local L = ElvUI[1].Libs.ACL:NewLocale("ElvUI", "zhTW")

--Copy the entire english file here and set values = to something
--[[
	Where it says:
	L["Auto Scale"] = true
	
	That just means thats default, you can still set it to say something else like this
	L["Auto Scale"] = "Blah blah, speaking another language, blah blah"
	
	You can post the file here for it to be added to default ElvUI files: http://www.tukui.org/forums/forum.php?id=88
]]
--Static Popup
do
	L["A new major release of ElvUI is coming with patch 8.1.5 on March 12th. Nameplate settings will be reset in this release. Make sure you are prepared. Visit the link below for details."] = "姓名版配置在20190314A版本中被重置。"
	L["This release of ElvUI contains changes to how we handle UI scale. See changelog for specifics. We need to set your UI scale again in order to use a new system. It appears your old UI scale was %s.\n\nYou can either apply this value, or use the 'Auto Scale' function to apply the UI scale that is considered the most optimal for your resolution.\n\nYou also have the option of choosing your own UI scale in the General section of the ElvUI config. In theory ElvUI should be able to look pixel perfect with any UI scale now but there may be a few issues with the ingame config."] = "EUI採用了新的UI縮放方式,你的舊用戶介面縮放比例似乎是 %s.\n\n 您可以應用此值，或使用自動縮放功能應用被認為更適合你解析度的UI比例.\n\n系統的UI縮放設置介面被隱藏,你可在EUI設置介面的一般設置中進行調整."
	L["The UI Scale has been changed, if you would like to preview the change press the preview button. It is recommended that you reload your User Interface for the best appearance."] = "用戶介面縮放比例已改變，如要預覽更改，請按預覽按鈕。建議重新加載用戶介面以獲得最佳效果."
	L["The profile you tried to import already exists. Choose a new name or accept to overwrite the existing profile."] = "你嘗試導入的配置檔已經存在。請選擇一個新的名字或者確認覆蓋存在的配置檔。"
	L["Accepting this will completely reset your UnitFrame Aura Filters to the defaults. Are you sure?"] = "將重置單位框體光環篩檢程式為預設狀態,你確定麼？"
	L["Accepting this will completely reset your NamePlate Aura Filters to the defaults. Are you sure?"] = "將重置姓名版光環篩檢程式為預設狀態,你確定麼？"
	L["Are you sure you want to apply this font to all ElvUI elements?"] = "你確認你想應用此字體到所有EUI模組?"
	L["Find BigFoot or DuoWan is loaded! please delete its."] = "發現大腳或魔盒被載入！請刪除它們後再使用EUI!";
	L["ElvUI needs to perform database optimizations please be patient."] = "你想體驗2014愚人節彩蛋麼？";
	L["Do you enjoy the new ElvUI?"] = "你喜歡新的EUI配色麼?";
	L["Yes, Keep Changes!"] = "是的,保存變更!";
	L["No, Revert Changes!"] = "不,還原改動!";
	L["Delete gray items?"] = "删除灰色物品?"
	L["Type /aprilfools to revert to old settings."] = "鍵入/aprilfools 恢復到老的設置.";
	L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."] = '你改變了UI縮放比率,但是你仍啟用了EUI的自動縮放, 點確定將禁用自動縮放並重載界面.';
	L["One or more of the changes you have made require a ReloadUI."] = "一個或更多的改變,需要重載插件";
	L['Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable.'] = 'Tukui不能與EUI同時使用,請禁用Tukui';
	L["Are you sure you want to reset all the settings on this profile?"] = '你確認想重設你的配置麼?';
	L["It appears one of your AddOns have disabled the AddOn Blizzard_CompactRaidFrames. This can cause errors and other issues. The AddOn will now be re-enabled."] = "Blizzard_CompactRaidFrames 插件被禁用. 這將會引起一些錯誤。此插件將被重新啟用."
end
L["The in-game configuration menu can be accessed by typing the /ec command. Press the button below if you wish to skip the installation process."] = '通過鍵入/eui命令可以訪問遊戲中的設置介面。如果要跳過安裝過程，請按下麵的按鈕.'
L["remaining till level"] = '保持等級'

L["Press the |cffffd200Delete|r key as confirmation."] = "可通過按下 |cffffd200Delete|r 鍵確認."
L["Click to confirm"] = "點擊確認"
L["Confirmed"] = "已確認"
L["Reset Session Data: Hold Ctrl + Right Click"] = '重置會話數據: Ctrl+右擊'
L["Reset Character Data: Hold Shift + Right Click"] = '重置角色數據: Shift+右擊'
L["WoW Token:"] = "時光徽章:"


L['Cooldowns'] = '技能冷卻'
L['ItemCooldowns'] = '物品冷卻'
L['Procs'] = '玩家觸發技能'
L['Enhancements'] = '玩家增強'
L['TargetDebuffs'] = '目標Debuff'
L['FocusBuffs'] = '焦點Buff'
L['FocusDebuffs'] = '焦點Debuff'

L["Rare"] = "稀有"
L['Rare Elite'] = "稀有精英"
L['Elite'] = '精英'
L['Dead'] = '死亡'
L['Ghost'] = '鬼魂'
L['Leader'] = '隊長'
L['Offline'] = '離線'
L['Male'] = '男士'
L['Female'] = '女士'
L['Aggro'] = '仇恨'
L['Affix'] = '附加'

L["Logout Timer"] = '登出倒計時'
L["Random Stats"] = '隨機狀態'
L["Jan"] = '一月'
L["Feb"] = '二月'
L["Mar"] = '三月'
L["Apr"] = '四月'
L["May"] = '五月'
L["Jun"] = '六月'
L["Jul"] = '七月'
L["Aug"] = '八月'
L["Sep"] = '九月'
L["Oct"] = '十月'
L["Nov"] = '十一月'
L["Dec"] = '十二月'
L["Sun"] = '星期日'
L["Mon"] = '星期一'
L["Tue"] = '星期二'
L["Wed"] = '星期三'
L["Thu"] = '星期四'
L["Fri"] = '星期五'
L["Sat"] = '星期六'

L["Private Settings Setup"] = "專用配置設置"
L["Please click the button below to setup your Private Settings."] = "請點擊按鈕設置你的專用配置"
L["These settings controls the modules on and off functionality."] = "這些設置控制模組的開啟和關閉功能"
L["Shared Profile"] = "共用配置"
L["Profile Settings Setup"] = "存檔設置"
L["Please click the button below to setup your Profile Settings."] = "請單擊下麵的按鈕設置配置檔設置"

L["ElvUI Status"] = "EUI狀態"
L['%sAddOn Info|r'] = "%s插件資訊|r"
L['%sWoW Info|r'] = "%sWoW資訊|r"
L['%sCharacter Info|r'] = "%s角色資訊|r"
L['%sPlugins|r'] = "%s插件|r"
L['Version of ElvUI: |cff%s%s|r'] = 'EUI版本: |cff%s%s|r'
L['Other AddOns Enabled: |cff%s|r'] = '其他插件是否啟用: |cff%s|r'
L['Display Mode: |cff4beb2c%s|r'] = '顯示模式: |cff4beb2c%s|r'
L['Resolution: |cff4beb2c%s|r'] = '解析度: |cff4beb2c%s|r'
L['Specialization: |cff4beb2c%s|r'] = '專精: |cff4beb2c%s|r'
L['Level: |cff4beb2c%s|r'] = '等級: |cff4beb2c%s|r'
L['Zone: |cff4beb2c%s|r'] = '區域: |cff4beb2c%s|r'
L['Recommended Scale: |cff4beb2c%s|r'] = '推薦UI縮放: |cff4beb2c%s|r'
L['UI Scale Is: |cff4beb2c%s|r'] = 'UI縮放: |cff4beb2c%s|r'
L['Version of WoW: |cff4beb2c%s (build %s)|r'] = 'WoW版本: |cff4beb2c%s (build %s)|r'
L['Client Language: |cff4beb2c%s|r'] = '客戶端語言: |cff4beb2c%s|r'
L['Using Mac Client: |cff4beb2c%s|r'] = '使用Mac客戶端: |cff4beb2c%s|r'
L['Faction: |cff4beb2c%s|r'] = '陣營: |cff4beb2c%s|r'
L['Race: |cff4beb2c%s|r'] = '種族: |cff4beb2c%s|r'
L['Class: |cff4beb2c%s|r'] = '職業: |cff4beb2c%s|r'
L['Windowed (Fullscreen)'] = '窗口(全屏化)'
L['Windowed'] = '窗口'
L['Fullscreen'] = '全屏'

L["Auto TrinketItem Button"] = "飾品按鍵位置"
L["Change trinket to:"] = "改變飾品為："
L["ElvUI Version:"] = "EUI版本:"
L["Player Aura Bars"] = "玩家光環條"
L["Target Aura Bars"] = "目標光環條"
L["Pet Aura Bars"] = "寵物光環條"
L["Focus Aura Bars"] = "焦點光環條"

L["You can always change fonts and colors of any element of ElvUI from the in-game configuration."] = "你可以在遊戲內的設定選項內更改EUI的字體、顏色等設定."
L["This will change the layout of your unitframes and actionbars."] = "這將改變動作條和單位框體的佈局"
L["UNITFRAME_DESC"] = "修改單位框架設定"
L["ACTIONBARS_DESC"] = "修改動作條設定"
L["ElvUI is out of date. You can download the newest version from www.tukui.org. Get premium membership and have ElvUI automatically updated with the Tukui Client!"] = "已檢測到EUI新版，請使用EUI更新器來獲取新版插件程式！"
L["Waiting.."] = "等待中..."
L["Select the type of aura system you want to use with ElvUI's unitframes. The integrated system utilizes both aura-bars and aura-icons. The icons only system will display only icons and aurabars won't be used. The classic system will configure your auras to how they were pre-v4."] = "'經典' 模式將顯示光環條模組作為觸發技能監視使用, 並禁用技能監視模組.";
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "'圖示' 模式將禁用光環條模組,啟用單位框體玩家框體和目標框體自身的BUFF和DEBUFF";
L["Aura Watch module"] = "'技能監視' 模式將禁用光環條模組,啟用技能監視模組,需要重載介面以生效";
L["|cffff0000Error -- Addon 'ElvUI_Config' not found or is disabled.|r"] = "|cffff0000錯誤 -- 插件EUI設置界面沒有發現或被禁用.|r"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "發送ADDON_ACTION_BLOCKED錯誤至Lua錯誤框, 這些錯誤並不重要, 不會影響你的遊戲體驗. 並且很多這類錯誤無法被修復. 請只將影響遊戲體驗的錯誤發送給我們."
L["Automatically vendor gray items when visiting a vendor."] = "當訪問商人時自動出售灰色物品."
L["Disables the tutorial button found on some frames."] = "禁用部分框體上的教程按鈕"
L["Order Hall Command Bar"] = "職業大廳命令條";
L["DataBars"] = "聲望經驗條"
L["Current - Remaining"] = "當前值 - 剩餘值";
L["Direction the bar moves on gains/losses"] = "狀態條的延展方向,你仍需手工調整長寬值";
L["Artifact"] = "神器"
L["Azerite Bar"] = "艾澤裏特能量條"
L["Hide At Max Level"] = "在最高等級時隱藏"
L["DATABAR_DESC"] = "設置聲望、經驗等資料條"
L["Enable + Adjust Movers"] = "啟用+調整移動";
L["Old"] = "舊的"
L["Thin Border Theme"] = "瘦邊框主題"
L["Normal Border Theme"] = "正常邊框主題"
L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "細邊框主題(圖元主題)會改變所有的外觀,使用細邊框主題會略微提升性能";
L["Statusbar Fill Orientation"] = "狀態條填充方向";
L["Lowest Allowed UI Scale"] = "最低允許的UI縮放比例";
L["Disable Tutorial Buttons"] = "禁用教程按鈕"
L["Talking Head Scale"] = "特寫框體縮放"
L["Hide In Vehicle"] = "載具時隱藏"
L["Current Level:"] = "當前等級:"
L["Honor XP:"] = "榮譽值:"
L["Honor Remaining:"] = "榮譽值剩餘:"
L["Bars"] = "條"
L["Honor Bar"] = "榮譽條"
L["Level Up Display / Boss Banner"] = "等級提升顯示/Boss 條";

--Minimap
L["Reset Zoom"] = "縮放復位";
L['Always Display'] = '總是顯示';
L['Location Text'] = '地區文字';
L["Minimap Buttons"] = '小地图按钮';
L['Minimap Mouseover'] = '鼠標滑過顯示';
L["Top Left"] = '左上';
L["Top Right"] = '右上';
L["Bottom Left"] = '左下';
L["Bottom Right"] = '右下';
L["Bottom"] = "底部";
L["Left"] = '左';
L["Top"] = '頂部';
L["Right"] = '右';
L["Scale"] = '比例';
L['LFG Queue'] = '尋求組隊眼睛';
L['Instance Difficulty'] = '副本難度';
L["Open Ticket"] = "打開投票";

L["Export Profile"] = "匯出配寘";
L["Import Profile"] = "導入配寘";
L["Choose What To Export"] = "選擇想匯出的";
L["Choose Export Format"] = "選擇匯出格式";
L["Export Now"] = "現在匯出";
L["Error exporting profile！"] = "錯誤的匯出配寘";
L["Exported"] = "已匯出";
L["Profile Name"] = "配寘名字";
L["Import Now"] = "現在導入";
L["Profile imported successfully！"] = "配寘導入成功！";
L["Error decoding data. Import string may be corrupted！"] = "錯誤的解碼数位，導入字串可能已損壞";
L["Decode Text"] = "解碼文字";
L["Profile"] = "配寘";
L["Private（Character Settings）"] = "角色專用配寘";
L["Global（Account Settings）"] = "帳號通用配寘";
L["Filters（NamePlates）"] = "篩檢程式（姓名版）";
L["Filters（UnitFrames）"] = "篩檢程式（組織框體）";
L["Filters（All）"] = "篩檢程式（全部）";
L["Table"] = "LUA錶";
L["Plugin"] = "挿件";

L["Shadow"] = "陰影";
L["Shadow Width"] = "陰影寬度";
L["Shadow Alpha"] = "陰影透明度";

--Distributor
L['ExtraButton Scale'] = '特殊技能鍵大小比例';
L['Clear Extra Button'] = '簡化特殊技能鍵';
L["Loot Roll's width"] = 'ROLL框寬度';
L["Loot Roll's height"] = 'ROLL框高度';
L['reset loot size'] = '重置ROLL框尺寸';
L["Multi-Monitor Support"] = '多顯示器支持';
L["Attempt to support eyefinity/nvidia surround."] = '支持AMD Eyefinity和Nvidia surround多屏技術.';
L["Farm Mode"] = '采集模式';
L["This feature will allow you to transfer settings to other characters."] = "此功能將讓你轉移配置給其他角色.";
L["Share Current Profile"] = "分享當前配置檔";
L["Sends your current profile to your target."] = "您的當前配置檔將發送到你的目標.";
L["You must be targeting a player."] = "你必須把目標選為一個玩家";
L["Must be in group with the player if he isn't on the same server as you."] = "如果玩家不和你同服,那麼必須在一個隊伍裏.";
L["Share Filters"] = "分享篩檢程式";
L["Sends your filter settings to your target."] = "發送你的篩檢程式設置到你的目標";
L['%s is attempting to share the profile %s with you. Would you like to accept the request?'] = "%s 嘗試分享配置檔 %s 給你, 你想接受這個請求麼? ";
L['Profile download complete from %s, but the profile %s already exists. Change the name or else it will overwrite the existing profile.'] = "配置檔從 %s 下載完成, 但配置檔 %s 已經存在, 請更改名字,否則它會覆蓋現有的配置檔.";
L['%s is attempting to share his filters with you. Would you like to accept the request?'] = "%s 嘗試分享他的篩檢程式設置給你, 你想接受請求麼?";
L["Data From: %s"] = "數據來源: %s";
L['Profile download complete from %s, would you like to load the profile %s now?'] = "%s 配置檔下載完成, 你想現在就載入 %s 配置麼?";
L['Filter download complete from %s, would you like to apply changes now?'] = "%s 篩檢程式下載完成, 你想現在就應用此改動麼";
L['Your profile was successfully recieved by the player.'] = "你的配置檔成功的被玩家接受";
L['Profile request sent. Waiting for response from player.'] = "配置檔發送請求, 請等待玩家向應.";
L['Request was denied by user.'] = "請求被拒絕";
L["Lord! It's a miracle! The download up and vanished like a fart in the wind! Try Again!"] = "發生意外, 下載被中斷, 請重試!";
L['EuiInfoBar'] = 'EUI頂倍信息條';
L["Can't detected euiscript addon, please reenable this addon!."] = '不能檢測到EUI增強功能模塊,請確認此插件存在並正常啟用.';

--General
do
	L["Chat Bubble Names"] = '聊天泡泡名字'
	L["Display the name of the unit on the chat bubble. This will not work if backdrop is disabled or when you are in an instance."] = "在聊天泡泡中顯示玩家名稱.不顯示在背景被禁用或在副本中."
	L["Class Totems"] = "職業圖騰條"
	L["Enables the ElvUI Raid Control panel."] = "啟用EUI的團隊控制台";
	L["Apply Font To All"] = "應用字體";
	L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "應用整個使用者介面的字體和字體尺寸設定.注意：一些字體的大小設定將被忽略.";
	L["Apply Texture To All"] = "應用材質";
	L["Applies the primary texture to all statusbars."] = "應用主材質到所有狀態條";
	L["Auto Greed/DE"] = "自動貪婪/分解";
	L["Automatically select greed or disenchant（when available）on green quality items. This will only work if you are the max level."] = "自動選擇貪婪或分解（可用時）綠色品質的物品，只在你滿級時才會工作.";
	L["Enhanced PVP Messages"] = "增强PVP資訊";
	L["Display battleground messages in the middle of the screen."] = "顯示戰鬥資訊在荧幕中間";
	L["Reverse Fill Direction"] = "反向填充方向";
	L["Log Taints"] = "提示插件程式污染";
	L["Bonus Reward Position"] = '獎勵任務獎勵框架位置';
	L["Position of bonus quest reward frame relative to the objective tracker."] = '獎勵任務獎勵框架相對於目標跟蹤器的位置';
	L["Auto"] = '自動';
	L['Objective Frame Height'] = '任務追蹤框高度';
	L["Height of the objective tracker. Increase size to be able to see more objectives."] = '任務追蹤框的高度, 增加尺寸能看到更多的任務.';
	L["Quest Font Size"] = '任務追蹤框字體尺寸';
	L['AFK Mode'] = '暫離模式';
	L["When you go AFK display the AFK screen."] = '噹你暫離時顯示暫離屏幕';
	L['Replace Blizzard Fonts'] = '替代暴雪字體設置';
	L['Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default.'] = '替換暴雪的默認字體設置,如禁用可能會對EUI核心有影響,此選項默認啟用.';
	L["Raid Browser"] = '團隊查找器';
	L["hideDisableFrame"] = '隱藏未啟用的框體';
	L['Pixel Perfect'] = '像素化主題(不推薦)';
	L['Disable Omnicc Show'] = '禁用Omnicc冷卻計時';
	L["Hide Error Text"] = '戰鬥時隱藏紅字錯誤';
	L["Hides the red error text at the top of the screen while in combat."] = '進入戰鬥時隱藏頂部的紅字錯誤信息.';
	L['Raid Layout'] = '團隊框架樣式';
	L['Set RaidFrame Style'] = '設置團隊框架的樣式, 玩家框體等受之影響';
	L['CENTER, SINGLE, RIGHT, DEFAULT'] = '中間樣式 - 團隊框體位置中間,適用於治療; \n單列樣式 - 團隊框體單列顯示於螢幕左側; \n右側樣式 - 團隊框架以網格狀放置於螢幕右側,右聊天框上方; \n默認樣式 - 團隊框架以網格狀放置在螢幕左側,左聊天框上方;';
	L['Center Style'] = '中間樣式';
	L['Single Style'] = '單列樣式';
	L['Right Style'] = '右側樣式';
	L['Skin Backdrop'] = '美化背景';
	L['Remove Backdrop'] = '移除背景';
	L['Dark'] = '黑暗';
	L["High Resolution"] = '高分辨率';
	L['Low Resolution'] = '低分辨率';
	L['Nudge'] = '微調';
	L['Change settings for the display of the location text that is on the minimap.'] = '改變小地圖上地區名稱文字顯示方式';
	L['Hide'] = '隱藏';
	L['Top Panel'] = '頂部面板';
	L['Display a panel across the top of the screen. This is for cosmetic only.'] = '顯示跨越屏幕頂部的面板,僅僅是用于裝飾';
	L['Bottom Panel'] = '底部面板';
	L['Display a panel across the bottom of the screen. This is for cosmetic only.'] = '顯示跨越屏幕底部的面板,僅僅是用于裝飾';
	L["Menu"] = '主菜單';
	L["RaidTool"] = '團隊工具';
	L["Shortcuts"] = '快捷操作';
	L["UF Style"] = '框體樣式';
	L["AB Style"] = '動作條樣式';
	L["Name Font"] = '名字字體';
	L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = '這控制玩家頭頂上名字的字體.|cffFF0000警告:這需要重新進入遊戲才能生效.|r'
	L['Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the consolidated buffs bar, and prevent you from seeing the minimap datatexts.|r'] = "啓用/禁用小地圖, |cffFF0000警告: 這將影響到綜合BUFF條的顯示和小地圖下面的信息文字顯示";
	L["Version"] = true;
	L["Enable"] = "啟用";

	L["General"] = "一般設置";
	L["General Options"] = "一般設置";
	L["ELVUI_DESC"] = "EUI 是一個用來替換WOW原始插件的用戶介面. http://www.eui.cc";
	L["Auto Scale"] = "自動縮放";
		L["Automatically scale the User Interface based on your screen resolution"] = "根據你的解析度自動縮放UI介面";
	L["UI Scale"] = "UI缩放比例";
		L["Controls the scaling of the entire User Interface"] = "縮放用戶介面縮放比例";
	L["None"] = "無";
	L["You don't have permission to mark targets."] = "你沒有許可權標誌目標";
	L['LOGIN_MSG'] = '歡迎使用 %sEUI|r 版本 %s%s|r, 鍵入 /ec 來訪問設置介面. 如果你需要技術支持請訪問 http://www.eui.cc';
	L['Login Message'] = "登陸資訊";
	
	L["Reset Anchors"] = "重設位置";
	L["Reset all frames to their original positions."] = "重新設置所有框體到它們的默認位置";
	
	L['Install'] = "安裝";
	L['Run the installation process.'] = "運行安裝進程";
	
	L["Credits"] = "創作組";
	L['ELVUI_CREDITS'] = "我想用一個特別的方式感謝那些測試,翻譯和通過捐助幫助我的人. 請捐助過的人在論壇中PM給我, 我將把你的名字添加到這兒."
	L['EUI_DONATOR'] = "這裏列表的是一些通過淘寶捐過EUI的朋友們, 感謝你們的支持！";
	L['Coding:'] = "翻譯";
	L['Testing:'] = "測試";
	L['Donations:'] = "捐助名单";
	
	--Installation
	L["Aura Bars & Icons"] = '光環條和圖標';
	L["Welcome to ElvUI version %s!"] = "歡迎使用 EUI 版本 %s";
	L["This install process will help you learn some of the features in ElvUI has to offer and also prepare your user interface for usage."] = "此安裝過程將幫助你瞭解 EUI 特性";
	L["The in-game configuration menu can be accessed by typing the /ec command or by clicking the 'C' button on the minimap. Press the button below if you wish to skip the installation process."] = "內建的設置介面可以通過 /ec 命令來訪問, \n或點擊小地圖旁邊的 C 按鈕來打開. \n如果你想跳過安裝過程按下麵的按鈕";
	L["Please press the continue button to go onto the next step."] = "請按繼續按鈕到下一步";
	L["Skip Process"] = "跳過";
	L["ElvUI Installation"] = "EUI 安裝";
	
	L["CVars"] = true;
	L["This part of the installation process sets up your World of Warcraft default options it is recommended you should do this step for everything to behave properly."] = "此步驟是來改變你的WOW一些默認設置";
	L["Please click the button below to setup your CVars."] = "請點擊下麵的按鈕設置 CVars";
	L["Setup CVars"] = "設置 CVars";
	
	L["Importance: |cff07D400High|r"] = "重要性: |cff07D400高|r";
	L["Importance: |cffD3CF00Medium|r"] = "重要性: |cffD3CF00中|r";

	L["Chat"] = "聊天";
	L["This part of the installation process sets up your chat windows names, positions and colors."] = "此部份的安裝將會設置你聊天框的名字,位置和顏色";
	L["The chat windows function the same as Blizzard standard chat windows, you can right click the tabs and drag them around, rename, etc. Please click the button below to setup your chat windows."] = "此聊天框與WOW原始聊天框功能相似的, 你可以拖拉標籤來移動或重命名等. 請點擊下麵的按鈕設置你的聊天窗口.";
	L["Setup Chat"] = "設置聊天框";
	L["Setup Double Chat"] = "顯示左右聊天框";
	L["Setup Single Chat"] = "顯示左聊天框";
	L['AutoHide Panels'] = "自動隱藏面板";
	L['When a chat frame does not exist, hide the panel.'] = "當聊天框不存在時,自動隱藏面板";
	
	L["Installation Complete"] = "安裝過程";
	L["You are now finished with the installation process. If you are in need of technical support please visit us at http://www.tukui.org."] = "你已經完成安裝過程. 訪問WOW系統菜單,請中擊小地圖, 如果你沒有中鍵, 請按住SHIFT鍵右擊小地圖. 如需技術支持請訪問 www.eui.cc.";
	L["Please click the button below so you can setup variables and ReloadUI."] = "請點擊下麵的按鈕設置變數並重載介面";
	L["Finished"] = "完成";
	L["CVars Set"] = "CVars 設置";
	L["Chat Set"] = "聊天設置";
	L['Trade'] = "交易";
	
	L['Panels'] = "面板(聊天框)";
	L['Announce Interrupts'] = "打斷通告";
	L['Announce when you interrupt a spell to the specified chat channel.'] = "在指定頻道通報技能打斷資訊";	
	L["DESC_MOVERCONFIG"] = [=[解除框架移動鎖定. 現在可以移動它們, 移好後請點擊「鎖定」.

