时的颜色"
	L["Color greater than 60%"] = "大于60%时的颜色"
	L["Color greater than 70%"] = "大于70%时的颜色"
	L["Color greater than 80%"] = "大于80%时的颜色"
	L["Color greater than 90%"] = "大于90%时的颜色"
	L["Ready Check Icon"] = '就位确认图标';
	L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "设置过滤器类型. 黑名单将隐藏列表中的技能显示其它的. 白名单则只显示列表中的技能隐藏其它的."
	L["Add Spell ID or Name"] = "添加技能ID或名称";
	L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = "添加一个技能到过滤器, 使用技能ID可避免同名的问题";
	L["Remove Spell ID or Name"] = "删除技能ID或名称";
	L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "从过滤器中删除一个技能, 使用技能ID防止误删同名的技能";
	L["Target Glow"] = "目标泛光"
	L["Show Dispellable Debuffs"] = "显示可驱散的Debuffs"
	L["Profile Specific"] = "特定配置";
	L["Use the profile specific filter 'Aura Indicator (Profile)' instead of the global filter 'Aura Indicator'."] = "使用特定过滤器 'Aura Indicator (Profile)'，而不是全局的 'Aura Indicator'";
	L["PvP & Prestige Icon"] = "PvP 和 声望图标";
	L["PvP Text"] = "PvP 文字";
	L["Attach Text To"] = "文字附着于"
	L["Target Class Icon"] = "目标职业图标";
	L["Player Portrait"] = "玩家头像";
	L["Target Portrait"] = "目标头像";
	L["Information Panel"] = "信息面板"
	L["Raid Icon"] = "团队图标"
	L["Frame Orientation"] = "框架方向"
	L["Middle"] = "中"
	L['GCD Bar'] = "公共CD条"
	L["Icon Inside Castbar"] = "显示图标在施法条里"
	L["Display the castbar icon inside the castbar."] = "在施法条内显示施法条图标"
	L["Thin Borders"] = "瘦边框"
	L["Use thin borders on certain unitframe elements."] = "在单位框体上使用瘦边框样式"
	L["Faction Icon"] = "阵营图标"
	L["Parent"] = "父对象";
	L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "选择 UIPARENT 可以防止与框体一起隐藏.";
	L["Disable Debuff Highlight"] = "禁用DEBUFF高亮";
	L["Forces Debuff Highlight to be disabled for these frames"] = "强制禁用这些框体上的DEBUFF高亮";	
	L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "如果你启用了很多框体上的3D头像, 可能会对你游戏帧数有影响, 可尝试禁用一些.";
	L['Debuff Highlight'] = "Debuff高亮";
	L["Sort By"] = "按什么排序";
	L["Direction to sort by."] = "排序的方向";
	L["Ascending or Descending order."] = "升序或降序命令";
	L["Auto-Hide"] = "自动隐藏";
	L["Frame Level"] = "框体等级";
	L["Frame Strata"] = "框体层级";
	L["Strata and Level"] = "等级和层级";
	L["Use Custom Level"] = "自定等级";
	L["Use Custom Strata"] = "自定层级";
	L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."] = "这个设置引起一个互相矛盾的锚点, '%s' 被依附于他自身. 请检查你的锚点设置. 设置 '%s' 依附到 '%s'.";
	L["Smart Aura Position"] = "智能光环位置";
	L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果没有Debuff显示时，将显示Buff在Debuff的位置, 反之亦然.";
	L["Position Buffs on Debuffs"] = "Buff 在 Debuff 位置";
	L["Position Debuffs on Buffs"] = "Debuff 在 Buff 位置";
	L["Disabled"] = "禁用";
	L["Use Dead Backdrop"] = "使用死亡背景";
	L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "这将打开单位框体颜色设置,这些设置会影响所有的单位框体.";
	L["Blacklist Modifier"] = "黑名单修改键";
	L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一个内建技能, 仅能停用此技能."
	L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "你需要按住这个修改键并右击图标加入黑名单, 设置为 None 禁用加入黑名单功能";	
	L["Combat Icon"] = "战斗图标";
	L["Display the combat icon on the unitframe."] = "在单位框体上显示战斗图标";
	L["Show For DPS"] = "显示输出";
	L["Show For Healers"] = "显示治疗";
	L["Show For Tanks"] = "显示坦克";
	L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "当光环条剩余时间为多少秒时开始移动,设置为0禁用.";
	L["Uniform Threshold"] = "统一阀值";
	L["Custom Dead Backdrop"] = "定制死亡背景色";
	L["Use this backdrop color for units that are dead or ghosts."] = "使用此背景颜色为死亡的玩家";
	L["Add Spell or spellID"] = "添加技能或技能ID";
	L["Remove Spell or spellID"] = "移除技能或技能ID";
	L["Left to Right"] = "左到右";
	L["Right to Left"] = "右到左";
	L["Spacing"] = "间隙";
	L["Duration Text"] = "持续时间";
	L["Stack Counter"] = "层数";
	L["Pet Castbar"] = "宠物施法条";
	L["Stack Threshold"] = "层数限制";
	L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "DEBUFF需要等于或超过此层数时才会显示,设置为0则一直显示.";
	L['Powerbar min perc'] = '能量条显示最小百分比'; 
	L['Display Tick1'] = '分段线1位置'
	L['Display Tick2'] = '分段线2位置'
	L['Display Tick3'] = '分段线3位置'
	L['have Animation'] = '动画效果';
	L['Configure Raid Turtle Aura'] = '设置团队减伤光环';
	L['Raid Damage reduction'] = '团队减伤';
	L['Configure Char Turtle Aura'] = '设置个人减伤光环';
	L['Char Damage reduction'] = '个人减伤';
	L['Configure Aura Indicator'] = '设置四角HOT光环';
	L["Position the Model horizontally."] = "模型的水平位置";
	L["Position the Model vertically."] = "模型的垂直位置";
	L['Force Reaction Color'] = '强制声望色';
	L['Forces reaction color instead of class color on units controlled by players.'] = '在被控制的玩家上强制显示声望色而不是职业色';
	L['Dragon Overlay Style'] = '精英龙标志样式';
	L['classic'] = '经典';
	L['modern'] = '现代';
	L['Combo Point'] = '连击点';
	L['dkRunesBorderColor'] = 'DK符文就绪边框变色';
	L['Arena Show'] = '竞技场显示';
	L['attack_color'] = '是否攻击染色';
	L["Forcing maxGroups to: %d because maxPlayers is: %d"] = "团队框架队伍数改为: %d 因为副本最大人数是: %d, 想显示全部队伍请在单位框体一般设置中关闭 [智能团队过滤] 选项";
	L['Castbar time Decimal places'] = '施法条时间小数位数';
	L['Attach Text to Power'] = '附加文字到能量';
	L['Colored Icon'] = '色块';
	L['Textured Icon'] = '图标';
	L['Owners Name'] = '自已的名称';
	L['Pet Name'] = '宠物名字';
	L['Raid Pet Frames'] = '团队宠物名字';
	L['Pet frame displayed in the top of the player frame, it will automatically increase the vertical spacing to show pet frame, you need to reload UI.'] = '宠物框显示在对应玩家框的上方,会自动调高垂直间距以便显示宠物框, 需要重载.';
	L['Druid Mana'] = '德鲁依魔法条';
	L['Display druid mana bar when in cat or bear form and when mana is not 100%.'] = '在猫/熊状态时当魔法值不满时显示魔法条';
	L['Groups Per Row/Column'] = '每行/列显示的队伍数';
	L['Player Powerbar'] = '玩家能量条';
	L['Auto-Hide'] = '自动隐藏';
	L['Detach From Frame'] = '脱离框架';
	L['Detached Width'] = '独立宽度';
	L['Detached Height'] = '独立高度';
	L["Hide Backdrop"] = '隐藏背景';
	L['Class Color Override'] = '职业色改写';
	L['Override the default class color setting.'] = '覆盖默认的职业色设置.';
	L['Use Default'] = '使用默认';
	L['Force On'] = '强制开';
	L['Force Off'] = '强制关';
	L['Main Tanks / Main Assist'] = '坦克/助理';
	L['Name (Entire Group)'] = '名字(整队)';
	L['Invert Grouping Order'] = '反转队伍顺序';
	L['Reverses the grouping order. For example if your group is to grow right than up by default the first group is always at the bottom. With this option set then the first group will start at the bottom but as the number of groups grow it will always be near the top.'] = "反转队伍顺序. 例如: 如果你的延展方向是'右上', 默认情况下,第一队是在底部的. 使用此选项, 则第一组开始在底部, 但增长的队伍将永远在其下方.";
	L["Personal"] = '个人';
	L["Others"] = '其它';
	L["Absorbs"] = '吸收';
	L['Model Rotation'] = '模型旋转角度';
	L['Solo Show'] = '单人时显示';
	L['Party Show'] = '组队时显示';
	L['Raid Show'] = '团队时显示';
	L['Threat Display Mode'] = '仇恨显示模式';
	L['Size and Positions'] = '尺寸和位置';
	L['Sorting'] = '排序';
	L['Grouping & Sorting'] = '分组和排序';
	L['Raid-Wide Sorting'] = '团队留空处理';
	L['Enabling this allows raid-wide sorting however you will not be able to distinguish between groups.'] = '启用此选项,队伍间将不留空,排列成一个整体,你可能无法区分队伍';
	L['Invert Grouping Order'] = '反转队伍顺序';
	L['Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from.'] = '反转队伍的排列方向';
	L['Start Near Center'] = '近中心位置开始';
	L['The initial group will start near the center and grow out.'] = '初始化时将靠近中心位置开始排列';		
	L['Start near Center'] = '从中心开始';
	L['The initial group will start near the center and grow out. Corrosponding groups will behave normally.'] = '初始队伍将从中心开始布局, 其它的队伍仍按正常模式';
	L['Up'] = "上";
	L['Down'] = "下";
	L['Growth direction from the first unitframe.'] = "从第一个框体的延展方向";
	L['%s and then %s'] = "%s 和 %s";
	L['Horizontal Spacing'] = "水平间距";
	L['Vertical Spacing'] = "垂直间距";
	L['Group Size'] = "队伍大小";
	L['Number of units in a group.'] = "每队单位数量";
	L['Number of Groups'] = "队伍数量";
	L['Coloring (Specific)'] = "着色 (特色)";
	L['Coloring'] = "着色";
	L['Configure Auras'] = "配置光环";
	L['Text xOffset'] = "文本X方向偏移"
	L['Text yOffset'] = "文本Y方向偏移"
	L['Text Position'] = "文本位置"
	L['Offset position for text.'] = "文本位置的偏移";
	L['Inset'] = "插入";
	L["Target On Mouse-Down"] = "按下鼠标时设为目标";
	L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下鼠标时设为目标,而不是松开鼠标按键时. \n\n|cffFF0000警告: 如果使用'Clique'等点击施法插件, 你可能需要调整这些插件的设置.";
	L['Turtle Color'] = "减伤类的颜色";
	L['Color Turtle Buffs'] = "减伤类Buffs的颜色";
	L["Color all buffs that reduce the unit's incoming damage."] = "减少目标受到的伤害的所有Buffs的颜色";
	L['Class Castbars'] = "职业施法条";
	L["Color castbars by the class of player units."] = "施法条的颜色以玩家职业色显示";
	L["Color castbars by the reaction type of non-player units."] = "非玩家的施法条颜色以声望色显示";
	L["Reaction Castbars"] = "声望施法条";
	L['Middle Click - Set Focus'] = "鼠标中键 - 设置焦点";
	L['Middle clicking the unit frame will cause your focus to match the unit.'] = "鼠标中键点击一个单位框体时你将设置此单位为你的焦点";
	L["Count Font Size"] = "层数字体尺寸";
	L['Time Remaining'] = "剩余时间";
	L['Time Remaining Reverse'] = "剩余时间反转";
	L['Duration'] = "持续时间";
	L['Duration Reverse'] = "持续时间反转";
	L['Glow'] = "泛光";
	L['Borders'] = "边框";
	L['Health Border'] = "血条边框";
	L['Icon: TOPLEFT'] = "图标: 左上";
	L['Icon: TOPRIGHT'] = "图标: 右上";
	L['Icon: BOTTOMLEFT'] = "图标: 左下";
	L['Icon: BOTTOMRIGHT'] = "图标: 右下";
	L['Icon: LEFT'] = "图标: 左";
	L['Icon: RIGHT'] = "图标: 右";
	L['Icon: TOP'] = "图标: 顶部";
	L['Icon: BOTTOM'] = "图标: 底部";
	L["Range Check"] = "距离检查";
	L["Check if you are in range to cast spells on this specific unit."] = "检查目标是否在你的施法范围.";
	L['Transparent'] = "透明";
	L['Make textures transparent.'] = "使材质透明";
	L['Stagger Bar'] = "醉酒条";
	L['Text Color'] = "文本颜色";
	L['Only show when the unit is not in range.'] = "只在单位不在范围内时显示";
	L['Mouseover'] = "鼠标悬停";
	L['Only show when you are mousing over a frame.'] = "只当鼠标移动到一个单元时显示";
	L['Ascending'] = "升序";
	L['Descending'] = "降序";
	L["Don't display auras that are not yours."] = '不显示光环如果不是你的';
	L["Don't display any auras found on the 'Blacklist' filter."] = '不显示在黑名单过滤器中的光环';
	L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = '如果没有其它过滤器被使用，则只显示在白名单过滤器的光环';
	L["Don't display auras that have no duration."] = '不显示无持续时间的光环';
	L["Don't display auras that cannot be purged or dispelled by your class."] = '不显示你当前职业不能驱散或清除的光环';
	L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = '不显示团队BUFF，如野性印性或王者祝福';
	L['Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings.'] = '选择一个额外的过滤器来使用。如果选定的过滤器是一个白名单类型的 并且没有其它的过滤器（非个人光环除外），那么它会阻止不在白名单中的任意光环，否则它会简单地添加光环到白名单中，除了其它的过滤器设置';
	L['Position Override'] = "位置覆盖";
	L['This will determine how the party/raid group will grow out when the group is not full. For example setting this to BOTTOMLEFT would cause the first raid frame to spawn from the BOTTOMLEFT corner of where the mover is positioned.'] = true;
	L['Display Text'] = "显示文本";
	L['Text Threshold'] = "文本阈值";
	L['At what point should the text be displayed. Set to -1 to disable.'] = "设置在何时显示文本, 设置 -1 将禁用";

	L["Friendly:PlayerBuffs"] = "友方：玩家BUFF";
	L["Friendly:Blacklist"] = "友方：黑名单";
	L["Enemy:blockNoDuration"] = "敌对: 阻止无持续时间";
	L["blockNoDuration"] = "阻止无持续时间";
	L["Friendly:Dispellable"] = "友方：可驱散";
	L["Enemy:Blacklist"] = "敌对：黑名单";
	L["Friendly:blockNoDuration"] = "友方：阻止无持续时间";
	L["Friendly:CastByUnit"] = "友方：玩家施法的";
	L["Enemy:Personal"] = "敌对：我施法的";
	L["Enemy:CastByUnit"] = "敌对：玩家施法的";
	L["Friendly:blockNonPersonal"] = "友方：阻止非玩家施法";
	L["Dispellable"] = "可驱散";
	L["ShowAll"] = "显示所有";
	L['CastByPlayers'] = "玩家施法的"
	L["CastByNPC"] = "NPC施法"
	L['blockCastByPlayers'] = "阻止玩家施放的"
	L["Personal"] = "我施法";
	L["Friendly:Personal"] = "友方：我施法的";
	L["Friendly:Boss"] = "友方：BOSS施法的";
	L["Boss"] = "BOSS施法";
	L["Enemy:blockNonPersonal"] = "敌对：阻止不是我施法的";
	L["Enemy:Whitelist"] = "敌对：白名单";
	L["Enemy:nonPersonal"] = "敌对: 不是我施法的";
	L["nonPersonal"] = "不是我施法";
	L["Friendly:Whitelist"] = "友方：白名单";
	L["Friendly:notCastByUnit"] = "友方：不是玩家施法的";
	L["Enemy:CCDebuffs"] = "敌对：控制类DEBUFF";
	L["Enemy:PlayerBuffs"] = "敌对：玩家BUFF";
	L["Friendly:nonPersonal"] = "友方：不是我施法的";
	L["blockNonPersonal"] = "阻止不是我施法的";
	L["Enemy:Boss"] = "敌对：BOSS施法的";
	L["Friendly:CCDebuffs"] = "友方：控制类DEBUFF";
	L["CastByUnit"] = "玩家施法的";
	L["Enemy:Dispellable"] = "敌对：可驱散的";
	L["Friendly:TurtleBuffs"] = "友方：减伤类BUFF";
	L["Enemy:RaidDebuffs"] = "敌对：副本DEBUFF";
	L["Enemy:TurtleBuffs"] = "敌对：减伤类BUFF";
	L["notCastByUnit"] = "非玩家施法的";
	L["Friendly:RaidDebuffs"] = "友方：副本DEBUFF";
	L["Enemy:notCastByUnit"] = "敌对：非玩家施法的";
	