選項:
Shift + 右擊 - 臨時隱藏移動框.
Ctrl + 右擊 - 重置為默認位置.
]=]
	L['Lock'] = "鎖定";	
	L["This can't be right, you must of broke something! Please turn on lua errors and report the issue to Elv http://www.tukui.org/forums/forum.php?id=146"] = "請到介面幫助裏打開顯示LUA錯誤,並把錯誤報告給我 http://www.eui.cc";
	
	L['Panel Width'] = "面板寬度";
	L['Panel Height'] = "面板高度";
	L['PANEL_DESC'] = '調整左右聊天框的尺寸, 這會影響到你的聊天和背包.';
	L['URL Links'] = "網址鏈結";
	L['Attempt to create URL links inside the chat.'] = "在聊天框中創建超鏈結";
	L['Short Channels'] = "頻道名縮寫";
	L['Shorten the channel names in chat.'] = "縮短聊天頻道的名字";
	L["Are you sure you want to reset every mover back to it's default position?"] = "你確信你想重置移動的框體到它的默認位置?";
	
	L['Panel Backdrop'] = "聊天框背景面板";
	L['Toggle showing of the left and right chat panels.'] = "控制左右聊天框背景顯示的開關";
	L['Hide Both'] = "全部隱藏";
	L['Show Both'] = "全部顯示";
	L['Left Only'] = "只顯示左邊";
	L['Right Only'] = "只顯示右邊";	
	
	L['Tank'] = "坦克";
	L['Healer'] = "治療";
	L['Melee DPS'] = "混合DPS";
	L['Caster DPS'] = "法系DPS";
	L["Primary Layout"] = "第一樣式";
	L["Secondary Layout"] = "第二樣式";
	L["Primary Layout Set"] = "第一樣式設置";
	L["Secondary Layout Set"] = "第二樣式設置";
	L["You can now choose what layout you wish to use for your primary talents."] = "你能為你的主天賦選擇樣式.";
	L["You can now choose what layout you wish to use for your secondary talents."] = "你能為你的副天賦選擇樣式.";
	L["This will change the layout of your unitframes, raidframes, and datatexts."] = "這些將改變你的頭像框體,團隊框體和資訊文字."	
	
	L['INCOMPATIBLE_ADDON'] = "插件 %s 不相容與EUI的 %s 模組。請禁用插件或模組.";
	
	L['Panel Texture (Left)'] = "左面板材質";
	L['Panel Texture (Right)'] = "右面板材質";
	L['Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\media\\textures\\copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.'] = "為聊天面板的背景指定一個材質檔.\n\n請注意: \n -建議圖像大小為256*128\n -添加檔到檔夾後請重新啟動遊戲.\n -檔類型必須是TGA格式\n -舉例: \n   Interface\\Addons\\Euiscript\\1 \n   Interface\\Addons\\Euiscript\\2 \n\n -對於大多數用戶會更容易簡單地把一個TGA檔放到你的魔獸檔夾，然後鍵入檔案名。";
	L["Are you sure you want to disband the group?"] = "你確信要解散隊伍麼?";
	
	L["Your version of ElvUI is out of date. You can download the latest version from http://www.tukui.org"] = "已檢測到新版本的 EUI，請使用自動更新器獲取最新版本或訪問 www.eui.cc";
	
	L["Primary Texture"] = "主材質"
	L["The texture that will be used mainly for statusbars."] = "此材質將被應用於主要的狀態條."
	L["Secondary Texture"] = "次材質"
	L["This texture will get used on objects like chat windows and dropdown menus."] = "此材質將被應用於聊天窗口和下拉菜單類."	
	L['Accept Invites'] = "自動接受邀請";
	L['Automatically accept invites from guild/friends.'] = "自動接受來自公會/好友的組隊邀請";
	L["Classcolor Theme"] = "職業色主題";
	L["Transparent Theme"] = "透明主題";
	L["Transparent Theme desc"] = "開啟後單位框體的能量條偏移樣式會失效,建議關閉血量按數值變化,修改生命值顏色為紅色";
	L['Transparent Theme Style'] = '透明主題樣式';
	L["Yes:New Style;\nNo:Old Style"] = "是:新樣式;\n否:老樣式(反轉掉血)";	
	L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."] = "一個或更多的變更將影響使用此插件的所有角色, 你必需重新載入UI才能生效.";
	L["Layout"] = "佈局";
	L["You can now choose what layout you wish to use based on your combat role."] = "你現在能選擇一個符合你身份的佈局";
	L["Resolution"] = "解析度";
	L["Your current resolution is %s, this is considered a %s resolution."] = "你的當前解析度是 %s, 這是一個 %s 解析度.";
	L["high"] = "高";
	L["low"] = "低";
	L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = "點擊下麵的按鈕將調整你的聊天框, 單位框體和動作條位置";
	L["Resolution Setup"] = "解析度設置";
	L["This resolution requires that you change some settings to get everything to fit on your screen."] = "當前解析度需你改變一些設置來適應你的螢幕";
	L["This resolution doesn't require that you change settings for the UI to fit on your screen."] = "當前解析度無需調整就能適應你的螢幕";
	L["Importance: |cffFF0000Low|r"] = "重要性: |cffFF0000低|r";
	L["This is completely optional."] = "這是一個可選操作";
	L["You may need to further alter these settings depending how low you resolution is."] = "你可能需要進一步修改設置來適應這麼低的解析度.";
	L["Resolution Style Set"] = "解析度樣式設置";	
	L['Layout Set'] = "布局設置";
	L['Minimap Size'] = "小地圖尺寸";
	L['Adjust the size of the minimap.'] = "調整小地圖的尺寸";
	L['Raid Reminder'] = "副本BUFF提示";
	L['Display raid reminder bar on the minimap.'] = "在小地圖旁邊顯示副本BUFF提示條";	
	L['Detected either the Routes or GatherMate2 addon running, if you wish to use these addons with ElvUI you must type the /farmmode command.'] = "檢測到採集插件Routs,GatherMate2運行,你必需使用/farmmode模式下的小地圖來顯示採集點"	
	L['Grid Size:'] = "网格尺寸:"
	L['Aura perRow'] = "每行Buff/Debuff的數量";
	L['Profile Binds'] = "配置綁定";
	L['Save your keybinds with your ElvUI profile. That way if you have the dual spec feature enabled in ElvUI you can swap keybinds with your specs.'] = "保存快捷鍵綁定到你的配置檔中. 如果你開啟雙天賦切換的話,將會隨著天賦切換你的快捷鍵設置";
	L["Chat Bubbles"] = "聊天泡泡";
	L['Chat Bubbles Style'] = "聊天泡泡樣式";
	L['Skin the blizzard chat bubbles.'] = "美化暴雪聊天泡泡";	
	L['Multisample Fix'] = "多重採樣修正";
	L['Attempt to fix blurry borders when using a multisample setting that is greater than one. |cffFF0000WARNING: This is extremely experimental and may cause issues with gameplay.|r'] = '嘗試來解決當多重採樣設置大於1時發生的邊框模糊問題. |cffFF0000警告: 此選項為實驗功能, 可能導致遊戲異常.|r';
	L['|cFFE30000Lua error recieved. You can view the error message when you exit combat.'] = '|cFFE30000LUA錯誤已接收, 退出戰鬥後顯示.|r';
	L["%s: %s tried to call the protected function '%s'."] = "%s: %s 嘗試調用保護函數 '%s'.";
	L["No locals to dump"] = true;	
	L["First"] = "第一個";
	L["Last"] = "最後";	
	L['Minimap Panels'] = "小地圖資訊條";
	L['Display minimap panels below the minimap, used for datatexts.'] = "在小地圖下方顯示一個資訊條用來放置資訊文字";		
	L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "您已更改的設置將改變這個角色的一個選項，您需要重新加載你的用戶介面.";	
	L['Theme Set'] = "主題設置";
	L['Theme Setup'] = "設置主題";
	L['Choose a theme layout you wish to use for your initial setup.'] = "選擇一個主題樣式為你的初始設置";
	L['You can always change fonts and colors of any element of elvui from the in-game configuration.'] = "你能在EUI的設置中改變字體,顏色等選項";
	L['Classic'] = "經典";
	L['Classic Pixel'] = true;
	L['Toggle Chat Frame'] = "開關聊天框";
	L['Toggle Embedded Addon'] = "開關內嵌插件";
	L['Left Click:'] = "左鍵:";
	L['Right Click:'] = "右鍵:";		
	L['Toggle Tutorials'] = "教學開關";
	L['Config Mode:'] = "设置模式:";
	L["Select the type of aura system you want to use with ElvUI's unitframes. Set to Aura Bar & Icons to use both aura bars and icons, set to icons only to only see icons."] = '選擇你要顯示在單位框體上的光環系統, "綜合"將顯示圖標和光環條, "圖標"將只顯示圖標,不顯示光環條.';
--	L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有壹個圖標或光環條不想顯示的話,只需按住shift 並右擊它的圖標即可.";
	L['Integrated'] = '綜合';
	L['Icons Only'] = '圖標';
	L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again."] = "爲了防止新的光環條引起的混亂,我准備了壹個新的安裝步驟, 在安裝過程中,這是可選的.";	
	
	L['Adjust the height of your right chat panel.'] = '調整右聊天框面板高度';
	L['Adjust the width of the bag frame.'] = '調整背包窗口寬度';
	L['Adjust the width of your right chat panel.'] = '高整你右聊天框面板寬度';
	L["Enable the use of separate size options for the right chat panel."] = '右聊天框面板使用不同的尺寸';
	L['Right Panel Height'] = '右面板高度';
	L['Right Panel Width'] = '右面板寬度';
	L["Separate Panel Sizes"] = '不同的面板尺寸';	
	L["Alerts"] = '警報';
end

--Aura
do
	L["Duration Font Size"] = '持續時間字型大小'
	L["aura time offsetX"] = "時間文字X偏移";
	L["aura time offsetY"] = "時間文字Y偏移";
	L["aura count offsetX"] = "層數文字X偏移";
	L["aura count offsetY"] = "層數文字Y偏移";
	L["Decimal Threshold"] = '小數顯示';
	L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = '設置爲-1，禁用小數顯示.';
	L["Reverse Style"] = '反轉樣式';
	L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = '噹BUFF被激活時會變亮，而不是變闇。未激活的BUFF會變闇，而不是變亮.';
	L['Time xOffset'] = '時間水平偏移';
	L['Time yOffset'] = '時間垂直偏移';
	L['Count xOffset'] = '層數水平偏移';
	L['Count yOffset'] = '層數垂直偏移';
	L['Remaining Time'] = '剩餘時間';
	L['consolidateTo'] = '收集綜合BUFF';
	L['Consolidated buffs will be consolidate to consolideBuffs'] = '將收集綜合BUFF至綜合BUFF條中';
	L['Filter Consolidated'] = '過濾綜合BUFF';
	L['Only show consolidated icons on the consolidated bar that your class/spec is interested in. This is useful for raid leading.'] = '只顯示與你職業和天賦相關的綜合BUFF圖標'
	L['AURAS_DESC'] = '配置出現在小地圖附近的BUFF/DEBUFF.';
	L['Consolidated Buffs'] = '綜合BUFF';
	L['Display the consolidated buffs bar.'] = '顯示綜合BUFF條';
	L['Set the size of the individual auras.'] = '設置個人光環尺寸';
	L['Wrap After'] = '每行數目';
	L['Begin a new row or column after this many auras.'] = '在多少個BUFF/DEBUFF後換行';
	L['X Spacing'] = '水準間隔';
	L['Y Spacing'] = '垂直間隔';
	L['Sort Method'] = '排序方式';
	L['Defines how the group is sorted.'] = '定義的組進行排序';
	L['Index'] = '索引'
	L['Time'] = '時間';
	L['Name'] = '名稱';
	L['Sort Direction'] = '排序方向';
	L['Defines the sort order of the selected sort method.'] = '定義所選排序方法的排序順序';
	L['Max Wraps'] = '最大行數';
	L['Limit the number of rows or columns.'] = '限制行或列的數量';
	L['Seperate'] = '分離式';
	L['Indicate whether buffs you cast yourself should be separated before or after.'] = '你施放的BUFF在前面或後面分開';
	L["Other's First"] = '其他的第一';
	L['No Sorting'] = '不排序';
	L['Your Auras First'] = '你第一個光環';
	L["Fade Threshold"] = '變化閾值'
	L['Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable.'] = '變成紅色文字前的閾值,進入小數形式, 圖標會閃爍. 設置為 -1 禁用'
	L["Hide in Instances"] = "副本中隱藏";
end

--Media
do	
	L["Media"] = "材質字體";
	L["Fonts"] = "字體";
	L["Font Size"] = "字體尺寸";
		L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "設置介面上所有字體尺寸,但不影響到那些有獨立設置的(如單位框體字體,資訊文字字體等...)";
	L["Default Font"] = "默認字體";
		L["The font that the core of the UI will use."] = "此字體是介面的核心字體";
	L["UnitFrame Font"] = "單位框體字體";
		L["The font that unitframes will use"] = "此字體被單位框體使用";
	L["CombatText Font"] = "戰鬥文字字體";
		L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "此字體被戰鬥檔使用, |cffFF0000需要重新啟用遊戲或重登錄才會生效.|r";
	L["Textures"] = "材質";
	L["StatusBar Texture"] = "狀態條材質";
		L["Main statusbar texture."] = "主狀態條材質";
	L["Gloss Texture"] = "光亮材質";
		L["This gets used by some objects."] = "只被一些目標使用";
	L["Colors"] = "顏色";
	L["Border Color"] = "邊框顏色";
		L["Main border color of the UI."] = "介面主邊框顏色";
	L["Backdrop Color"] = "背景顏色";
		L["Main backdrop color of the UI."] = "介面主背景色";
	L["Backdrop Faded Color"] = "背景透明色";
		L["Backdrop color of transparent frames"] = "透明框體的背景顏色";
	L["Restore Defaults"] = "恢復默認";
		
	L["Toggle Anchors"] = "解鎖開關";
	L["Unlock various elements of the UI to be repositioned."] = "解鎖介面上的各種元件用來移動位置";
	
	L["Value Color"] = "數值顏色";
	L["Color some texts use."] = "一些字段使用的顏色";
end

--NamePlate Config
do
	L["Is Targeting Player"] = '目標是玩家'
	L["Size"] = "尺寸";
	L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "使用Shift+左鍵來改變友方/敵方/普通狀態. 普通狀態將允許篩檢程式檢查所有單位. 友方/敵方將只檢查對應單位."
	L["Reset Aura Filters"] = "重置光環篩檢程式"
	L["Hide Blizzard Plates"] = "隱藏暴雪姓名版";
	L["Target Indicator Color"] = "目標指示器顏色"
	L["Border Glow"] = "邊框泛光"
	L["Background Glow"] = "背景泛光"
	L["Top Arrow"] = "頂部箭頭"
	L["Side Arrows"] = "左右箭頭"

	L["Quest Boss"] = "任務BOSS"
	L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式調整篩檢程式優先順序, 或者右鍵移除一個篩檢程式"
	L["Minimum Duration"] = "最低持續時間"
	L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不顯示高於此時間(單位:秒)的光環.設置為0以禁用"
	L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不顯示低於此時間(單位:秒)的光環.設置為0以禁用"
	L["Filters Page"] = "篩檢程式介面"
	L["Shortcut to global filters page"] = "打開全域篩檢程式設置頁"
	L["Add Regular Filter"] = "添加常規篩檢程式"
	L["Add Special Filter"] = "添加特殊篩檢程式"
	L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "這些篩檢程式不使用常規篩檢程式這種法術列表，相反他使用WOW API和一些邏輯代碼來確定是否允許或阻止光環."
	L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "這些篩檢程式使用法術列表過允許或阻止光環，這些篩檢程式的內容可在設置介面的篩檢程式頁中進行修改."
	L["Reset Priority"] = "重置優先順序"
	L["Reset filter priority to the default state."] = "重置篩檢程式優先順序到預設狀態"
	L["Filter Priority"] = "篩檢程式優先順序"
	L["Style Filter"] = "樣式篩檢程式"
	L["Add Nameplate Filter"] = "添加姓名版篩檢程式"
	L["Remove Nameplate Filter"] = "移除姓名版篩檢程式"
	L["You can't remove a default name from the filter, disabling the name."] = "你不能從篩檢程式中移除一個默認名字. 已禁用."
	L["Select Nameplate Filter"] = "選擇姓名版篩檢程式"

	L["Select Blacklist Filter"] = "選擇黑名單篩檢程式"
	L["Hide When Empty"] = "空能量隱藏"
	L["Always Show Target Health"] = "允许显示目标血条";
	L["Show Quest Icon"] = "顯示任務圖示"
	L["Always Show"] = "始終顯示";
	L["Hide Delay"] = "隱藏延時";
	L["Show In Combat"] = "戰鬥中顯示";
	L["Show With Target"] = "目標顯示";
	L["Use Static Position"] = "使用靜態位置";
	L["When enabled the nameplate will stay visible in a locked position."] = "當啟用時姓名版將顯示在一個固定位置";
	L["Detection"] = "檢測";
	L["Suramar Detection"] = " 蘇拉瑪檢測";
	L["Clickable Height"] = "可點擊高度";
	L["Clickable Width"] = "可點擊寬度";
	L["Controls how big of an area on the screen will accept clicks to target unit."] = "控制螢幕上多大的區域可以點擊到目標單位";
	L["Elite Icon"] = "稀有圖示"
	L["Show NPC Titles"] = "顯示NPC頭銜"
	L["Display Minions"] = "顯示守護者"
	L["Display Minor Units"] = "顯示守護者單位"
	L["Display NPC Titles whenever healthbars arent displayed and names are."] = "無論是否顯示NPC的名字和血條都顯示NPC的頭銜"	
	L["Use Target Glow"] = "使用目標泛光";
	L["Hide Spell Name"] = "隱藏技能名";
	L["Hide Time"] = "隱藏時間";
	L["Load Distance"] = "載入距離";
	L["How far away a nameplate should be before it loads."] = "當距離多遠時載入姓名版";
	L["Clamp Nameplates"] = "緊湊姓名版";
	L["Clamp nameplates to the top of the screen when outside of view."] = "超出視野時，鎖定姓名版在螢幕內";
	L["Display NPC Titles whenever healthbars arent displayed and names are."] = true;
	L["Use Threat Color"] = "使用仇恨色";
	L["Use Class Color"] = "使用職業色";
	L["Control enemy nameplates toggling on or off when in combat."] = "控制敵對姓名版開關在進入戰鬥時";
	L["Control friendly nameplates toggling on or off when in combat."] = "控制友好姓名版開關當進入戰鬥時";
	L["Enemy Combat Toggle"] = "敵對戰鬥開關";
	L["Friendly Combat Toggle"] = "友方戰鬥開關";
	L["Toggle Off While In Combat"] = "關閉當進入戰鬥時";
	L["Toggle On While In Combat"] = "打開當進入戰鬥時";
	L["Only Show Target"] = "只顯示目標";
	L["Controls which nameplates will be displayed."] = "控制哪些姓名版將被顯昧";
	L["Display Style"] = "顯示樣式";
	L["Target, Quest, Combat"] = "目標, 任務, 戰鬥";
	L["Target Scale"] = "目標縮放";
	L["Scale of the nameplate that is targetted."] = "縮放當前目標的姓名版";
	L["Non-Target Transparency"] = "非目標透明";
	L["Set the transparency level of nameplates that are not the target nameplate."] = "非目標姓名版的透明等級";
	L["Use Target Scale"] = "使用目標縮放";
	L["Enable/Disable the scaling of targetted nameplates."] = "啟用/禁用 目標姓名版縮放";
	L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true;
	L["Player Nameplate"] = "玩家姓名版";
	L["Targeted Nameplate"] = "目標姓名版";
	L["Reaction Colors"] = "聲望顏色";
	L["Cast Color"] = "施法顏色";
	L["Cast No Interrupt Color"] = "不可中斷的顏色";
	L["Color Tanked"] = "彩色化坦克";
	L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "使用坦克色當目標被另一個坦克坦住時";
	L["Tanked Color"] = "坦克色";
	L["Copy Settings From"] = "複製設置從";
	L["Copy settings from another unit."] = "複製設置從其它的框體";
	L["Default Settings"] = "默認設置";
	L["Set Settings to Default"] = "把設置恢復默認";
	L["# Displayed Auras"] = "# 顯示的光環數";
	L["Controls how many auras are displayed, this will also affect the size of the auras."] = "控制顯示的光環的數量，這將影響光環的大小";
	L["Icon Base Height"] = "圖示基本高度";
	L["Base Height for the Aura Icon"] = "光環圖示的基本高度";
	L["Boss Auras"] = "BOSS光環";
	L["Always Display"] = "允許顯示";
	L["Display Minions"] = "顯示監視";
	L["Player Frame"] = "玩家框體";
	L["Healer Frames"] = "治療框體";
	L["Friendly Player Frames"] = "友方玩家框體";
	L["Enemy Player Frames"] = "敵對玩家框體";
	L["Friendly NPC Frames"] = "友方NPC框體";
	L["Enemy NPC Frames"] = "敵對NPC框體";