	L["If the unit is friendly to you."] = '如果单位对你是友好的';
	L["If the unit is an enemy to you."] = '如果单位对你是敌对的';	
	L['CCDebuffs'] = '控制类DEBUFF';
	L['TurtleBuffs'] = '减伤类BUFF';
	L['PlayerBuffs'] = '玩家BUFF';
	L['Blacklist'] = '黑名单';
	L['Whitelist'] = '白名单';
	L['RaidDebuffs'] = '副本DEBUFF';
	L['Aura Indicator'] = '四角BUFF提示器';
	L['Aura Indicator (Pet)'] = '四角BUFF提示器(宠物)';
	L['AuraBar Colors'] = '光环条颜色';
	L['Blacklist (Strict)'] = true;
	L["Transparent Power"] = "透明能量条";
	L['Show Aura From Other Players'] = '显示其它玩家的光环';
	L['Show When Not Active'] = '当不活动时显示';
	L['Interrupting the voice prompts'] = '打断声音提示';
	L["Block Non-Personal Auras"] = '阻止非个人光环';
	L["Allow Whitelisted Auras"] = '允许在白名单的光环';
	L['Block Non-Dispellable Auras'] = '阻止不可驱散的光环';	
	L['By Type'] = '按类型';
	L['Color aurabar debuffs by type.'] = '按DEBUFF类型彩色化光环条';
	L['TOPLEFT'] = '左上';
	L['LEFT'] = '左';
	L['BOTTOMLEFT'] = '左下';
	L['RIGHT'] = '右';
	L['TOPRIGHT'] = '右上';
	L['BOTTOMRIGHT'] = '右下';
	L['CENTER'] = '中间';
	L['TOP'] = '顶部';
	L['BOTTOM'] = '底部';
	L["Affliction"] = "痛苦";
	L["Demonology"] = "恶魔";
	L["Destruction"] = "毁灭";
	L['Interruptable'] = "可打断颜色";
	L['Non-Interruptable'] = "不可打断颜色";
	L['Harmony'] = "真气";
	L['Blood'] = "鲜血符文";
	L['Unholy'] = "邪恶符文";
	L['Frost'] = "冰霜符文";
	L['Death'] = "死亡符文";
	L['Holy Power'] = "圣能";
	L['Arcane Charges'] = "奥术冲能";
	L['Shadow Orbs'] = "暗影宝珠";
	L['Lunar'] = "月能";
	L['Solar'] = "日能";
	L['Class Resources'] = "职业资源";
	L['Center'] = "中";
	L['JustifyH'] = "水平对齐";
	L["Sets the font instance's horizontal text alignment style."] = "设置字体实例的水平文本对齐方式";
	L['Spells'] = '技能';
	L['This filter is meant to be used when you only want to whitelist specific spellIDs which share names with unwanted spells.'] = true;	
	L['This filter is used for both aura bars and aura icons no matter what. Its purpose is to block out specific spellids from being shown. For example a paladin can have two sacred shield buffs at once, we block out the short one.'] = '这个过滤器作用于光环条和光环图标,不管是什么,其目的是为了用阻止特定技能ID的技能被显示. 例如: 圣骑士可以一次有两个神圣之盾BUFF, 我们阻止了时间短的那个显示.';
	L['Style'] = '样式';
	L['Select the display method of the portrait.'] = '选择头像显示方式';
	L['2D'] = true;
	L['3D'] = true;
	L['Friendly'] = '友好';
	L['Enemy'] = '敌对';
	L['Allow Dispellable Auras'] = '允许能被驱散的光环';
	L["Block Raid Buffs"] = '阻止团队BUFF';
	L["Block Auras Without Duration"] = '阻止无持续继时间的光环';
	L["Block Blacklisted Auras"] = '阻止列入黑名单的光环';
	L["Allow Whitelisted Auras"] = '允许列入白名单的光环';
	L["Allow Personal Auras"] = '允许个人光环';
	L['Player Frame Aura Bars'] = '玩家框体光环条';
	L['Filter Auras Not Dispellable By Me'] = '过滤不能被我驱散的光环';
	L['Allow displaying of auras that can be dispelled by me.'] = '只允许显示能被我驱散的光环';
	L['Click Through'] = "点击透过";
	L['Ignore mouse events.'] = "忽略鼠标事件";
	L['Additional Filter'] = '额外的过滤器';
	L['Filter Non-Personal Auras'] = '过滤不是自已的光环';
	L['Use Blacklist Filter'] = '使用黑名单过滤';
	L['Use Whitelist Filter'] = '使用白名单过滤';
	L['Filter Auras with No Duration'] = '过滤无持续时间的光环';
	L['Filter Raid Buffs'] = '过滤团队Buff';
	L['The spell "%s" has been added to the Blacklist unitframe aura filter.'] = '技能 "%s" 被添加到单位框体的光环过滤器的黑名单里';
	L['match frame size'] = '匹配框体尺寸';
	L['Focus'] = '焦点';
	L['Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground.'] = '在竞技场框体上显示天赋图标或在战场内.';
	L['PVP Trinket'] = 'PvP 饰品';
	L['Spec Icon'] = '天赋图标';
	L['Assist Target'] = "助理目标";
	L['Tank Target'] = "坦克目标";
	L['Growth Direction'] = "延展方向";
	L['Current / Max'] = "当前值/最大值";
	L['Current'] = "当前值";
	L['Remaining'] = "剩余值";
	L['Format'] = "格式";
	L['X Offset'] = "X 方向偏移";
	L['Y Offset'] = "Y 方向偏移";
	L['RaidDebuff Indicator'] = "中心图标DEBUFF显示";
	L['Debuff Highlighting'] = "Debuff 高亮";
		L['Color the unit healthbar if there is a debuff that can be dispelled by you.'] = "高亮显示单元,如果DEBUFF能被你驱散";
	L["Disabled Blizzard Frames"] = '禁用暴雪框体';
	L["Disabled Blizzard"] = "禁用暴雪框架"
	L["Disables the focus and target of focus unitframes."] = '禁用焦点和焦点目标框体';
	L["Disables the player and pet unitframes."] = '禁用玩家和宠物框体';
	L["Disables the target and target of target unitframes."] = '禁用目标和目标的目标框体';
	L['OOR Alpha'] = "距离透明度";
		L['The alpha to set units that are out of range to.'] = "单元超出距离显示的透明度";
	L['You cannot set the Group Point and Column Point so they are opposite of each other.'] = "你不能设置队伍位置和列位置这些他们是互相对立的.";
	L['Orientation'] = "方向";
		L['Direction the health bar moves when gaining/losing health.'] = "当增加/减少血量时血条的移动方向";
		L['Horizontal'] = "水平";
		L['Vertical'] = "垂直";
	L['Camera Distance Scale'] = "镜头距离比例";
		L['How far away the portrait is from the camera.'] = "头像距镜头有多远";
	L['Offline'] = "离线";
	L['UnitFrames'] = "单位框体";
	L['Ghost'] = "死亡";
	L['Smooth Bars'] = "平滑条";
		L['Bars will transition smoothly.'] = "条将平滑过渡";
	L["The font that the unitframes will use."] = "单位框体字体";
		L["Set the font size for unitframes."] = "设置单位框体字体尺寸";
	L['Font Outline'] = "字体描边";
		L["Set the font outline."] = "设置字体的描边";
	L['Bars'] = "条";
	L['Fonts'] = "字体";
	L['Class Health'] = "职业色生命";
		L['Color health by classcolor or reaction.'] = "以职业色显示生命";
	L['Class Power'] = "职业色能量";
		L['Color power by classcolor or reaction.'] = "以职业色显示能量";
	L['Health By Value'] = "按数值变化血量颜色";
		L['Color health by amount remaining.'] = "按数值变化血量颜色";
	L['Custom Health Backdrop'] = "定制血条背景";
		L['Use the custom health backdrop color instead of a multiple of the main health color.'] = "自定义血条背景色";
	L['Class Backdrop'] = "职业色背景";
		L['Color the health backdrop by class or reaction.'] = "血条背景色以职业色显示";
	L['Health'] = "血条";
	L['Health Backdrop'] = "血条背景";
	L['Tapped'] = "已被攻击";
	L['Disconnected'] = "掉线的";
	L['Powers'] = "能量";
	L['Reactions'] = "声望";
	L['Bad'] = "危险";
	L['Neutral'] = "中立";
	L['Good'] = "安全";
	L['Player Frame'] = "玩家框体";
	L['Width'] = "宽";
	L['Height'] = "高";
	L['Low Mana Threshold'] = "低魔法阈值";
		L['When you mana falls below this point, text will flash on the player frame.'] = "当你的魔法低于此位置时,将在玩家框体上显示一行闪烁的文字";
	L['Combat Fade'] = "战斗隐藏";
		L['Fade the unitframe when out of combat, not casting, no target exists.'] = "隐藏框体在非战斗, 没有施法和没有目标时";
	L['Health'] = "血量";
		L['Text'] = "文字";
		L['Text Format'] = "文字格式";	
	L['Current - Percent'] = "当前值 - 百分比";
	L['Current - Max | Percent'] = "当前值 - 最大值 | 百分比";
	L['Current - Max'] = "当前值 - 最大值";
	L['Current'] = "当前值";
	L['Percent'] = "百分比";
	L['Deficit'] = "亏损值";
	L['Filled'] = "全长";
	L['Spaced'] = "留空";
	L['Power'] = "能量";
	L['Offset'] = "偏移";
		L['Offset of the powerbar to the healthbar, set to 0 to disable.'] = "偏移能量条与血条的位置, 设为 0 禁用.";
	L['Alt-Power'] = "特殊能量值";
	L['Overlay'] = "覆盖";
		L['Overlay the healthbar']= "覆盖血条";
	L['Portrait'] = "头像";
	L['Name'] = "姓名";
	L['Up'] = "上";
	L['Down'] = "下";
	L['Left'] = "左";
	L['Right'] = "右";
	L['Num Rows'] = "行数";
	L['Per Row'] = "每行";
	L['Buffs'] = true;
	L['Debuffs'] = true;
	L['Y-Growth'] = "Y 方向增长";
	L['X-Growth'] = "X 方向增长";
		L['Growth direction of the buffs'] = "buffs 增长方向";
	L['Initial Anchor'] = "初始化位置";
		L['The initial anchor point of the buffs on the frame'] = "初始化框体 buff 的位置";
	L['Castbar'] = "施法条";
	L['Icon'] = "图标";
	L['Latency'] = "延时";
	L['Color'] = "颜色";
	L['Interrupt Color'] = "不可打断颜色";
	L['Match Frame Width'] = "匹配框体宽度";
	L['Fill'] = "填充";
	L['Classbar'] = "职业条";
	L['Position'] = "位置";
	L['Target Frame'] = "目标框体";
	L['Text Toggle On NPC'] = "NPC 文字显示开关";
		L['Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point.'] = "NPC 目标将隐藏能量值文字";
	L['Combobar'] = "连击点";
	L['Use Filter'] = "使用过滤器";
		L['Select a filter to use.'] = "选择一个过滤器使用";
		L['Select a filter to use. These are imported from the unitframe aura filter.'] = "选择一个过滤器使用. 这些从单位框体的光环过滤器中输入";
	L['Personal Auras'] = "个人光环";
	L['If set only auras belonging to yourself in addition to any aura that passes the set filter may be shown.'] = "如果设置了只显示自己释放的光环，那么除了你设置的过滤条件（只显示自己释放的）以外的光环都不会显示";
	L['Create Filter'] = "创建过滤器";
		L['Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit.'] = "创建一个过滤器, 一旦创建能被每个单元的 buff/debuff 所使用";
	L['Delete Filter'] = "删除过滤器";
		L['Delete a created filter, you cannot delete pre-existing filters, only custom ones.'] = "删除一个创建的过滤器, 你不能删除内置的过滤器, 只有你自已添加的能";
	L["You can't remove a pre-existing filter."] = "你不能删除一个内置的过滤器";
	L['Select Filter'] = "选择过滤器";
	L['Whitelist'] = "白名单";
	L['Blacklist'] = "黑名单";
	L['Filter Type'] = "过滤器类型";
		L['Set the filter type, blacklisted filters hide any aura on the like and show all else, whitelisted filters show any aura on the filter and hide all else.'] = "设置过滤器类型, 黑名单隐藏所有在名单里面的光环, 白名字则显示所有在名单里的光环";
	L['Add Spell'] = "添加技能";
		L['Add a spell to the filter.'] = "添加一个技能到过滤器";
	L['Remove Spell'] = "移除技能";
		L['Remove a spell from the filter.'] = "从过滤器中移除一个技能";
	L['You may not remove a spell from a default filter that is not customly added. Setting spell to false instead.'] = "你不能移除一个内置技能, 可以禁用此技能.";
	L['Unit Reaction'] = "单元声望";
		L['This filter only works for units with the set reaction.'] = "此过滤器只工作在那些单元有声望时";
		L['All'] = "全部";
		L['Friend'] = "友好";
		L['Enemy'] = "敌对";
	L['Duration Limit'] = "时间限制";
		L['The aura must be below this duration for the buff to show, set to 0 to disable. Note: This is in seconds.'] = "光环必需低于此时间buff才会显示, 设为0禁用. 注意: 此时间单位为 秒.";
	L['TargetTarget Frame'] = "目标的目标框体";
	L['TargetTargetTarget Frame'] = '目标的目标的目标框体';
	L['Attach To'] = "附加到";
		L['What to attach the buff anchor frame to.'] = "buff 锚点附加到哪儿";
		L["What to attach the debuff anchor frame to."] = "Debuff 锚点附加到哪儿";
		L['Frame'] = "框体";
	L['Anchor Point'] = "锚点方向";
		L['What point to anchor to the frame you set to attach to.'] = "框体的锚点对齐方向";
	L['Focus Frame'] = "焦点框体";
	L['FocusTarget Frame'] = "焦点目标框体";
	L['Pet Frame'] = "宠物框体";
	L['PetTarget Frame'] = "宠物目标框体";
	L['Boss Frames'] = "BOSS 框体";
	L['Growth Direction'] = "延展方向";
	L['Arena Frames'] = "竞技场框体";
	L['Profiles'] = "配置";
	L['New Profile'] = "新配置";
	L['Delete Profile'] = "删除配置";
	L['Copy From'] = "复制自";
	L['Talent Spec #1'] = "天赋位 #1";
	L['Talent Spec #2'] = "天赋位 #2";
	L['NEW_PROFILE_DESC'] = '你能创建一个新的单位框体配置文件, 你能分配某些配置为某个天赋使用. 在这儿你能删除, 复制或重置配置文件.';
	L["Delete a profile, doing this will permanently remove the profile from this character's settings."] = "删除一个配置文件, 将永远的从角色设置中移除此配置.";
	L["Copy a profile, you can copy the settings from a selected profile to the currently active profile."] = "复制一个配置文件, 你能复制设置从选择的配置到当前活动配置.";
	L["Assign profile to active talent specialization."] = "指定配置为当前天赋专用";
	L['Active Profile'] = "激活配置";
	L['Reset Profile'] = "重设配置";
		L['Reset the current profile to match default settings from the primary layout.'] = "重设当前配置为默认值";
	L['Party Frames'] = "队伍框";
	L['Group Point'] = "队伍位置";
		L['What each frame should attach itself to. For example setting it to TOP every unit will attach its top to the last point bottom.'] = "每一个框体都会依附在你设定的位置上, 例如: 你设置依附于TOP那么每一个单元都将把它单元TOP依附于前一个单元的BOTTOM";
	L['Column Point'] = "列位置";
		L['The anchor point for each new column. A value of LEFT will cause the columns to grow to the right.'] = "每一行的锚点. 设置这个值为LEFT, 那么这一行的将从左向增长";
	L['Max Columns'] = "最大列数";
		L['The maximum number of columns that the header will create.'] = "最大显示多少列";
	L['Units Per Column'] = "每列单元数";
		L['The maximum number of units that will be displayed in a single column.'] = "一列最多显示多少个单元";
	L['Column Spacing'] = "列间距";
		L['The amount of space (in pixels) between the columns.'] = "列之间的间隔距离(像素)";
	L['xOffset'] = "X 方向偏移";
		L['An X offset (in pixels) to be used when anchoring new frames.'] = "新框体X方向的偏移值";
	L['yOffset'] = "Y 方向偏移";
		L['An Y offset (in pixels) to be used when anchoring new frames.'] = "新框体Y方向的偏移值";
	L['Show Party'] = "队伍时显示";
		L['When true, the group header is shown when the player is in a party.'] = "选中此项, 当玩家在队伍中时显示";
	L['Show Raid'] = "团队时显示";
		L['When true, the group header is shown when the player is in a raid.'] = "选中此项, 当玩家进入团队时显示";
	L['Show Solo'] = "单人时显示";
		L['When true, the header is shown when the player is not in any group.'] = "选中此项, 只有玩家一个人时也显示队伍";
	L['Display Player'] = "显示玩家";
		L['When true, the header includes the player when not in a raid.'] = "选中此项,队伍中将显示玩家";
	L['Visibility'] = "可见性";
		L['The following macro must be true in order for the group to be shown, in addition to any filter that may already be set.'] = "此处的宏为真将显示此组";
	L['Blank'] = "空";
	L['Aura Indicator'] = "四角Hot提示器";
	L['Color Icons'] = "图标颜色";
		L['Color the icon to their set color in the filters section, otherwise use the icon texture.'] = "以色块显示图标, 否则使用图标自身的材质";
	L['Size'] = "尺寸";
		L['Size of the indicator icon.'] = "指示器图标尺寸";
	L["Select Spell"] = "选择技能";
	L['Add SpellID'] = "添加技能ID";
	L['Remove SpellID'] = "移除技能ID";
	L["Not valid spell id"] = "不正确的技能ID";
	L["Spell not found in list."] = "列表中未发现技能";
	L['Show Missing'] = "显示未命中";
	L['Any Unit'] = "任意单元";
	L['Move UnitFrames'] = "移动单位框体";
	L['Reset Positions'] = "重设位置";
	L['Sticky Frames'] = "粘性窗口";
	L['Attempt to snap frames to nearby frames.'] = "使窗口自动吸附旁边的窗口, 方便解锁移动时调整位置";
	L['Raid-25 Frames'] = "团队框架";
	L['Raid-40 Frames'] = "40人团队";
	L['Copy From'] = "复制自";
	L['Select a unit to copy settings from.'] = "选择一个单元来复制设置从.";
	L['You cannot copy settings from the same unit.'] = "你不能从相同的单元复制设置";
	L['Restore Defaults'] = "恢复默认";
	L['Role Icon'] = "职责图标";
	L['Smart Raid Filter'] = "智能团队过滤";
	L['Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance.'] = "在某些必然的情况重写可见性的定义, 比如: 在10人副本里只显示1队和2队";	
	L['Heal Prediction'] = "治疗预估";
	L['Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals.'] = "在单位框体上显示治疗预估条";
	L['Assist Frames'] = "助理框";
	L['Tank Frames'] = "主坦克框";
	L['Swing'] = "平砍计时条";
	L['Swing Bar'] = "显示平砍计时条，比如LR的射击条";
	L['Vengeance'] = "复仇条";
	L['Vengeance Bar'] = "显示坦克的复仇条";

	L['Party Pets'] = "队伍宠物";
	L['Party Targets'] = "队伍目标";
	L["Display Pets"] = "显示宠物";
	L['Ticks'] = "分段"	L['Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste.'] = "在通道施法条上添加分段标志, 会随着急速改变";
	
	L['CCDebuffs'] = "控场类DEBUFF"
	L['DebuffBlacklist'] = "DEBUFF黑名单"
	L['RaidDebuffs'] = "团队副本DEBUFF"
	L['RaidDebuffs2'] = "团队副本DEBUFF图标2"
	
	L['Totem Time'] = "显示图腾时间和星月条能量值"
	L['Attention Frames'] = "关注框体"
	L['%s frame(s) has a conflicting anchor point, please change either the buff or debuff anchor point so they are not attached to each other. Forcing the debuffs to be attached to the main unitframe until fixed.'] = '%s 框体有互相冲突的锚点, 请改变BUFF 或DEBUFF的锚点设置使他们没有附加到对方. 强制DEBUFF被附加到主框体上直到修正.'
	L['Spark'] = "闪光";
	L['Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop.'] = "在施法条的尾端增加一个闪光用来区分施法条和背景";
	L['Frequent Updates'] = "高频更新";
	L['Rapidly update the health, uses more memory and cpu. Only recommended for healing.'] = "高频率的更新血量, 将消耗更多的内存和CPU. 只建议治疗使用";	
	L['targetGlow'] = "目标边框染色";
	L['mouseGlow'] = '鼠标指向高亮';
	L['In the party and raid frame for is your target to add a classcolor border.'] = "在队伍和团队框体上为你的目标添加一个职业色边框效果";	
	L['Rest Icon'] = "休息图标";
	L['Display the rested icon on the unitframe.'] = "在框体上显示休息图标";	
	L["Eui UF Style"] = "EUI单位框体样式";
	L["Display Target"] = "显示目标";
	L["Display the target of your current cast. Useful for mouseover casts."] = "显示您的当前施法的目标,可转换为鼠标悬停类型.";
	L['Double Icon'] = "双图标显示";
	
	L["Short"] = "短";
	L["Medium"] = "中";
	L["Long"] = "长";
	L["Long (Include Level)"] = "长(含等级)";
	L["Length"] = "长度";
	L["Tanks First"] = "坦克优先"
	L['Size Override'] = "尺寸覆盖";
	L['If not set to 0 then override the size of the aura icon to this.'] = "如果不为0, 此值将覆盖光环图标的尺寸定义";	
	L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "设置该法术的优先顺序, 请注意.. 优先级只用于RAID DEBUFF模块, 而不是标准的BUFF/ DEBUFF模块。如果你想禁用设置为零";
	L["Priority"] = "优先级";		
	L['Display Frames'] = "显示框体(测试模式)";
	L['Force the frames to show, they will act as if they are the player frame.'] = "强制框体显示";		
	L['Show Auras'] = "显示光环";
	L['RL / ML Icons'] = "队长/拾取图标";
	L['Focus Castbar'] = '焦点施法条';
	L['Player Castbar'] = '玩家施法条';
	L['Target Castbar'] = '目标施法条';	
	L['Custom Texts'] = "自定义文本";
	L['Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list.'] = "创建自定义的文本, 一旦你输入一个名称, 你将能够从下拉列表元素中选择";
	L['Smart Auras'] = "智能光环";
	L['Disabled'] = "禁用"
	L['Friendlies: Show Debuffs'] = "友好: 显示 Debuff"
	L['Friendlies: Show Buffs'] = "友好: 显示 Buff"
	L['Use Whitelist'] = "使用白名单"
	L['If set then if the aura is found on the whitelist filter it will display. Note: You can change between only doing this on friendly or enemy units.'] = "如果设置了,那么当白名单过滤器上发现的光环将会显示. 注意:你可以更改友好或敌对单位之间"
	L['Use Blacklist'] = "使用黑名单"
	L['If set then if the aura is found on the blacklist filter it will not display. Note: You can change between only doing this on friendly or enemy units.'] ="如果设置了,那么当黑名单过滤器上发现的光环将会显示. 注意:你可以更改友好或敌对单位之间"
	L['Allow displaying of auras that do not have a duration.'] = "允许显示无持续时间的光环"
	L['If set, only auras belonging to yourself in addition to any aura that passes the set filter(s) may be shown. Note: You can change between only doing this on friendly or enemy units.'] = "如果设置了, 只会显示属于你自已施放的并通过过滤器的光环"
	L['No Consolidated'] = "非综合类";
	L['Allow displaying of auras that are considered consolidated by Blizzard.'] = "允许显示被暴雪认为是综合类的光环";
	L['When set the Buffs and Debuffs will toggle being displayed depending on if the unit is friendly or an enemy. This will not effect the aurabars module.'] = "当单位是友好或敌对切换显示BUFF和DEBUFF, 不会影响光环条模块";
	L['Friendly Aura Type'] = "友好光环类型"
	L['Set the type of auras to show when a unit is friendly.'] = "当单位是友好时设置光环显示的类型"
	L['Enemy Aura Type'] = "敌对光环类型"
	L['Set the type of auras to show when a unit is a foe.'] = "当单位是敌对时设置光环显示的类型"
	L['TEXT_FORMAT_DESC'] = [=[提供一个字符串来更改文本格式.

示例: 
[namecolor][name] [difficultycolor][smartlevel] [shortclassification]
[healthcolor][health:current-max]
[powercolor][power:current]

血量 / 能量格式:
'current' - 当前值
'percent' - 百分比
'current-max' - 当前值-最大值
'current-percent' - 当前值-百分比
'current-max-percent' - 当前值-最大值-百分比
'deficit' - 缺少值
'status' - 显示死亡,离线等状态

姓名格式:
'name:veryshort' - 最多显示4个字符
'name:short' - 最多显示6个字符
'name:medium' - 最多显示15个字符
'name:long' - 最多显示20个字符
'raidgroup' - 显示在团队中的队伍号
'anticipation' - 显示盗贼的预感层数
'cpoints' - 显示连击点数

'PlayerTargetSpeed' - 显示玩家目标移动速度
'faction' - 显示本地化阵营

更多的信息请访问 http://www.eui.cc]=];	
end

L["Toggle Chat Buttons"] = "开关对话按钮"
L["AP:"] = "神器能量:" -- Artifact Power
L["Voice Overlay"] = "语音浮层"
L["BelowMinimapContainer"] = "小地图框架之下容器"
L["Class Totems"] = "职业图腾"
L["Level Up Display / Boss Banner"] = "升级提示 / 首领旗帜"
L["TopCenterContainer"] = "中上方容器"

L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "你所做的改动只会影响到使用这个插件的本角色, 你需要重新加载界面才能使改动生效."
L["Accepting this will reset the UnitFrame settings for %s. Are you sure?"] = "接受将会重置 %s 的单位框架设定. 你确定吗?"
L["Accepting this will reset your Filter Priority lists for all auras on NamePlates. Are you sure?"] = "接受将会重置所有姓名板(血条)的过滤器优先度列表. 你确定吗?"
L["Accepting this will reset your Filter Priority lists for all auras on UnitFrames. Are you sure?"] = "接受将会重置所有单位框架的过滤器优先度列表. 你确定吗?"
L["Delete gray items?"] = "删除灰色物品?"
L["Error resetting UnitFrame."] = "重置单位框架错误"

--Datatext
do
	L['New Panel'] = "新面板"
	L["Number of DataTexts"] = "字段数"
	L["Growth"] = "延展方向"
	L['Template'] = "主题样式"
	L["Backdrop Transparency"] = "背景透明"
	L["Show Border"] = "显示边框"
	L['Add'] = "添加"
	L["Panel Options"] = "面板选项"
	L["BfA Missions"] = "决战艾泽拉斯任务"
	L["Displayed Currency"] = "显示的货币"
	L["Hide specific sections in the datatext tooltip."] = "隐藏信息文字鼠标提示中的指定模块信息"
	L["Mov. Speed:"] = STAT_MOVEMENT_SPEED
	L["Reset Counters: Hold Shift + Left Click"] = '重设计数: 按 Shift + 左键'
	L["Currencies"] = "货币";
	L["Time"] = "时间";
	L["Coords"] = "座标";
	L["Masque"] = "Masque皮肤";
	L["In Bags:"] = "背包中:"
	L["Hide Outside PvP"] = "野外PVP隐藏"
	L["Current - Percent (Remaining)"] = "当前 - 百分比(剩余)";
	L["Saved Raid(s)"] = "已有进度的副本"
	L["Saved Dungeon(s)"] = "已有进度的地下城";
	L["Displayed Currency"] = "显示货币";
	L["Orderhall"] = "职业大厅资源";
	L["Gold:"] = "金币:";
	L["Small Panels"] = "小型面板";
	L["BottomMiniPanel"] = "小地图底部";
	L["TopMiniPanel"] = "小地图顶部";
	L["TopLeftMiniPanel"] = "小地图左上";
	L["TopRightMiniPanel"] = "小地图右上";
	L["BottomLeftMiniPanel"] = "小地图左下";
	L["BottomRightMiniPanel"] = "小地图右下";
	L["Word Wrap"] = "自动换行";
	L["Hold Shift + Right Click:"] = "按住Shift+右击";
	L["ElvUI Config"] = "EUI设置";
	L["Plugins:"] = "插件:";
	L["Version:"] = "版本:";
	L["Block Combat Hover"] = "阻止战斗中显示提示";
	L["Blocks datatext tooltip from showing in combat."] = "阻止信息文字鼠标提示在战斗时显示";
	L["Block Combat Click"] = "阻止战斗中点击";
	L["Blocks all click events while in combat."] = "阻止所有的点击操作在战斗中时";
	L["Building(s) Report:"] = "建筑物报告:";
	L["Mission(s) Report:"] = "任务报告:";
	L["Naval Mission(s) Report:"] = "海军任务报告:";
	L["Garrison Resources:"] = "要塞资源:"
	L['Align Actionbar Infobar'] = '动作条与信息条匹配';
	L['Align Actionbar Infobar desc'] = '当用户动作条使用预置的低中高样式时，在选用了动作条下方的信息条时可以通过此按钮自动调整动作条的位置.';
	L["Building(s) Report:"] = '订单报告:';
	L["Mission(s) Report:"] = '任务报告:';
	L['Invalid Equipment: |cffFFFFFF'] = '不正确的套装设置: |cffFFFFFF';
	L['Spec Binding Equipment'] = '切换天赋绑定套装';
	L["Arena"] = '竞技场';
	L["Combat"] = '战斗';
	L["Left button:"] = '左击:';
	L["Send player's coord to chatframe"] = '发送玩家座标到聊天框';
	L["Right button:"] = '右击:';
	L["Open world map"] = '打开世界地图';
	L['TopDataTextsBar1'] = '顶部信息条1';
	L['TopDataTextsBar2'] = '顶部信息条2';
	L['TopDataTextsBar3'] = '顶部信息条3';
	L['TopDataTextsBar4'] = '顶部信息条4';
	L['E_Coord'] = '玩家座标';
	L['E_Range'] = '目标距离';
	L['E_Menu'] = '系统菜单';
	L['E_Shortopt'] = '快捷操作';
	L['E_Raidtool'] = '团队工具';
	L['E_Zone'] = '区域名称';
	L['TopInfobar width'] = '顶部信息条宽度';
	L['TopInfobar height'] = '顶部信息条高度';
	
	L['Spec'] = '天赋';
	L['|cffFFFFFFLeft Click:|r Change Talent Specialization'] = '|cffFFFFFF左击:|r 切换天赋';
	L['|cffFFFFFFRight Click:|r Change Loot Specialization'] = '|cffFFFFFF右击:|r 改变拾取专精';
	L['Oondasta'] = "乌达斯塔";
	L['Nalak'] = "纳拉克";
	L["Combat/Arena Time"] = "战斗/竞技场时间";
	L['Panel Transparency'] = "面板透明度";
	L["Reset Data: Hold Shift + Right Click"] = '重设数据: 按Shift + 右键点击';
--	L["Buy Token: Hold Alt + Left Click"] = '购买时光徽章：按Alt + 左键点击';
	L["World Boss(s)"] = "世界首领:";
	L['Sha of Anger'] = "怒之煞";
	L['Galleon'] = '炮舰';
	L['Celestials'] = '四天神'
	L['Ordos'] = '斡耳朵斯';
	L['Crit'] = '爆击';
	L['Datatext Panel (Left)'] = '信息文字左面板';
	L['Datatext Panel (Right)'] = '信息文字右面板';
	L['Display data panels below the chat, used for datatexts.'] = '显示信息文字面板在聊天框底部';
	L['AB5Infobar'] = '动作条5信息条';
	L['AB3Infobar'] = '动作条3信息条';
	L['AB1Infobar'] = '动作条1信息条';
	L["Game Time:"] = "游戏时间:";
	L['Orb Possessions'] = "宝珠属地";
	L['Victory Points'] = "胜利点";
	L['Carts Controlled'] = "控制的车";
	L['Bandwidth'] = "带宽";
	L['Download'] = "下载";
	L['Total Memory:'] = "总内存:";
	L['Home Latency:'] = "本地延迟:";
	L['World Latency:'] = "世界延迟:";
	
	L.goldabbrev = "|cffffd700g|r"
	L.silverabbrev = "|cffc7c7cfs|r"
	L.copperabbrev = "|cffeda55fc|r"	
	
	L['Session:'] = "本次登陆";
	L["Character: "] = "角色: ";
	L["Server: "] = "服务器: ";
	L["Total: "] = "合计: ";
	L["Saved Raid(s)"]= "已有进度的副本";
	L["Currency:"] = "货币";	
	L["Earned:"] = "挣取:";	
	L["Spent:"] = "花费:";	
	L["Deficit:"] = "赤字:";
	L["Profit:"	] = "利润:";	
	
	L["DataTexts"] = "信息文字";
	L["DATATEXT_DESC"] = "设置在屏幕上显示的一些信息文字.";
	L["Multi-Spec Swap"] = "多天赋切换";
	L['Swap to an alternative layout when changing talent specs. If turned off only the spec #1 layout will be used.'] = "当改变天赋时切换到另一个层. 当关闭时只有 #1 层被使用.";
	L['24-Hour Time'] = "24小时制";
	L['Toggle 24-hour mode for the time datatext.'] = "信息文件时间段以24小时制显示开关";
	L['Local Time'] = "本地时间";
	L['If not set to true then the server time will be displayed instead.'] = "如果关闭此项,将显示服务器时间";
	L['Primary Talents'] = "主天赋";
	L['Secondary Talents'] = "副天赋";
	L['left'] = '左';
	L['middle'] = '中';
	L['right'] = '右';
	L['LeftChatDataPanel'] = '左聊天框';
	L['RightChatDataPanel'] = '右聊天框';
	L['LeftMiniPanel'] = '小地图左';
	L['RightMiniPanel'] = '小地图右';
	L['EuiTopLeftDataTexts'] = '顶部信息条左';
	L['EuiTopRightDataTexts'] = '顶部信息条右';
	L['Friends'] = "好友";
	L['Friends List'] = "好友列表";
	
	L['Head'] = "头";
	L['Shoulder'] = "肩";
	L['Chest'] = "胸";
	L['Waist'] = "腰";
	L['Wrist'] = "护腕";
	L['Hands'] = "手";
	L['Legs'] = "腿";
	L['Feet'] = "脚";
	L['Main Hand'] = "主手";
	L['Offhand'] = "副手";
	L['Ranged'] = "远程";
	L['Mitigation By Level: '] = "等级减伤";
	L['lvl'] = "等级";
	L["Avoidance Breakdown"] = "免伤统计";
	L['AVD: '] = "免伤: ";
	L['Unhittable:'] = "未命中: ";
	L['AP'] = "攻强";
	L['SP'] = "法术伤害";
	L['HP'] = "法术治疗";
	L['allunavailable'] = "无法获得战争的召唤信息."
	L['nodungeons'] = "没有副本提供战争的召唤."
	
	L["Armor"] = "护甲";
	L["Attack Power"] = "攻击强度";
	L["Avoidance"] = "免伤";
	L["Crit Chance"] = "爆击率";
	L["DTName"] = true;
	L["Durability"] = "耐久";
	L["Friends"] = "好友";
	L["Gold"] = "金币";
	L["Guild"] = "公会";
	L["Spell/Heal Power"] = "法术伤害/治疗";
	L["System"] = "系统信息";
	L["Time"] = "时间";
	L["Bags"] = "背包";
	L["Call to Arms"] = "战斗的召唤"
	L["Spec Switch"] = "天赋切换"
	L['Talent/Loot Specialization'] = '天赋/拾取专精切换'
	L["Mana Regen"] = "法力回复"
	L["Expertise"] = STAT_EXPERTISE
	L["DPS"] = "DPS"
	L["HPS"] = "HPS"
	L["Haste"] = STAT_HASTE
	L["Hit Rating"] = "命中"
	L["Mastery"] = STAT_MASTERY
	L["AddOnSkins"] = "美化皮肤"
	L["OfflineDataCenter"] = "离线数据"
	L["Resolve"] = GetSpellInfo(158300)
	L["PvP Power"] = "PvP强度"
	L["PvP Resilience"] = "PvP韧性"
	L["RaidBuilder"] = "集合石"
	L["DPS"] = "每秒伤害"
	L["HPS"] = "每秒治疗"
	
	L['Total CPU:'] = true;
	L['(Hold Shift) Memory Usage'] = "按住Shift显示内存使用";
	L['(Hold Alt) CPU Usage'] = "按住Alt显示CPU使用";
	L['Flags Captured'] = "占领旗帜";
	L['Flags Returned'] = "交还旗帜";
	L['Graveyards Assaulted'] = "墓地突袭";
	L['Graveyards Defended'] = "墓地防守";
	L['Towers Assaulted'] = "哨塔突袭";
	L['Towers Defended'] = "哨塔防御";
	L['Demolishers Destroyed'] = "攻城车摧毁";
	L['Gates Destroyed'] = "大门摧毁";
	L['Bases Assaulted'] = "基地突袭";
	L['Bases Defended'] = "基地防御";
	L['Battleground datatexts temporarily hidden, to show type /bgstats or right click the "C" icon near the minimap.'] = "战场信息文字临时隐藏,输入/bgstats或右击小地图右下角的C";
	L['Toggle Configuration'] = "设置开关";
	L['Show BG Texts'] = "显示战场信息文字";
	L['Battleground datatexts will now show again if you are inside a battleground.'] = "战场信息文字将再次显示,如果你在战场中";
	L['Battleground Texts'] = "战场文字";
	L['When inside a battleground display personal scoreboard information on the main datatext bars.'] = "在战场上信息文字显示个人记分信息";		
	L['Stats For:'] = "统计:";
end