	L["Color By Raid Icon"] = '按團隊標記著色';
	L["Header Font Size"] = "頭部字體尺寸";
	L["Comparison Font Size"] = "比較字體尺寸";
	L["This setting controls the size of text in item comparison tooltips."] = "這個設置控制物品比較滑鼠提示的字體尺寸";
	L["Text Font Size"] = "文本字體尺寸";
	L["Tooltip Font Settings"] = "滑鼠提示字體設置";
	L["Alpha of current target nameplate."] = "當前目標姓名版透明度";
	L["Target Alpha"] = "目標透明度";
	L['OtherFilter2'] = '額外過濾器2';
	L['You can select only one way to filter to take effect. \n\n|cffff0000This filter has the highest priority!!!|r'] = '這箇過濾器白名單方式受箇人光環開關影響.\n\n|cffff0000此過濾器優化級最高!!!|r';
	L['Show Level'] = '显示等级';
	L['Show Name'] = '显示名字';
	L["Sharp triangular arrow"] = '尖三角箭頭';
	L['You can select only one way to blacklist filter to take effect. \n\n|cffff0000This filter has the highest priority!!!|r'] = '你只能選擇一個黑名單方式的過濾器, 才會生效.\n\n|cffff0000此過濾器優先級最高!!!|r';
	L['Scale if Low Health'] = '低血量比例';
	L['Adjust nameplate size on low health'] = '調整低血量時姓名版的尺寸';
	L['Low HP Width'] = '低血量寬度';
	L['Controls the width of the nameplate on low health'] = '在低血量時控制姓名版的寬度';
	L['Low HP Height'] = '低血量高度';
	L['Controls the height of the nameplate on low health'] = '在低血量時控制姓名版的高度';
	L['Bring to front on low health'] = '低血量時放到前面';
	L['Bring nameplate to front on low health'] = '在低血量放置姓名版到最前';
	L['Change color on low health'] = '低血量改變顏色';
	L['Color on low health'] = '低血量時的顏色';
	L["Show Personal Auras"] = '顯示個人光環';
	L["Vertical Arrow"] = '垂直箭頭';
	L["Horrizontal Arrows"] = '水平箭頭';
	L["Horrizontal Arrows (Inverted)"] = '水平箭頭(反轉)';
	L["Target Indicator"] = '目標指示器';
	L["Color By Healthbar"] = '跟隨血量顏色變化';
	L["Match the color of the healthbar."] = '匹配血量的顏色';
	L['Color Name By Health Value'] = '名字顏色隨血量變化';
	L['Non-Target Alpha'] = '非目標透明度';
	L['Alpha of nameplates that are not your current target.'] = '不是你當前目標的姓名版的透明度';
	L["Tagged NPC"] = '已被接觸的NPC';
	L["Reaction Coloring"] = '聲望顏色';
	L["Health Bar"] = '血條';
	L["Cast Bar"] = '施法條';
	L["Can Interrupt"] = '可打斷';
	L["No Interrupt"] = '不可打斷';
	L["Number of Auras"] = '圖標數量';
	L["Stretch Texture"] = '拉伸紋理';
	L["Stretch the icon texture, intended for icons that don't have the same width/height."] = '拉伸圖標材質,以不相同的長寬比顯示';
	L['Scaling'] = '縮放';
	L["Good Transition"] = '安全過渡色';
	L["Bad Transition"] = '危險過渡色';
	L["Raid/Healer Icon"] = '團隊/治療標誌';
	L["Name X-Offset"] = '名字左偏移';
	L["Name Y-Offset"] = '名字右偏移';
	L['Name Alignment'] = '名字對齊';
	L['Filter'] = '篩檢程式';
	L['Configure Selected Filter'] = "設置選擇的篩檢程式";
	L["Tagged Color"] = '已被攻擊的顏色';
	L["Color of a nameplate that is tagged by another person."] = '已被其他玩家攻擊的姓名版顏色';
	L["Tanked/Loose Color"] = '被坦住/被遺漏 的顏色';
	L["Depending on your role. If you are a tank then its the color of mobs being tanked not by you by an actual tank. If you are not a tank then it is the color of mobs that are not currently being tanked."] = '根據你的職責. 如果你是一個坦克, 如果被其他坦克坦住的怪的將顯示此顏色; 如果你不是一個坦克, 那沒有被坦克拉住的怪將顯示此顏色.';
	L["Color Tanked/Loose"] = '彩色化被坦住/被遺漏';
	L["Depending on your role. If you are a tank then it will color mobs being tanked by the offtank. If you are not a tank then it will color mobs not being tanked. This is not 100% accurate and should only be used as a referance."] = '根據你的職責, 如果你是一個坦克將彩色化姓名版顯示被其他坦克拉住的怪. 如果你不是一個坦克,將彩色化姓名版顯示沒有坦克拉的怪. 此功能不是 100% 準確的,僅供你參考使用.';
	L["Combo Points"] = '連擊點';
	L["Display combo points on nameplates."] = '在姓名條上顯示連擊點';
	L["Small Plates"] = "小型姓名版";
	L["Adjust nameplate size on smaller mobs to scale down. This will only adjust the health bar width not the actual nameplate hitbox you click on."] = "啟用較小寬度尺寸的姓名版,這通常用來顯示低級的怪.";
	L["Class Icons"] = '職業圖標';
	L["Display a class icon on nameplates."] = '在姓名版在顯示職業圖標';
	L['Mistweaver'] = '織霧';
	L['Background Multiplier'] = "背景色透明度";
	L['The backdrop of the nameplates color is scaled to match the color of the nameplate by this percentage. Set to zero to have no color in the nameplate backdrop.'] = "姓名版背景色透明度, 設為0時姓名版背景沒有顏色(黑色)";
	L['Additional Filter'] = '額外的過濾器';
	L["NamePlates"] = "姓名版";
	L["NAMEPLATE_DESC"] = "修改姓名版設置.";
	L["Width"] = "寬度";
		L["Controls the width of the nameplate"] = "控制姓名版的寬度";
	L["Height"] = "高度";
		L["Controls the height of the nameplate"] = "控制姓名版的高度";
	L["Good Color"] = "安全色";
		L["This is displayed when you have threat as a tank, if you don't have threat it is displayed as a DPS/Healer"] = "做為坦克時獲得仇恨, 或做為DPS/治療時沒有獲得仇恨的顏色";
	L["Bad Color"] = "危險色";
		L["This is displayed when you don't have threat as a tank, if you do have threat it is displayed as a DPS/Healer"] = "做為坦克時未獲得仇恨, 或做為DPS/治療時獲得仇恨的顏色";
	L["Good Transition Color"] = "安全過渡色";
		L["This color is displayed when gaining/losing threat, for a tank it would be displayed when gaining threat, for a dps/healer it would be displayed when losing threat"] = "做為坦克將獲得仇恨,或做為DPS/治療將丟失仇恨時顯示的顏色";
	L["Bad Transition Color"] = "危險過渡色";
		L["This color is displayed when gaining/losing threat, for a tank it would be displayed when losing threat, for a dps/healer it would be displayed when gaining threat"] = "做為坦克將丟失仇恨,或做為DPS/治療將獲得仇恨";	
	L["Castbar Height"] = "施法條高度";
		L["Controls the height of the nameplate's castbar"] = "控制姓名版施法條的高度";
	L["Health Text"] = "生命值";
		L["Toggles health text display"] = "生命值顯示開關";
	L["Personal Debuffs"] = "個人Debuff";
		L["Always display your personal auras over the nameplate."] = "在姓名版上顯示你個人的光環";
	L["Display level text on nameplate for nameplates that belong to units that aren't your level."] = "在姓名版上顯示該單位的等級,不是你的等級";
	L["Enhance Threat"] = "仇恨增強";
		L["Color the nameplate's healthbar by your current threat, Example: good threat color is used if your a tank when you have threat, opposite for DPS."] = "根據你的天賦改變姓名版血條的顏色";
	L["Combat Toggle"] = "戰鬥切換";
		L["Toggle the nameplates to be visible outside of combat and visible inside combat."] = "不在戰鬥時自動關閉姓名版";
	L["Friendly NPC"] = "友好的NPC";
	L["Friendly Player"] = "友好的玩家";
	L["Neutral"] = "中立";
	L["Enemy"] = "敵對";
	L["Threat"] = "仇恨";
	L["Reactions"] = "聲望";
	L["Filters"] = "過濾器";
	L['Add Name'] = "添加名字";
	L['Remove Name'] = "刪除名字";
	L['Use this filter.'] = "使用篩檢程式";
	L["You can't remove a default name from the filter, disabling the name."] = "你不能刪除篩檢程式的默認名字, 禁用此名字";
	L['Hide'] = "隱藏";
		L['Prevent any nameplate with this unit name from showing.'] = "阻止此單位名字的姓名版顯示";
	L['Custom Color'] = "定制顏色";
		L['Disable threat coloring for this plate and use the custom color.'] = "禁用仇恨顏色,並使用定制顏色";
	L['Custom Scale'] = "定制比例";
		L['Set the scale of the nameplate.'] = "設置姓名版的縮放比例";
	L['Good Scale'] = "安全比例";
	L['Bad Scale'] = "危險比例";
	L["Auras"] = "光環";
	L['Healer Icon'] = "治療標誌";
	L["Display a healer icon over known healers inside battlegrounds or arenas."] = "在戰場或競技場上顯示治療標誌";
	L['Restoration'] = "恢復";
	L['Holy'] = "神聖";
	L['Discipline'] = "戒律";	
	L['Filter already exists!'] = "過濾器已存在!";
	L['Low Health Warning'] = '低生命值警報';
	L['Color the border of the nameplate yellow when it reaches the threshold point on these types of frames.'] = true;
	L['Low Health Threshold'] = "低生命值閾值";
	L['Color the border of the nameplate yellow when it reaches this point, it will be colored red when it reaches half this value.'] = true;	
end

--ClassTimers
do
	L['ClassTimers'] = "職業計時條";
	L["CLASSTIMER_DESC"] = '在玩家和目標框體上顯示 buff/debuff 資訊.\n建議不要和技能監視同時開啟.';
	
	L['Player Anchor'] = "玩家錨點";
	L['What frame to anchor the class timer bars to.'] = "職業計時條依附的框體.";
	L['Target Anchor'] = "目標錨點";
	L['Trinket Anchor'] = "飾品錨點";
	L['Player Buffs'] = "玩家 Buffs";
	L['Target Buffs']  = "目標 Buffs";
	L['Player Debuffs'] = "玩家 Debuffs";
	L['Target Debuffs']  = "目標 Debuffs";
	L['Player'] = "玩家";
	L['Target'] = "目標";
	L['Trinket'] = "飾品";
	L['Procs'] = "特效";
	L['Any Unit'] = "任意人(施放)";
	L['Unit Type'] = "單元類型";	
	L["Buff Color"] = "Buff 顏色";
	L["Debuff Color"] = "Debuff 顏色";
	L['You have attempted to anchor a classtimer frame to a frame that is dependant on this classtimer frame, try changing your anchors again.'] = "你嘗試定位職業計時條在它自身上, 請改變你的錨點";
	L['Remove Color'] = "刪除顏色";
	L['Reset color back to the bar default.'] = "重設顏色為默認值";
	L['Add SpellID'] = "添加技能ID";
	L['Remove SpellID'] = "刪除技能ID";
	L['You cannot remove a spell that is default, disabling the spell for you however.'] = "你不能刪除默認內置的技能, 可以禁用它";
	L['Spell already exists in filter.'] = "技能在篩檢程式中已經存在";
	L['Spell not found.'] = "未找到此技能.";
	L["All"] = "所有人";
	L["Friendly"] = "友方";
	L["Enemy"] = "敵方";	
end

--oUF_AuraBar
do	
	L['The spell "%s" has been added to the DebuffBlacklist unitframe filter.'] = '技能 "%s" 將加被添加單位框體篩檢程式的DEBUFF黑名單中';
	L['Aura Bars'] = '光環條';
	L['The object you want to attach to.'] = '你想目標依附到哪';
	L['No Duration'] = '無持續時間';
	L['Allow displaying of aura bars that do not have a duration.'] = '允許顯示無持續時間的光環條';
	L['No Consolidated'] = true;
	L['Allow displaying of aura bars that are considered consolidated by Blizzard.'] = true;
	L['Above'] = '上麵';
	L['Below'] = '下麵';
	L["Player Aura Bars"] = "玩家光環條"
	L["Target Aura Bars"] = "目標光環條"
	L["Focus Aura Bars"] = "焦點光環條"	
end

--ACTIONBARS
do
	L["Desaturate On Cooldown"] = "冷卻時變色"
	L["RightClick Self-Cast"] = "右擊自我施法"
	L["Custom delay tolerance"] = "自訂延遲容限"
	L["Automatic"] = "自動";
	L["Flyout Direction"] = "彈出方向";
	L["Shows a swipe animation when a spell is recharging but still has charges left."] = "顯示轉圈動畫當充能法術仍有可用數時";
	L["Use Draw Swipe"] = "使用轉圈動畫";
	L["Zone Ability"] = "區域技能";
	L["Color of the actionbutton when not usable."] = "當按鈕不可使用時的顏色";
	L["Color of the actionbutton when usable."] = "當按鈕可以使用時的顏色";
	L["Not Usable"] = "不可用";
	L["Usable"] = "可用";
	L["Hide Cooldown Bling"] = "隱藏冷卻閃光";
	L["Hides the bling animation on buttons at the end of the global cooldown."] = "隱藏冷卻動畫結束時的閃光.";
	L["Allow Masque to handle the skinning of this element."] = "允許Masque美化此部件";
	L["Masque Support"] = "Masque美化皮膚支持";
	L["Loss Control actionbar' cooldown"] = "迷失控制使用動作條的冷卻";
	L["MySlot Support"] = '動作條配置保存與恢復(MySlot)';
	L['profileName'] = '配置名稱';
	L['save profile'] = '保存配置';
	L[' profile saved!'] = ' 配置已經保存.';
	L['delete profile'] = '刪除配置';
	L['|cff00ff00delete profile, Yes!|r'] = '|cff00ff00刪除配置,確認!|r';
	L['profile list'] = '配置清單';
	L['import profile'] = '載入配置';
	L['Show Myslot'] = '顯示MySlot窗口';
	
	L["Right Click to self-cast"] = '右擊自我施法';
	L['Darken Inactive'] = '不變暗';
	L["This setting will be updated upon changing stances."] = '這個設備將在切換姿態時更新';
	L['Out of Range'] = "超出距離的顏色";
	L['Color of the actionbutton when out of range.'] = "當超出距離時動作條按鍵的顏色";
	L['Out of Power'] = "能量不足的顏色";
	L['Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power).'] = "當能量不足時（如法力，怒力等）動作條按鍵的顏色";
	--HOTKEY TEXTS
	L['KEY_SHIFT'] = 'S';
	L['KEY_ALT'] = 'A';
	L['KEY_CTRL'] = 'C';
	L['KEY_MOUSEBUTTON'] = 'M';
	L['KEY_MOUSEWHEELUP'] = 'MU';
	L['KEY_MOUSEWHEELDOWN'] = 'MD';
	L['KEY_BUTTON3'] = 'M3';
	L['KEY_NUMPAD'] = 'N';
	L['KEY_PAGEUP'] = 'PU';
	L['KEY_PAGEDOWN'] = 'PD';
	L['KEY_SPACE'] = 'SpB';
	L['KEY_INSERT'] = 'Ins';
	L['KEY_HOME'] = 'Hm';
	L['KEY_DELETE'] = 'Del';
	L['KEY_MOUSEWHEELUP'] = 'MwU';
	L['KEY_MOUSEWHEELDOWN'] = 'MwD';

	--BLIZZARD MODIFERS TO SEARCH FOR
	L['KEY_LOCALE_SHIFT'] = '(SHIFT%-)';
	L['KEY_LOCALE_ALT'] = '(ALT%-)';
	L['KEY_LOCALE_CTRL'] = '(CTRL%-)';
	
	--KEYBINDING
	L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key to clear the current actionbutton's keybinding."] = "移動滑鼠到動作條或技能書按鈕上綁定快捷鍵. 按ESC取消當前綁定";
	L['Save'] = "保存";
	L['Discard'] = "取消";
	L['Binds Saved'] = "保存綁定";
	L['Binds Discarded'] = "取消綁定";
	L["All keybindings cleared for |cff00ff00%s|r."] = "取消 |cff00ff00%s|r 所有綁定的快捷鍵.";
	L[" |cff00ff00bound to |r"] = true;
	L["No bindings set."] = "無綁定設置";
	L["Binding"] = "綁定";
	L["Key"] = "鍵";	
	L['Trigger'] = true;
	
	--CONFIG
	L["ActionBars"] = "動作條";
		L["Keybind Mode"] = "快捷鍵綁定模式";
	L["Show Empty Buttons"] = "顯示空按鈕"
	L["Backdrop Spacing"] = "背景空隙"
	L["Inherit Global Fade"] = "繼承全域漸隱"
	L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = "繼承全域漸隱，滑鼠懸浮、目標、焦點、損失血量、進入戰鬥會減低不透明度。否則會為全域透明度使用一般動作條的設置。"
	L["Global Fade Transparency"] = "全域透明淡化"
	L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "在非戰鬥，無目標存在，滿血，未施法，無焦點目標存在時的不透明度"
	L['Macro Text'] = "宏名字";
		L['Display macro names on action buttons.'] = "在動作條按鈕上顯示宏名字";
	L['Keybind Text'] = "快捷鍵";
		L['Display bind names on action buttons.'] = "在動作條按鈕上顯示快捷鍵名字";
	L['Button Size'] = "按鈕尺寸";
		L['The size of the action buttons.'] = "動作條按鈕尺寸";
	L['Button Spacing'] = "按鈕間距";
		L['The spacing between buttons.'] = "兩個按鈕之間的距離";
	L['Bar '] = "動作條 ";
	L['Backdrop'] = "背景";
		L['Toggles the display of the actionbars backdrop.'] = "動作條顯示背景框的開關";
	L['Buttons'] = "按鈕數";
		L['The amount of buttons to display.'] = "顯示多少個動作條按鈕";
	L['Buttons Per Row'] = "每行按鈕數";
		L['The amount of buttons to display per row.'] = "每行顯示多少個按鈕數";
	L['Anchor Point'] = "錨點方向";
		L['The first button anchors itself to this point on the bar.'] = "第一個按鈕對齊動作條的方向";
	L['Height Multiplier'] = "高度倍增";
	L['Width Multiplier'] = "寬度倍增";
		L['Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop.'] = "根據此值增加背景的高度或寬度. 一般用來在一個背景框裏放置多條動作條";
	L['Action Paging'] = "動作條翻頁";
		L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2;'"] = "和宏一樣工作, 能根據你不同的狀態得到不同的動作條翻頁.\n 比如: '[combat] 2;'\n動作條和翻頁對照關系:\n動作條1:|cff00ff001|r;2:|cff00ff005|r;3:|cff00ff006|r;4:|cff00ff004|r;5:|cff00ff003|r;6:|cff00ff008|r;7:|cff00ff009|r:8:|cff00ff0010|r;9:|cff00ff007|r";
	L['Visibility State'] = "可見狀態";
		L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"] = "和宏一樣工作, 能根據你不同的狀態使動作條顯示或隱藏.\n 比如: '[combat] show;hide'";
	L['Restore Bar'] = "還原動作條";
		L['Restore the actionbars default settings'] = "恢復此功能條的默認設置";
		L['Set the font size of the action buttons.'] = "設置此動作條按鈕的字體尺寸";
	L['Mouse Over'] = "滑鼠劃過顯示";
		L['The frame is not shown unless you mouse over the frame.'] = "此框體不顯示,直到滑鼠經過框體時";
	L['Pet Bar'] = "寵物動作條";
	L['Alt-Button Size'] = "小按鈕尺寸";
		L['The size of the Pet and Shapeshift bar buttons.'] = "寵物動作條和姿態條按鈕尺寸";
	L['Stance Bar'] = "姿態條";
	L['Cooldown Text'] = "冷卻文字";
		L['Display cooldown text on anything with the cooldown spiral.'] = "顯示技能冷卻時間";
	L['Low Threshold'] = "低門檻";
		L['Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red'] = "低於此門檻的文字將轉為紅色並顯示小數. 設為 -1 則不會變為紅色";
	L['Expiring'] = "到期";
		L['Color when the text is about to expire'] = "即將到期的文字顏色";
	L['Seconds'] = "秒";
		L['Color when the text is in the seconds format.'] = "以秒顯示時的文字顏色";
	L['Minutes'] = "分";
		L['Color when the text is in the minutes format.'] = "以分顯示時的文字顏色";
	L['Hours'] = "時";
		L['Color when the text is in the hours format.'] = "以小時顯示時的文字顏色";
	L['Days'] = "天";
		L['Color when the text is in the days format.'] = "以天顯示時的文字顏色";
	L['Totem Bar'] = "圖騰條";
	L['Action Mode'] = "按鍵模式";
	L['Use the button when clicking or pressing the keybind on the keydown motion or on the keyup motion.'] = "當你點擊或按下快捷鍵是按下還是鬆開時執行這個按鈕";	
	L['Max Paging'] = "最大翻頁";
	L['When enabled the main actionbar will use the maximum amount of pages available. This means if you have another actionbar disabled, the actionbar page will become available on the main actionbar. Having this disabled will limit the main actionbar to two pages.'] = "主動作條最大翻頁特性. 如果禁用其他動作條, 他們將會在主動作條的翻頁中出現,如果禁用此選項, 主動作條只能翻兩頁";
	L['Micro Bar'] = "微型系統菜單條"
	L['Alpha'] = "透明度"
	L['Change the alpha level of the frame.'] = "改變框體的透明等級"
	L['The button you must hold down in order to drag an ability to another action button.'] = "按住某個鍵後才能拖動動作條的按鈕";
	L['Key Down'] = '按下鍵施法';
end

--Threat
L['ABOVE_THREAT_FORMAT'] = '%s: %.0f%% [%.0f%% above |cff%02x%02x%02x%s|r]'

--UNITFRAMES
do
	L["Additional spacing between each individual group."] = "各小队之间的额外间隔"
	L["Vertical Fill Direction"] = "垂直填充方向"
	L["toggle for Vehicle"] = "載具切換"
	L["toggle for Vehicle desc."] = "當用戶進入載具時切換框體為載具單元而不是玩家自身."
	L["Used as RaidDebuff Indicator"] = '使用副本DEBUFF指示器';
	L["Dungeon & Raid Filter"] = "地下城和副本篩檢程式";
	L["Other Filter"] = "其它篩檢程式";
	L["Only Match SpellID"] = "只匹配技能ID"
	L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = "當啟用時只顯示用技能ID添加到篩檢程式中的技能."
	L["colorPerc"] = "百分比顏色"
	L["Color greater than 0%"] = "大於0%時的顏色"
	L["Color greater than 10%"] = "大於10%時的顏色"
	L["Color greater than 20%"] = "大於20%時的顏色"
	L["Color greater than 30%"] = "大於30%時的顏色"
	L["Color greater than 40%"] = "大於40%時的顏色"
	L["Color greater than 50%"] = "大於50%時的顏色"
	L["Color greater than 60%"] = "大於60%時的顏色"
	L["Color greater than 70%"] = "大於70%時的顏色"
	L["Color greater than 80%"] = "大於80%時的顏色"
	L["Color greater than 90%"] = "大於90%時的顏色"
	L["Ready Check Icon"] = '就位確認圖示';
	L["Add Spell ID or Name"] = "添加技能ID或名稱";
	L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = "添加一個技能到篩檢程式, 使用技能ID可避免同名的問題";
	L["Remove Spell ID or Name"] = "刪除技能ID或名稱";
	L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "從篩檢程式中刪除一個技能, 使用技能ID防止誤刪同名的技能";
	L["Target Glow"] = "目標泛光"
	L["Show Dispellable Debuffs"] = "顯示可驅散的Debuffs"
	L["Profile Specific"] = "特定配置";
	L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "使用特定篩檢程式 'Buff Indicator (Profile)'，而不是全域的 'Buff Indicator'";
	L["PvP & Prestige Icon"] = "PvP 和 聲望圖示";
	L["PvP Text"] = "PvP 文字";
	L["Attach Text To"] = "文字附著於"
	L["Target Class Icon"] = "目標职业圖示";
	L["Player Portrait"] = "玩家頭像";
	L["Target Portrait"] = "目標頭像";
	L["Information Panel"] = "信息面板"
	L["Raid Icon"] = "团队图标"
	L["Frame Orientation"] = "框架方向"
	L["Middle"] = "中"
	L['GCD Bar'] = "公共CD條"
	L["Icon Inside Castbar"] = "顯示圖示在施法條裡"
	L["Display the castbar icon inside the castbar."] = "在施法條內顯示施法條圖示"
	L["Thin Borders"] = "瘦邊框"
	L["Use thin borders on certain unitframe elements."] = "在單位框體上使用瘦邊框樣式"
	L["Faction Icon"] = "陣營圖標";
	L["Parent"] = "父對象";
	L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "選擇UIPARENT可以防止與框體一起隱藏.";
	L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "如果你啟用了很多框體上的3D頭像，可能會對你遊戲幀數有影響，可嘗試禁用一些。";
	L['Debuff Highlight'] = "Debuff高亮";
	L["Sort By"] = "按什麼排序";
	L["Direction to sort by."] = "排序的方向";
	L["Ascending or Descending order."] = "昇冪或降冪命令";
	L["Auto-Hide"] = "自動隱藏";
	L["Frame Level"] = "框體等級";
	L["Frame Strata"] = "框體層級";
	L["Strata and Level"] = "等級和層級";
	L["Use Custom Level"] = "自定等級";
	L["Use Custom Strata"] = "自定層級";
	L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."] = "這個設置引起一個互相矛盾的錨點, '%s' 被依附於他自身. 請檢查你的錨點設置. 設置 '%s' 依附到 '%s'.";
	L["Smart Aura Position"] = "智能光環位置";
	L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果沒有Debuff顯示時，將顯示Buff在Debuff的位置, 反之亦然.";
	L["Position Buffs on Debuffs"] = "Buff 在 Debuff 位置";
	L["Position Debuffs on Buffs"] = "Debuff 在 Buff 位置";
	L["Disabled"] = "禁用";
	L["Item Count Font"] = "物品數量字體";
	L["Use Dead Backdrop"] = "使用死亡背景";
	L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "這將打開單位框體顏色設置,這些設置會影響所有的單位框體.";
	L["Blacklist Modifier"] = "黑名單修改鍵";
	L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一個內建技能, 僅能停用此技能."
	L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "你需要按住這個修改鍵並右擊圖示加入黑名單, 設置為 None 禁用加入黑名單功能";
	L["Combat Icon"] = "戰鬥圖示";
	L["Display the combat icon on the unitframe."] = "在單位框體上顯示戰鬥圖示";
	L["Show For DPS"] = "顯示輸出";
	L["Show For Healers"] = "顯示治療";
	L["Show For Tanks"] = "顯示坦克";
	L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "當光環條剩餘時間為多少秒時開始移動,設置為0禁用.";
	L["Uniform Threshold"] = "統一閥值";
	L["Custom Dead Backdrop"] = "定制死亡背景色";
	L["Use this backdrop color for units that are dead or ghosts."] = "使用此背景顏色為死亡的玩家";
	L["Add Spell or spellID"] = "添加技能或技能ID";
	L["Remove Spell or spellID"] = "移除技能或技能ID";
	L["Left to Right"] = "左到右";
	L["Right to Left"] = "右到左";
	L["Spacing"] = "間隙";
	L["Duration Text"] = "持續時間";
	L["Stack Counter"] = "層數";
	L["Pet Castbar"] = "寵物施法條";
	L["Stack Threshold"] = "層數限制";
	L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "DEBUFF需要等於或超過此層數時才會顯示,設置為0則一直顯示.";
	L['Powerbar min perc'] = '能量條顯昧最小百分比'; 
	L['Display Tick1'] = '分段線1位置';
	L['Display Tick2'] = '分段線2位置';
	L['Display Tick3'] = '分段線3位置';
	L['have Animation'] = '動畫效果';
	L['Configure Raid Turtle Aura'] = '設置團隊減傷光環';
	L['Raid Damage reduction'] = '團隊減傷';
	L['Configure Char Turtle Aura'] = '設置個人減傷光環';
	L['Char Damage reduction'] = '個人減傷';
	L['Configure Buff Indicator'] = '設置四角HOT光環';
	L['Configure Raid Turtle Aura'] = '設置團隊減傷光環';
	L['Raid Damage reduction'] = '團隊減傷';
	L["Position the Model horizontally."] = "模型的水準位置";
	L["Position the Model vertically."] = "模型的垂直位置";
	L['Force Reaction Color'] = '強制聲望色';
	L['Forces reaction color instead of class color on units controlled by players.'] = '在被控制的玩家上強制顯示聲望色而不是職業色';
	L['Dragon Overlay Style'] = '精英龍標志樣式';
	L['classic'] = '經典';
	L['modern'] = '現代';	
	L['Combo Point'] = '連擊點';
	L['dkRunesBorderColor'] = 'DK符文就緒邊框變色';
	L['Arena Show'] = '競技場顯示';
	L['attack_color'] = '是否攻擊染色';
	L["Forcing maxGroups to: %d because maxPlayers is: %d"] = "團隊框架隊伍數改為: %d 因為副本最大人數是: %d, 想顯示全部隊伍請在單位框體一般設置中關閉 [智慧團隊過濾] 選項";
	L['Castbar time Decimal places'] = '施法條時間小數位數';
	L['Attach Text to Power'] = '附加文字到能量';
	L['Colored Icon'] = '色塊';
	L['Textured Icon'] = '圖標';
	L["Maximum Duration"] = '最大持續時間';
	L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = '不顯示超過此時間(秒)的光環條,設為0禁用';
	L['Owners Name'] = '自已的名稱';
	L['Pet Name'] = '寵物名字';
	L['Raid Pet Frames'] = '團隊寵物名字';
	L['Pet frame displayed in the top of the player frame, it will automatically increase the vertical spacing to show pet frame, you need to reload UI.'] = '寵物框顯示在對應玩家框的上方,會自動調高垂直間距以便顯示寵物框, 需要重載.';
	L['Druid Mana'] = '德魯依魔法條';
	L['Display druid mana bar when in cat or bear form and when mana is not 100%.'] = '在貓/熊狀態時當魔法值不滿時顯示魔法條';
	L['Groups Per Row/Column'] = '每行/列顯示的隊伍數';
	L['Player Powerbar'] = '玩家能量條';
	L['Auto-Hide'] = '自動隱藏';
	L['Detach From Frame'] = '脫離框架';
	L['Detached Width'] = '獨立寬度';
	L['Detached Height'] = '獨立高度';
	L["Hide Backdrop"] = '隱藏背景';
	L['Class Color Override'] = '職業色改寫';
	L['Override the default class color setting.'] = '覆蓋默認的職業色設置.';
	L['Use Default'] = '使用默認';
	L['Force On'] = '強制開';
	L['Force Off'] = '強制關';
	L['Main Tanks / Main Assist'] = '坦克/助理';
	L['Name (Entire Group)'] = '名字(整隊)';
	L['Invert Grouping Order'] = '反轉隊伍順序';
	L['Reverses the grouping order. For example if your group is to grow right than up by default the first group is always at the bottom. With this option set then the first group will start at the bottom but as the number of groups grow it will always be near the top.'] = "反轉隊伍順序. 例如: 如果你的延展方向是'右上', 默認情況下,第一隊是在底部的. 使用此選項, 則第一組開始在底部, 但增長的隊伍將永遠在其下方.";
	L["Personal"] = '個人';
	L["Others"] = '其它';
	L["Absorbs"] = '吸收';
	L['Model Rotation'] = '模型旋轉角度';
	L['Solo Show'] = '單人時顯示';
	L['Party Show'] = '組隊時顯示';
	L['Raid Show'] = '團隊時顯示';
	L['Threat Display Mode'] = '仇恨顯示模式';
	L['Size and Positions'] = '尺寸和位置';
	L['Sorting'] = '排序';
	L['Grouping & Sorting'] = '分組和排序';
	L['Raid-Wide Sorting'] = '團隊留空處理';
	L['Enabling this allows raid-wide sorting however you will not be able to distinguish between groups.'] = '啟用此選項,隊伍間將不留空,排列成一個整體,你可能無法區分隊伍';
	L['Invert Grouping Order'] = '反轉隊伍順序';
	L['Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from.'] = '反轉隊伍的排列方向';
	L['Start Near Center'] = '近中心位置開始';
	L['The initial group will start near the center and grow out.'] = '初始化時將靠近中心位置開始排列';	
	L['Start near Center'] = '從中心開始';
	L['The initial group will start near the center and grow out. Corrosponding groups will behave normally.'] = '初始隊伍將從中心開始佈局, 其他的隊伍仍按正常模式';
	L['Up'] = "上";
	L['Down'] = "下";
	L['Growth direction from the first unitframe.'] = "從第一個框體的延展方向";
	L['%s and then %s'] = "%s 和 %s";
	L['Horizontal Spacing'] = "水準間距";
	L['Vertical Spacing'] = "垂直間距";
	L['Group Size'] = "隊伍大小";
	L['Number of units in a group.'] = "每隊單位數量";
	L['Number of Groups'] = "隊伍數量";
	L['Coloring (Specific)'] = "著色 (特色)";
	L['Coloring'] = "著色";
	L['Configure Auras'] = "配置光環";
	L['Text xOffset'] = "文本X方向偏移"
	L['Text yOffset'] = "文本Y方向偏移"
	L['Text Position'] = "文本位置"
	L['Offset position for text.'] = "文本位置的偏移";
	L['Inset'] = "插入";
	L["Target On Mouse-Down"] = "按下滑鼠時設為目標";
	L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下滑鼠時設為目標,而不是鬆開滑鼠按鍵時. \n\n|cffFF0000警告: 如果使用'Clique'等點擊施法插件, 你可能需要調整這些插件的設置.";
	L['Turtle Color'] = "減傷類的顏色";
	L['Color Turtle Buffs'] = "減傷類Buffs的顏色";
	L["Color all buffs that reduce the unit's incoming damage."] = "減少目標受到的傷害的所有Buffs的顏色";
	L['Class Castbars'] = "職業施法條";
	L["Color castbars by the class of player units."] = "施法條的顏色以玩家職業色顯示";
	L["Color castbars by the reaction type of non-player units."] = "非玩家的施法條顏色以聲望色顯示";
	L["Reaction Castbars"] = "聲望施法條";
	L['Middle Click - Set Focus'] = "滑鼠中鍵 - 設置焦點";
	L['Middle clicking the unit frame will cause your focus to match the unit.'] = "滑鼠中鍵點擊一個單位框體時你將設置此單位為你的焦點";
	L["Count Font Size"] = "層數字體尺寸";
	L['Time Remaining'] = "剩餘時間";
	L['Time Remaining Reverse'] = "剩餘時間反轉";
	L['Duration'] = "持續時間";
	L['Duration Reverse'] = "持續時間反轉";
	L['Glow'] = "泛光";
	L['Borders'] = "邊框";
	L['Health Border'] = "血條邊框";
	L['Icon: TOPLEFT'] = "圖示: 左上";
	L['Icon: TOPRIGHT'] = "圖示: 右上";
	L['Icon: BOTTOMLEFT'] = "圖示: 左下";
	L['Icon: BOTTOMRIGHT'] = "圖示: 右下";
	L['Icon: LEFT'] = "圖示: 左";
	L['Icon: RIGHT'] = "圖示: 右";
	L['Icon: TOP'] = "圖示: 頂部";
	L['Icon: BOTTOM'] = "圖示: 底部";
	L["Range Check"] = "距離檢查";
	L["Check if you are in range to cast spells on this specific unit."] = "檢查目標是否在你的施法範圍.";
	L['Transparent'] = "透明";
	L['Make textures transparent.'] = "使材質透明";
	L['Stagger Bar'] = "醉酒條";
	L['Text Color'] = "文本顏色";
	L['Only show when the unit is not in range.'] = "只在單位不在範圍內時顯示";
	L['Mouseover'] = "滑鼠懸停";
	L['Only show when you are mousing over a frame.'] = "只當滑鼠移動到一個單元時顯示";
	L['Ascending'] = "昇冪";
	L['Descending'] = "降序";
	L["Don't display auras that are not yours."] = '不顯示光環如果不是你的';
	L["Don't display any auras found on the 'Blacklist' filter."] = '不顯示在黑名單過濾器中的光環';
	L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = '如果沒有其它過濾器被使用，則只顯示在白名單過濾器的光環';
	L["Don't display auras that have no duration."] = '不顯示無持續時間的光環';
	L["Don't display auras that cannot be purged or dispelled by your class."] = '不顯示你當前職業不能驅散或清除的光環';
	L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = '不顯示團隊BUFF，如野性印性或王者祝福';
	L['Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings.'] = '選擇壹個額外的過濾器來使用。如果選定的過濾器是壹個白名單類型的 並且沒有其它的過濾器（非個人光環除外），那麽它會阻止不在白名單中的任意光環，否則它會簡單地添加光環到白名單中，除了其它的過濾器設置';
	L['Position Override'] = "位置覆蓋";
	L['This will determine how the party/raid group will grow out when the group is not full. For example setting this to BOTTOMLEFT would cause the first raid frame to spawn from the BOTTOMLEFT corner of where the mover is positioned.'] = true;
	L['Display Text'] = "顯示文本";
	L['Text Threshold'] = "文本閾值";
	L['At what point should the text be displayed. Set to -1 to disable.'] = "設置在何時顯示文本, 設置 -1 將禁用";

	L["If the unit is friendly to you."] = '如果單位對你是友好的';
	L["If the unit is an enemy to you."] = '如果單位對你是敵對的';	
	
	L["Friendly:PlayerBuffs"] = "友方：玩家BUFF";
	L["Friendly:Blacklist"] = "友方：黑名單";
	L["Enemy:blockNoDuration"] = "敵對: 阻止無持續時間";
	L["blockNoDuration"] = "阻止無持續時間";
	L["Friendly:Dispellable"] = "友方：可驅散";
	L["Enemy:Blacklist"] = "敵對：黑名單";
	L["Friendly:blockNoDuration"] = "友方：阻止無持續時間";
	L["Friendly:CastByUnit"] = "友方：玩家施法的";
	L["Enemy:Personal"] = "敵對：我施法的";
	L["Enemy:CastByUnit"] = "敵對：玩家施法的";
	L["Friendly:blockNonPersonal"] = "友方：阻止非玩家施法";
	L["Dispellable"] = "可驅散";
	L["Personal"] = "我施法";
	L["ShowAll"] = "顯示所有"
	L['CastByPlayers'] = "玩家施法的"
	L["CastByNPC"] = "NPC施法"
	L['blockCastByPlayers'] = "阻止玩家施放的"
	L["Friendly:Personal"] = "友方：我施法的";
	L["Friendly:Boss"] = "友方：BOSS施法的";
	L["Boss"] = "BOSS施法";
	L["Enemy:blockNonPersonal"] = "敵對：阻止不是我施法的";
	L["Enemy:Whitelist"] = "敵對：白名單";
	L["Enemy:nonPersonal"] = "敵對: 不是我施法的";
	L["nonPersonal"] = "不是我施法";
	L["Friendly:Whitelist"] = "友方：白名單";
	L["Friendly:notCastByUnit"] = "友方：不是玩家施法的";
	L["Enemy:CCDebuffs"] = "敵對：控制類DEBUFF";
	L["Enemy:PlayerBuffs"] = "敵對：玩家BUFF";
	L["Friendly:nonPersonal"] = "友方：不是我施法的";
	L["blockNonPersonal"] = "阻止不是我施法的";
	L["Enemy:Boss"] = "敵對：BOSS施法的";
	L["Friendly:CCDebuffs"] = "友方：控制類DEBUFF";
	L["CastByUnit"] = "玩家施法的";
	L["Enemy:Dispellable"] = "敵對：可驅散的";
	L["Friendly:TurtleBuffs"] = "友方：減傷類BUFF";
	L["Enemy:RaidDebuffs"] = "敵對：副本DEBUFF";
	L["Enemy:TurtleBuffs"] = "敵對：減傷類BUFF";
	L["notCastByUnit"] = "非玩家施法的";
	L["Friendly:RaidDebuffs"] = "友方：副本DEBUFF";
	L["Enemy:notCastByUnit"] = "敵對：非玩家施法的";


	L['CCDebuffs'] = '控制類DEBUFF';
	L['TurtleBuffs'] = '減傷類BUFF';
	L['PlayerBuffs'] = '玩家BUFF';
	L['Blacklist'] = '黑名單';
	L['Whitelist'] = '白名單';
	L['RaidDebuffs'] = '副本DEBUFF';
	L['Buff Indicator'] = '四角BUFF提示器';
	L['Buff Indicator (Pet)'] = '四角BUFF提示器(寵物)';
	L['AuraBar Colors'] = '光環條顏色';
	L['Blacklist (Strict)'] = true;
	L["Transparent Power"] = "透明能量條";
	L['Show Aura From Other Players'] = '顯示其它玩家的光環';
	L['Show When Not Active'] = '當不活動時顯示';
	L['About UI'] = '界面相關';
	L['About Prompt info'] = '提示信息相關';
	L['About Invite'] = '邀請組隊相關';
	L['About Loot'] = '拾取相關';
	L['Invite guild ranks member'] = '按會階邀請成員進團';
	L['Start Invite'] = '發起邀請';
	L['Invite guild ranks is %s member, in 10 sec.'] = '會階為 %s 的成員,將在10秒後被邀請進團.';
	L['Interrupting the voice prompts'] = '打斷聲音提示';
	L["Block Non-Personal Auras"] = '阻止非個人光環';
	L["Allow Whitelisted Auras"] = '允許在白名單的光環';
	L['Block Non-Dispellable Auras'] = '阻止不可驅散的光環';
	L['By Type'] = '按類型';
	L['Color aurabar debuffs by type.'] = '按DEBUFF類型彩色化光環條';
	L['TOPLEFT'] = '左上';
	L['LEFT'] = '左';
	L['BOTTOMLEFT'] = '左下';
	L['RIGHT'] = '右';
	L['TOPRIGHT'] = '右上';
	L['BOTTOMRIGHT'] = '右下';
	L['CENTER'] = '中間';
	L['TOP'] = '頂部';
	L['BOTTOM'] = '底部';
	L["Affliction"] = "痛苦";
	L["Demonology"] = "惡魔";
	L["Destruction"] = "毀滅";
	L['Interruptable'] = "可打斷顏色";
	L['Non-Interruptable'] = "不可打斷顏色";
	L['Harmony'] = "真氣";
	L['Blood'] = "鮮血符文";
	L['Unholy'] = "邪惡符文";
	L['Frost'] = "冰霜符文";
	L['Death'] = "死亡符文";
	L['Holy Power'] = "聖能";
	L['Arcane Charges'] = "奧術衝能";
	L['Shadow Orbs'] = "暗影寶珠";
	L['Lunar'] = "月能";
	L['Solar'] = "日能";
	L['Class Resources'] = "職業資源";
	L['Center'] = "中";
	L['JustifyH'] = "水準對齊";
	L["Sets the font instance's horizontal text alignment style."] = "設置字體實例的水準文本對齊方式";
	L['Spells'] = '技能';
	L['This filter is meant to be used when you only want to whitelist specific spellIDs which share names with unwanted spells.'] = true;
	L['This filter is used for both aura bars and aura icons no matter what. Its purpose is to block out specific spellids from being shown. For example a paladin can have two sacred shield buffs at once, we block out the short one.'] = '這個篩檢程式作用於光環條和光環圖示,不管是什麼,其目的是為了用阻止特定技能ID的技能被顯示. 例如: 聖騎士可以一次有兩個神聖之盾BUFF, 我們阻止了時間短的那個顯示.';
	L['Style'] = '樣式';
	L['Select the display method of the portrait.'] = '選擇頭像顯示方式';
	L['2D'] = true;
	L['3D'] = true;
	L['Friendly'] = '友好';
	L['Enemy'] = '敵對';
	L['Allow Dispellable Auras'] = '允許能被驅散的光環';
	L["Block Raid Buffs"] = '阻止團隊BUFF';
	L["Block Auras Without Duration"] = '阻止無持續時間的光環';
	L["Block Blacklisted Auras"] = '阻止列入黑名單的光環';
	L["Allow Whitelisted Auras"] = '允許列入白名單的光環';
	L["Allow Personal Auras"] = '允許個人光環';
	L['Player Frame Aura Bars'] = '玩家框體光環條';
	L['Filter Auras Not Dispellable By Me'] = '過濾不能被我驅散的光環';
	L['Allow displaying of auras that can be dispelled by me.'] = '只允許顯示能被我驅散的光環';
	L['Click Through'] = "點擊透過";
	L['Ignore mouse events.'] = "忽略滑鼠事件";
	L['Additional Filter'] = '額外的過濾器';
	L['Filter Non-Personal Auras'] = '過濾不是自已的光環';
	L['Use Blacklist Filter'] = '使用黑名單過濾';
	L['Use Whitelist Filter'] = '使用白名單過濾';
	L['Filter Auras with No Duration'] = '過濾無持續時間的光環';
	L['Filter Raid Buffs'] = '過濾團隊Buff';
	L['The spell "%s" has been added to the Blacklist unitframe aura filter.'] = '技能 "%s" 被添加到單位框體的光環過濾器的黑名單裏';
	L['match frame size'] = '匹配框體尺寸';
	L['Focus'] = '焦點';
	L['Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground.'] = '在競技場框體上顯示天賦圖標或在戰場內.';
	L['PVP Trinket'] = 'PvP 飾品';
	L['Spec Icon'] = '天賦圖標';
	L['Assist Target'] = "助理目標";
	L['Tank Target'] = "坦克目標";
	L['Growth Direction'] = "延展方向";
	L['Current / Max'] = "當前值/最大值";
	L['Current'] = "當前值";
	L['Remaining'] = "剩餘值";
	L['Format'] = "格式";
	L['X Offset'] = "X 方向偏移";
	L['Y Offset'] = "Y 方向偏移";
	L['RaidDebuff Indicator'] = "中心圖標DEBUFF指示器";
	L['Debuff Highlighting'] = "Debuff 高亮";
		L['Color the unit healthbar if there is a debuff that can be dispelled by you.'] = "高亮顯示單元,如果DEBUFF能被你驅散";
	L["Disabled Blizzard Frames"] = '禁用暴雪框體';
	L["Disabled Blizzard"] = "禁用暴雪框架"
	L["Disables the focus and target of focus unitframes."] = '禁用焦點和焦點目標框體';
	L["Disables the player and pet unitframes."] = '禁用玩家和寵物框體';
	L["Disables the target and target of target unitframes."] = '禁用目標和目標的目標框體';
	L['OOR Alpha'] = "距離透明度";
		L['The alpha to set units that are out of range to.'] = "單元超出距離顯示的透明度";
	L['You cannot set the Group Point and Column Point so they are opposite of each other.'] = "你不能設置隊伍位置和列位置這些他們是互相對立的.";
	L['Orientation'] = "方向";
		L['Direction the health bar moves when gaining/losing health.'] = "當增加/減少血量時血條的移動方向";
		L['Horizontal'] = "水準";
		L['Vertical'] = "垂直";
	L["Camera Move Speed"] = "鏡頭拉伸的速度";
	L['Camera Distance Scale'] = "鏡頭距離比例";
		L['How far away the portrait is from the camera.'] = "頭像距鏡頭有多遠";
	L['Offline'] = "離線";
	L['UnitFrames'] = "單位框體";
	L['Ghost'] = "死亡";
	L['Smooth Bars'] = "平滑條";
		L['Bars will transition smoothly.'] = "條將平滑過渡";
	L["The font that the unitframes will use."] = "單位框體字體";
		L["Set the font size for unitframes."] = "設置單位框體字體尺寸";
	L['Font Outline'] = "字體描邊";
		L["Set the font outline."] = "設置字體的描邊";
	L['Bars'] = "條";
	L['Fonts'] = "字體";
	L['Class Health'] = "職業色生命";
		L['Color health by classcolor or reaction.'] = "以職業色顯示生命";
	L['Class Power'] = "職業色能量";
		L['Color power by classcolor or reaction.'] = "以職業色顯示能量";
	L['Health By Value'] = "按數值變化血量顏色";
		L['Color health by amount remaining.'] = "按數值變化血量顏色";
	L['Custom Health Backdrop'] = "定制血條背景";
		L['Use the custom health backdrop color instead of a multiple of the main health color.'] = "自定義血條背景色";
	L['Class Backdrop'] = "職業色背景";
		L['Color the health backdrop by class or reaction.'] = "血條背景色以職業色顯示";
	L['Health'] = "血條";
	L['Health Backdrop'] = "血條背景";
	L['Tapped'] = "已被攻擊";
	L['Disconnected'] = "掉線的";
	L['Powers'] = "能量";
	L['Reactions'] = "聲望";
	L['Bad'] = "危險";
	L['Neutral'] = "中立";
	L['Good'] = "安全";
	L['Player Frame'] = "玩家框體";
	L['Width'] = "寬";
	L['Height'] = "高";
	L['Low Mana Threshold'] = "低魔法閾值";
		L['When you mana falls below this point, text will flash on the player frame.'] = "當你的魔法低於此位置時,將在玩家框體上顯示一行閃爍的文字";
	L['Combat Fade'] = "戰鬥隱藏";
		L['Fade the unitframe when out of combat, not casting, no target exists.'] = "隱藏框體在非戰鬥, 沒有施法和沒有目標時";
	L['Health'] = "血量";
		L['Text'] = "文字";
		L['Text Format'] = "文字格式";	
	L['Current - Percent'] = "當前值 - 百分比";
	L['Current - Max | Percent'] = "當前值 - 最大值 | 百分比";
	L['Current - Max'] = "當前值 - 最大值";
	L['Current'] = "當前值";
	L['Percent'] = "百分比";
	L['Deficit'] = "虧損值";
	L['Filled'] = "全長";
	L['Spaced'] = "留空";
	L['Power'] = "能量";
	L['Offset'] = "偏移";
		L['Offset of the powerbar to the healthbar, set to 0 to disable.'] = "偏移能量條與血條的位置, 設為 0 禁用.";
	L['Alt-Power'] = "特殊能量值";
	L['Overlay'] = "覆蓋";
		L['Overlay the healthbar']= "覆蓋血條";
	L['Portrait'] = "頭像";
	L['Name'] = "姓名";
	L['Up'] = "上";
	L['Down'] = "下";
	L['Left'] = "左";
	L['Right'] = "右";
	L['Num Rows'] = "行數";
	L['Per Row'] = "每行";
	L['Buffs'] = true;
	L['Debuffs'] = true;
	L['Y-Growth'] = "Y 方向增長";
	L['X-Growth'] = "X 方向增長";
		L['Growth direction of the buffs'] = "buffs 增長方向";
	L['Initial Anchor'] = "初始化位置";
		L['The initial anchor point of the buffs on the frame'] = "初始化框體 buff 的位置";
	L['Castbar'] = "施法條";
	L['Icon'] = "圖示";
	L['Latency'] = "延時";
	L['Color'] = "顏色";
	L['Interrupt Color'] = "不可打斷顏色";
	L['Match Frame Width'] = "匹配框體寬度";
	L['Fill'] = "填充";
	L['Classbar'] = "職業條";
	L['Position'] = "位置";
	L['Target Frame'] = "目標框體";
	L['Text Toggle On NPC'] = "NPC 文字顯示開關";
		L['Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point.'] = "NPC 目標將隱藏能量值文字";
	L['Combobar'] = "連擊點";
	L['Use Filter'] = "使用篩檢程式";
		L['Select a filter to use.'] = "選擇一個篩檢程式使用";
		L['Select a filter to use. These are imported from the unitframe aura filter.'] = "選擇一個篩檢程式使用. 這些從單位框體的光環篩檢程式中輸入";
	L['Personal Auras'] = "個人光環";
	L['If set only auras belonging to yourself in addition to any aura that passes the set filter may be shown.'] = "如果設置了只顯示自己釋放的光環，那麼除了你設置的過濾條件（只顯示自己釋放的）以外的光環都不會顯示";
	L['Create Filter'] = "創建篩檢程式";
		L['Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit.'] = "創建一個篩檢程式, 一旦創建能被每個單元的 buff/debuff 所使用";
	L['Delete Filter'] = "刪除篩檢程式";
		L['Delete a created filter, you cannot delete pre-existing filters, only custom ones.'] = "刪除一個創建的篩檢程式, 你不能刪除內置的篩檢程式, 只有你自已添加的能";
	L["You can't remove a pre-existing filter."] = "你不能刪除一個內置的篩檢程式";
	L['Select Filter'] = "選擇篩檢程式";
	L['Whitelist'] = "白名單";
	L['Blacklist'] = "黑名單";
	L['Filter Type'] = "篩檢程式類型";
		L['Set the filter type, blacklisted filters hide any aura on the like and show all else, whitelisted filters show any aura on the filter and hide all else.'] = "設置篩檢程式類型, 黑名單隱藏所有在名單裏面的光環, 白名字則顯示所有在名單裏的光環";
	L['Add Spell'] = "添加技能";
		L['Add a spell to the filter.'] = "添加一個技能到篩檢程式";
	L['Remove Spell'] = "移除技能";
		L['Remove a spell from the filter.'] = "從篩檢程式中移除一個技能";
	L['You may not remove a spell from a default filter that is not customly added. Setting spell to false instead.'] = "你不能移除一個內置技能, 可以禁用此技能.";
	L['Unit Reaction'] = "單元聲望";
		L['This filter only works for units with the set reaction.'] = "此篩檢程式只工作在那些單元有聲望時";
		L['All'] = "全部";
		L['Friend'] = "友好";
		L['Enemy'] = "敵對";
	L['Duration Limit'] = "時間限制";
		L['The aura must be below this duration for the buff to show, set to 0 to disable. Note: This is in seconds.'] = "光環必需低於此時間buff才會顯示, 設為0禁用. 注意: 此時間單位為 秒.";
	L['TargetTarget Frame'] = "目標的目標框體";
	L['TargetTargetTarget Frame'] = '目標的目標的目標框體';
	L['Attach To'] = "附加到";
		L['What to attach the buff anchor frame to.'] = "buff 錨點附加到哪兒";
		L["What to attach the debuff anchor frame to."] = "Debuff 錨點附加到哪兒";
		L['Frame'] = "框體";
	L['Anchor Point'] = "錨點方向";
		L['What point to anchor to the frame you set to attach to.'] = "框體的錨點對齊方向";
	L['Focus Frame'] = "焦點框體";
	L['FocusTarget Frame'] = "焦點目標框體";
	L['Pet Frame'] = "寵物框體";
	L['PetTarget Frame'] = "寵物目標框體";
	L['Boss Frames'] = "BOSS 框體";
	L['Growth Direction'] = "延展方向";
	L['Arena Frames'] = "競技場框體";
	L['Profiles'] = "配置";
	L['New Profile'] = "新配置";
	L['Delete Profile'] = "刪除配置";
	L['Copy From'] = "複製自";
	L['Talent Spec #1'] = "天賦位 #1";
	L['Talent Spec #2'] = "天賦位 #2";
	L['NEW_PROFILE_DESC'] = '你能創建一個新的單位框體配置檔, 你能分配某些配置為某個天賦使用. 在這兒你能刪除, 複製或重置配置檔.';
	L["Delete a profile, doing this will permanently remove the profile from this character's settings."] = "刪除一個配置檔, 將永遠的從角色設置中移除此配置.";
	L["Copy a profile, you can copy the settings from a selected profile to the currently active profile."] = "複製一個配置檔, 你能複製設置從選擇的配置到當前活動配置.";
	L["Assign profile to active talent specialization."] = "指定配置為當前天賦專用";
	L['Active Profile'] = "啟動配置";
	L['Reset Profile'] = "重設配置";
		L['Reset the current profile to match default settings from the primary layout.'] = "重設當前配置為默認值";
	L['Party Frames'] = "隊伍框";
	L['Group Point'] = "隊伍位置";
		L['What each frame should attach itself to. For example setting it to TOP every unit will attach its top to the last point bottom.'] = "每一個框體都會依附在你設定的位置上, 例如: 你設置依附於TOP那麼每一個單元都將把它單元TOP依附於前一個單元的BOTTOM";
	L['Column Point'] = "列位置";
		L['The anchor point for each new column. A value of LEFT will cause the columns to grow to the right.'] = "每一行的錨點. 設置這個值為LEFT, 那麼這一行的將從左向增長";
	L['Max Columns'] = "最大列數";
		L['The maximum number of columns that the header will create.'] = "最大顯示多少列";
	L['Units Per Column'] = "每列單元數";
		L['The maximum number of units that will be displayed in a single column.'] = "一列最多顯示多少個單元";
	L['Column Spacing'] = "列間距";
		L['The amount of space (in pixels) between the columns.'] = "列之間的間隔距離(像素)";
	L['xOffset'] = "X 方向偏移";
		L['An X offset (in pixels) to be used when anchoring new frames.'] = "新框體X方向的偏移值";
	L['yOffset'] = "Y 方向偏移";
		L['An Y offset (in pixels) to be used when anchoring new frames.'] = "新框體Y方向的偏移值";
	L['Show Party'] = "隊伍時顯示";
		L['When true, the group header is shown when the player is in a party.'] = "選中此項, 當玩家在隊伍中時顯示";
	L['Show Raid'] = "團隊時顯示";
		L['When true, the group header is shown when the player is in a raid.'] = "選中此項, 當玩家進入團隊時顯示";
	L['Show Solo'] = "單人時顯示";
		L['When true, the header is shown when the player is not in any group.'] = "選中此項, 只有玩家一個人時也顯示隊伍";
	L['Display Player'] = "顯示玩家";
		L['When true, the header includes the player when not in a raid.'] = "選中此項,隊伍中將顯示玩家";
	L['Visibility'] = "可見性";
		L['The following macro must be true in order for the group to be shown, in addition to any filter that may already be set.'] = "此處的宏為真將顯示此組";
	L['Blank'] = "空";
	L['Buff Indicator'] = "四角Hot提示器";
	L['Color Icons'] = "圖示顏色";
		L['Color the icon to their set color in the filters section, otherwise use the icon texture.'] = "以色塊顯示圖示, 否則使用圖示自身的材質";
	L['Size'] = "尺寸";
		L['Size of the indicator icon.'] = "指示器圖示尺寸";
	L["Select Spell"] = "選擇技能";
	L['Add SpellID'] = "添加技能ID";
	L['Remove SpellID'] = "移除技能ID";
	L["Not valid spell id"] = "不正確的技能ID";
	L["Spell not found in list."] = "列表中未發現技能";
	L['Show Missing'] = "顯示未命中";
	L['Any Unit'] = "任意單元";
	L['Move UnitFrames'] = "移動單位框體";
	L['Reset Positions'] = "重設位置";
	L['Sticky Frames'] = "粘性窗口";
	L['Attempt to snap frames to nearby frames.'] = "使窗口自動吸附旁邊的窗口, 方便解鎖移動時調整位置";
	L['Raid-25 Frames'] = "團隊框架";
	L['Raid-40 Frames'] = "40人團隊";
	L['Copy From'] = "複製自";
	L['Select a unit to copy settings from.'] = "選擇一個單元來複製設置從.";
	L['You cannot copy settings from the same unit.'] = "你不能從相同的單元複製設置";
	L['Restore Defaults'] = "恢復默認";
	L['Role Icon'] = "職責圖示";
	L['Smart Raid Filter'] = "智能團隊過濾";
	L['Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance.'] = "在某些必然的情況重寫可見性的定義, 比如: 在10人副本裏只顯示1隊和2隊";	
	L['Heal Prediction'] = "治療預估";
	L['Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals.'] = "在單位框體上顯示治療預估條";
	L['Assist Frames'] = "助理框";
	L['Tank Frames'] = "主坦克框";
	L['Swing'] = "平砍計時條";
	L['Swing Bar'] = "顯示平砍計時條，比如LR的射擊條";
	L['Vengeance'] = "復仇條";
	L['Vengeance Bar'] = "顯示坦克的復仇條";	