--Tooltip
do
	L["Item Level:"] = "装备等级: "
	L["Max Stack Size: "] = "最大可堆叠数: "
	L["RelicInspector"] = "圣物观察"
	L["Loot Item Level: "] = "掉落物品等级: "
	L["Weekly Chest Item Level: "] = "周常箱子物品等级: "
	L["Inspect Info"] = "观察信息";
	L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "显示玩家的天赋和物品等级在鼠标提示上."
	L["Header Font Size"] = "头部字体尺寸";
	L["Comparison Font Size"] = "比较字体尺寸";
	L["This setting controls the size of text in item comparison tooltips."] = "这个设置控制物品比较鼠标提示的字体尺寸";
	L["Text Font Size"] = "文本字体尺寸";
	L["Tooltip Font Settings"] = "鼠标提示字体设置";
	L["Bags/Bank"] = "背包/银行";
	L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "选择鼠标提示显示,如果你选择一个修改键，那么你需要按着这个键鼠标提示才会显示.";
	L["Custom Faction Colors"] = '自定义声望颜色';
	L["Mount Info"] = "|cffC495DDEui坐骑信息|r ";
	L["Mount Info haved"] = "你已拥有该坐骑";
	L["Mount Info not haved"] = "你尚未收集到该坐骑";
	L["Bags Only"] = '只有背包';
	L["Bank Only"] = '只有银行';
	L["Both"] = '全部';
	L['Hated'] = '仇恨';
	L['Hostile'] = '敌对';
	L['Unfriendly'] = '冷淡';
	L['Neutral'] = '中立';
	L['Friendly'] = '友善';
	L['Honored'] = '尊敬';
	L['Revered'] = '崇敬';
	L['Exalted'] = '崇拜';
	L["Transmogrify"] = "幻化";
	L["Transmogrify sort"] = "幻化分类";
	L["key to view Set effect"] = "键可查看套装效果";
	L[" 's Bag"] = ' 的背包';
	L[" 's Bank"] = ' 的银行';
	L['Hold down the ALT key'] = '按住ALT键';
	L['Show the number of items for all Character'] = '显示所有角色的物品数量';
	L["No Transparent Theme"] = '非透明主题';
	L['Guild Ranks'] = '公会等级';
	L['Display guild ranks if a unit is guilded.'] = '在公会行显示公会级别';
	L['Player Titles'] = '玩家称号';
	L['Display player titles.'] = '显示玩家称号';
	L["Who's targeting who?"] = '显示同目标的人';
	L['Display the health text on the tooltip.'] = '在鼠标提示中显示血条';
	L['Health Height'] = '血条高度';
	L['Set the height of the tooltip healthbar.'] = '设置鼠标提示中血条的高度';
	L['Spell/Item IDs'] = '技能/物品ID';
	L['Display the spell or item ID when mousing over a spell or item tooltip.'] = '在鼠标提示中显示技能或物品的ID';
	L['Item Count'] = '物品数量';
	L['Display how many of a certain item you have in your possession.'] = '显示当前物品在你身上有多少个';
	L['Always Hide'] = '总是隐藏';
	L['Never Hide'] = '绝不隐藏';
	L["Your Status: Completed on "] = "你的状态: 完成 ";
	L["Your Status: Incomplete"] = "你的状态: 未完成";
	L["Your Status:"] = "你的状态:";
	L["TOOLTIP_DESC"] = '提示信息设置选项.';
	L['Targeted By:'] = "同目标的有:";
	L['Tooltip'] = "鼠标提示";
	L['Count'] = "计数";
	L['Anchor Mode'] = "位置模式";
	L['Set the type of anchor mode the tooltip should use.'] = "设置鼠标提示位置显示模式";
	L['Talent Spec'] = '天赋信息';
	L['Display the players talent spec in the tooltip, this may not immediately update when mousing over a unit.'] = '在鼠标提示中显示玩家天赋信息, 这信息不是即时更新的';
	L['Cursor Anchor'] = "光标跟随";
	L['Should tooltip be anchored to mouse cursor'] = '鼠标提示将跟随鼠标光环';
	L['Anchor'] = "固定位置";
	L['UF Hide'] = "单位框体提示隐藏";
	L["Don't display the tooltip when mousing over a unitframe."] = "当鼠标指向单位框体时不显示鼠标提示";
	L["Target Info"] = "目标信息";
	L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "在团队中显示与你当前鼠标提示目标相同目标的队友";
	L["Combat Hide"] = "战斗隐藏";
	L["Hide tooltip while in combat."] = "战斗时不显示提示";
	L['Item-ID'] = "物品ID";
	L['Display the item id on item tooltips.'] = "在物品提示信息中显示物品ID";
	L["Yard"] = "码";
	L["Range"] = "距离";
	L["Current Talent"] = "当前专精:";
	L["Reserve Talent"] = "备用天赋:";
	L["AvgItemLvl"] = "平均装等:";	
end

--Chat
do
	L["Show BattleTag Names"] = '显示战网昵称'
	L["Show BattleTag names instead of RealID names inside of chat."] = '显示战网昵称在聊天框中';                                                                                   
	L["Copy Chat Lines"] = "复制聊天行"
	L["Adds an arrow infront of the chat lines to copy the entire line."] = "点击前端的箭头将复制当前行"
	L["chat Item Level"] = "聊天物品等级"
	L["Exclude Name"] = '排除的名字';
	L["Excluded names will not be class colored."] = '排除的名字将不显示为职业色';
	L["Excluded Names"] = '排除名字';
	L["Auto-Close Pet Battle Log"] = "自动关闭宠物战斗日志";
	L["Custom Timestamp Color"] = "自定义时间戳颜色";
	L["Timestamp Color"] = "时间戳颜色";
	L["Fade Tabs No Backdrop"] = "无背景渐隐聊天标签"
	L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "在禁用聊天框背景时使聊天框标渐隐"
	L["Allowed Combat Repeat"] = "允许战斗重复";
	L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "在进入战斗前输入多少个重复字符将自动关闭输入框.";
	L["Class Color Mentions"] = "职业颜色"
	L["Use class color for the names of players when they are mentioned."] = "当玩家说话时使用他们的职业颜色"
	L["Use Alt Key"] = "使用 Alt 键";
	L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "需要按住Alt键在聊天框内重复输入聊天内容.";
	L["Fade Undocked Tabs"] = "淡出未锁定的标签";
	L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "淡出未停靠在左或右聊天框上的聊天标签.";
	L["No Alert In Combat"] = "战斗中不警报";
	L['LFG Icons'] = '职责图标';
	L['Display LFG Icons in group chat.'] = '在队伍聊天中显示职责图标';
	L["Tab Font"] = '标签字体';
	L["Tab Font Size"] = '标签字体尺寸';
	L["Tab Font Outline"] = '标签字体描边';
	L['Combat to hide backdrop'] = '战斗时隐藏聊天框背景面板';
	L['Tab Panel Transparency'] = "标签面板透明";
	L["Tab Panel"] = "标签面板"
	L["Toggle the chat tab panel backdrop."] = "显示/隐藏聊天框架标签面板背景."
	L['Embed to Left Chat Window'] = '嵌入到左聊天框';
	L['Send to Screen'] = '转发至屏幕';
	L['Chat EditBox Position'] = '聊天编辑框位置';
	L['Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat.'] = '聊天编辑框位置,如果底部的信息文字被禁用的话,将会强制显示在聊天框顶部';
	L['Below Chat'] = '聊天框底部';
	L['Above Chat'] = '聊天框顶部';
	L['Lock Positions'] = '锁定位置';
	L['Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish.'] = '锁定左右聊天框位置,禁用则可以移动聊天框到任意位置';
	L['Chat History'] = '聊天历史';
	L['Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session.'] = '记录聊天历史,当你重载,登录和退出时会恢复你最后一次会话';
	L['Fade Chat'] = '文字淡出';
	L['Fade the chat text when there is no activity.'] = '当聊天不激活时聊天文字淡出';
	L['CHAT_DESC'] = '调整聊天相关设置.';
	L["Chat"] = "聊天框";
	L['Invalid Target'] = "不正确的目标";
	L["is looking for members"] = "正在寻找团队成员"
	L["joined a group"] = "加入了团队"
	L['BG'] = '战';
	L['BGL'] = '战队';
	L['G'] = '公';
	L['O'] = '官';
	L['P'] = '队';
	L['PL'] = '队长';
	L['R'] = '团';
	L['RL'] = '团长';
	L['RW'] = '警';
	L['DND'] = '勿扰';
	L['AFK'] = '暂离';
	L['I'] = '副';
	L['IL'] = '副队';
	L['whispers'] = '密';
	L['says'] = '说';
	L['yells'] = '喊';
	L['Hyperlink Hover'] = "超链接悬停";
	L['Display the hyperlink tooltip while hovering over a hyperlink.'] = "经过超链结时显示一个超链结的提示";
	L['Spam Interval'] = "广告间隔";
	L['Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable.'] = "两次相同信息显示的间隔,设为0禁用";
	L['Scroll Interval'] = "滚屏间隔";
	L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "一定时间内将聊天框的内容自动滚动底部."
	L["You need to be at least level %d to whisper me."] = "你需要至少 %d 级才能密我.";
	L["You have reached the maximum amount of friends, remove 2 for this module to function properly."] = "你好友已满, 请保留两个空格才能使用此功能";
	L['Whisper Level'] = "密语等级";
	L["Minimum level of the sender to able to whisper you."] = "能密语你的最小等级";	
	L["BigFootChannel"] = "大脚世界频道";
	L["Auto join BigFootChannel"] = "自动加入大脚世界频道";
	L["Copy Text"] = "复制文字";
	L["Sticky Chat"] = "频道粘滞";
	L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "当你开始输入消息时此选项的启用将会让你保留最后一次聊天的频道, 如果关闭将始终使用说话频道."	
	L['List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank'] = "一个以逗号分隔能被修改的关键词列表, 如果信息中发现这些关键词会显示不同的颜色";
	L['Keywords'] = "关键词高亮";	
	L["Embedded Addon"] = "聊天框嵌入"
	L["Select an addon to embed to the right chat window. This will resize the addon to fit perfectly into the chat window, it will also parent it to the chat window so hiding the chat window will also hide the addon."] = "将插件内嵌入聊天框内"
	L["embedcombat"] = "聊天框嵌入战斗切换"
	L["embedcombat_desc"] ="聊天框嵌入的插件默认隐藏, 进入战斗时显示."
	L["Whisper Alert"] = "密语声音";
	L["Keyword Alert"] = "关键词声音";
	L['Emotion Icons'] = "表情图标";
	L['Display emotion icons in chat.'] = "在聊天中显示表情图标";	
end

--Skins
do
	L["Warboard"] = "英雄的召唤布告牌"
	L["Missing Talent Alert"] = "缺失天赋警报"
	L["Show an alert frame if you have unspend talent points."] = "为你未使用的天赋显示一个警报框"
	L["Non-Raid Frame"] = "非团队框架"
	L["BG Map"] = "战场地图"
	L["LF Guild Frame"] = "寻求公会"
	L["Stable"] = "兽栏"
	L["TalkingHead"] = "特写框体"
	L["Talking Head Frame"] = "特写框体"
	L["AddOn Manager"] = "插件管理";
	L["Mirror Timers"] = "镜像时间";
	L["Death Recap"] = '死亡摘要';
	L['Quest Choice'] = '任务选择';
	L['Loss Control'] = '迷失控制';
	L['Void Storage'] = '虚空储存';
	L['Item Upgrade'] = '物品升级';
	L["You do not own this pet."] = '你没有此类型宠物.';
	L["Owned: "] = '我的宠物: ';
	L['Black Market AH'] = "黑市";
	L['Transmogrify Frame'] = "幻化窗口";
	L['Open Tukui_UIPackages_Skins option'] = "打开插件美化皮肤选项";
	L["Skins"] = "美化皮肤";
	L["SKINS_DESC"] = '调整皮肤设置.';
	L['Spacing'] = "空隙";
	L['The spacing in between bars.'] = "两个进度条之间的间隙";
	L["TOGGLESKIN_DESC"] = "启用/禁用此皮肤.";
	L["Encounter Journal"] = "地下城手册";
	L["Bags"] = "背包";
	L["Reforge Frame"] = "重铸";
	L["Calendar Frame"] = "日历";
	L["Achievement Frame"] = "成就";
	L["Inspect Frame"] = "观察";
	L["Contribution"] = true;
	L["KeyBinding Frame"] = "快捷键";
	L["Guild Bank"] = "公会银行";
	L["Archaeology Frame"] = "考古";
	L["Guild Control Frame"] = "公会控制";
	L["Guild Frame"] = "公会";
	L["TradeSkill Frame"] = "商业技能";
	L["Raid Frame"] = "团队";
	L["Talent Frame"] = "天赋";
	L["Glyph Frame"] = "雕文";
	L["Auction Frame"] = "拍卖";
	L["Barbershop Frame"] = "理发店";
	L["Macro Frame"] = "宏";
	L["Debug Tools"] = "调试工具";
	L["Trainer Frame"] = "训练师";
	L["Socket Frame"] = "珠宝";
	L["Achievement Popup Frames"] = "成就弹出窗";
	L["BG Score"] = "战场记分窗";
	L["Merchant Frame"] = "商人";
	L["Mail Frame"] = "信箱";
	L["Help Frame"] = "帮助";
	L["Trade Frame"] = "交易";
	L["Gossip Frame"] = "闲谈";
	L["Greeting Frame"] = "欢迎";
	L["World Map"] = "世界地图";
	L["Taxi Frame"] = "载具";
	L["LFD Frame"] = "寻求组队";
	L["Quest Frames"] = "任务";
	L["Petition Frame"] = "签名";
	L["Dressing Room"] = "试衣间";
	L["PvP Frames"] = "PvP窗口";
	L["Friends"] = "好友";
	L["Spellbook"] = "技能书";
	L["Character Frame"] = "角色";
	L["LFG Frame"] = "地下城"
	L["Misc Frames"] = "其它框体";
	L["Tabard Frame"] = "战袍";
	L["Guild Registrar"] = "公会注册";
	L["Time Manager"] = "时间管理";	
	L['Embedded Bar Height'] = "内嵌条高度";
	L['The height of the bars while skada is embedded.'] = "当Skada内嵌入聊天框时计量条的高度";	
	L["Pet Battle"] = "宠物对战";
end

--Misc
do
	L["Left Click:"] = "左键:"
	L["Right Click:"] = "右键:"
	L["Average Group iLvl:"] = '平均队伍装等';
	L["Important Group Members:"] = '重要的队伍成员';
	L["iLvl"] = '装等';
	L['Enhance Raid Browser'] = '增强团队查找器';
	L['Enhance the raid browser frame by adding item level and talent spec information, also add average item level of group information to tooltips.'] = '增强团队查找器框体,加入物品等级和天赋专精信息,并且添加队伍平均装等信息到鼠标提示.';
	L["Move it"] = '移动位置';
	L['Link All'] = '物品通告';
	L['Bags'] = "背包";
	L['Totems'] = "图腾";
	L['No Guild'] = "无公会";
	L['Left Chat'] = "左聊天框";
	L['Right Chat'] = "右聊天框";
	L["Experience Bar"] = "经验条";
	L["Reputation Bar"] = "声望条";
	L['Experience'] = "经验条";
	L['Bars'] = "条";
	L['XP:'] = "经验:";
	L['Remaining:'] = "剩余:";
	L['Rested:'] = "休息:";
	
	L['Empty Slot'] = "空位";
	L['Fishy Loot'] = "鱼";
	L["Can't Roll"] = "不能 Roll";
	L['Disband Group'] = "解散队伍";
	L['Raid Menu'] = "团队菜单";
	L['Your items have been repaired for: '] = "你的物品已经被修理: ";
	L["You don't have enough money to repair."] = "你没有足够的钱来修理.";
	L['Auto Repair'] = "自动修理";
	L['Automatically repair using the following method when visiting a merchant.'] = "当访问NPC时已所设置的方法自动修理物品";
	L['Your items have been repaired using guild bank funds for: '] = "你所有的物品已经修正,使用公会银行:";
	L['Loot Roll'] = "ROLL框";
	L['Enable/Disable the loot roll frame.'] = "启用/禁用增强LOOT框体";
	L['Loot'] = "拾取框";
	L['Enable/Disable the loot frame.'] = "启用/禁用拾取框";
	L["Use Position Override"] = "位置重写";
	L["When enabled it will use the Anchor Point setting to determine growth direction, otherwise it will be determined by where the bar is positioned."] = "当启用时,它将使用锚点位置来确定增长方向,否则将取决于其自身的位置";
	L['Exp/Rep Position'] = "经验/声望条位置";
	L['Change the position of the experience/reputation bar.'] = "改变经验/声望条位置";
	L['Top Screen'] = "屏幕顶端";
	L["Below Minimap"] = "依附小地图";		
	L["Map Alpha While Moving"] = "地图透明度";
	L['Controls what the transparency of the worldmap will be set to when you are moving.'] = "控制地图移动时的透明度";
	L['Font'] = "字体"
end

--Bags
do
	L["Right Click the bag icon to assign a type of item to this bag."] = "右键点击背包图示来指定一个类型的物品到此背包"
	L["Show Upgrade Icon"] = "显示升级图标";
	L["Display the upgrade icon on items that WoW considers an upgrade for your character."] = true;
	L["Use Tooltip Scanning"] = "使用鼠标扫描"
	L["This makes the item level display more reliable but uses more resources. If this is disabled then upgraded items will not show the correct item level."] = "使用鼠标扫描获得更加可靠的信息,关闭的话只能得到基本信息"
	L["Disable Bag Sort"] = "禁用背包排序";
	L["Disable Bank Sort"] = "禁用银行排序";
	L["Clear Search On Close"] = "关闭时清空搜索"
	L["Temporary Move"] = '移动背包';
	L["Hold Control + Right Click:"] = '按住 Ctrl 并按鼠标右键：'
	L["Reset Position"] = "重设位置"
	L["Bag Mover (Grow Down)"] = "背包移动(向下延展)";
	L["Bag Mover (Grow Up)"] = "背包移动(向上延展)";
	L["Bag Mover"] = "背包移动";
	L["Bank Mover (Grow Down)"] = "银行移动(向下延展)";
	L["Bank Mover (Grow Up)"] = "银行移动(向上延展)";
	L["Icons and Text (Short)"] = "图标和文字(短)";
	L["Item Count Font"] = "物品数量字体";
	L['Display the tag is itemlevel less than value'] = '物品等级小于指定数值时显示标记';
	L['Set to 0 to disable.'] = '设置为0则禁用.';
	L['tag format'] = '标记显示格式';
	L['asterisk'] = '星号';
	L['number'] = '数值';
	L["Search Syntax"] = '搜索语法';
L["SEARCH_SYNTAX_DESC"] = [=[With the new addition of LibItemSearch, you now have access to much more advanced item searches. The following is a documentation of the search syntax. See the full explanation at: https://github.com/Jaliborc/LibItemSearch-1.2/wiki/Search-Syntax.

Specific Searching:
    • q:[quality] or quality:[quality]. For instance, q:epic will find all epic items.
    • l:[level], lvl:[level] or level:[level]. For example, l:30 will find all items with level 30.
    • t:[search], type:[search] or slot:[search]. For instance, t:weapon will find all weapons.
    • n:[name] or name:[name]. For instance, typing n:muffins will find all items with names containing "muffins".
    • s:[set] or set:[set]. For example, s:fire will find all items in equipment sets you have with names that start with fire.
    • tt:[search], tip:[search] or tooltip:[search]. For instance, tt:binds will find all items that can be bound to account, on equip, or on pickup.


Search Operators:
    • ! : Negates a search. For example, !q:epic will find all items that are NOT epic.
    • | : Joins two searches. Typing q:epic | t:weapon will find all items that are either epic OR weapons.
    • & : Intersects two searches. For instance, q:epic & t:weapon will find all items that are epic AND weapons
    • >, <, <=, => : Performs comparisons on numerical searches. For example, typing lvl: >30 will find all items with level HIGHER than 30.


The following search keywords can also be used:
    • soulbound, bound, bop : Bind on pickup items.
    • bou : Bind on use items.
    • boe : Bind on equip items.
    • boa : Bind on account items.
    • quest : Quest bound items.
    • reagents, reagent, crafting : Profession reagents.
    • naval : Naval equipment.
    • follower, followe, follow : Follower items.
    • relic, reli, rel : Artifact Relics.
    • power, powe, pow : Items granting Artifact Power.]=];	
	L['Deposit Reagents'] = '整理材料包';
	L['Show/Hide Reagents'] = '显示/隐藏 材料包';
	L["Reagent Bank"] = '材料银行';
	L['Purchase Bags'] = '购买背包';
	L['Blizzard Style'] = '暴雪样式';
	L["Gold Format"] = '金币格式';
	L["The display format of the money text that is shown in the gold datatext and its tooltip."] = '金币的信息文字和他的提示提示中金币的显示格式.';

	L['Item Count (Bank)'] = '银行物品数量';
	L['Display how many of a certain item you have in your bank (includes reagent bank).'] = '显示你银行物品数量(包括材料包)';
	L["Size and Positions"] = '尺寸和位置';
	L['Condensed'] = '简略';
	L['Full'] = '全';
	L['Money Format'] = "金币格式";
	L['Short (Whole Numbers)'] = "短(整数)";
	L['Short'] = "短";
	L['Show Coins'] = '显示金币';
	L['Smart'] = '智能';
	L['The display format of the money text that is shown at the top of the main bag.'] = '背包顶部金钱的显示格式';
	L['Use coin icons instead of colored text.'] = '使用图标而不是彩色文字';
	L["X Offset Bags"] = "背包水平偏移";
	L["Y Offset Bags"] = "背包垂直偏移";
	L["X Offset Bank"] = "银行水平偏移";
	L["Y Offset Bank"] = "银行垂直偏移";
	L["Bank"] = '银行';
	L["Restore Defaults Postion"] = '重置背包位置';
	L["Restore Offline Data"] = '重置所有离线数据';
	L['Offline Bag'] = '离线背包';
	L['Offline Bank'] = '离线银行';
	L['Ignore Items'] = "忽略的物品";
	L['List of items to ignore when sorting. If you wish to add multiple items you must seperate the word with a comma.'] = "这里列出的是整理时被忽略的物品, 你可以添加物品进这个列表, 名称之间用逗号分隔.";
	L['Currency Format'] = "货币格式";
	L['The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)'] = "背包底部的货币显示格式. (你需要在货币页中勾选显示)";
	L["Icons Only"] = "图标";
	L["Icons and Text"] = "图标和文字";
	L["Global"] = "全局";
	L["Ignored Items and Search Syntax (Global)"] = "忽略物品和搜索语法(全局)";
	L["Ignored Items and Search Syntax (Profile)"] = "忽略物品和搜索语法(配置)";
	L['Already Running.. Bailing Out!'] = "已在运行";
	L['You must be at a bank.'] = "你必需在银行";
	L['Confused.. Try Again!'] = "重试";
	L['Sort Inverted'] = "倒序";
	L['Stack Bags to Bank'] = "堆叠背包到银行";
	L['Stack Bank to Bags'] = "堆叠银行到背包";
	L['Click to search..'] = "点击搜索";
	L['Sort Bags'] = "背包整理";
	L['Stack Items'] = "堆叠物品";
	L["Vendor / Delete Grays"] = "出售/删除灰色物品"
	L['Toggle Bags'] = "打开背包";
	L['You must be at a vendor.'] = "你必需以商人为目标.";
	L['Vendored gray items for:'] = "已出售灰色物品: ";
	L['No gray items to sell.'] = "无灰白物品出售.";
	L['Hold Shift:'] = "按住 Shift:";
	L['Stack Special'] = "堆叠特殊背包";
	L['Sort Special'] = "整理特殊背包";
	L['Purchase'] = "购买";
	L["Can't buy anymore slots!"] = "再也不能购买空的背包位置";
	L['You must purchase a bank slot first!'] = "你必需购买一个银行包位置";
	L['Enable/Disable the all-in-one bag.'] = "启用/禁用整合背包";
	L['Delete Grays'] = '删除灰色物品';
	L['Deleted %d gray items. Total Worth: %s'] = '删除 %d 灰色物品。总价值：%s';
	L["Are you sure you want to delete all your gray items?"] = "你确认要删除你所有的灰色物品么?";
	L['No gray items to delete.'] = "无灰色物品可删除";
	L["Ascending"] = "升序";
	L["Bag-Bar"] = "背包条";
	L["Descending"] = "降序"
	L["Enable Bag-Bar"] = "启用背包条"
	L["Enable/Disable the Bag-Bar."] = "启用/禁用 背包条."
	L["Set the size of your bag buttons."] = "设置背包按钮尺寸."
	L["Sort Direction"] = "排列方向"
	L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向决定框体是横排还是竖排."
	L["The direction that the bag frames will grow from the anchor."] = "背包框体将从此方向开始排列."
	L["Bar Direction"] = "条方向"	
end

--AuraWatch
do
	L["Count Font Size"] = '层数字号';
	L["Spellname Font Size"] = '技能名称字号';
	L["Update interval"] = "更新延时";
	L["The smaller the interval, the greater the impact on performance, low-performance computers preferably not less than 0.2"] = "间隔时间越小, 对性能影响越大, 性能低的电脑最好不要低于0.2";
	L["AuraWatch"] = "技能监视"
	L["Sora's AuraWatch"] = "Sora's AuraWatch 技能监视模块, 不要和职业计时条同时使用";
	L["Choise Aura group"] = "选择光环列表";
	L["Add New Aurar"] = "添加光环";
	L["Delete Aura"] = "删除光环";
	L["AuraID："] = "技能ID";
		L["Input BUFF/DEBUFF's AuraID, SpellID or ItemID"] = "请输入 BUFF/DEBUFF 的法术ID, 技能ID或者物品ID";
	L["Monitor Type: "] = "监视类型";
	L["Aura"] = "BUFF/DEBUFF";
	L["Spell CD"] = "技能CD";
	L["Item ID"] = "物品CD";
	L["Monitor Object: "] = "监视目标";
	L["Filter by caster: "] = "按施法者过滤";
	L["Filter by Stacked layers: "] = "按堆叠层数过滤";
	L["Choise Group:"] = "选择光环组";
	L["Add Group"] = "添加光环组";
	L["New Group"] = "新光环组(请改名)";
	L["Delete Group"] = "删除光环组";
	L["Group Name"] = "光环组名称";
		L["Input Group's Name"] = "输入一个光环组名称";
	L["Display Mode"] = "显示模式";
	L["Icon Mode"] = "图标样式";
	L["Bar Mode"] = "计时条样式";
	L["Direction"] = "方向";
	L["Growth direction"] = "增长方式";
	L["LEFT"] = "左";
	L["RIGHT"] = "右";
	L["UP"] = "上";
	L["DOWN"] = "下";
	L["Interval"] = "间隔";
	L["Icon Size"] = "图标尺寸";
	L["Bar Width"] = "计时条宽度";
end

--Clickset
do
	L["ClickSet"] = "点击施法"
	L["CLICKSET_DESC"] = "可以使用鼠标直接点击团队/小队框体进行施法"
	L["default"] = "启用预设点击方案"
	L["MouseButton1"] = "鼠标左键"
	L["MouseButton2"] = "鼠标右键"
	L["MouseButton3"] = "鼠标中键"
	L["MOUSE WHEEL UP"] = "滚轮向上"
	L["MOUSE WHEEL DOWN"] = "滚轮向下"
	L["MouseButton4"] = "鼠标第四键"
	L["MouseButton5"] = "鼠标第五键"
	L["CustomClickSetSpell"] = "自定义技能列表"
		L["clickset_newname"] = "新增技能"
			L["clickset_newname_desc"] = "请输入想添加的技能ID,由鼠标提示中获得"
		L["clickset_newname_err1"] = "无此对应ID的技能"
		L['clickset_deletename'] = "删除技能"
			L['clickset_deletename_desc'] = "请输入想删除的技能ID"
		L["clickset_deletename_err"] = "无此技能"
		L["clicksetlist"] = "自定义点击施法技能列表"
		
		L["DEFAULT_DESC"] = "启用预设点击方案, 关闭此项可使用自定义法术"
		L["type1"] = "鼠标左键"
			L["TYPE1_DESC"] = "使用鼠标左键直接点击框体进行施法"
		L["shiftztype1"] = "Shift+鼠标左键"
			L["SHIFTZTYPE1_DESC"] = "使用Shift+鼠标左键点击框体进行施法"
		L["ctrlztype1"] = "Ctrl+鼠标左键"
			L["CTRLZTYPE1_DESC"] = "使用Ctrl+鼠标左键直接点击框体进行施法"
		L["altztype1"] = "Alt+鼠标左键"
			L["ALTZTYPE1_DESC"] = "使用Alt+鼠标左键直接点击框体进行施法"
		L["altzctrlztype1"] = "Alt+Ctrl+鼠标左键"
			L["ALTZCTRLZTYPE1_DESC"] = "使用Alt+Ctrl+鼠标左键直接点击框体进行施法"
		L["shiftzaltztype1"] = "Shift+Alt+鼠标左键"
			L["SHIFTZALTZTYPE1_DESC"] = "使用Shift+Alt+鼠标左键直接点击框体进行施法"
		L["type2"] = "鼠标右键"
			L["TYPE2_DESC"] = "使用鼠标右键直接点击框体进行施法"
		L["shiftztype2"] = "Shift+鼠标右键"
			L["SHIFTZTYPE2_DESC"] = "使用Shift+鼠标右键直接点击框体进行施法"
		L["ctrlztype2"] = "Ctrl+鼠标右键"
			L["CTRLZTYPE2_DESC"] = "使用Ctrl+鼠标右键直接点击框体进行施法"
		L["altztype2"] = "Alt+鼠标右键"
			L["ALTZTYPE2_DESC"] = "使用Alt+鼠标右键直接点击框体进行施法"
		L["altzctrlztype2"] = "Alt+Ctrl+鼠标右键"
			L["ALTZCTRLZTYPE2_DESC"] = "使用Alt+Ctrl+鼠标右键直接点击框体进行施法"
		L["shiftzaltztype2"] = "Shift+Alt+鼠标右键"
			L["SHIFTZALTZTYPE2_DESC"] = "使用Shift+Alt+鼠标右键直接点击框体进行施法"			
		L["type3"] = "鼠标中键"
			L["TYPE3_DESC"] = "使用鼠标中键直接点击框体进行施法"
		L["shiftztype3"] = "Shift+鼠标中键"
			L["SHIFTZTYPE3_DESC"] = "使用Shift+鼠标中键直接点击框体进行施法"
		L["ctrlztype3"] = "Ctrl+鼠标中键"
			L["CTRLZTYPE3_DESC"] = "使用Ctrl+鼠标中键直接点击框体进行施法"
		L["altztype3"] = "Alt+鼠标中键"
			L["ALTZTYPE3_DESC"] = "使用Alt+鼠标中键直接点击框体进行施法"
		L["altzctrlztype3"] = "Alt+Ctrl+鼠标中键"
			L["ALTZCTRLZTYPE3_DESC"] = "使用Alt+Ctrl+鼠标中键直接点击框体进行施法"
		L["shiftzaltztype3"] = "Shift+Alt+鼠标中键"
			L["SHIFTZALTZTYPE3_DESC"] = "使用Shift+Alt+鼠标中键直接点击框体进行施法"			
		L["shiftztype4"] = "Shift+鼠标第四键"
			L["SHIFTZTYPE4_DESC"] = "使用Shift+鼠标第四键直接点击框体进行施法"
		L["ctrlztype4"] = "Ctrl+鼠标第四键"
			L["CTRLZTYPE4_DESC"] = "使用Ctrl+鼠标第四键直接点击框体进行施法"
		L["altztype4"] = "Alt+鼠标第四键"
			L["ALTZTYPE4_DESC"] = "使用Alt+鼠标第四键直接点击框体进行施法"
		L["altzctrlztype4"] = "Alt+Ctrl+鼠标第四键"
			L["ALTZCTRLZTYPE4_DESC"] = "使用Alt+Ctrl+鼠第四键键直接点击框体进行施法"
		L["type4"] = "鼠标第四键"
			L["TYPE4_DESC"] = "使用鼠标第四键直接点击框体进行施法"
		L["shiftztype5"] = "Shift+鼠标第五键"
			L["SHIFTZTYPE5_DESC"] = "使用Shift+鼠标第五键直接点击框体进行施法"
		L["ctrlztype5"] = "Ctrl+鼠标第五键"
			L["CTRLZTYPE5_DESC"] = "使用Ctrl+鼠标第五键直接点击框体进行施法"
		L["altztype5"] = "Alt+鼠标第五键"
			L["ALTZTYPE5_DESC"] = "使用Alt+鼠标第五键直接点击框体进行施法"
		L["altzctrlztype5"] = "Alt+Ctrl+鼠标第五键"
			L["ALTZCTRLZTYPE5_DESC"] = "使用Alt+Ctrl+鼠标第五键直接点击框体进行施法"
		L["type5"] = "鼠标第五键"
			L["TYPE5_DESC"] = "使用鼠标第五键直接点击框体进行施法"	
		L["menu"] = "菜单"
		L["target"] = "目标"
	L["value type"] = "数值显示类型"
	L["set value type"] = "设置数值显示是否以K(千),或W(万)缩写"
	L["0"] = "具体数值"
	L["K"] = "千位缩写"
	L["W"] = "万位缩写"
	L["CNW"] = "万位缩写(中文)"
	
	L["Eui AB Style"] = "Eui预置动作条样式"
	L["EuiABStyle_desc"] = "提供三种预设动作条布局样式, \n自定义布局请设此项为'None'"
	L["Low ScreenResolution Style"] = "低分辨率样式"
	L["Middle ScreenResolution Style"] = "中分辨率样式"
	L["High ScreenResolution Style"] = "高分辨率样式"

	L["Incoming Heals"] = "治疗预估"
	L["Show predicted incoming heals"] = "显示治疗预估值"
	
	L['Primary'] = "主天赋"
	L['Secondary'] = "副天赋"
	
	L['Calendar'] = "日历"
	L["GameMenu"] = "游戏选项"
	
	L["Force Name Classcolor"] = "强制名字职业色"
end	

--singleFunc
do
	L["Capping"] = "战场助手"
	L["Capping Config Frame"] = "战场助手设置"
	L['TinyInspect'] = "装等观察显示"
	L['Show TinyInspect Option'] = "显示装等观察设置"
	L["Use Eui's number format"] = "使用EUI数字缩写";
	L['AngryKeystones'] = "大秘境计时";
	L['Show AngryKeystones Option'] = "显示大秘境计时设置";
	L["WorldQuestTracker"] = "世界任务追踪"
	L['singleFunc'] = '单体插件管理';
	L['singleFunc_desc'] = '集中管理、自动更新、按需加载、设置方便';
	L['BigFootBank'] = '离线黑市';
	L["EuiGarrison"] = '要塞增强包';
	L["GarrisonMissionManager"] = '追随者任务管理器';
	L["BodyGuardAway"] = '隐藏保镖对话框';
	L["Hold CTRL while clicking the bodyguard, show DiagFrame"] = "按Ctrl点击保镖显示对话框";
	L['Show BigFootBank UI'] = '开/关 离线黑市面板';
	L['ExtraCD'] = '内置CD监视';
	L['Show ExtraCD Config'] = '显示内置CD监视设置';
	L['HandyNotes_BattleForAzerothTreasures'] = 'BFA宝藏模块'
	L['Show HandyNotes_BattleForAzerothTreasures Config'] = '显示BFA宝藏设置';
	L['HandyNotes_DraenorTreasures'] = '德拉诺宝箱显示';
	L["HandyNotes_LegionRaresTreasures"] = "破碎群岛宝藏显示"
	L['Show HandyNotes_DraenorTreasures Config'] = '显示德拉诺宝箱设置';
	L['MikScrollingBattleText'] = 'MSBT战斗文字';
	L['Show MikScrollingBattleText Config'] = '显示MSBT设置';
	L['Disable Blz CombatText'] = '禁用暴雪浮动战斗信息';
	L['DBM-Core'] = 'DBM报警模块';
	L['Show DBM Config'] = '显示DBM设置';
	L['OffileDataCenter'] = '离线数据中心';
	L['Show OfflineDataCenter Frame'] = '打开离线数据中心窗口';
	L['Show OfflineDataCenter Config Frame'] = '打开离线数据中心设置';
	L['MeetingStone'] = '集合石';
	L['Show MeetingStone Config Frame'] = '显示集合石窗口';
	L['Toggle MeetingStone BrokerPanel'] = '开关集合石数据窗'
	L['Skada'] = 'Skada战斗统计';
	L['Show Skada Config Frame'] = '显示Skada设置窗口';
	L['Toggle Skada Window'] = '开关Skada窗口';
	L['Reset Skada Profile'] = '重置Skada配置';
	L['Test DBM Sound'] = '测试DBM语音';
	L['TomTom'] = '导航助手TomTom';
	L['Toggle TomTom Arrow'] = '开关导航箭头';
	L['Toggle TomTom Block'] = '开关座标面板';	
	L['GatherMate2'] = '采集助手GatherMate2';
	L['GatherMate2 Toggle Minimap'] = '开关小地图显示';
	L['GatherMate2 Toggle Treasure'] = '开关宝箱显示';
	L['GatherMate2 import data'] = '导入采集数据库';
	L['GladiatorlosSA'] = 'PvP语音助手GladiatorlosSA';
	L['Alert works anywhere'] = '在任何地方都开启';
	L['Alert only works in arena'] = '只在竞技场中开启';
	L['Alert only works in BG'] = '只在战场中开启';
	L['Alert works anywhere else then anena, BG, dungeon instance'] = '只在野外开启';
	L['GladiatorlosSA Config Frame'] = '打开设置';
	L['CoolLine'] = '流线型冷却计时条CoolLine';
	L['CoolLine Config Frame'] = '打开CoolLine设置';
	L['RareScanner'] = '稀有检测RareScanner';
	L['RareScanner Config Frame'] = "稀有检测设置界面";
	L['AuctionLite'] = '拍卖助手 AuctionLite';
	L['AuctionLite Config Frame'] = '打开拍卖助手设置';
	L['GearStatsSummary'] = 'EUI装备属性统计';
	L['_Cursor'] = '鼠标指针特效_Cursor';
	L['_Cursor Config Frame'] = '打开鼠标指针特效设置';
	L['IskarAssist'] = '艾斯卡助手'
	L['Toggle IskarAssist Frame'] = '开关艾斯卡助手窗口'
	L['Reset IskarAssist Frame'] = '复位艾斯卡助手窗口'
	L['OregorgerTracker'] = '吞噬者奥尔高格助手'
	L['Unlock OregorgerTracker'] = '解锁奥尔高格助手框'
	L['Lock OregorgerTracker'] = '锁定奥尔高格助手框'
	L["Drag arrow to move OregorgerTracker frame postion."] = '拖拉绿色圆点和小箭头来改变奥尔高格助手框的位置,并再次点击锁定以保存设置.';
	L['Collector'] = "魔兽达人";
	L['Show Collector Frame'] = "显示魔兽达人窗口";
	L['Show Collector WorldMap Icon'] = "显示地图座骑图标";
	L['Mapster'] = "世界地图增强";
	L['Show Mapster Frame'] = "显示世界地图";
	L['Toggle World Flight Map'] = "飞行世界地图";
	L["HPetBattleAny"] = "宠物对战增强HPetBattleAny";
	L["HPetBattleAny Config Frame"] = "宠物对战增强设置窗口";
	L["Rematch"] = "宠物战队保存Rematch";
	L["Rematch Config Frame"] = "宠物战队保存设置窗口";
	L['Outfitter'] = 'Outfitter自动换装插件'
	L['Toggle Outfitter Frame'] = '自动换装插件设置'
	L['TDDps'] = 'TDDps动作条循环提示'
	L['Toggle TDDps Frame'] = 'DPS循环提示窗口'
end