	L['Party Pets'] = "隊伍寵物";
	L['Party Targets'] = "隊伍目標";
	L["Display Pets"] = "顯示寵物";
	L['Ticks'] = "分段"	L['Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste.'] = "在通道施法條上添加分段標誌, 會隨著急速改變";	
	
	L['CCDebuffs'] = "控場類DEBUFF"
	L['DebuffBlacklist'] = "DEBUFF黑名單"
	L['RaidDebuffs'] = "團隊副本DEBUFF"
	L['RaidDebuffs2'] = "團隊副本DEBUFF圖標2"	
	
	L['Totem Time'] = "顯示圖騰時間和星月條能量值"
	L['Attention Frames'] = "關注框體"
	L['%s frame(s) has a conflicting anchor point, please change either the buff or debuff anchor point so they are not attached to each other. Forcing the debuffs to be attached to the main unitframe until fixed.'] = '%s 框體有互相衝突的錨點, 請改變BUFF 或DEBUFF的錨點設置使他們沒有附加到對方. 強制DEBUFF被附加到主框體上直到修正.';
	L['Spark'] = "閃光";
	L['Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop.'] = "在施法條的尾端增加一個閃光用來區分施法條和背景";	
	L['Frequent Updates'] = "高頻更新";
	L['Rapidly update the health, uses more memory and cpu. Only recommended for healing.'] = "高頻率的更新血量, 將消耗更多的記憶體和CPU. 只建議治療使用";		
	L['targetGlow'] = "目標邊框染色";
	L['mouseGlow'] = '鼠標劃過高亮';
	L['In the party and raid frame for is your target to add a classcolor border.'] = "在隊伍和團隊框體上為你的目標添加一個職業色邊框效果";		
	L['Rest Icon'] = "休息圖示";
	L['Display the rested icon on the unitframe.'] = "在框體上顯示休息圖示";
	L["Eui UF Style"] = "EUI單位框體樣式";
	L["Display Target"] = "顯示目標";
	L["Display the target of your current cast. Useful for mouseover casts."] = "顯示您的當前施法的目標,可轉換為滑鼠懸停類型.";
	L['Double Icon'] = "雙圖標顯示";
	
	L["Short"] = "短";
	L["Medium"] = "中";
	L["Long"] = "長";
	L["Long (Include Level)"] = "長(含等級)";
	L["Length"] = "長度";	
	L["Tanks First"] = "坦克優先";
	L['Size Override'] = "尺寸覆蓋";
	L['If not set to 0 then override the size of the aura icon to this.'] = "如果不為0, 此值將覆蓋光環圖示的尺寸定義";	
	L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "設置該法術的優先順序, 請注意.. 優先順序只用於RAID DEBUFF模組, 而不是標準的BUFF/ DEBUFF模組。如果你想禁用設置為零";
	L["Priority"] = "優先順序";	
	L['Display Frames'] = "顯示框體(測試模式)";
	L['Force the frames to show, they will act as if they are the player frame.'] = "強制框體顯示";		
	L['Show Auras'] = "顯示光環";
	L['RL / ML Icons'] = "隊長/拾取圖標";
	L['Focus Castbar'] = '焦点施法条';
	L['Player Castbar'] = '玩家施法条';
	L['Target Castbar'] = '目标施法条';		
	L['Custom Texts'] = "自定義文本";
	L['Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list.'] = "創建自定義的文本, 壹旦你輸入壹個名稱, 你將能夠從下拉列表元素中選擇";
	L['Smart Auras'] = "智能光環";
	L['Disabled'] = "禁用"
	L['Friendlies: Show Debuffs'] = "友好: 顯示 Debuff"
	L['Friendlies: Show Buffs'] = "友好: 顯示 Buff"
	L['Use Whitelist'] = "使用白名單"
	L['If set then if the aura is found on the whitelist filter it will display. Note: You can change between only doing this on friendly or enemy units.'] = "如果設置了,那麽當白名單過濾器上發現的光環將會顯示. 注意:你可以更改友好或敵對單位之間"
	L['Use Blacklist'] = "使用黑名單"
	L['If set then if the aura is found on the blacklist filter it will not display. Note: You can change between only doing this on friendly or enemy units.'] ="如果設置了,那麽當黑名單過濾器上發現的光環將會顯示. 注意:你可以更改友好或敵對單位之間"
	L['Allow displaying of auras that do not have a duration.'] = "允許顯示無持續時間的光環"
	L['If set, only auras belonging to yourself in addition to any aura that passes the set filter(s) may be shown. Note: You can change between only doing this on friendly or enemy units.'] = "如果設置了, 只會顯示屬于你自已施放的並通過過濾器的光環"
	L['No Consolidated'] = "非綜合類";
	L['Allow displaying of auras that are considered consolidated by Blizzard.'] = "允許顯示被暴雪認爲是綜合類的光環";
	L['When set the Buffs and Debuffs will toggle being displayed depending on if the unit is friendly or an enemy. This will not effect the aurabars module.'] = "當單位是友好或敵對切換顯示BUFF和DEBUFF, 不會影響光環條模塊";
	L['Friendly Aura Type'] = "友好光環類型"
	L['Set the type of auras to show when a unit is friendly.'] = "當單位是友好時設置光環顯示的類型"
	L['Enemy Aura Type'] = "敵對光環類型"
	L['Set the type of auras to show when a unit is a foe.'] = "當單位是敵對時設置光環顯示的類型"	
	L['TEXT_FORMAT_DESC'] = [=[提供壹個字符串來更改文本格式.

示例: 
[namecolor][name] [difficultycolor][smartlevel] [shortclassification]
[healthcolor][health:current-max]
[powercolor][power:current]

血量 / 能量格式:
'current' - 當前值
'percent' - 百分比
'current-max' - 當前值-最大值
'current-percent' - 當前值-百分比
'current-max-percent' - 當前值-最大值-百分比
'deficit' - 缺少值
'status' - 顯示死亡,離線等狀態

姓名格式:
'name:veryshort' - 最多顯示4個字符
'name:short' - 最多顯示6個字符
'name:medium' - 最多顯示15個字符
'name:long' - 最多顯示20個字符
'raidgroup' - 顯示在團隊中的隊伍號
'anticipation' - 顯示盜賊的預感層數
'cpoints' - 顯示連擊點數
更多的信息請訪問 http://www.eui.cc]=];	
end

--Datatext
do
	L["BfA Missions"] = "決戰艾澤拉斯任務"
	L["Displayed Currency"] = "顯示的貨幣"
	L["Hide specific sections in the datatext tooltip."] = "隱藏資訊文字滑鼠提示中的指定模塊資訊"
	L["Mov. Speed:"] = STAT_MOVEMENT_SPEED
	L["Reset Counters: Hold Shift + Left Click"] = '重置計數器: 按 Shift + 左键'
	L["Currencies"] = "貨幣";
	L["Time"] = "時間";
	L["Coords"] = "座標";
	L["Masque"] = "Masque皮膚";
	L["In Bags:"] = "背包中:"
	L["Hide Outside PvP"] = "野外PVP隱藏"
	L["Current - Percent (Remaining)"] = "當前 - 百分比(剩餘)";
	L["Saved Raid(s)"] = "已有進度的副本"
	L["Saved Dungeon(s)"] = "已有進度的地下城";
	L["Displayed Currency"] = "顯示貨幣";
	L["Orderhall"] = "職業大廳資源";
	L["Gold:"] = "金幣:";
	L["Small Panels"] = "小型面板";
	L["BottomMiniPanel"] = "小地圖底部";
	L["TopMiniPanel"] = "小地圖頂部";
	L["TopLeftMiniPanel"] = "小地圖左上";
	L["TopRightMiniPanel"] = "小地圖右上";
	L["BottomLeftMiniPanel"] = "小地圖左下";
	L["BottomRightMiniPanel"] = "小地圖右下";

	L["Word Wrap"] = "自動換行";
	L["Hold Shift + Right Click:"] = "按住Shift+右擊";
	L["ElvUI Config"] = "EUI設置";
	L["Plugins:"] = "外掛程式:";
	L["Version:"] = "版本:";
	L["Block Combat Hover"] = "阻止戰鬥中顯示提示";
	L["Blocks datatext tooltip from showing in combat."] = "阻止資訊文字滑鼠提示在戰鬥時顯示";
	L["Block Combat Click"] = "阻止戰鬥中點擊";
	L["Blocks all click events while in combat."] = "阻止所有的點擊操作在戰鬥中時";
	L["Building(s) Report:"] = "建築物報告:";
	L["Mission(s) Report:"] = "任務報告:";
	L["Naval Mission(s) Report:"] = "海軍任務報告:";
	L["Garrison Resources:"] = "要塞資源:"
	L['Align Actionbar Infobar'] = '動作條與資訊條匹配';
	L['Align Actionbar Infobar desc'] = '當用戶動作條使用預置的低中高樣式時，在選用了動作條下方的資訊條時可以通過此按鈕自動調整動作條的位置.';
	L["Building(s) Report:"] = '訂單報告:';
	L["Mission(s) Report:"] = '任務報告:';
	L['Invalid Equipment: |cffFFFFFF'] = '不正確的套裝設置: |cffFFFFFF';
	L['Spec Binding Equipment'] = '切換天賦綁定套裝';
	L["Arena"] = '競技場';
	L["Combat"] = '戰鬥';
	L["Left button:"] = '左擊:';
	L["Send player's coord to chatframe"] = '發送玩家座標到聊天框';
	L["Right button:"] = '右擊:';
	L["Open world map"] = '打開世界地圖';
	L['TopDataTextsBar1'] = '頂部信息條1';
	L['TopDataTextsBar2'] = '頂部信息條2';
	L['TopDataTextsBar3'] = '頂部信息條3';
	L['TopDataTextsBar4'] = '頂部信息條4';
	L['E_Coord'] = '玩家座標';
	L['E_Range'] = '目標距離';
	L['E_Menu'] = '系統菜單';
	L['E_Shortopt'] = '快捷操作';
	L['E_Raidtool'] = '團隊工具';
	L['E_Zone'] = '區域名稱';
	L['TopInfobar width'] = '頂部信息條寬度';
	L['TopInfobar height'] = '頂部信息條高度';
	
	L['Spec'] = '天賦';
	L['|cffFFFFFFLeft Click:|r Change Talent Specialization'] = '|cffFFFFFF左擊:|r 切換天賦';
	L['|cffFFFFFFRight Click:|r Change Loot Specialization'] = '|cffFFFFFF右擊:|r 改變拾取專精';
	L['Oondasta'] = "烏達斯塔";
	L['Nalak'] = "納拉卡";
	L["Combat/Arena Time"] = "戰鬥/竞技场時間";
	L['Panel Transparency'] = "面板透明度";
	L["Reset Data: Hold Shift + Right Click"] = '重設數據: 按Shift + 右鍵點擊';
--	L["Buy Token: Hold Alt + Left Click"] = '購買時光徽章：按Alt + 左鍵點擊';
	L["World Boss(s)"] = "世界首領:";
	L['Sha of Anger'] = "怒之煞";
	L['Galleon'] = '炮艦';
	L['Celestials'] = '四天神'
	L['Ordos'] = '歐朵斯';	
	L['Crit'] = '爆擊';
	L['Datatext Panel (Left)'] = '信息文字左面板';
	L['Datatext Panel (Right)'] = '信息文字右面板';
	L['Display data panels below the chat, used for datatexts.'] = '顯示信息文字面板在聊天框底部';
	L['AB5Infobar'] = '動作條左信息條';
	L['AB3Infobar'] = '動作條右信息條';
	L['AB1Infobar'] = '主動作條信息條';	
	L["Game Time:"] = "遊戲時間:";
	L['Orb Possessions'] = "寶珠屬地";
	L['Victory Points'] = "勝利點";
	L['Carts Controlled'] = "控制的車";
	L['Bandwidth'] = "帶寬";
	L['Download'] = "下載";
	L['Total Memory:'] = "總記憶體:";
	L['Home Latency:'] = "本地延遲:";
	L['World Latency:'] = "世界延遲:";
	
	L.goldabbrev = "|cffffd700g|r"
	L.silverabbrev = "|cffc7c7cfs|r"
	L.copperabbrev = "|cffeda55fc|r"	
	
	L['Session:'] = "本次登陸";
	L["Character: "] = "角色: ";
	L["Server: "] = "伺服器: ";
	L["Total: "] = "合計: ";
	L["Saved Raid(s)"]= "已有進度的副本";
	L["Currency:"] = "貨幣";	
	L["Earned:"] = "掙取:";	
	L["Spent:"] = "花費:";	
	L["Deficit:"] = "赤字:";
	L["Profit:"	] = "利潤:";	
	
	L["DataTexts"] = "資訊文字";
	L["DATATEXT_DESC"] = "設置在螢幕上顯示的一些資訊文字.";
	L["Multi-Spec Swap"] = "多天賦切換";
	L['Swap to an alternative layout when changing talent specs. If turned off only the spec #1 layout will be used.'] = "當改變天賦時切換到另一個層. 當關閉時只有 #1 層被使用.";
	L['24-Hour Time'] = "24小時制";
	L['Toggle 24-hour mode for the time datatext.'] = "資訊檔時間段以24小時制顯示開關";
	L['Local Time'] = "本地時間";
	L['If not set to true then the server time will be displayed instead.'] = "如果關閉此項,將顯示伺服器時間";
	L['Primary Talents'] = "主天賦";
	L['Secondary Talents'] = "副天賦";
	L['left'] = '左';
	L['middle'] = '中';
	L['right'] = '右';
	L['LeftChatDataPanel'] = '左聊天框';
	L['RightChatDataPanel'] = '右聊天框';
	L['LeftMiniPanel'] = '小地圖左';
	L['RightMiniPanel'] = '小地圖右';
	L['EuiTopLeftDataTexts'] = '頂部信息條左';
	L['EuiTopRightDataTexts'] = '頂部信息條右';	
	L['Friends'] = "好友";
	L['Friends List'] = "好友列表";
	
	L['Head'] = "頭";
	L['Shoulder'] = "肩";
	L['Chest'] = "胸";
	L['Waist'] = "腰";
	L['Wrist'] = "護腕";
	L['Hands'] = "手";
	L['Legs'] = "腿";
	L['Feet'] = "腳";
	L['Main Hand'] = "主手";
	L['Offhand'] = "副手";
	L['Ranged'] = "遠程";
	L['Mitigation By Level: '] = "等級減傷";
	L['lvl'] = "等級";
	L["Avoidance Breakdown"] = "免傷統計";
	L['AVD: '] = "免傷: ";
	L['Unhittable:'] = "未命中: ";
	L['AP'] = "攻強";
	L['SP'] = "法術傷害";
	L['HP'] = "法術治療";
	L['allunavailable'] = "無法獲得戰爭的召喚資訊."
	L['nodungeons'] = "沒有副本提供戰爭的召喚."
	