--Sequences
do
	L["Sequences"] = '一键输出宏';
	L["Sequences description"] = '点击创建宏按钮, 在宏窗口拖放对应的宏至动作条,注意看聊天框中出现的天赋配置提示.';
	L["Create Macro"] = '创建宏';
	L["Macro Editor"] = "宏编辑器";
end

--euiscript
do
	L["SlotItemLevel"] = "装备等级"
	L["CrucibleWeight"] = "熔炉模拟模块";
	L["Click Show/Hide Member Info"] = "点击 显示/隐藏 成员资料"
	L["Left Click: Send Member Info"] = "左击：发送成员信息"
	L["Right Click: Close Frame"] = "右击：关闭窗体"
	L["Members: %d, AverageLevel: %.1f"] = "成员: %d 名, 平均装等: %.1f";
	L["ChangeLog"] = "更新记录"
	L["auto Collapse Objective InInstance"] = "副本中自动折叠任务追踪框";
	L["priestpet_lv"] = "魔化黑暗等级";
	L["Old Tab target"] = "TAB目标可选四周";
	L["Blz ClassBar"] = "暴雪职业条";
	L["DRTracker"] = "递减追踪"
	L["ElvUF_Arena1"] = "EUI竞技场框体1";
	L["ElvUF_Arena2"] = "EUI竞技场框体2";
	L["ElvUF_Arena3"] = "EUI竞技场框体3";
	L["ElvUF_Arena4"] = "EUI竞技场框体4";
	L["ElvUF_Arena5"] = "EUI竞技场框体5";
	L["Character Stats Enhance"] = "角色面板属性增强";
	L["CharacterStats List"] = "属性列表";
	L["HEALTH"] = "生命";
	L["POWER"] = "能量";
	L["ARMOR"] = "护甲";
	L["STRENGTH"] = "力量";
	L["AGILITY"] = "敏捷";
	L["INTELLECT"] = "智力";
	L["STAMINA"] = "耐力";
	L["ATTACK_DAMAGE"] = "伤害";
	L["ATTACK_AP"] = "攻击强度";
	L["ATTACK_ATTACKSPEED"] = "攻击速度";
	L["SPELLPOWER"] = "法术强度";
	L["MANAREGEN"] = "法力回复";
	L["ENERGY_REGEN"] = "能量回复";
	L["RUNE_REGEN"] = "符文回复";
	L["FOCUS_REGEN"] = "集中值回复";
	L["MOVESPEED"] = "移动速度";
	L["DURABILITY"] = "耐久度";
	L["REPAIRTOTAL"] = "总修理费";
	L["CRITCHANCE"] = "爆击";
	L["HASTE"] = "急速";
	L["VERSATILITY"] = "全能";
	L["MASTERY"] = "精通";
	L["LIFESTEAL"] = "吸血";
	L["AVOIDANCE"] = "闪避";
	L["DODGE"] = "躲闪";
	L["PARRY"] = "招架";
	L["BLOCK"] = "格挡";
	L["Average equipped item durability percentage."] = "装备平均耐久百分比显示.";
	L["Durability %s"] = "耐久 %s";
	L["Durability"] = "耐久";
	L["Repair Total"] = "总修理费";
	L["Repair Total %s"] = "总修理费 %s";
	L["Total equipped item repair cost before discounts."] = "未折扣前的装备总修理费用.";
	L["Talent Set Manager"] = "天赋配置管理";
	L["Screenshot Format"] = "截屏图像格式";
	L["Screenshot Quality"] = "截屏图像品质";
	L['Character ilvl'] = "角色框物品等级";
	L["EuiBossSwingTimerBar"] = "BOSS平砍计时条";
	L["Enables / disables BossSwingTimer"] = "启用/禁用 BOSS平砍计时条";
	L["Hide out of combat"] = "脱战隐藏";
	L["Only show the BossSwingTimer when in combat"] = "只在进入战斗时才显示";
	L["Only show in tank spec"] = "只在坦克天赋时显示";
	L["Only show the BossSwingTimer when in tanking spec"] = "只在玩家是坦克天赋时才显示BOSS平砍计时条";
	L["Show Lag"] = "显示延时";
	L["Shows/Hides the lag indicator"] = "显示/隐藏 延时标志";
	L["Bar Texture"] = "计时条材质";
	L["The bar's texture"] = "计时条的材质";
	L["Size / Visuals"] = "尺寸 / 视觉效果";
	L["The bar's width (default: "] = "计时条的宽度 (默认: ";
	L["The bar's height (default: "] = "计时条的高度 (默认: ";
	L["The bar's scale (default: "] = "计时条的比例 (默认: ";
	L["The bar's alpha (default: "] = "计时条的透明度 (默认: ";
	L["Time frame (seconds)"] = "时间框体 (秒)";
	L["Defines the maximum duration displayed on the bar (default: "] = "定义计时条的最长持续时间 (默认: ";
	L['TZ:TanannaBonus'] = '塔纳安日常标记显示';
	L['TZ:Icon_Size'] = '塔纳安标记尺寸';
	L["Quest Level"] = "任务等级";
	L["捞月狗App 正式上线, 魔兽玩家聊天交友必备软件, 数据进度查询应有尽有.访问:http://t.cn/R2ozOhg"] = "捞月狗App 正式上线, 魔兽玩家聊天交友必备软件, 数据进度查询应有尽有.访问:http://t.cn/R2ozOhg";
	L["Move me by shift + right mouse draging!"] = "Shift+右键拖动";
	L["Scale me by mouse-over wheeling!"] = "鼠标滚轮调大小";
		
	L['UnitPrice'] = 'AH显示单价'
	L['UnitPrice desc'] = '在拍卖行界面显示每个物品的单价';
	L['Pitch'] = "俯仰角";
	L['Pitch desc'] = "在飞行或游泳时显示与水平线的角度";
	L["Alliance Mine"] = "坠月挖掘场";
	L["Horde Mine"] = "霜壁矿井";
	L["Salvage Yard"] = "废品站";
	L["auto sell item list"] = '自动售卖物品列表(勾选以启/禁用)';
	L['poi'] = "屏幕中心显示定位点";
	L['poi color'] = '定位点颜色';
	L['poi text'] = '定位点形状';
	L['poi text font'] = '定位点尺寸';
	L['ws spell readme'] = "当检则到多少个队友有复苏之雾并且掉血值超过设置时，会提示使用振魂引提示";
	L['ws spell count'] = '复苏之雾的玩家数量';
	L['healthValue'] = '掉血值阀值';
	L["Macro content, modification is invalid"] = "宏内容,修改无效";
	L['Square minimap icons direction'] = '图标延展方向';
	L["Player Spell Say"] = '技能通告';
	L.ANNOUNCE_FP_USE = "%s 使用了 %s."
	L["Queue To Max"] = '队列最大数量';
	L['have a quest'] = '有一个任务';
	L['QSAlert'] = '物品任务提示';
	L["FriendGroups"] = "好友分组";
	L["[no group]"] = "[无分组]";
	L["Create new group"] = "创建新组";
	L["Add to group"] = "添加进组";
	L["Remove from group"] = "从组中移除";
	L["Enter new group name"] = "输入新的分组名称";
	L["Invite all to party"] = "邀请所有人进队伍";
	L["Rename group"] = "重命名分组";
	L["Remove group"] = "删除分组";
	L["Settings"] = "设置";
	L["Hide all offline"] = "隐藏所有离线";
	L["Colour names"] = "彩色名字";
	L["Enable oQueue grouping"] = "启用0队分组";
	L['Will be in %s seconds, automatically leave the battlefield!'] = '将在%s秒后, 自动离开战场!';
	L['automatically leave the battlefield'] = '自动离开战场';
	L['automatically leave the battlefield, -1 disabled'] = '自动离开战场, -1禁用';
	L['GemPlus'] = 'AH珠宝助手';
	L['ThreatUnit'] = '仇恨单位';
	L['Nice threat bar'] = '漂亮的仇恨条';
	L['ThreatLimited'] = '显示仇恨人数';
	L['Addons Manager'] = '插件管理';
	L["Output mode"] = '输出模式';
	L["quest notifier"] = '任务通报';
	L["no detail notifier"] = '非详细通报';
	L["quest complete notifier"] = '任务完成通报';
	-- Announce feasts and portals
	L["Special spell announce"] = "特殊技能通告";
	L["ANNOUNCE_FP_STAT"] = "%s 放置了 %s - [%s]."
	L["ANNOUNCE_FP_PRE"] = "%s 放置了 %s"
	L["ANNOUNCE_FP_PUT"] = "%s 放置了 %s"
	L["ANNOUNCE_FP_CAST"] = "%s 开启了 %s"
	L["ANNOUNCE_FP_CLICK"] = "%s 正在开启 %s... 请点击！"
	L["ANNOUNCE_FP_USE"] = "%s 使用了一个 %s."
	L["When the value of the duration of this next group members informed of the WHISPER, set to 0 to disable WHISPER."] = "持续时间到此值时密语通报下一分组成员,设为0禁用密语.";
	L["Group %s has been casted and ending in %d seconds, Prepare!"] = "减伤分组%s已经施放, 并在%d秒内结束, 请准备！";
	L['Send Cast Info'] = '发送施法信息';
	L['Send Ready Info'] = '发送就绪信息';
	L['Casted'] = '施放了';
	L['SendMsg'] = '发送技能信息';
	L['Title Font Size'] = '标题字体尺寸';
	L["Talent id"] = '已选天赋ID号';
	L["Talent id desc"] = "天赋的ID号,使用命令/dump GetTalentInfo(行数,列表,GetActiveSpecGroup(),nil,'player')得到的第一个数值.";
	L['EUIRaidToolBox1'] = '团队减伤监视';
	L['EUIRaidToolBox2'] = '回蓝战复监视';
	L['EUIRaidToolBox3'] = '杂项技能监视';
	L['DRUID'] = '德鲁依';
	L['HUNTER'] = '猎人';
	L['MAGE'] = '法师';
	L['WARLOCK'] = '术士';
	L['SHAMAN'] = '萨满';
	L['PALADIN'] = '圣骑士';
	L['PRIEST'] = '牧师';
	L['WARRIOR'] = '战士';
	L['ROGUE'] = '潜行者';
	L['DEATHKNIGHT'] = '死亡骑士';
	L['MONK'] = '武僧';
	L['Horde'] = '部落';
	L['Alliance'] = '联盟';
	L['RLBox'] = 'RL工具箱';	
	L['UI Type'] = 'UI类型';
	L['Allow grouping'] = '允许分组';
	L['IconSize'] = '图标尺寸';
	L['BarHeight'] = '计时条高度';
	L['BarWidth'] = '计时条宽度';
	L['minperrow'] = '最小分列数量';
	L['minperrow_desc'] = '当计时条数量小于此数值时,将会显示成单列, 否则为两列显示';
	L["RLBox_DESC"] = '将会自动统计团队中可用的技能, 内置监视分为三组, 其中杂项技能监视可由用户自定义. 由于观察团队成员天赋专精情况需要一定时间, 各监视分组的可用技能数量会自动刷新, 用户只需要点击左侧的刷新图标可生成技能图案, 战斗中不可刷新!';
	
	L["Five combo"] = '五星技能高亮提示';
	L['AFK spin camera'] = 'AFK 时旋转镜头';
	L['first into combat!'] = '先进入战斗!';
	L["Middle CD Reminder"] = "中部冷却闪光";
	L["Middle CD Reminder Module, Blink spell icon at middle of screen when spell CD."] = "中部冷却闪光模块, 技能冷却结束时在屏幕中部显示闪烁技能图标.";
    L["Icon size"] = "图标大小";
    L["Fadein duration"] = "淡入时间";
    L["Fadeout duration"] = "淡出时间";
    L["Max transparent"] = "最大透明度";
    L["Duration time"] = "持续时间";
    L["Animation size"] = "动画大小";
    L["Display spell name"] = "显示法术名称";
    L["Watch on pet spell"] = "监视宠物技能";
    L["Test"] = "测试";
	L['Add ItemID'] = '添加物品ID';
	L['Delete ItemID'] = '删除物品ID';
	L['Must is itemID!'] = '必需是物品的ID编号';
	L["Loot Council"] = '装备分配增强';
	L['Guild Rank:'] = '公会会阶:';
	L['Channel:'] = '频道:';
	L["Allow Personal Votes"] = '允许个人投票';
	L["Disenchanter Name"] = '分解者姓名';
	L["No data available for: "] = '无可用数据';
	L["Results for: "] = '结果为: ';
	L["Waiting on player information..."] = '等待玩家信息...';
	
	L["ReShow Castbar"] = '重现施法条';
	L['SpellFilters'] = '技能监视相关模块组'
	L['SpellFilters Intro'] = [=[
　　此组内的几个模块都是用来实现BUFF,DEBUFF和技能,物品CD监视的功能, 各模块之间|cff880303功能重复|r, 请选择性的开启使用, 切勿全部开启.

　　|cff1784d101光环条|r是在玩家和目标框体上以条状显示所有玩家施放的BUFF和DEBUFF,不含CD监视功能, 此模块默认开启;

　　|cff1784d102技能监视模块|r,功能较为全面,可以以图形或计时条形式显示玩家BUFF,DEBUFF目标BUFF,DEBUFF和技能,物品CD,但需要玩家自行定义想监视的光环等;

　　|cff1784d103法术监视模块|r,此功能基本无需设置,默认会显示玩家BUFF和目标DEBUFF持续时间小于60秒的光环,以图标形式显示;

　　|cff1784d105中部冷却闪光模块|r, 可将冷却结束的技能图标在屏幕中间闪烁显示;

　　|cff1784d106ALM技能监视模块|r,此功能基本无需设置,会自动学习并记忆出现的BUFF,DEBUFF和技能CD,用户可选择是否显示. 关闭学习开关后可停止学习.]=];
	L['Overlay Style'] = '闪烁效果';
	L['Alert Value'] = '提示阈值';
	L['show alert value'] = '当燃烧伤害达到此值和点燃技能可用时,将显示闪烁效果和声音提示';
	L["Alert"] = '警告音';
	L["Alert, set to NONE disable it!"] = "警告音, 选择为'NONE'时将禁用声音效果";
	L["item list"] = "可用物品列表(勾选以启/禁用)";
	L["slot list"] = "装备可能技能列表(勾选以启/禁用)";
	L["auto open/close combatlog"] = "自动开关战斗记录(用于WMO)"
	L["Auto achievement screenshoot"] = "自动成就截图";
	L['About UI'] = '界面相关';
	L['About Prompt info'] = '提示信息相关';
	L['About Invite'] = '邀请组队相关';
	L['About Loot'] = '拾取相关';
	L['Invite guild ranks member'] = '按会阶邀请成员进团';
	L['Start Invite'] = '发起邀请';
	L['Invite guild ranks is %s member, in 10 sec.'] = '会阶为 %s 的成员,将在10秒后被邀请进团.';
	L["Auto change loot"] = "自动更改分配方式";
	L["InGroup change loot to freecall, InRaid change loot to master"] = "队伍中改为自由拾取,团队中改为团长分配,界限为史诗";
	L['Display spell trigger graphics prompt'] = '技能触发图形提示';
	L['useIcon style'] = '使用图标样式';
	L['use Buff Icon'] = '使用BUFF的图标';
	L["All Mail"] = '所有信件';
	L["All Cash"] = '所有金币';
	L["lfg notification"] = "随机本奖励提示";
	L['Holiday Msg'] = '节日副本BOSS提示';
	L['Quset Button Number'] = '任务物品按钮数量';
	L['Slot Button Number'] = '装备按钮数量';
	L["euiscript"] = "增强功能"
	L["euiscript_desc"] = "国服版增强功能开关"
	L["euiscript_general"] = "一般设置"
	L["bossnotes"] = "启用一句话攻略"
		L["BOSSNOTES_DESC"] = "选中BOSS为目标,输入/boss即可"
	L["castby"] = "显示光环的施法者"
		L["CASTBY_DESC"] = "显示BUFF/DEBUFF是由谁施放的"
	L["chatmod"] = "启用TAB切换频道"
		L["CHATMOD_DESC"] = "启用TAB键切换频道功能,及语言标签美化"
	L["drag"] = "启用暴雪框体拖拉功能"
		L["DRAG_DESC"] = "可以任意拖拉界面的大都多的窗口"
	L["ilevel"] = "显示目标装备等级"
		L["ILEVEL_DESC"] = "在鼠标提示中显示指向目标的装备平均等级"
	L["mapmove"] = "启用大地图移动按钮"
		L["MAPMOVE_DESC"] = "在大地图上增加一个十字型的移动按钮,如果安装第三方地图插件,建议关闭"
	L["sr"] = "启用增强经验/声望显示"
		L["SR_DESC"] = "在聊天框中以当前经验(声望)/总经验(声望)的方式显示"
	L["statreport"] = "启用角色数据报告模块"
		L["STATREPORT_DESC"] = "在聊天框左上角添加一个划过显示的按钮,用来发送角色数据报告"
	L["talent"] = "启用目标天赋显示"
		L["TALENT_DESC"] = "在鼠标提示中显示指向目标的天赋"
	L["tradetabs"] = "启用专业技能标签"
		L["TRADETABS_DESC"] = "在专业技能窗口显示你所学的专业技能图标,方便切换专业"
	L["mousedispel"] = "启用鼠标滚轮驱散"
		L["MOUSEDISPEL_DESC"] = "将创建两个鼠标指向宏用来在团队/小队框体上滚动滚轮驱散DEBUFF, 原视野放大缩小变更为Alt+鼠标滚轮"
	L["hovertip"] = "自动装备比较"
		L["HOVERTIP_DESC"] = "鼠标划过链结直接显示聊天框中的物品信息和装备比较"
	L["idQuestAutomation"] = "自动交接任务"
		L["idQuestAutomation_desc"] = "按住Shift可禁用自动交接"
	L["Auto Choise BestValue Item"] = "自动选择最贵奖励";
	L["raidcd"] = "团队技能冷却监视"
	L["raidcccd"] = "团队控制技能监视"
		L["CC Spell"] = "控制技能"
		L["raidcd_width"] = "冷却条宽度"
		L["raidcd_height"] = "冷却条高度"
		L["raidcd_maxbars"] = "最大条数"
		L["raidcd_direction"] = "增长方向"
		L["raidcd_desc"] = "在小地图下方列出显示团队关键技能冷却计时条"
		L["up"] = "上"
		L["down"] = "下"
		L["left"] = "左"
		L["right"] = "右"
		L["icon"] = "图标样式"
		L["bar"] = "计时条样式"
	L["wildmushroom"] = "鸟德蘑菇条"
		L["wildmushroom_width"] = "冷却条宽度"
		L["wildmushroom_height"] = "冷却条高度"
		L["wildmushroom_direction"] = "增长方向"
		L["wildmushroom_desc"] = "鸟德野性蘑菇的计时条"
	L["mapfull"] = "显示未探索地区"	
	L["chatbar"] = "频道切换条"
	L["combatnoti"] = "进出战斗提示"
		L["combatnoti_leaving"] = "离开战斗提示信息"
		L["combatnoti_entering"] = "进入战斗提示信息"
	L["wgtimenoti"] = "托巴冬拥倒计时提示"
	L["chatemote"] = "聊天表情"
	L["autogreed"] = "自动贪婪/分解绿装"
	L["buffreminder"] = "BUFF提示"
	L["autoacceptinv"] = "自动接受邀请"
	L["autoinvenable"] = "关键词组队"
	L["ainvkeyword"] = "自动组队关键词"
	
	L['DoomCooldownPulse'] = "冷却提示模块"
	L['Usge: /dcp'] = "命令: /dcp"
	L["Icon Size"] = "图标尺寸";
	L["Fade In Time"] = "渐稳进入时间";
	L["Fade Out Time"] = "渐隐淡出时间";
	L["Max Opacity"] = "最大透明度";
	L["Max Opacity Hold Time"] = "最大透明度持续时间";
	L["Animation Scaling"] = "动态效果缩放比率";
	L["Close"] = "关闭";
	L["Test"] = "测试";
	L["Unlock"] = "解锁";
	L["Lock"] = "锁定";
	L["Defaults"] = "默认";
	L["Show spell name:"] = "显示技能名称";
	L["Cooldowns to ignore:"] = "被忽略的技能冷却:";
	L["Pet color overlay:"] = "宠物颜色覆盖";	
	L["Note: Separate multiple spells with commas"] = "注: 用逗号分隔多个技能名";
	
	L["Auto Sell"] = "自动出售灰色物品";
	L["Auto Join LFD"] = "自动进入随机本";
	L["Camera Move Speed"] = "镜头拉伸的速度";
	L["Camera Distance MAX Factory"] = "镜头最远距离系数";
	L["Camera Distance MAX"] = "镜头最远距离";
	L["Auto Disenchant confirmation"] = "自动确认分解";
	L["BloodShield"] = "护盾监视";
		L["BloodShield desc"] = "在玩家框体上显示所有坦和MS盾的主减伤护盾时间,DK坦同时显示吸收数值"
	L["autobuy reagents"] = "自动购买施法材料";
	L["Auto QuestItem Button"] = "自动任务物品按键";
	L["Auto InventoryItem Button"] = "自动装备饰品按键";
	L["Battleground Info"] = "战场信息条"
	L["TaintError"] = "显示战斗污染错误";
	L["achievementpoint"] = "成就点数";
	L["raid marking key"] = "快速团队标记组合键";
	L["set focus key"] = "设置焦点组合键";
end

--Mover
do
	L["Zone Ability"] = "区域技能"
	L["MirrorTimer"] = "镜像时间";
	L['BodyGuard Frame'] = "保镖框体";
	L["Loot / Alert Frames"] = "拾取 / 成就框";
	L['Weapons'] = "武器(毒药/强化等)";
	L["Auras Frame"] = "BUFF/DEBUFF 窗口";
	L["Achievement Frames"] = "成就窗口";
	L["GM Ticket Frame"] = "GM 对话框";
	L["Alert Frames"] = "弹出窗口";
	L['Alternative Power'] = "特殊能量条";	
	L["Loot Frames"] = "拾取框";
	L["Vehicle Seat Frame"] = "载具座位框";
	L["Watch Frame"] = "任务追踪框";
	L["Minimap"] = "小地图";
	L["Loot Frame"] = "拾取窗口";
	L["LootRoll Frame"] = "ROLL 框";
	L["Tooltip"] = "鼠标提示";
	L["UIWidgetBelowMinimapContainer"] = "小地图下方容器"
	L["UIWidgetTopContainer"] = "顶部容器"
	L["Player Frame"] = "玩家框体";
	L["Target Frame"] = "目标框体";
	L["TargetTarget Frame"] = "目标的目标框体";
	L["Focus Frame"] = "焦点框体";
	L["FocusTarget Frame"] = "焦点目标框体";
	L["Pet Frame"] = "宠物框体";
	L["PetTarget Frame"] = "宠物目标框体";
	L["Party Frames"] = "队伍框体";
	L["Arena Frames"] = "竞技场框体"
	L["Boss Frames"] = "BOSS框体"
	L["Raid-40 Frames"] = "40人团队框架";
	L["Raid Frames"] = "团队框架";
	L["MT Frames"] = "主坦克框体"
	L['Objective Frame'] = '追踪框体';
	L["MA Frames"] = "主助理框体"
	L["Attention Frames"] = "关注框体"
	L["raid2640"] = "40人团队";
	L['Bar 1'] = "动作条1";
	L['Bar 2'] = "动作条2";
	L['Bar 3'] = "动作条3";
	L['Bar 4'] = "动作条4";
	L['Bar 5'] = "动作条5";
	L['Bar 6'] = "动作条6";
	L['Bar 7'] = "动作条7";
	L['Bar 8'] = "动作条8";
	L['Bar 9'] = "动作条9";	
	L['Pet Bar'] = "宠物动作条";
	L['Stance Bar'] = "姿态条";
	L['Totem Bar'] = "图腾条";
	L['Boss Button'] = "特殊技能键";
	L["Top Infobar"] = "顶部信息条";
	L["BNet Frame"] = "战网提示信息";
	L['LeftChatPanel'] = "左聊天框面板";
	L['RightChatPanel'] = "右聊天框面板";	
	L['Micro Bar'] = "微型系统菜单栏"
end

-- Attention Frame
do
	L["ATTENTION_TIP1"] = "EUI玩家关注目标添加命令";
	L["ATTENTION_TIP2"] = "请选中你要关注的目标";
	L["ATTENTION_TIP3"] = "请先启用玩家关注目标功能";
	L["ATTENTION_TIP4"] = "战斗中不能使用此功能";
	L["ATTENTION_TIP5"] = " 已在关注列表中";
	L["ATTENTION_TIP6"] = " 已添加为关注目标";
	L["ATTENTION_TIP7"] = "EUI玩家关注目标移除命令";
	L["ATTENTION_TIP8"] = "请选中你要移除关注的目标";
	L["ATTENTION_TIP9"] = "关注列表中无此玩家";
	L["ATTENTION_TIP10"] = " 从关注列表中移除了";
end

-- SoraClassTimer
do
	L["SoraClassTimer"] = "法术监视"
		L["Sora's ClassTimer desc"] = "显示玩家小于60秒的BUFF, 目标小于60秒的DEBUFF.\n\n玩家DEBUFF只会显示白名单中的技能. 目标只会显示友好对象的小于60秒的BUFF.\n\n白名单中的技能不受60秒时间限制. 黑名单中的技能总是不显示的."
	L["Player Aura Timer"] = "玩家光环监视"
		L["Choise Timer Mode"] = "选择光环监视模式"
	L["Player Aura Timer Icon Size"] = "玩家光环图标尺寸"
	L["Target Aura Timer"] = "目标光环监视"
	L["Target Aura Timer Icon Size"] = "目标光环图标尺寸"
	L["Always will not be displayed"] = "总是不会显示的"
	L["Without a time limit of 60 seconds, and will always be displayed"] = "不受60秒时间限制,总是会显示的"
	L["Add New Aura ID"] = "添加新的光环ID"
	L["Delete Aura ID"] = "删除光环ID"
	L["Enable/Disable"] = "启用/禁用"
end

--InfoFilter
do
	L["Delete choised keywords"] = "删除选中的关键词";
	L["Delete choised keywords, Yes?"] = "删除选中的关键词,确认?";
	L["Delete all keywords"] = "删除所有的关键词";
	L["Delete all keywords, Yes?"] = "删除所有的关键词,确认?";
	L['rt char filter'] = '大饼星星等符号数量';
	L['rt char filter desc'] = '大饼星星等符号达到或超过指定数量则屏蔽此条信息,设为0禁用.\n|cff880303此规则只作于大脚世界频道!|r';
	L['Repeated statements within how many seconds of the filter\nSet to 0 to disable.'] = '在多少秒内的重复发言则过滤\n设置为0则禁用.';
	L['Repeat time(s)'] = '刷屏间隔(秒)';
	L["No whisperSticky"] = '禁用密语粘滞';
	L["Disable profanityFilter"] = '禁用语言过滤器';
	L["InfoFilter"] = '信息过滤';
	L["debug"] = '调试';
	L["Keywords Match Number"] = '关键词匹配数量';
	L["Allow send whisper player's level"] = '允许多少级的玩家密语你';
	L["Level is 0 to disable!"] = '等级设置为0,则禁用按等级过滤功能\n如果等级小于58级,则死亡骑士职业至少需要58级.';
	L["Word BlackList"] = '关键词黑名单';
	L["Word BlackList intro"] = '关键词匹配到指定数量后,将屏蔽此句信息;空格等特殊符号会自动过滤,关键词中不要加入.';
	L["New Word"] = '新关键词';
	L["Delete Word"] = '删除关键词';
	L["BlackList"] = '黑名单';
	L["sender blacklist"] = '发言人黑名单';
	L["sender blacklist intro"] = '被加到列表的人的发言将会被屏蔽,在聊天框中右击玩家名字可添加到此黑名单.';
	L['Restore Defaults'] = '恢复默认';
	L["filterFriend"] = '不过滤好友信息';
	L["filter Friend desc"] = '如果你好友很多的话,可能会有轻微的降帧!';
end

-- Bags
do
	L["Show Junk Icon"] = "显示垃圾图标";
	L["Display the junk icon on all grey items that can be vendored."] = "显示垃圾图标在所有可出售的灰色物品上";
	L["Item Level"] = "物品等级";
	L["Display Item Level"] = "显示物品等级";
	L["Displays item level on equippable items."] = "在可穿戴的物品上显示物品等级";
	L["Item Level Threshold"] = "物品等级阀值";
	L["The minimum item level required for it to be shown."] = "大于此阀值的物品等级将被显示";
	L["Items in this list or items that match any Search Syntax query in this list will be ignored when sorting. Separate each entry with a semicolon ;."] = "在这个列表中的任何搜索语法查询匹配的项目都将被忽略. 用分号分隔每个物品."
	L["Bag Sorting"] = "背包排序";
	L["IGNORE_ITEMS_DESC"] = [=[有效的条目:

物品链结或物品名称

搜索语法举例. 如:
q:epic
s:Tank Set
q:epic&lvl:>300

看 "背包->搜索语法" 可得到更多帮助.]=];
	
	L['BAGS_DESC'] = '调整EUI背包设置. 左键移动';
	L['Bag Columns'] = '背包列数';
	L['Number of columns (width) of bags. Set it to 0 to match the width of the chat panels.'] = '背包列数(宽度), 设为0自动匹配右聊天框宽度.';
	L['Bank Columns'] = '银行列数';
	L['Number of columns (width) of the bank. Set it to 0 to match the width of the chat panels.'] = '银行列数(宽度), 设为0自动匹配左聊天框宽度.';
	L['Sort Orientation'] = '排序方向';
	L['Direction the bag sorting will use to allocate the items.'] = '整理背包时物品排序方向.';
	L['Bottom to Top'] = '底部到顶部';
	L['Top to Bottom'] = '顶部到底部';
	L['Panel Width (Bags)'] = "背包面板宽度";
	L['Align To Chat'] = '对齐到聊天框';
	L['Panel Width (Bank)'] = '银行面板宽度';
	L['Adjust the width of the bank frame.'] = '调整银行背包框体宽度';
	L['Button Size (Bag)'] = '背包格子尺寸';
	L['Align the width of the bag frame to fit inside the chat box.'] = '调整背包框的宽度以适应聊天框';
	L['Adjust the width of the bag frame.'] = '调整背包框体宽度';
	L['The size of the individual buttons on the bank frame.'] = '银行框体单个格子的尺寸';
	L['The size of the individual buttons on the bag frame.'] = '背包框体单个格子的尺寸';
	L['Button Size (Bank)'] = '银行背包格子尺寸';
end

-- Reminder
do
	L["Add Group"] = "添加组";
	L["Any"] = "任意"
	L["Caster"] = "施法者"
	L["Combat"] = "战斗"
	L["Group already exists!"] = "组已经存在!!"
	L["If any spell found inside this list is found the icon will hide as well"] = "列表中的任何技能图标将会被隐藏"
	L["Inside BG/Arena"] = "战场/竞技场内"
	L["Inside Raid/Party"] = "团队或队伍内"
	L["Instead of hiding the frame when you have the buff, show the frame when you have the buff. You must have either a Role or Spec set for this option to work."] = "隐藏框体, 显示框体你必需通过职责或天赋检查使此选项生效."
	L["Level Requirement"] = "等级需求"
	L["Level requirement for the icon to be able to display. 0 for disabled."] = "达到等级才能显示. 0则禁用."
	L["Negate Spells"] = "不想要的法术"
	L["New ID"] = "新ID"
	L["New ID (Negate)"] = "新ID(不想要的)"
	L["Only check if the buff is coming from you."] = "只检查BUFF是否是你的."
	L["Only run checks during combat."] = "只检查是否在战斗中."
	L["Only run checks inside BG/Arena instances."] = "只检查是否在战场/竞技场中."
	L["Only run checks inside raid/party instances."] = "只检查是否在队伍/团队中."
	L["Personal Buffs"] = "个人 Buffs"
	L["REMINDER_DESC"] = "此模块将在屏幕中显示一个警告的图标, 当你少某个BUFF或有某个不想要的BUFF."
	L["Reminders"] = "BUFF 提示"
	L["Remove Group"] = "删除组"
	L["Remove ID"] = "删除 ID"
	L["Remove ID (Negate)"] = "删除 ID (不想要的)"
	L["Reverse Check"] = "逆向检查"
	L["Role"] = "职责"
	L["Select Group"] = "选择组"
	L["Set a talent tree to not follow the reverse check."] = "设置天赋树不按照逆向检查."
	L["Spell not found in list"] = "列表中未发现技能"
	L["Spells"] = "技能"
	L["Talent Tree"] = "天赋树"
	L["Tree Exception"] = "树异常"
	L["Value must be a number"] = "值必须是一个数字"
	L["You can't remove a default group from the list, disabling the group."] = "你不能删除内置组,可以禁用它."
	L["You must be a certain role for the icon to appear."] = "你必需有一个可靠的职责来显示此图标."
	L["You must be using a certain talent tree for the icon to show."] = "你必需使用一个可靠的天赋树来显示图标."
	L["Sound"] = "声音"
	L["Sound that will play when you have a warning icon displayed."] = "当警告图标显示时播放声音."
	L["Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed."] = "改变BUFF提示模块来检查武器附魔, 设置这个将导致它忽略所有的技能列表."
	L["Group By"] = "组按"
	L["Set the order that the group will sort."] = "设置组排序的顺序."
	L["Spell"] = "技能"
	L["Weapon"] = "武器"
	L["Attempted to show a reminder icon that does not have any spells. You must add a spell first."] = "尝试显示一个提示但没有任何技能。你必须先添加一个技能."
	L["Strict Filter"] = "严格匹配"
	L["This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook."] = "这将保证只会显示你已经学会的技能. 你可能想取消这个选项, 如果你想监视一个你不会的技能."	
	L["Disable Sound"] = "禁用声音"
	L["Don't play the warning sound."] = "不播放警告声音."	
	L['CD Fade'] = "透明度";
	L["Cooldown"] = "CD";
	L["Spell ID"] = "技能ID";
	L["OnCooldown"] = "CD时";
	L["SHOW"] = "显示";
	L["HIDE"] = "隐藏";
	L["Cooldown Override"] = "冷却覆盖"
	L["Use Override"] = "强制覆盖"
	L["This will override the global cooldown settings."] = "这将强制覆盖全局冷却设置"
	L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "图标闪烁时的阈值, 设为-1以禁用."
	L["Use BattleTag instead of Real ID names in chat. Chat History will always use BattleTag."] = "使用战网昵称而不是真实姓名, 聊天记录将始终使用战网昵称."
	L["Use Real ID BattleTag"] = "显示战网昵称"
	L["Displays a detailed report of every item sold when enabled."] = "启用后显示包含每个物品金额的详细报告"
	L["Vendor Gray Detailed Report"] = "出售灰色物品详细报告"
	L["If enabled then it checks if auras are missing instead of being present on the unit."] = "启用后将会检查光环是否缺失而不是光环是否存在"
L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "启用后要求满足所有光环. 否则只要求任一光环存在即可激活."
L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "启用后要求满足所有冷却. 否则只要求任一冷却存在即可激活"
L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "启用后则过滤器仅仅在单位等级大于等于该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "启用后则过滤器仅仅在单位等级小于等于该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit matches this value."] = "启用后过滤器仅仅在单位等级符合该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit matches your own."] = "启用后过滤器仅仅在单位等级符合你的等级的时候激活"
L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "启用后过滤器仅仅在单位施放可打断技能的时候激活"
L["If enabled then the filter will only activate if the unit is casting not interruptible spells."] = "启用后过滤器仅仅在单位施放不可打断技能的时候激活"
L["If enabled then the filter will only activate when the unit is in combat."] = "启用后过滤器仅仅在单位在战斗中的时候激活"
L["If enabled then the filter will only activate when the unit is not targeting you."] = "启用后过滤器仅仅在单位目标不为你的时候激活"
L["If enabled then the filter will only activate when the unit is out of combat."] = "启用后过滤器仅仅在单位不在战斗中的时候激活"
L["If enabled then the filter will only activate when the unit is targeting you."] = "启用后过滤器仅仅在单位目标为你的时候激活"
L["If enabled then the filter will only activate when you are in combat."] = "启用后过滤器仅仅在你在战斗中的时候激活"
L["If enabled then the filter will only activate when you are not targeting the unit."] = "启用后过滤器仅仅对非当前目标激活"
L["If enabled then the filter will only activate when you are out of combat."] = "启用后过滤器仅仅在你不在战斗中的时候激活"
L["If enabled then the filter will only activate when you are targeting the unit."] = "启用后过滤器仅仅对当前目标激活"
L["If enabled then you will no longer see nameplates that use the default Blizzard appearance."] = "启用后你将无法看到使用暴雪默认外观的姓名版"
L["If the aura is listed with a number then you need to use that to remove it from the list."] = "如果光环和一个数一起列出你需要用它来将其移出列表"
L["If this is enabled then the reaction check will use your reputation with the faction the unit belongs to."] = "启用后声望类型将会使用单位所属阵营声望的具体级别"
L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = "如果列表为空, 并且'可打断'被选中, 那么过滤器会在任何可被打断的施法时激活"
L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["Instance Type"] = "副本类型"
L["Interruptible"] = "可打断"
L["Is Not Targeting Player"] = "目标不为玩家"
L["Is PvP Talents"] = "PvP天赋"
L["Is Targeted"] = "当前目标"
L["Is Targeting Player"] = "目标为玩家"
L["LEVEL_BOSS"] = "对首领请设置为-1, 或者设为0以禁用."
L["Load Distance"] = "读取距离"
L["Low Health Threshold"] = "低生命值阈值"
L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "更低的数值意味着更高的优先级. 过滤器将按照1至100的顺序进行."
L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "姓名板在此设定值下会变黄色, 在设定值一半以下会变红色"
L["Match Player Level"] = "符合玩家等级"
L["Match this trigger if the talent is not selected"] = "如果该天赋没有选择则激活这个触发器"
L["Maximum Level"] = "最高等级"
L["Maximum Time Left"] = "最大时间剩余"
L["Minimum Level"] = "最低等级"
L["Minimum Time Left"] = "最小时间剩余"
L["Minus"] = "次要目标"
L["Missing"] = "缺失"
L["Name Color"] = "姓名颜色"
L["Name Colored Glow"] = "姓名颜色高亮"
L["Frame Glow"] = "框体高亮"
L["Mouseover Glow"] = "鼠标悬停边框"
L["Targeted Glow"] = "目标边框"
L["Mouseover Highlight"] = "鼠标悬停高亮"
L["Alpha channel is taken from the color option."] = "Alpha通道由颜色选项决定"
L["Resurrect Icon"] = "复活图标"