	L["Armor"] = "護甲";
	L["Attack Power"] = "攻擊強度";
	L["Avoidance"] = "免傷";
	L["Crit Chance"] = "爆擊率";
	L["DTName"] = true;
	L["Durability"] = "耐久";
	L["Friends"] = "好友";
	L["Gold"] = "金幣";
	L["Guild"] = "公會";
	L["Spell/Heal Power"] = "法術傷害/治療";
	L["System"] = "系統資訊";
	L["Time"] = "時間";
	L["Bags"] = "背包";
	L["Call to Arms"] = "戰鬥的召喚"
	L["Spec Switch"] = "天賦切換"
	L['Talent/Loot Specialization'] = '天賦/拾取專精切換'
	L["Mana Regen"] = "法力回復"
	L["Vengeance"] = GetSpellInfo(93098) or GetSpellInfo(76691)
	L["Expertise"] = STAT_EXPERTISE
	L["DPS"] = "DPS"
	L["HPS"] = "HPS"
	L["Haste"] = STAT_HASTE
	L["Hit Rating"] = "命中"
	L["Mastery"] = STAT_MASTERY
	L["AddOnSkins"] = "美化皮膚"
	L["OfflineDataCenter"] = "離線數據"
	L["Resolve"] = GetSpellInfo(158300)
	L["PvP Power"] = "PvP強度"
	L["PvP Resilience"] = "PvP韌性"
	L["RaidBuilder"] = "集合石"
	L["DPS"] = "每秒傷害"
	L["HPS"] = "每秒治療"
	
	L['Total CPU:'] = true;
	L['(Hold Shift) Memory Usage'] = "按住Shift顯示記憶體使用";
	L['Flags Captured'] = "佔領旗幟";
	L['Flags Returned'] = "交還旗幟";
	L['Graveyards Assaulted'] = "墓地突襲";
	L['Graveyards Defended'] = "墓地防守";
	L['Towers Assaulted'] = "哨塔突襲";
	L['Towers Defended'] = "哨塔防禦";
	L['Demolishers Destroyed'] = "攻城車摧毀";
	L['Gates Destroyed'] = "大門摧毀";
	L['Bases Assaulted'] = "基地突襲";
	L['Bases Defended'] = "基地防禦";
	L['Battleground datatexts temporarily hidden, to show type /bgstats or right click the "C" icon near the minimap.'] = "戰場資訊文字臨時隱藏,輸入/bgstats或右擊小地圖右下角的C";
	L['Toggle Configuration'] = "設置開關";
	L['Show BG Texts'] = "顯示戰場資訊文字";
	L['Battleground datatexts will now show again if you are inside a battleground.'] = "戰場資訊文字將再次顯示,如果你在戰場中";
	L['Battleground Texts'] = "戰場文字";
	L['When inside a battleground display personal scoreboard information on the main datatext bars.'] = "在戰場上資訊文字顯示個人記分資訊";		
	L['Stats For:'] = "統計:";
end

--Tooltip
do
	L["I"] = "1階"
	L["II"] = "2階"
	L["III"] = "3階"
	L["Item Level:"] = "裝備等級: "
	L["Max Stack Size: "] = "最大可堆疊數: "
	L["RelicInspector"] = "聖物觀察"
	L["Loot Item Level: "] = "掉落物品等級: "
	L["Weekly Chest Item Level: "] = "周常箱子物品等級: "
	L["Inspect Info"] = "觀察資訊";
	L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "顯示玩家的天賦和物品等級在滑鼠提示上."
	L["Bags/Bank"] = "背包/銀行";
	L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "選擇滑鼠提示顯示,如果你選擇一個修改鍵，那麼你需要按著這個鍵滑鼠提示才會顯示.";
	L["Custom Faction Colors"] = '自定義聲望顏色';
	L["Mount Info"] = "|cffC495DDEui坐騎信息|r ";
	L["Mount Info haved"] = "你已習得該坐騎";
	L["Mount Info not haved"] = "你尚未收集到該坐騎";	
	L["Bags Only"] = '隻有背包';
	L["Bank Only"] = '隻有銀行';
	L["Both"] = '全部';
	L['Hated'] = '仇恨';
	L['Hostile'] = '敵對';
	L['Unfriendly'] = '冷淡';
	L['Neutral'] = '中立';
	L['Friendly'] = '友善';
	L['Honored'] = '尊敬';
	L['Revered'] = '崇敬';
	L['Exalted'] = '崇拜';
	L["Transmogrify"] = "幻化";
	L["Transmogrify sort"] = "幻化分類";
	L["key to view Set effect"] = "鍵可查看套裝效果";
	L[" 's Bag"] = ' 的背包';
	L[" 's Bank"] = ' 的銀行';
	L['Hold down the ALT key'] = '按住ALT鍵';
	L['Show the number of items for all Character'] = '顯示所有角色的物品數量';
	L["No Transparent Theme"] = '非透明主題';
	L['Guild Ranks'] = '公會等級';
	L['Display guild ranks if a unit is guilded.'] = '在公會行顯示公會級別';
	L['Player Titles'] = '玩家稱號';
	L['Display player titles.'] = '顯示玩家稱號';
	L["Who's targeting who?"] = '顯示同目標的人';
	L['Display the health text on the tooltip.'] = '在鼠標提示中顯示血條';
	L['Health Height'] = '血條高度';
	L['Set the height of the tooltip healthbar.'] = '設置鼠標提示中血條的高度';
	L['Spell/Item IDs'] = '技能/物品ID';
	L['Display the spell or item ID when mousing over a spell or item tooltip.'] = '在鼠標提示中顯示技能或物品的ID';
	L['Item Count'] = '物品數量';
	L['Display how many of a certain item you have in your possession.'] = '顯示當前物品在你身上有多少個';
	L['Always Hide'] = '總是隱藏';
	L['Never Hide'] = '絕不隱藏';
	L["Your Status: Completed on "] = "你的狀態: 完成";
	L["Your Status: Incomplete"] = "你的狀態: 未完成";
	L["Your Status:"] = "你的狀態:";
	L["TOOLTIP_DESC"] = '提示信息設置選項.';
	L['Targeted By:'] = "同目標的有:";
	L['Tooltip'] = "鼠標提示";
	L['Count'] = "計數";
	L['Anchor Mode'] = "位置模式";
	L['Set the type of anchor mode the tooltip should use.'] = "設置鼠標提示位置顯示模式";
	L['Talent Spec'] = '天賦信息';
	L['Display the players talent spec in the tooltip, this may not immediately update when mousing over a unit.'] = '在鼠標提示中顯示玩家天賦信息, 這信息不是即時更新的';
	L['Cursor Anchor'] = "光標跟隨";
	L['Should tooltip be anchored to mouse cursor'] = '鼠標提示將跟隨鼠標光環';
	L['Anchor'] = "固定位置";
	L['UF Hide'] = "單位框體提示隱藏";
	L["Don't display the tooltip when mousing over a unitframe."] = "當鼠標指向單位框體時不顯示鼠標提示";
	L["Target Info"] = "目標信息";
	L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "在團隊中顯示與你當前鼠標提示目標相同目標的隊友";
	L["Combat Hide"] = "戰鬥隱藏";
	L["Hide tooltip while in combat."] = "戰鬥時不顯示提示";
	L['Item-ID'] = "物品ID";
	L['Display the item id on item tooltips.'] = "在物品提示信息中顯示物品ID";
	L["Yard"] = "碼";
	L["Range"] = "距離";
	L["Current Talent"] = "當前天賦:";
	L["Reserve Talent"] = "備用天賦:";
	L["AvgItemLvl"] = "平均裝等:";
end

--Chat
do
	L["Show BattleTag Names"] = '顯示戰網昵稱'
	L["Show BattleTag names instead of RealID names inside of chat."] = '顯示戰網昵稱在聊天框中';
	L["Copy Chat Lines"] = "複製聊天行"
	L["Adds an arrow infront of the chat lines to copy the entire line."] = "點擊前端的箭頭將複製當前行"
	L["chat Item Level"] = "聊天物品等級"
	L["Exclude Name"] = '排除的名字';
	L["Excluded names will not be class colored."] = '排除的名字將不顯示為職業色';
	L["Excluded Names"] = '排除名字';
	L["Auto-Close Pet Battle Log"] = "自動關閉寵物戰鬥日誌";
	L["Custom Timestamp Color"] = "自訂時間戳記顏色";
	L["Timestamp Color"] = "時間戳記顏色";
	L["Fade Tabs No Backdrop"] = "無背景漸隱聊天標籤"
	L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "在禁用聊天框背景時使聊天框標漸隱"
	L["Allowed Combat Repeat"] = "允許戰鬥重複";
	L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "在進入戰鬥前輸入多少個重複字元將自動關閉輸入框.";
	L["Class Color Mentions"] = "職業顏色"
	L["Use class color for the names of players when they are mentioned."] = "當玩家說話時使用他們的職業顏色"
	L["Use Alt Key"] = "使用 Alt 鍵";
	L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "需要按住Alt鍵在聊天框內重複輸入聊天內容.";
	L["Fade Undocked Tabs"] = "淡出未鎖定的標籤";
	L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "淡出未停靠在左或右聊天框上的聊天標籤.";
	L["No Alert In Combat"] = "戰鬥中不警報";
	L['LFG Icons'] = '職責圖標';
	L['Display LFG Icons in group chat.'] = '在隊伍聊天中顯示職責圖標';
	L["Tab Font"] = '標籤字體';
	L["Tab Font Size"] = '標籤字體尺寸';
	L["Tab Font Outline"] = '標籤字體描邊';
	L['Combat to hide backdrop'] = '戰鬥時隱藏聊天框背景';
	L['Tab Panel Transparency'] = "標籤面板透明";
	L["Tab Panel"] = "標籤面板"
	L["Toggle the chat tab panel backdrop."] = "顯示/隱藏聊天框架標籤面板背景."
	L['Embed to Left Chat Window'] = '嵌入到左聊天框';
	L['Send to Screen'] = '轉發至屏幕';
	L['Chat EditBox Position'] = '聊天編輯框位置';
	L['Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat.'] = '聊天編輯框位置,如果底部的信息文字被禁用的話,將會強制顯示在聊天框頂部';
	L['Below Chat'] = '聊天框底部';
	L['Above Chat'] = '聊天框頂部';
	L['Lock Positions'] = '鎖定位置';
	L['Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish.'] = '鎖定左右聊天框位置,禁用則可以移動聊天框到任意位置';
	L['Chat History'] = '聊天歷史';
	L['Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session.'] = '記錄聊天歷史,當你重載,登錄和退出時會恢復你最後一次會話';
	L['Fade Chat'] = '文字淡出';
	L['Fade the chat text when there is no activity.'] = '當聊天不啟動時聊天文字淡出';
	L['CHAT_DESC'] = '調整聊天相關設置.';
	L["Chat"] = "聊天框";
	L['Invalid Target'] = "不正確的目標";
	L["is looking for members"] = "正在尋找團隊成員"
	L["joined a group"] = "加入了團隊"
	L['BG'] = '戰';
	L['BGL'] = '戰隊';
	L['G'] = '公';
	L['O'] = '官';
	L['P'] = '隊';
	L['PL'] = '隊長';
	L['R'] = '團';
	L['RL'] = '團長';
	L['RW'] = '警';
	L['DND'] = '勿擾';
	L['AFK'] = '暫離';
	L['I'] = '副';
	L['IL'] = '副隊';
	L['whispers'] = '密';
	L['says'] = '說';
	L['yells'] = '喊';	
	L['Hyperlink Hover'] = "超鏈接懸停";
	L['Display the hyperlink tooltip while hovering over a hyperlink.'] = "經過超鏈結時顯示一個超鏈結的提示";
	L['Spam Interval'] = "廣告間隔";
	L['Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable.'] = "兩次相同資訊顯示的間隔,設為0禁用";
	L['Scroll Interval'] = "滾屏間隔";
	L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "一定時間內將聊天框的內容自動滾動底部."
	L["You need to be at least level %d to whisper me."] = "你需要至少 %d 級才能密我.";
	L["You have reached the maximum amount of friends, remove 2 for this module to function properly."] = "你好友已滿, 請保留兩個空格才能使用此功能";
	L['Whisper Level'] = "密語等級";
	L["Minimum level of the sender to able to whisper you."] = "能密語你的最小等級";	
	L["BigFootChannel"] = "大腳世界頻道";
	L["Auto join BigFootChannel"] = "自動加入大腳世界頻道";
	L["Copy Text"] = "復制文字";
	L["Sticky Chat"] = "頻道粘滯";
	L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "當你開始輸入消息時此選項的啟用將會讓你保留最後一次聊天的頻道, 如果關閉將始終使用說話頻道."	
	L['List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank'] = "一個以逗號分隔能被修改的關鍵字列表, 如果資訊中發現這些關鍵字會顯示不同的顏色";
	L['Keywords'] = "關鍵字高亮";
	L["Embedded Addon"] = "聊天框嵌入"
	L["Select an addon to embed to the right chat window. This will resize the addon to fit perfectly into the chat window, it will also parent it to the chat window so hiding the chat window will also hide the addon."] = "將插件內嵌入聊天框內"
	L["embedcombat"] = "聊天框嵌入戰鬥切換"
	L["embedcombat_desc"] ="聊天框嵌入的插件默認隱藏, 進入戰鬥時顯示."
	L["Whisper Alert"] = "密語聲音";
	L["Keyword Alert"] = "關鍵字聲音";
	L['Emotion Icons'] = "表情圖示";
	L['Display emotion icons in chat.'] = "在聊天中顯示表情圖示";		
end

--Skins
do
	L["Warboard"] = "英雄的召喚佈告牌"
	L["Non-Raid Frame"] = "非團隊框架"
	L["BG Map"] = "戰場地圖"
	L["LF Guild Frame"] = "尋求公會"
	L["Stable"] = "獸欄"
	L["TalkingHead"] = "特寫框體"
	L["Talking Head Frame"] = "特寫框體"
	L["AddOn Manager"] = "挿件管理";
	L["Mirror Timers"] = "鏡像時間";
	L["Death Recap"] = '死亡摘要';
	L['Quest Choice'] = '任務選擇';
	L['Loss Control'] = '迷失控制';
	L['Void Storage'] = '虛空儲存';
	L['Item Upgrade'] = '物品升級';
	L["You do not own this pet."] = "你沒有此類型寵物。";
	L["Owned: "] = "我的寵物: ";
	L['Black Market AH'] = "黑市";
	L['Transmogrify Frame'] = "幻化窗口";
	L['Open Tukui_UIPackages_Skins option'] = "打開插件美化皮膚選項";
	L["Skins"] = "美化皮膚";
	L["SKINS_DESC"] = '調整皮膚設置.';
	L['Spacing'] = "空隙";
	L['The spacing in between bars.'] = "兩個進度條之間的間隙";
	L["TOGGLESKIN_DESC"] = "啟用/禁用此皮膚.";
	L["Encounter Journal"] = "地下城手冊";
	L["Bags"] = "背包";
	L["Reforge Frame"] = "重鑄";
	L["Calendar Frame"] = "日曆";
	L["Achievement Frame"] = "成就";
	L["Contribution"] = true;
	L["Inspect Frame"] = "觀察";
	L["KeyBinding Frame"] = "快捷鍵";
	L["Guild Bank"] = "公會銀行";
	L["Archaeology Frame"] = "考古";
	L["Guild Control Frame"] = "公會控制";
	L["Guild Frame"] = "公會";
	L["TradeSkill Frame"] = "商業技能";
	L["Raid Frame"] = "團隊";
	L["Talent Frame"] = "天賦";
	L["Glyph Frame"] = "雕文";
	L["Auction Frame"] = "拍賣";
	L["Barbershop Frame"] = "理髮店";
	L["Macro Frame"] = "宏";
	L["Debug Tools"] = "調試工具";
	L["Trainer Frame"] = "訓練師";
	L["Socket Frame"] = "珠寶";
	L["Achievement Popup Frames"] = "成就彈出窗";
	L["BG Score"] = "戰場記分窗";
	L["Merchant Frame"] = "商人";
	L["Mail Frame"] = "信箱";
	L["Help Frame"] = "幫助";
	L["Trade Frame"] = "交易";
	L["Gossip Frame"] = "閒談";
	L["Greeting Frame"] = "歡迎";
	L["World Map"] = "世界地圖";
	L["Taxi Frame"] = "載具";
	L["LFD Frame"] = "尋求組隊";
	L["Quest Frames"] = "任務";
	L["Petition Frame"] = "簽名";
	L["Dressing Room"] = "試衣間";
	L["PvP Frames"] = "PvP窗口";
	L["Friends"] = "好友";
	L["Spellbook"] = "技能書";
	L["Character Frame"] = "角色";
	L["LFG Frame"] = "地下城"
	L["Misc Frames"] = "其它框體";
	L["Tabard Frame"] = "戰袍";
	L["Guild Registrar"] = "公會註冊";
	L["Time Manager"] = "時間管理";	
	L['Embedded Bar Height'] = "內嵌條高度";
	L['The height of the bars while skada is embedded.'] = "當Skada內嵌入聊天框時計量條的高度";		
	L["Pet Battle"] = "寵物對戰";
end

--Misc
do
	L["Left Click:"] = "左鍵:"
	L["Right Click:"] = "右鍵:"
	L["Average Group iLvl:"] = '平均隊伍裝等';
	L["Important Group Members:"] = '重要的隊伍成員';
	L["iLvl"] = '裝等';
	L['Enhance Raid Browser'] = '增強團隊查找器';
	L['Enhance the raid browser frame by adding item level and talent spec information, also add average item level of group information to tooltips.'] = '增強團隊查找器框體,加入物品等級和天賦專精信息,並且添加隊伍平均裝等信息到鼠標提示.';
	L["Move it"] = '移動位置';
	L['Link All'] = '物品通告';
	L['Bags'] = "背包";
	L['Class Bar'] = "職業條";
	L['No Guild'] = "無公會";
	L['Left Chat'] = "左聊天框";
	L['Right Chat'] = "右聊天框";
	L["Experience Bar"] = "經驗條";
	L["Reputation Bar"] = "聲望條";
	L['Experience'] = "經驗條";
	L['Bars'] = "條";
	L['XP:'] = "經驗:";
	L['Remaining:'] = "剩餘:";
	L['Rested:'] = "休息:";
	L["Toggle Chat Buttons"] = "開關對話按鈕"
	L['Empty Slot'] = "空位";
	L['Fishy Loot'] = "魚";
	L["Can't Roll"] = "不能 Roll";
	L['Disband Group'] = "解散隊伍";
	L['Raid Menu'] = "團隊菜單";
	L['Your items have been repaired for: '] = "你的物品已經被修理: ";
	L["You don't have enough money to repair."] = "你沒有足夠的錢來修理.";
	L['Auto Repair'] = "自動修理";
	L['Automatically repair using the following method when visiting a merchant.'] = "當訪問NPC時已所設置的方法自動修理物品";
	L['Your items have been repaired using guild bank funds for: '] = "你所有的物品已經修正,使用公會銀行:";
	L['Loot Roll'] = "ROLL框";
	L['Enable/Disable the loot roll frame.'] = "啟用/禁用增強LOOT框體";
	L['Loot'] = "拾取框";
	L['Enable/Disable the loot frame.'] = "啟用/禁用拾取框";
	L['Exp/Rep Position'] = "經驗/聲望條位置";
	L['Change the position of the experience/reputation bar.'] = "改變經驗/聲望條位置";
	L['Top Screen'] = "螢幕頂端";
	L["Below Minimap"] = "依附小地圖";		
	L["Map Alpha While Moving"] = "地圖透明度";
	L['Controls what the transparency of the worldmap will be set to when you are moving.'] = "控制地圖移動時的透明度";
	L['Font'] = "字體"
	L["Use Position Override"] = "位置重寫";
	L["When enabled it will use the Anchor Point setting to determine growth direction, otherwise it will be determined by where the bar is positioned."] = "當啟用時,它將使用錨點位置來確定增長方向,否則將取決於其自身的位置";
end

--Bags
do
	L["Right Click the bag icon to assign a type of item to this bag."] = "右鍵點擊背包圖示來指定一個類型的物品到此背包"
	L["Show Upgrade Icon"] = "顯示升級圖示";
	L["Display the upgrade icon on items that WoW considers an upgrade for your character."] = true;
	L["Use Tooltip Scanning"] = "使用滑鼠掃描"
	L["This makes the item level display more reliable but uses more resources. If this is disabled then upgraded items will not show the correct item level."] = "使用滑鼠掃描獲得更加可靠的資訊,關閉的話只能得到基本資訊"
	L["Disable Bag Sort"] = "禁用背包排序";
	L["Disable Bank Sort"] = "禁用銀行排序";
	L["Clear Search On Close"] = "關閉時清空搜索"
	L["Temporary Move"] = '移動背包';
	L["Hold Control + Right Click:"] = '按住 Ctrl 並按滑鼠右鍵：'
	L["Reset Position"] = "重設位置"
	L["Bag Mover (Grow Down)"] = "背包移動(向下延展)";
	L["Bag Mover (Grow Up)"] = "背包移動(向上延展)";
	L["Bag Mover"] = "背包移動";
	L["Bank Mover (Grow Down)"] = "銀行移動(向下延展)";
	L["Bank Mover (Grow Up)"] = "銀行移動(向上延展)";
	L["Icons and Text (Short)"] = "圖標和文字(短)";
	L['Display the tag is itemlevel less than value'] = '物品等級小於指定數值時顯示標記';
	L['Set to 0 to disable.'] = '設置爲0則禁用.';
	L['tag format'] = '標記顯示格式';
	L['asterisk'] = '星號';
	L['number'] = '數值';
	L["Search Syntax"] = '搜索語法';
L["SEARCH_SYNTAX_DESC"] = [=[With the new addition of LibItemSearch, you now have access to much more advanced item searches. The following is a documentation of the search syntax. See the full explanation at: https://github.com/Jaliborc/LibItemSearch-1.2/wiki/Search-Syntax.

Specific Searching:
    • q:[quality] or quality:[quality]. For instance, q:epic will find all epic items.
    • l:[level], lvl:[level] or level:[level]. For example, l:30 will find all items with level 30.
    • t:[search], type:[search] or slot:[search]. For instance, t:weapon will find all weapons.
    • n:[name] or name:[name]. For instance, typing n:muffins will find all items with names containing "muffins".
    • s:[set] or set:[set]. For example, s:fire will find all items in equipment sets you have with names that start with fire.
    • tt:[search], tip:[search] or tooltip:[search]. For instance, tt:binds will find all items that can be bound to account, on equip, or on pickup.


Search Operators:
    • ! : Negates a search. For example, !q:epic will find all items that are NOT epic.
    • | : Joins two searches. Typing q:epic | t:weapon will find all items that are either epic OR weapons.
    • & : Intersects two searches. For instance, q:epic & t:weapon will find all items that are epic AND weapons
    • >, <, <=, => : Performs comparisons on numerical searches. For example, typing lvl: >30 will find all items with level HIGHER than 30.