end



--Q&A
do
	L["Q&A"] = "常见问题解答"
	L["Q1"] = "初次使用EUI, 进入游戏后界面混乱, 很多报错等..."
		L["A1"] = "EUI是个完整功能的WOW插件, 不能与其它的整合插件如魔盒,大脚等同时使用, 也不要和其它OUF插件共用."
	L["Q2"] = "设置界面上一些术语的解释"
		L["A2"] = "人物模型头顶的那个叫姓名版, 显示玩家,目标等血量的框体包含在单位框体内,相关选项如BUFF,DEBUFF,施法等都可以在其入找到, 过滤器包含两种工作方式,黑名单方式和白名单方式,大部份内置默认为白名单"
	L["Q3"] = "如何监视玩家自已的一些触发BUFF或目标身上的DEBUFF效果"
		L["A3"] = "EUI内置三种监视模块,在设置界面上00开头的蓝色字体的三种,默认启用的光环条模块, 此模块可移动, 可调尺寸，显示方式为计时条, 添加监视内容在光环条页的过滤页里. 这三种模块最好只开一种,否则比较混乱, 除了职业计时条其它两种模块可以通过L解锁移动."
	L["Q4"] = "如何调整界面上各个框体的位置"
		L["A4"] = "点左聊天框右上角的L,可以快速解锁界面上各元件,如果被挡住,也可点小地图的右下角的C,或主菜单中的EUI进入, 或者输入/ec命令访问, 设置界面有个解锁按钮."
	L["Q5"] = "如何移动施法条的位置和改变尺寸"
		L["A5"] = "在设置界面的单位框体里,找到玩家框体, 注意右上角的下拉菜单, 在其内找到施法条, 调节X,Y值可移动位置,点显示/隐藏按钮可预览施法条."
	L["Q6"] = "透明主题如何开启"
		L["A6"] = "透明主题的总开关在材质和字体设置页的中下部, 单位框体的一般设置页的透明主题开关单独影响单位框体模块,但受总开关控制"
	L["Q7"] = "人物, 法术书等系统菜单到哪儿找"
		L["A7"] = "EUI对这部份进行了精简, 可通过右击顶部信息条,或在小地图框内按鼠标中键来访问此菜单"
	L["Q8"] = "UI缩放问题"
		L["A8"] = "EUI接管了系统自带的UI缩放,在一般设置里, 默认是使用自动缩放, 如果不合适,可关闭自动缩放,手工调整后面的缩放值, 每次调整后,需/rl重载生效."
	L["Q9"] = "大脚表情和角色数据报告在哪儿? 5人副本的功略呢?"
		L["A9"] = "在左聊天框E是表情,S是发送角色报告, 旁边的脚丫图标是开关大脚世界频道的,L是框体解锁. 在5人FB里选中BOSS为目标输入/boss命令可发送功略"
	L["Q10"] = "背包在哪儿调"
		L["A10"] = "EUI V4开始不带Baudbag背包了,内置整合背包,可直接左键移动，并可保存位置，可调网络尺寸, 在EUI设置界面的背包页里调整"
	L["Q11"] = "双天赋切换界面及配置文件等问题"
		L["A11"] = "在设置界面的配置页里, 可以新建一个配置文件, 然后勾选双天赋配置,可设置好主副天赋的配置文件, 这样切换天赋后就会自动切换配置文件,达到新界面的效果. 当然你也可以手动切换,比如打副本一个配置,PVP一个等."
	L["Q12"] = "潜行者的影舞和潜行能不能区分动作条"
		L["A12"] = "在设置界面的动作条页里, 找到动作条1, 在翻页设置中改为[stance:1] 7;  [stance:2] 7; [stance:3] 10;"
	L["Q13"] = "界面边框颜色,血量颜色等如何调整."
		L["A13"] = "界面整体边框, 背景颜色在一般设置的中下部设置, 职业色血条在单位框体的一般设置页里最下面有职业色血量显示等."
	L["Q14"] = "在10人副本,或25人副本中如何显示出所有的队伍."
		L["A14"] = "在单位框体的一般设置中,关闭智能团队过滤即可, 团队框架将会显示其设置值允许的队伍数,默认为8"
	L["Q15"] = "如何将Skada, recount等插件装入右边聊天框中."
		L["A15"] = "在设置界面的聊天框页里, 有个右聊天框嵌入, 并可选择战斗切换."
	L["Q16"] = "聊天框乱了或没了, 怎么办?"
		L["A16"] = "进入EUI设置(/ec)点安装, 点到设置聊天框这一步就行了. 如果左右聊天框不小心点到最左下角或最右角隐藏掉的话,只要在最左下角或右下角相同位置再点一下就会出现."
	L["Q17"] = "聊天框中的人名,装备,物品不能点了怎么办?"
		L["A17"] = "鼠标右击点击聊天框的综合, 去除'使其不可交互'选项."
	L["Q18"] = "右上角的BUFF显示不完整怎么办."
		L["A18"] = "在系统界面游戏,增益效果和负面效果里,去除整理增益效果开关."
	L["Q19"] = "伤害显示在哪儿打开?"
		L["A19"] = "EUI默认使用暴雪内置的伤害显示模式, 当然也集成了XCT,开关设置界面的战斗文字里, 如果要显示承受伤害,记得打开系统界面浮动战斗信息里的我的浮动战斗信息"		
	L["Q20"] = "稀有怪报警插件等怎么没有呀"
		L["A20"] = "EUI默认只有一些必需的插件, 这些插件可通过EUI自动更新器的可选插件进行下载安装"
	L["Q21"] = "BOSS技能计时条怎么移动"
		L["A21"] = "这个是DBM插件的功能, /DBM调出设置界面,在计时条选项里可以解锁移动"
	L["Q22"] = "其它单体插件与EUI的兼容性问题"
		L["A22"] = "原则上EUI兼容所有的单体插件,但注意如果单体插件提供的功能是EUI已经有的功能,则可能造成冲突.如右上角的BUFF显示插件."
	L["Q23"] = "常用设置命令有哪些"
		L["A23"] = "/ec 打开设置界面\n /luaerror 开关显示插件错误 \n /egrid 显示网格线方便对齐\n /moveui 解锁框体移动\n /resetui 重置EUI插件\n /frammode 采集模式小地图\n /kb 设置动作条快捷键\n /cleanguild 清理公会会员\n /skada toggle 开关Skada窗口"
end		

--Tukui_ElvUI_Skins
L['Single Embed System'] = '单内嵌系统';
L['Embed for Main Panel'] = '嵌入到主面板';
L['Dual Embed System'] = '双内嵌系统';
L['Embed for Left Window'] = '内嵌的左窗口';
L['Embed for Right Window'] = '内嵌的右窗口';
L["Embed Left Window Width"] = '内嵌左窗口宽度';
L['Out of Combat (Hide)'] = "脱离战斗时隐藏";
L['Embed OoC Delay'] = "脱战隐藏延时";
L['Hide Chat Frame'] = "隐藏聊天框";
L['Attach SexyCD to action bar'] = '附加 SexyCD 到动作条';
L['Attach CoolLine to action bar'] = '附加 CoolLine 到动作条';
L['Embed Transparancy'] = "内嵌背景透明";
L['Embed Below Top Tab'] = '嵌入不盖过聊天标签';
L['Recount Backdrop'] = 'Recount 背景';
L['Skada Backdrop'] = 'Skada 背景';
L['Omen Backdrop'] = 'Omen 背景';
L['BossMod Options'] = 'DBM|VEM选项';
L["DBM|VEM Font"] = 'DBM|VEM 字体';
L["DBM|VEM Font Size"] = 'DBM|VEM字体尺寸';
L['DBM Font Flag'] = 'DBM字体描边';
L['DBM|VEM Half-bar Skin'] = 'DBM|VEM 半高样式';
L['BigWigs Half-Bar'] = 'BigWigs 半高样式';
L['Embed Settings'] = '内嵌设置';
L['Square minimap icons'] = "收集小地图图标";
L['AddOn Skins'] = '插件皮肤';
L['Blizzard Skins'] = '暴雪皮肤';
L['Skin Template'] = '美化模板选择';
L['Transparent Template'] = "透明模板";
L['Default Template'] = "默认模板";
L['|cffc41f3b[Q] DBM/VEM Half-Bar Skin Spacing looks wrong. How can I fix it?|r'] = '|cffc41f3b[Q] DBM/VEM 半高样式看上去有点不对, 我该如何修正?|r'
L['|cffabd473[A] To use the DBM/VEM Half-Bar skin. You must change the DBM/VEM Options. Offset Y needs to be at least 15.'] = '|cffabd473[A] 使用 DBM/VEM 半高样式. 你必需手工改变 DBM/VEM 设置. 设置Y偏移值至少为15.'

--ALM
do
	L['maxCacheNum'] = '最大缓存数量';
	L['close other module'] = '关闭其它的监视模块';
	L['close other module desc'] = '将关闭光环条,玩家框体和目标的BUFF/DEBUFF模块,关闭法术监视和技能监视模块';
	L['ALMplayerBuffMonitor'] = 'ALM-玩家BUFF';
	L['ALMplayerDebuffMonitor'] = 'ALM-玩家DEBUFF';
	L['ALMtargetBuffMonitor'] = 'ALM-目标BUFF';
	L['ALMtargetDebuffMonitor'] = 'ALM-目标DEBUFF';
	L['ALMspellCDMonitor'] = 'ALM-玩家技能CD';
	L['Delete Spell'] = '删除技能';
	L['Add Spell'] = '添加技能';
	L['Detailed settings'] = '详细设置';

	L['enable'] = '启用';
	L['count'] = '层数';
	L['caster'] = '施法者';
	L['player'] = '自已';
	L['target'] = '目标';
	L['focus'] = '焦点';
	L['any'] = '任意';
	L['no talent'] = '无天赋';

	L["ALM"] = 'ALM技能监视';
	L["Auto learning monitor"] = '自动学习形技能监视模块,会自动学习新的技能并添加到列表中,用户可自由添,删; 并可自由关闭学习功能. 包含五大模块: 玩家BUFF,玩家DEBUFF,目标BUFF,目标DEBUFF和玩家技能CD';
	L["Defaults"] = '恢复默认';
	L['learning'] = '自动学习';

	L['playerBuff'] = '玩家BUFF';
	L['playerDebuff'] = '玩家DEBUFF';
	L['targetBuff'] = '目标BUFF';
	L['targetDebuff'] = '目标DEBUFF';
	L['spellCD'] = '玩家技能CD';

	L['iconSize'] = '图标尺寸';
	L['x-direction'] = '水平延展方向';
	L['y-direction'] = '垂直延展方向';
	L['interval'] = '间隙';
	L['perRow'] = '每行个数';
	L['maxNum'] = '最大图标数量';
	L['useList'] = '正在使用技能列表';
	L['userList desc'] = '点击列表中的技能,可详细的设置其层数,施法者等信息';
	L['WhiteList'] = '白名单';
	L['WhiteList desc'] = '点击列表中的技能,可删除白名单中的技能';
	L['cacheList'] = '待添加技能列表';
	L['cacheList desc'] = '点击列表中的技能,可添加到白名单中';
end

--ExtraCD
L["Automatically scan and load icds of the types below"] = "自动检测并加载以下类型的内置内却";
L["talent"] = "天赋";
L["Scan and show internal cooldown of player's talent."] = "检测并显示玩家天赋的内置冷却";
L["enchant"] = "附魔";
L["Scan and show internal cooldown of player's enchant."] = "检测并显示玩家物品附魔的内置冷却";
L["item"] = "饰品";
L["Scan and show internal cooldown of player's trinket and special weapons."] = "检测并显示玩家饰品和特效武器的内置冷却";
L["item set"] = "套装";
L["Scan and show internal cooldown of player's item set."] = "检测并显示玩家套装的内置冷却";
L["gem"] = "宝石";
L["Scan and show player's special(legendary) gems"] = "检测并显示玩家的特殊(传说)宝石";
L["spec"] = "专精技能"
L["Scan and show internal cooldown of player's specializations."] = "检测并显示玩家专精技能的内置冷却."
L["RPPM Options"] = "RPPM选项"
L["Show icons for RPPM"] = "显示RPPM"
L["Show icons for enchants or items with RPPM"] = "为存在RPPM机制的附魔或物品显示图标"
L["Chance multiples"] = "触发几率倍数"
L["Show number of chance multiples on RPPM icons"] = "在RPPM图标上显示一个代表触发几率倍数的数字"
L["Glow opacity"] = "闪光不透明度"
L["Lock frame"] = "锁定框体"
L["Set the frame locked."] = "设置框体为锁定状态"
L["Combat only"] = "仅战斗中显示"
L["Show the icon only in combat."] = "仅在战斗中显示图标"
L["Show tooltip"] = "显示提示"
L["Show tooltip for the icons."] = "为图标显示鼠标提示"
L["Show cooldown"] = "显示冷却"
L["Show cooldown upon the icons."] = "在图标上显示冷却."
L["Show glow"] = "显示闪光"
L["Show glow for the icons."] = "为图标周围添加闪光."
L["Show cooldonw text"] = "显示冷却文字"
L["Show cooldown text for the procs."] = "显示触发特效的冷却时间文字."
L["Icons each row"] = "每行数量"
L["Set the icons in each row"] = "设置每行的图标数量"
L["Text opacity"] = "文字不透明度"
L["Text size"] = "文字大小"
L["Set the cooldown text size"] = "设置冷却文字的大小"
L["Icon interval"] = "图标间隔"
L["Set the interval size between icons"] = "设置图标之间的距离大小"
L["Icon size"] = "图标大小"
L["Set the icon size"] = "设置图标的大小"

L['CombatText'] = '战斗文字';
L['Open Config'] = '打开设置界面';

--Smart Quest Tracker
L["|cffFF6A00Smart Quest Tracker|r"] = "|cffFF6A00智能任务追踪|r";
L['Untrack quests when changing area'] = "区域改变时不追踪任务";
L["Completed quests"] = "完成任务";
L["Quests from other areas"] = "其它区域的任务";
L["Keep daily and weekly quest tracked"] = "保持日常和周常任务的追踪";
L['Sorting of quests in tracker'] = "追踪任务排序";
L["Automatically sort quests"] = "自动排序任务";
L['Print all quests to chat'] = "在聊天框中列出所有任务";
L['Print tracked quests to chat'] = "在聊天框中列出已追踪的任务";
L['Untrack all quests'] = "不追踪所有任务";
L['Force update of tracked quests'] = "强制更新追踪的任务";

L["Player Can Attack"] = "玩家能攻击"
L["Player Can Not Attack"] = "玩家不能攻击"
L["Reset Nameplate CVars to the ElvUI recommended defaults."] = "重置姓名版CVars到EUI推荐默认值"

L["filter text"] = "文本过滤"
L["Core |cfffe7b2cElvUI|r options."] = "核心|cfffe7b2cEUI|r配置"