The following search keywords can also be used:
    • soulbound, bound, bop : Bind on pickup items.
    • bou : Bind on use items.
    • boe : Bind on equip items.
    • boa : Bind on account items.
    • quest : Quest bound items.
    • reagents, reagent, crafting : Profession reagents.
    • naval : Naval equipment.
    • follower, followe, follow : Follower items.
    • relic, reli, rel : Artifact Relics.
    • power, powe, pow : Items granting Artifact Power.]=];
	L['Deposit Reagents'] = '整理材料包';
	L['Show/Hide Reagents'] = '顯示/隱藏 材料包';
	L["Reagent Bank"] = '材料銀行';
	L['Blizzard Style'] = '暴雪樣式';
	L["Gold Format"] = '金幣格式';
	L["The display format of the money text that is shown in the gold datatext and its tooltip."] = '金幣的信息文字和他的提示提示中金幣的顯示格式.';
	L['Item Count (Bank)'] = '銀行物品數量';
	L['Display how many of a certain item you have in your bank (includes reagent bank).'] = '顯示你銀行物品數量(包括材料包)';
	L["Size and Position"] = '尺寸和位置';
	L['Condensed'] = '簡略';
	L['Full'] = '全';
	L['Money Format'] = "金幣格式";
	L['Short (Whole Numbers)'] = "短(整數)";
	L['Short'] = "短";
	L['Show Coins'] = '顯示金幣';
	L['Smart'] = '智能';
	L['The display format of the money text that is shown at the top of the main bag.'] = '背包頂部金錢的顯示格式';
	L['Use coin icons instead of colored text.'] = '使用圖標而不是彩色文字';
	L["X Offset Bags"] = "背包水平偏移";
	L["Y Offset Bags"] = "背包垂直偏移";
	L["X Offset Bank"] = "銀行水平偏移";
	L["Y Offset Bank"] = "銀行垂直偏移";
	L["Bank"] = '銀行';
	L["Restore Defaults Postion"] = '重置背包位置';
	L["Restore Offline Data"] = '重置所有離線數據';
	L['Offline Bag'] = '離線背包';
	L['Offline Bank'] = '離線銀行';
	L['Ignore Items'] = "忽略的物品";
	L['List of items to ignore when sorting. If you wish to add multiple items you must seperate the word with a comma.'] = "這裏列出的是整理時被忽略的物品, 你可以添加物品進這個列表, 名稱之間用逗號分隔.";
	L['Currency Format'] = "貨幣格式";
	L['The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)'] = "背包底部的貨幣顯示格式. (你需要在貨幣頁中勾選顯示)";
	L["Icons Only"] = "圖標";
	L["Icons and Text"] = "圖標和文字";
	L["Global"] = "全域";
	L["Ignored Items and Search Syntax (Global)"] = "忽略物品和搜索語法(全域)";
	L["Ignored Items and Search Syntax (Profile)"] = "忽略物品和搜索語法(配置)";	
	L['Bag Width'] = '背包寬度';
	L['Bank Width'] = '銀行寬度';
	L['Already Running.. Bailing Out!'] = "已在運行";
	L['You must be at a bank.'] = "你必需在銀行";
	L['Confused.. Try Again!'] = "重試";
	L['Sort Inverted'] = "倒序";
	L['Stack Bags to Bank'] = "堆疊背包到銀行";
	L['Stack Bank to Bags'] = "堆疊銀行到背包";
	L['Click to search..'] = "點擊搜索";
	L['Sort Bags'] = "背包整理";
	L['Stack Items'] = "堆疊物品";
	L["Vendor / Delete Grays"] = "出售/删除灰色物品"
	L['Toggle Bags'] = "打開背包";
	L['You must be at a vendor.'] = "你必需以商人為目標.";
	L['Vendored gray items for:'] = "已出售灰色物品: ";
	L['No gray items to sell.'] = "無灰白物品出售.";
	L['Hold Shift:'] = "按住 Shift:";
	L['Stack Special'] = "堆疊特殊背包";
	L['Sort Special'] = "整理特殊背包";
	L['Purchase'] = "購買";
	L["Can't buy anymore slots!"] = "再也不能購買空的背包位置";
	L['You must purchase a bank slot first!'] = "你必需購買一個銀行包位置";
	L['Enable/Disable the all-in-one bag.'] = "啟用/禁用整合背包";
	L['Delete Grays'] = '刪除灰色物品';
	L['Deleted %d gray items. Total Worth: %s'] = '刪除 %d 灰色物品。總價值：%s';	
	L["Are you sure you want to delete all your gray items?"] = "你確認要刪除你所有的灰色物品麼?";
	L['No gray items to delete.'] = "無灰色物品可刪除";
	L["Ascending"] = "昇冪";
	L["Bag-Bar"] = "背包條";
	L["Descending"] = "降序"
	L["Enable Bag-Bar"] = "啟用背包條"
	L["Enable/Disable the Bag-Bar."] = "啟用/禁用 背包條."
	L["Set the size of your bag buttons."] = "設置背包按鈕尺寸."
	L["Sort Direction"] = "排列方向"
	L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向決定框體是橫排還是豎排."
	L["The direction that the bag frames will grow from the anchor."] = "背包框體將從此方向開始排列."
	L["Bar Direction"] = "條方向"		
end

--AuraWatch
do
	L["Count Font Size"] = '層數字號层数字号';
	L["Spellname Font Size"] = '技能名稱字號';
	L["Update interval"] = "更新延時";
	L["The smaller the interval, the greater the impact on performance, low-performance computers preferably not less than 0.2"] = "間隔時間越小, 對性能影響越大, 性能低的電腦最好不要低於0.2" ;
	L["AuraWatch"] = "技能監視"
	L["Sora's AuraWatch"] = "Sora's AuraWatch 技能監視模組, 不要和職業計時條同時使用";
	L["Choise Aura group"] = "選擇光環列表";
	L["Add New Aurar"] = "添加光環";
	L["Delete Aura"] = "刪除光環";
	L["AuraID："] = "技能ID";
		L["Input BUFF/DEBUFF's AuraID, SpellID or ItemID"] = "請輸入 BUFF/DEBUFF 的法術ID, 技能ID或者物品ID";
	L["Monitor Type: "] = "監視類型";
	L["Aura"] = "BUFF/DEBUFF";
	L["Spell CD"] = "技能CD";
	L["Item ID"] = "物品CD";
	L["Monitor Object: "] = "監視目標";
	L["Filter by caster: "] = "按施法者過濾";
	L["Filter by Stacked layers: "] = "按堆疊層數過濾";
	L["Choise Group:"] = "選擇光環組";
	L["Add Group"] = "添加光環組";
	L["New Group"] = "新光環組(請改名)";
	L["Delete Group"] = "刪除光環組";
	L["Group Name"] = "光環組名稱";
		L["Input Group's Name"] = "輸入一個光環組名稱";
	L["Display Mode"] = "顯示模式";
	L["Icon Mode"] = "圖示樣式";
	L["Bar Mode"] = "計時條樣式";
	L["Direction"] = "方向";
	L["Growth direction"] = "增長方式";
	L["LEFT"] = "左";
	L["RIGHT"] = "右";
	L["UP"] = "上";
	L["DOWN"] = "下";
	L["Interval"] = "間隔";
	L["Icon Size"] = "圖示尺寸";
	L["Bar Width"] = "計時條寬度";
end

--Clickset
do
	L["ClickSet"] = "點擊施法"
	L["CLICKSET_DESC"] = "可以使用滑鼠直接點擊團隊/小隊框體進行施法"
	L["default"] = "啟用預設點擊方案"
	L["MouseButton1"] = "滑鼠左鍵"
	L["MouseButton2"] = "滑鼠右鍵"
	L["MouseButton3"] = "滑鼠中鍵"
	L["MOUSE WHEEL UP"] = "滾輪向上"
	L["MOUSE WHEEL DOWN"] = "滾輪向下"	
	L["MouseButton4"] = "滑鼠第四鍵"
	L["MouseButton5"] = "滑鼠第五鍵"
	L["CustomClickSetSpell"] = "自定義技能列表"
		L["clickset_newname"] = "新增技能"
			L["clickset_newname_desc"] = "請輸入想添加的技能ID,由滑鼠提示中獲得"
		L["clickset_newname_err1"] = "無此對應ID的技能"
		L['clickset_deletename'] = "刪除技能"
			L['clickset_deletename_desc'] = "請輸入想刪除的技能ID"
		L["clickset_deletename_err"] = "無此技能"
		L["clicksetlist"] = "自定義點擊施法技能列表"
		
		L["DEFAULT_DESC"] = "啟用預設點擊方案, 關閉此項可使用自定義法術"
		L["type1"] = "滑鼠左鍵"
			L["TYPE1_DESC"] = "使用滑鼠左鍵直接點擊框體進行施法"
		L["shiftztype1"] = "Shift+滑鼠左鍵"
			L["SHIFTZTYPE1_DESC"] = "使用Shift+滑鼠左鍵點擊框體進行施法"
		L["ctrlztype1"] = "Ctrl+滑鼠左鍵"
			L["CTRLZTYPE1_DESC"] = "使用Ctrl+滑鼠左鍵直接點擊框體進行施法"
		L["altztype1"] = "Alt+滑鼠左鍵"
			L["ALTZTYPE1_DESC"] = "使用Alt+滑鼠左鍵直接點擊框體進行施法"
		L["altzctrlztype1"] = "Alt+Ctrl+滑鼠左鍵"
			L["ALTZCTRLZTYPE1_DESC"] = "使用Alt+Ctrl+滑鼠左鍵直接點擊框體進行施法"
		L["shiftzaltztype1"] = "Shift+Alt+滑鼠左鍵"
			L["SHIFTZALTZTYPE1_DESC"] = "使用Shift+Alt滑鼠左鍵直接點擊框體進行施法"			
		L["type2"] = "滑鼠右鍵"
			L["TYPE2_DESC"] = "使用滑鼠右鍵直接點擊框體進行施法"
		L["shiftztype2"] = "Shift+滑鼠右鍵"
			L["SHIFTZTYPE2_DESC"] = "使用Shift+滑鼠右鍵直接點擊框體進行施法"
		L["ctrlztype2"] = "Ctrl+滑鼠右鍵"
			L["CTRLZTYPE2_DESC"] = "使用Ctrl+滑鼠右鍵直接點擊框體進行施法"
		L["altztype2"] = "Alt+滑鼠右鍵"
			L["ALTZTYPE2_DESC"] = "使用Alt+滑鼠右鍵直接點擊框體進行施法"
		L["altzctrlztype2"] = "Alt+Ctrl+滑鼠右鍵"
			L["ALTZCTRLZTYPE2_DESC"] = "使用Alt+Ctrl+滑鼠右鍵直接點擊框體進行施法"
		L["shiftzaltztype2"] = "Shift+Alt+滑鼠右鍵"
			L["SHIFTZALTZTYPE2_DESC"] = "使用Shift+Alt滑鼠右鍵直接點擊框體進行施法"				
		L["type3"] = "滑鼠中鍵"
			L["TYPE3_DESC"] = "使用滑鼠中鍵直接點擊框體進行施法"
		L["shiftztype3"] = "Shift+滑鼠中鍵"
			L["SHIFTZTYPE3_DESC"] = "使用Shift+滑鼠中鍵直接點擊框體進行施法"
		L["ctrlztype3"] = "Ctrl+滑鼠中鍵"
			L["CTRLZTYPE3_DESC"] = "使用Ctrl+滑鼠中鍵直接點擊框體進行施法"
		L["altztype3"] = "Alt+滑鼠中鍵"
			L["ALTZTYPE3_DESC"] = "使用Alt+滑鼠中鍵直接點擊框體進行施法"
		L["altzctrlztype3"] = "Alt+Ctrl+滑鼠中鍵"
			L["ALTZCTRLZTYPE3_DESC"] = "使用Alt+Ctrl+滑鼠中鍵直接點擊框體進行施法"
		L["shiftzaltztype3"] = "Shift+Alt+滑鼠中鍵"
			L["SHIFTZALTZTYPE3_DESC"] = "使用Shift+Alt滑鼠中鍵直接點擊框體進行施法"				
		L["shiftztype4"] = "Shift+滑鼠第四鍵"
			L["SHIFTZTYPE4_DESC"] = "使用Shift+滑鼠第四鍵直接點擊框體進行施法"
		L["ctrlztype4"] = "Ctrl+滑鼠第四鍵"
			L["CTRLZTYPE4_DESC"] = "使用Ctrl+滑鼠第四鍵直接點擊框體進行施法"
		L["altztype4"] = "Alt+滑鼠第四鍵"
			L["ALTZTYPE4_DESC"] = "使用Alt+滑鼠第四鍵直接點擊框體進行施法"
		L["altzctrlztype4"] = "Alt+Ctrl+滑鼠第四鍵"
			L["ALTZCTRLZTYPE4_DESC"] = "使用Alt+Ctrl+鼠第四鍵鍵直接點擊框體進行施法"
		L["type4"] = "滑鼠第四鍵"
			L["TYPE4_DESC"] = "使用滑鼠第四鍵直接點擊框體進行施法"
		L["shiftztype5"] = "Shift+滑鼠第五鍵"
			L["SHIFTZTYPE5_DESC"] = "使用Shift+滑鼠第五鍵直接點擊框體進行施法"
		L["ctrlztype5"] = "Ctrl+滑鼠第五鍵"
			L["CTRLZTYPE5_DESC"] = "使用Ctrl+滑鼠第五鍵直接點擊框體進行施法"
		L["altztype5"] = "Alt+滑鼠第五鍵"
			L["ALTZTYPE5_DESC"] = "使用Alt+滑鼠第五鍵直接點擊框體進行施法"
		L["altzctrlztype5"] = "Alt+Ctrl+滑鼠第五鍵"
			L["ALTZCTRLZTYPE5_DESC"] = "使用Alt+Ctrl+滑鼠第五鍵直接點擊框體進行施法"
		L["type5"] = "滑鼠第五鍵"
			L["TYPE5_DESC"] = "使用滑鼠第五鍵直接點擊框體進行施法"	
		L["menu"] = "菜單"
		L["target"] = "目標"	
	L["value type"] = "數值顯示類型"
	L["set value type"] = "設置數值顯示是否以K(千),或W(萬)縮寫"
	L["0"] = "具體數值"
	L["K"] = "千位縮寫"
	L["W"] = "萬位縮寫"	
	L["CNW"] = "萬位縮寫(中文)"
	
	L["Eui AB Style"] = "Eui預置動作條樣式"
	L["EuiABStyle_desc"] = "提供三種預設動作條佈局樣式, \n自定義佈局請設此項為'None'"
	L["Low ScreenResolution Style"] = "低解析度樣式"
	L["Middle ScreenResolution Style"] = "中分辨率樣式"
	L["High ScreenResolution Style"] = "高解析度樣式"
	
	L["embedright"] = "右聊天框嵌入"
	L["embedright_desc"] = "將插件內嵌入右聊天框內"
	L["embedcombat"] = "右聊天框嵌入戰鬥切換"
	L["embedcombat_desc"] ="右側聊天框嵌入的插件默認隱藏, 進入戰鬥時顯示."	
	
	L["Incoming Heals"] = "治療預估"
	L["Show predicted incoming heals"] = "顯示治療預估值"

	L['Primary'] = "主天賦"
	L['Secondary'] = "副天賦"	

	L['Calendar'] = "日曆"
	L["GameMenu"] = "遊戲選項"
	
	L["Force Name Classcolor"] = "強制名字職業色"
end	

--singleFunc
do
	L["Capping"] = "戰場助手"
	L["Capping Config Frame"] = "戰場助手設置"
	L['TinyInspect'] = "裝等觀察顯示"
	L['Show TinyInspect Option'] = "顯示裝等觀察設置"
	L["Use Eui's number format"] = "使用EUI數位縮寫";
	L['AngryKeystones'] = "大秘境計時";
	L['Show AngryKeystones Option'] = "顯示大秘境計時設置";
	L["WorldQuestTracker"] = "世界任務追蹤"
	L['singleFunc'] = '單體插件管理';
	L['singleFunc desc'] = '集中管理、自動更新、按需加載、設置方便';
	L['BigFootBank'] = '離線黑市';
	L["EuiGarrison"] = '要塞增強包';
	L["GarrisonMissionManager"] = '追隨者任務管理器';
	L["BodyGuardAway"] = '隱藏保鏢對話方塊';
	L["Hold CTRL while clicking the bodyguard, show DiagFrame"] = "按Ctrl點擊保鏢顯示對話方塊";	
	L['Show BigFootBank UI'] = "开/关 离线黑市窗口";
	L['HandyNotes_BattleForAzerothTreasures'] = 'BFA寶藏模組'
	L['Show HandyNotes_BattleForAzerothTreasures Config'] = '顯示BFA寶藏設置';
	L['HandyNotes_DraenorTreasures'] = '德拉諾寶箱顯示';
	L["HandyNotes_LegionRaresTreasures"] = "破碎群島宝藏显示"
	L['MikScrollingBattleText'] = 'MSBT戰鬥文字';
	L['Show MikScrollingBattleText Config'] = '顯示MSBT設置';	
	L['Disable Blz CombatText'] = '禁用暴雪浮動戰鬥信息';
	L['DBM-Core'] = 'DBM報警模塊';
	L['Show DBM Config'] = '顯示DBM設置';
	L['OfflineDataCenter'] = '離線數據中心';
	L['Show OfflineDataCenter Frame'] = '打開離線數據中心窗口';
	L['Show OfflineDataCenter Config Frame'] = '打開離線數據中心設置';
	L['MeetingStone'] = '集合石';
	L['Show MeetingStone Config Frame'] = '顯示集合石窗口';
	L['Toggle MeetingStone BrokerPanel'] = '開關集合石數據窗'
	L['Skada'] = 'Skada戰鬥統計';
	L['Show Skada Config Frame'] = '顯示Skada設置窗口';
	L['Toggle Skada Window'] = '開關Skada窗口';
	L['Reset Skada Profile'] = '重置Skada配置';
	L['Test DBM Sound'] = '測試DBM語音';
	L['TomTom'] = '導航助手TomTom';
	L['Toggle TomTom Arrow'] = '開關導航箭頭';
	L['Toggle TomTom Block'] = '開關座標面板';
	L['GatherMate2'] = '採集助手';
	L['GatherMate2 Toggle Minimap'] = '開關小地圖顯示';
	L['GatherMate2 Toggle Treasure'] = '開關寶箱顯示';
	L['GatherMate2 import data'] = '導入採集數據庫';
	L['GladiatorlosSA'] = 'PvP語音助手';
	L['Alert works anywhere'] = '在任何地方都開啓';
	L['Alert only works in arena'] = '隻在競技場中開啓';
	L['Alert only works in BG'] = '隻在戰場中開啓';
	L['Alert works anywhere else then anena, BG, dungeon instance'] = '隻在野外開啓';
	L['GladiatorlosSA Config Frame'] = '打開GladiatorlosSA設置';
	L['CoolLine'] = '流線型冷卻計時條';
	L['CoolLine Config Frame'] = '打開CoolLine設置';
	L['RareScanner'] = '稀有檢測RareScanner';
	L['RareScanner Config Frame'] = "稀有檢測設置";	
	L['AuctionLite'] = '拍賣助手 AuctionLite';
	L['AuctionLite Config Frame'] = '打開拍賣助手設置';
	L['GearStatsSummary'] = 'EUI裝備屬性統計';
	L['_Cursor'] = '鼠標指針特效_Cursor';
	L['_Cursor Config Frame'] = '打開鼠標指針特效設置';
	L['ThogarAssist'] = '索加爾助手'
	L['ThogarAssist Config Frame'] = '索加爾助手設置'
	L['IskarAssist'] = '艾斯卡助手'
	L['Toggle IskarAssist Frame'] = '開關艾斯卡助手視窗'
	L['Reset IskarAssist Frame'] = '重定艾斯卡助手窗口'	
	L['OregorgerHelper'] = '『吞噬者』礦吞助手助手'
	L['Unlock OregorgerHelper'] = '解鎖礦吞助手助手框'
	L['Lock OregorgerHelper'] = '鎖定礦吞助手助手框'
	L["Drag arrow to move OregorgerTracker frame postion."] = '拖拉綠色圓點和小箭頭來改變奧爾高格助手框的位置,並再次點擊鎖定以保存設置.';
	L['Collector'] = "魔獸達人";
	L['Show Collector Frame'] = "顯示魔獸達人窗口";
	L['Show Collector WorldMap Icon'] = "顯示地圖座騎圖示";
	L['Mapster'] = "世界地圖增強";
	L['Show Mapster Frame'] = "顯示世界地圖";
	L['Toggle World Flight Map'] = "飛行世界地圖";
	L["HPetBattleAny"] = "寵物對戰增強HPetBattleAny";
	L["HPetBattleAny Config Frame"] = "寵物對戰增強設置視窗";
	L["Rematch"] = "寵物戰隊保存Rematch";
	L["Rematch Config Frame"] = "寵物戰隊保存設置視窗";
	L['Outfitter'] = 'Outfitter自動換裝外掛程式'
	L['Toggle Outfitter Frame'] = '自動換裝外掛程式設置'
	L['TDDps'] = 'TDDps動作條迴圈提示'
	L['Toggle TDDps Frame'] = 'DPS迴圈提示窗口'	
end

--Sequences
do
	L["Sequences"] = '一鍵輸出宏';
	L["Sequences description"] = '點擊創建巨集按鈕, 在巨集視窗拖放對應的巨集至動作條,注意看聊天框中出現的天賦配置提示.';
	L["Create Macro"] = '創建宏';
	L["Macro Editor"] = "宏編輯器";
end

--euiscript
do
	L["SlotItemLevel"] = "裝備等級"
	L["CrucibleWeight"] = "熔爐類比模組";
	L["Click Show/Hide Member Info"] = "點擊 顯示/隱藏 成員資料"
	L["Left Click: Send Member Info"] = "左擊：發前成員資訊"
	L["Right Click: Close Frame"] = "右擊：關閉表單"
	L["Members: %d, AverageLevel: %.1f"] = "成員: %d 名, 平均裝等: %.1f";
	L["auto Collapse Objective InInstance"] = "副本中自動折疊任務追蹤框";
	L["priestpet_lv"] = "魔化黑暗等級";
	L["Old Tab target"] = "TAB目標可選四周";
	L["Blz ClassBar"] = "暴雪職業條";
	L["DRTracker"] = "遞減追蹤"
	L["ElvUF_Arena1"] = "EUI競技場框體1";
	L["ElvUF_Arena2"] = "EUI競技場框體2";
	L["ElvUF_Arena3"] = "EUI競技場框體3";
	L["ElvUF_Arena4"] = "EUI競技場框體4";
	L["ElvUF_Arena5"] = "EUI競技場框體5";
	L["Character Stats Enhance"] = "角色面板屬性增強";
	L["CharacterStats List"] = "屬性清單";
	L["HEALTH"] = "生命";
	L["POWER"] = "能量";
	L["ARMOR"] = "護甲";
	L["STRENGTH"] = "力量";
	L["AGILITY"] = "敏捷";
	L["INTELLECT"] = "智力";
	L["STAMINA"] = "耐力";
	L["ATTACK_DAMAGE"] = "傷害";
	L["ATTACK_AP"] = "攻擊強度";
	L["ATTACK_ATTACKSPEED"] = "攻擊速度";
	L["SPELLPOWER"] = "法術強度";
	L["MANAREGEN"] = "法力回復";
	L["ENERGY_REGEN"] = "能量回復";
	L["RUNE_REGEN"] = "符文回復";
	L["FOCUS_REGEN"] = "集中值回復";
	L["MOVESPEED"] = "移動速度";
	L["DURABILITY"] = "耐久度";
	L["REPAIRTOTAL"] = "總修理費";
	L["CRITCHANCE"] = "爆擊";
	L["HASTE"] = "急速";
	L["VERSATILITY"] = "全能";
	L["MASTERY"] = "精通";
	L["LIFESTEAL"] = "吸血";
	L["AVOIDANCE"] = "閃避";
	L["DODGE"] = "躲閃";
	L["PARRY"] = "招架";
	L["BLOCK"] = "格擋";
	L["Average equipped item durability percentage."] = "裝備平均耐久百分比顯示.";
	L["Durability %s"] = "耐久 %s";
	L["Durability"] = "耐久";
	L["Repair Total"] = "總修理費";
	L["Repair Total %s"] = "總修理費 %s";
	L["Total equipped item repair cost before discounts."] = "未折扣前的裝備總修理費用.";
	L["Talent Set Manager"] = "天賦配置管理";
	L["Screenshot Format"] = "截屏圖像格式";
	L["Screenshot Quality"] = "截屏圖像品質";
	L['Character ilvl'] = "角色框物品等級";
	L["EuiBossSwingTimerBar"] = "BOSS平砍計時條";
	L["Enables / disables BossSwingTimer"] = "啟用/禁用 BOSS平砍計時條";
	L["Hide out of combat"] = "脫戰隱藏";
	L["Only show the BossSwingTimer when in combat"] = "只在進入戰鬥時才顯示";
	L["Only show in tank spec"] = "只在坦克天賦時顯示";
	L["Only show the BossSwingTimer when in tanking spec"] = "只在玩家是坦克天賦時才顯示BOSS平砍計時條";
	L["Show Lag"] = "顯示延時";
	L["Shows/Hides the lag indicator"] = "顯示/隱藏 延時標誌";
	L["Bar Texture"] = "計時條材質";
	L["The bar's texture"] = "計時條的材質";
	L["Size / Visuals"] = "尺寸 / 視覺效果";
	L["The bar's width (default: "] = "計時條的寬度 (默認: ";
	L["The bar's height (default: "] = "計時條的高度 (默認: ";
	L["The bar's scale (default: "] = "計時條的比例 (默認: ";
	L["The bar's alpha (default: "] = "計時條的透明度 (默認: ";
	L["Time frame (seconds)"] = "時間框體 (秒)";
	L["Defines the maximum duration displayed on the bar (default: "] = "定義計時條的最長持續時間 (默認: ";

	L['TZ:TanannaBonus'] = '塔納安日常標記顯示';
	L['TZ:Icon_Size'] = '塔納安標記尺寸';
	L["Quest Level"] = "任務等級";
	L["捞月狗App 正式上线, 魔兽玩家聊天交友必备软件, 数据进度查询应有尽有.访问:http://t.cn/R2ozOhg"] = "撈月狗App 正式上線, 魔獸玩家聊天交友必備軟體, 資料進度查詢應有盡有.訪問:http://t.cn/R2ozOhg";
	L["Move me by shift + right mouse draging!"] = "Shift+右鍵拖動";
	L["Scale me by mouse-over wheeling!"] = "滑鼠滾輪調大小";

	L['UnitPrice'] = 'AH顯示單價'
	L['UnitPrice desc'] = '在拍賣行界面顯示每個物品的單價';
	L['Pitch'] = "俯仰角";
	L['Pitch desc'] = "在飛行或游泳時顯示與水平線的角度";
	L["Alliance Mine"] = "落月挖掘場";
	L["Horde Mine"] = "霜牆礦坑";
	L["Salvage Yard"] = "回收場";
	L["auto sell item list"] = '自動售賣物品列表(勾選以啟/禁用)';
	L['poi'] = "屏幕中心顯示定位點";
	L['poi color'] = '定位點顏色';
	L['poi text'] = '定位點形態';
	L['poi text font'] = '定位點尺寸';
	L['ws spell readme'] = "當檢則到多少個隊友有復蘇之霧並且掉血值超過設置時，會提示使用鎮魂引提示";
	L['ws spell count'] = '復蘇之霧的玩家數量';
	L['healthValue'] = '掉血值閥值';
	L["Macro content, modification is invalid"] = "宏內容,修改無效";
	L['Square minimap icons direction'] = '圖標延展方向';
	L["Player Spell Say"] = '技能通告';
	L.ANNOUNCE_FP_USE = "%s 使用了 %s."
	L["Queue To Max"] = '隊列最大數量';
	L["EuiGarrison"] = '要塞增強包';
	L['have a quest'] = '有一箇任務';
	L['QSAlert'] = '物品任務提示';
	L["FriendGroups"] = "好友分組";
	L["[no group]"] = "[無分組]";
	L["Create new group"] = "創建新組";
	L["Add to group"] = "添加進組";
	L["Remove from group"] = "從組中移除";
	L["Enter new group name"] = "輸入新的分組名稱";
	L["Invite all to party"] = "邀請所有人進隊";
	L["Rename group"] = "重命名分組";
	L["Remove group"] = "刪除分組";
	L["Settings"] = "設置";
	L["Hide all offline"] = "隱藏所有離線";
	L["Colour names"] = "彩色名字";
	L["Enable oQueue grouping"] = "啓用0隊分組";
	L['Will be in %s seconds, automatically leave the battlefield!'] = '將在%s秒後, 自動離開戰場!';
	L['automatically leave the battlefield'] = '自動離開戰場';
	L['automatically leave the battlefield, -1 disabled'] = '自動離開戰場, -1禁用';
	L['GemPlus'] = 'AH珠寶助手';
	L['ThreatUnit'] = '仇恨單位';
	L['Nice threat bar'] = '漂亮的仇恨條';
	L['ThreatLimited'] = '顯示仇恨人數';
	L['Addons Manager'] = '插件管理';
	L["Output mode"] = '輸出模式';
	L["quest notifier"] = '任務通報';
	L["Special spell announce"] = "特殊技能通報";
	L["no detail notifier"] = '非詳細通報';
	L["quest complete notifier"] = '任務完成通報';
	-- Announce feasts and portals
	L["ANNOUNCE_FP_STAT"] = "%s 放置了 %s - [%s]."
	L["ANNOUNCE_FP_PRE"] = "%s 放置了 %s"
	L["ANNOUNCE_FP_PUT"] = "%s 放置了 %s"
	L["ANNOUNCE_FP_CAST"] = "%s 開啟了 %s"
	L["ANNOUNCE_FP_CLICK"] = "%s 正在開啟 %s... 請點擊！"
	L["ANNOUNCE_FP_USE"] = "%s 使用了 %s."
	L["When the value of the duration of this next group members informed of the WHISPER, set to 0 to disable WHISPER."] = "持續時間到此值時密語通報下一分組成員,設為0禁用密語." ;
	L["Group %s has been casted and ending in %d seconds, Prepare!"] = "減傷分組%s已經施放, 並在%d秒內結束, 請準備！";
	L['Send Cast Info'] = '發送施法信息';
	L['Send Ready Info'] = '發送就緒信息';
	L['Casted'] = '施放了';
	L['SendMsg'] = '發送技能信息';
	L['Title Font Size'] = '標題字體尺寸';
	L["Talent id"] = '已選天賦ID號';
	L["Talent id desc"] = "天賦的ID號, 使用命令/dump GetTalentInfo(行數,列表,GetActiveSpecGroup(),nil,'player')得到的第一個數值。"
	L['EUIRaidToolBox1'] ='團隊減傷監視';
	L['EUIRaidToolBox2'] ='回藍戰复監視';
	L['EUIRaidToolBox3'] ='雜項技能監視';
	L['DRUID'] = '德魯依';
	L['HUNTER'] = '獵人';
	L['MAGE'] = '法師';
	L['WARLOCK'] = '術士';
	L['SHAMAN'] = '薩滿';
	L['PALADIN'] = '聖騎士';
	L['PRIEST'] = '牧師';
	L['WARRIOR'] = '戰士';
	L['ROGUE'] = '潛行者';
	L['DEATHKNIGHT'] = '死亡騎士';
	L['MONK'] = '武僧';
	L['Horde'] = '部落';
	L['Alliance'] = '聯盟';
	L['RLBox'] = 'RL工具箱';	
	L['UI Type'] = 'UI類型';
	L['Allow grouping'] = '允許分組';
	L['IconSize'] = '圖標尺寸';
	L['BarHeight'] = '計時條高度';
	L['BarWidth'] = '計時條寬度';
	L['minperrow'] = '最小分列數量';
	L['minperrow_desc'] = '當計時條數量小於此數值時,將會顯示成單列, 否則為兩列顯示';
	L["RLBox_DESC"] = '將會自動統計團隊中可用的技能, 內置監視分為三組, 其中雜項技能監視可由用戶自定義. 由於觀察團隊成員天賦專精情況需要一定時間, 各監視分組的可用技能數量會自動刷新, 用戶只需要點擊左側的刷新圖標可生成技能圖案, 戰鬥中不可刷新!';
	
	L["Five combo"] = '五星技能高亮提示';
	L['AFK spin camera'] = 'AFK時旋轉鏡頭';
	L['first into combat!'] = '先進入戰鬥!';
	L['Dragon Overlay'] = '精英龍標誌';
	L["Middle CD Reminder"] = "中部冷卻閃光";
	L["Icon size"] = "圖標大小";
	L["Middle CD Reminder Module, Blink spell icon at middle of screen when spell CD."] = "中部冷卻閃光模塊, 技能冷卻結束時在屏幕中部顯示閃爍技能圖標.";
	L["Fadein duration"] = "淡入時間";
	L["Fadeout duration"] = "淡出時間";
	L["Max transparent"] = "最大透明度";
	L["Duration time"] = "持續時間";
	L["Animation size"] = "動畫大小";
	L["Display spell name"] = "顯示法術名稱";
	L["Watch on pet spell"] = "監視寵物技能";
	L["Test"] = "測試";
	L['Add ItemID'] = '添加物品ID';
	L['Delete ItemID'] = '删除物品ID';
	L['Must is itemID!'] = '必需是物品的ID編號';
	L["Loot Council"] = '裝備分配增強';
	L['Guild Rank:'] = '公會會階:';
	L['Channel:'] = '頻道:';
	L["Allow Personal Votes"] = '允許個人投票';
	L["Disenchanter Name"] = '分解者姓名';
	L["No data available for: "] = '無可用數據';
	L["Results for: "] = '結果為: ';
	L["Waiting on player information..."] = '等待玩家信息...';
	L["ReShow Castbar"] = '重現施法條';
	L['SpellFilters'] = '技能監視相關模塊組'
	L['SpellFilters Intro'] = [=[
　　此組內的幾個模塊都是用來實現BUFF,DEBUFF和技能,物品CD監視的功能, 各模塊之間|cff880303功能重複|r, 請選擇性的開啓使用, 切勿全部開啓.

　　|cff1784d101光環條|r是在玩家和目標框體上以條狀顯示所有玩家施放的BUFF和DEBUFF,不含CD監視功能, 此模塊默認開啓;

　　|cff1784d102技能監視模塊|r,功能較爲全面,可以以圖形或計時條形式顯示玩家BUFF,DEBUFF目標BUFF,DEBUFF和技能,物品CD,但需要玩家自行定義想監視的光環等;

　　|cff1784d103法術監視模塊|r,此功能基本無需設置,默認會顯示玩家BUFF和目標DEBUFF持續時間小于60秒的光環,以圖標形式顯示;

　　|cff1784d105中部冷卻閃光模塊|r, 可將冷卻結束的技能圖標在屏幕中間閃爍顯示;

　　|cff1784d106ALM技能監視模塊|r,此功能基本無需設置,會自動學習並記憶出現的BUFF,DEBUFF和技能CD,用戶可選擇是否顯示. 關閉學習開關後可停止學習.]=];
	L['Overlay Style'] = '閃爍效果';
	L['Alert Value'] = '提示閾值';
	L['show alert value'] = '當點燃傷害達到此值和燃火技能可用時,將顯示閃爍效果和聲音提示';
	L["Alert"] = '警告音';
	L["Alert, set to NONE disable it!"] = "警告音, 選擇為'NONE'時將禁用聲音效果";
	L["item list"] = "可用物品列表(勾選以啟/禁用)";
	L["slot list"] = "裝備可能技能列表(勾選以啟/禁用)";
	L["auto open/close combatlog"] = "自動開關戰鬥記錄(用於WMO)";
	L["Auto achievement screenshoot"] = "自動成就截屏";
	L["Auto change loot"] = "自動更改分配方式";
	L["InGroup change loot to freecall, InRaid change loot to master"] = "隊伍中改爲自由拾取,團隊中改爲團長分配,界限爲史詩";
	L['Display spell trigger graphics prompt'] = '技能觸發圖形提示';
	L['useIcon style'] = '使用圖標樣式';
	L['use Buff Icon'] = '使用BUFF的圖標';
	L["All Mail"] = '所有信件';
	L["All Cash"] = '所有金幣';
	L["lfg notification"] = "隨機本獎勵提示";
	L['Holiday Msg'] = '節日副本BOSS提示';
	L['Quset Button Number'] = '任務物品按鈕數量';
	L['Slot Button Number'] = '裝備按鈕數量';
	L["euiscript"] = "增強功能"
	L["euiscript_desc"] = "國服版增強功能開關"
	L["euiscript_general"] = "一般設置"
	L["bossnotes"] = "啟用一句話攻略"
		L["BOSSNOTES_DESC"] = "選中BOSS為目標,輸入/boss即可"
	L["castby"] = "顯示光環的施法者"
		L["CASTBY_DESC"] = "顯示BUFF/DEBUFF是由誰施放的"
	L["chatmod"] = "啟用TAB切換頻道"
		L["CHATMOD_DESC"] = "啟用TAB鍵切換頻道功能,及語言標籤美化"
	L["drag"] = "啟用暴雪框體拖拉功能"
		L["DRAG_DESC"] = "可以任意拖拉介面的大都多的窗口"
	L["ilevel"] = "顯示目標裝備等級"
		L["ILEVEL_DESC"] = "在滑鼠提示中顯示指向目標的裝備平均等級"
	L["mapmove"] = "啟用大地圖移動按鈕"
		L["MAPMOVE_DESC"] = "在大地圖上增加一個十字型的移動按鈕,如果安裝第三方地圖插件,建議關閉"
	L["sr"] = "啟用增強經驗/聲望顯示"
		L["SR_DESC"] = "在聊天框中以當前經驗(聲望)/總經驗(聲望)的方式顯示"
	L["statreport"] = "啟用角色數據報告模組"
		L["STATREPORT_DESC"] = "在聊天框左上角添加一個劃過顯示的按鈕,用來發送角色數據報告"
	L["talent"] = "啟用目標天賦顯示"
		L["TALENT_DESC"] = "在滑鼠提示中顯示指向目標的天賦"
	L["tradetabs"] = "啟用專業技能標籤"
		L["TRADETABS_DESC"] = "在專業技能窗口顯示你所學的專業技能圖示,方便切換專業"
	L["mousedispel"] = "啟用滑鼠滾輪驅散"
		L["MOUSEDISPEL_DESC"] = "將創建兩個滑鼠指向宏用來在團隊/小隊框體上滾動滾輪驅散DEBUFF, 原視野放大縮小變更為Alt+滑鼠滾輪"
	L["hovertip"] = "自動裝備比較"
		L["HOVERTIP_DESC"] = "滑鼠劃過鏈結直接顯示聊天框中的物品資訊和裝備比較"
	L["idQuestAutomation"] = "自動交接任務"
		L["idQuestAutomation_desc"] = "按住Shift可禁用自動交接"
	L["Auto Choise BestValue Item"] = "自動選擇最貴獎勵"
	L["raidcd"] = "團隊技能冷卻監視"
	L["raidcccd"] = "團隊控制技能監視"
		L["CC Spell"] = "控制技能"
		L["raidcd_width"] = "冷卻條寬度"
		L["raidcd_height"] = "冷卻條高度"
		L["raidcd_maxbars"] = "最大條數"
		L["raidcd_direction"] = "增長方向"
		L["raidcd_desc"] = "在小地圖下方列出顯示團隊關鍵技能冷卻計時條"
		L["up"] = "上"
		L["down"] = "下"
		L["left"] = "左"
		L["right"] = "右"
		L["icon"] = "圖示樣式"
		L["bar"] = "計時條樣式"
	L["wildmushroom"] = "鳥德蘑菇條"
		L["wildmushroom_width"] = "冷卻條寬度"
		L["wildmushroom_height"] = "冷卻條高度"
		L["wildmushroom_direction"] = "增長方向"
		L["wildmushroom_desc"] = "鳥德野性蘑菇的計時條"
	L["mapfull"] = "顯示未探索地區"	
	L["chatbar"] = "頻道切換條"
	L["combatnoti"] = "進出戰鬥提示"
		L["combatnoti_leaving"] = "離開戰鬥提示資訊"
		L["combatnoti_entering"] = "進入戰鬥提示資訊"
	L["wgtimenoti"] = "托巴冬握倒計時提示"
	L["chatemote"] = "聊天表情"
	L["autogreed"] = "自動貪婪/分解綠裝"
	L["buffreminder"] = "BUFF提示"
	L["autoacceptinv"] = "自動接受邀請"
	L["autoinvenable"] = "關鍵字組隊"
	L["ainvkeyword"] = "自動組隊關鍵字"
	
	L['DoomCooldownPulse'] = "冷卻提示模塊";
	L['Usge: /dcp'] = "命令: /dcp";
	L["Icon Size"] = "圖示尺寸";
	L["Fade In Time"] = "漸穩進入時間";
	L["Fade Out Time"] = "漸隱淡出時間";
	L["Max Opacity"] = "最大透明度";
	L["Max Opacity Hold Time"] = "最大透明度持續時間";
	L["Animation Scaling"] = "動態效果縮放比率";
	L["Close"] = "關閉";
	L["Test"] = "測試";
	L["Unlock"] = "解鎖";
	L["Lock"] = "鎖定";
	L["Defaults"] = "默認";
	L["Show spell name:"] = "顯示技能名稱";
	L["Cooldowns to ignore:"] = "被忽略的技能冷卻:";
	L["Pet color overlay:"] = "寵物顏色覆蓋";
	L["Note: Separate multiple spells with commas"] = "注: 用逗號分隔多個技能名";	
	
	L["Auto Sell"] = "自動出售灰色物品";
	L["Auto Join LFD"] = "自動進入隨機本";
	L["Camera Distance MAX Factory"] = "鏡頭最遠距離係數";
	L["Camera Distance MAX"] = "鏡頭最遠距離";	
	L["Auto Disenchant confirmation"] = "自動確認分解";
	L["BloodShield"] = "護盾監視";
		L["BloodShield desc"] = "在玩家框體上顯示所有坦和MS盾的主減傷護盾時間,DK坦同時顯示吸收數值"
	L["autobuy reagents"] = "自動購買施法材料"
	L["Auto QuestItem Button"] = "自動任務物品按鍵";
	L["Auto InventoryItem Button"] = "自動裝備飾品按鍵";
	L["Battleground Info"] = "战场信息条"
	L["TaintError"] = "顯示戰鬥污染錯誤"
	L["achievementpoint"] = "成就點數";
	L["raid marking key"] = "快速團隊標記組合鍵";
	L["set focus key"] = "設置焦點組合鍵";
end

--Mover
do
	L["Zone Ability"] = "區域技能"
	L["MirrorTimer"] = "鏡像時間";
	L['BodyGuard Frame'] = '保鏢框體';
	L["Loot / Alert Frames"] = "拾取 / 成就框";
	L['Weapons'] = "武器(毒藥/強化等)";
	L["Auras Frame"] = "BUFF/DEBUFF 窗口";
	L["Achievement Frames"] = "成就窗口";
	L["GM Ticket Frame"] = "GM 對話框";
	L["Alert Frames"] = "彈出窗口";
	L['Alternative Power'] = "特殊能量條";
	L["Loot Frames"] = "拾取框";
	L["Vehicle Seat Frame"] = "載具座位框";
	L["Watch Frame"] = "任務追蹤框";
	L["Minimap"] = "小地圖";
	L["Loot Frame"] = "拾取窗口";
	L["LootRoll Frame"] = "ROLL 框";
	L["Tooltip"] = "滑鼠提示";
	L["UIWidgetBelowMinimapContainer"] = "小地圖下方容器"
	L["UIWidgetTopContainer"] = "頂部容器"
	L["Player Frame"] = "玩家框體";
	L["Target Frame"] = "目標框體";
	L["TargetTarget Frame"] = "目標的目標框體";
	L["Focus Frame"] = "焦點框體";
	L["FocusTarget Frame"] = "焦點目標框體";
	L["Pet Frame"] = "寵物框體";
	L["PetTarget Frame"] = "寵物目標框體";
	L["Party Frames"] = "隊伍框體";
	L["Arena Frames"] = "競技場框體"
	L["Boss Frames"] = "BOSS框體"
	L["Raid-40 Frames"] = "40人團隊框體";
	L["Raid Frames"] = "團隊框體";
	L['Objective Frame'] = '追蹤框體';
	L["MT Frames"] = "主坦克框體"
	L["MA Frames"] = "主助理框體"
	L["Attention Frames"] = "關注框體"
	L["raid2640"] = "40人團隊";
	L['Bar 1'] = "動作條1";
	L['Bar 2'] = "動作條2";
	L['Bar 3'] = "動作條3";
	L['Bar 4'] = "動作條4";
	L['Bar 5'] = "動作條5";
	L['Bar 6'] = "動作條6";
	L['Bar 7'] = "動作條7";
	L['Bar 8'] = "動作條8";
	L['Bar 9'] = "動作條9";	
	L['Pet Bar'] = "寵物動作條";
	L['Stance Bar'] = "姿態條";
	L['Totem Bar'] = "圖騰條";
	L['Boss Button'] = "特殊技能鍵";
	L["Top Infobar"] = "頂部資訊條";
	L["BNet Frame"] = "戰網提示資訊";
	L['LeftChatPanel'] = "左聊天框面板";
	L['RightChatPanel'] = "右聊天框面板";	
	L['Micro Bar'] = "微型系統菜單欄";
end

-- Attention Frame
do
	L["ATTENTION_TIP1"] = "EUI玩家關注目標添加命令";
	L["ATTENTION_TIP2"] = "請選中你要關注的目標";
	L["ATTENTION_TIP3"] = "請先啟用玩家關注目標功能";
	L["ATTENTION_TIP4"] = "戰鬥中不能使用此功能";
	L["ATTENTION_TIP5"] = " 已在關注列表中";
	L["ATTENTION_TIP6"] = " 已添加為關注目標";
	L["ATTENTION_TIP7"] = "EUI玩家關注目標移除命令";
	L["ATTENTION_TIP8"] = "請選中你要移除關注的目標";
	L["ATTENTION_TIP9"] = "關注列表中無此玩家";
	L["ATTENTION_TIP10"] = " 從關注列表中移除了";
end

-- SoraClassTimer
do
	L["SoraClassTimer"] = "法術監視"
		L["Sora's ClassTimer desc"] = "顯示玩家小於60秒的BUFF, 目標小於60秒的DEBUFF.\n\n玩家DEBUFF只會顯示白名單中的技能. 目標只會顯示友好對象的小於60秒的BUFF.\n\n白名單中的技能不受60秒時間限制. 黑名單中的技能總是不顯示的."
	L["Player Aura Timer"] = "玩家光環監視"
		L["Choise Timer Mode"] = "選擇光環監視模式"
	L["Player Aura Timer Icon Size"] = "玩家光環圖示尺寸"
	L["Target Aura Timer"] = "目標光環監視"
	L["Target Aura Timer Icon Size"] = "目標光環圖示尺寸"
	L["Always will not be displayed"] = "總是不會顯示的"
	L["Without a time limit of 60 seconds, and will always be displayed"] = "不受60秒時間限制,總是會顯示的"
	L["Add New Aura ID"] = "添加新的光環ID"
	L["Delete Aura ID"] = "刪除光環ID"
	L["Enable/Disable"] = "啟用/禁用"
end

--InfoFilter
do
	L["Delete choised keywords"] = "刪除選中的關鍵字";
	L["Delete choised keywords, Yes?"] = "刪除選中的關鍵字,確認?";
	L["Delete all keywords"] = "刪除所有的關鍵字";
	L["Delete all keywords, Yes?"] = "刪除所有的關鍵字,確認?";
	L['rt char filter'] = '大餅星星等符號數量';
	L['rt char filter desc'] = '大餅星星等符號達到或超過指定數量則屏蔽此條信息,設為0禁用.\n|cff880303此規則只作於大腳世界頻道!|r';
	L['Repeated statements within how many seconds of the filter\nSet to 0 to disable.'] = '在多少秒內的重複發言則過濾\n設置為0則禁用.';
	L['Repeat time(s)'] = '刷屏間隔(秒)';
	L["No whisperSticky"] = '禁用密語粘滯';
	L["Disable profanityFilter"] = '禁用語言過濾器';
	L["InfoFilter"] = '信息過濾';
	L["debug"] = '調試';
	L["Keywords Match Number"] = '關鍵字匹配數量';
	L["Allow send whisper player's level"] = '允許多少級的玩家密語你';
	L["Level is 0 to disable!"] = '等級設置為0,則禁用按等級過濾功能\n如果等級小於58級,則死亡騎士職業至少需要58級.';
	L["Word BlackList"] = '關鍵字黑名單';
	L["Word BlackList intro"] = '關鍵字匹配到指定數量後,將遮罩此句資訊;空格等特殊符號會自動過濾,關鍵詞中不要加入.';
	L["New Word"] = '新關鍵字';
	L["Delete Word"] = '刪除關鍵字';
	L["BlackList"] = '黑名單';
	L["sender blacklist"] = '發言人黑名單';
	L["sender blacklist intro"] = '被加到列表的人的發言將會被遮罩.在聊天框中右擊玩傢名字可添加到此黑名單.';
	L['Restore Defaults'] = '恢復默認';
	L["filterFriend"] = '不過濾好友信息';
	L["filter Friend desc"] = '如果你好友很多的話,可能會有輕微的降幀!';	
end

-- Bags
do
	L["Show Junk Icon"] = "顯示垃圾圖標";
	L["Display the junk icon on all grey items that can be vendored."] = "顯示垃圾圖標在所有可出售的灰色物品上";
	L["Item Level"] = "物品等級";
	L["Display Item Level"] = "顯示物品等級";
	L["Displays item level on equippable items."] = "在可穿戴的物品上顯示物品等級";
	L["Item Level Threshold"] = "物品等級閥值";
	L["The minimum item level required for it to be shown."] = "大於此閥值的物品等級將被顯示";
	L["Bag Sorting"] = "背包排序";
	L["Items in this list or items that match any Search Syntax query in this list will be ignored when sorting. Separate each entry with a semicolon ;."] = "在這個清單中的任何蒐索語法査詢匹配的項目都將被忽略.用分號分隔每個物品."
	L["IGNORE_ITEMS_DESC"] = [=[有效的條目：
物品連結或物品名稱
蒐索語法舉例.如：
q:epic
s:Tank Set
q:epic&lvl:>300
看"背包->蒐索語法"可得到更多幫助.]=];
	L['BAGS_DESC'] = '調整EUI背包設置. 左鍵移動';
	L['Bag Columns'] = '背包列數';
	L['Number of columns (width) of bags. Set it to 0 to match the width of the chat panels.'] = '背包列數(寬度), 設為0自動匹配右聊天框寬度.';
	L['Bank Columns'] = '銀行列數';
	L['Number of columns (width) of the bank. Set it to 0 to match the width of the chat panels.'] = '銀行列數(寬度), 設為0自動匹配左聊天框寬度.';
	L['Sort Orientation'] = '排序方向';
	L['Direction the bag sorting will use to allocate the items.'] = '整理背包時物品排序方向.';
	L['Bottom to Top'] = '底部到頂部';
	L['Top to Bottom'] = '頂部到底部';
	L['Panel Width (Bags)'] = "背包面板寬度";
	L['Align To Chat'] = '對齊到聊天框';
	L['Panel Width (Bank)'] = '銀行面板寬度';
	L['Adjust the width of the bank frame.'] = '調整銀行背包框體寬度';
	L['Button Size (Bag)'] = '背包格子尺寸';
	L['Align the width of the bag frame to fit inside the chat box.'] = '調整背包框的寬度以適應聊天框';
	L['Adjust the width of the bag frame.'] = '調整背包框體寬度';
	L['The size of the individual buttons on the bank frame.'] = '銀行框體單個格子的尺寸';
	L['The size of the individual buttons on the bag frame.'] = '背包框體單個格子的尺寸';
	L['Button Size (Bank)'] = '銀行背包格子尺寸';	
end

-- Reminder
do
	L["Add Group"] = "添加組";
	L["Any"] = "任意"
	L["Caster"] = "施法者"
	L["Combat"] = "戰鬥"
	L["Group already exists!"] = "組已經存在!!"
	L["If any spell found inside this list is found the icon will hide as well"] = "列表中的任何技能圖示將會被隱藏"
	L["Inside BG/Arena"] = "戰場/競技場內"
	L["Inside Raid/Party"] = "團隊或隊伍內"
	L["Instead of hiding the frame when you have the buff, show the frame when you have the buff. You must have either a Role or Spec set for this option to work."] = "隱藏框體, 顯示框體你必需通過職責或天賦檢查使此選項生效."
	L["Level Requirement"] = "等級需求"
	L["Level requirement for the icon to be able to display. 0 for disabled."] = "達到等級才能顯示. 0則禁用."
	L["Negate Spells"] = "不想要的法術"
	L["New ID"] = "新ID"
	L["New ID (Negate)"] = "新ID(不想要的)"
	L["Only check if the buff is coming from you."] = "只檢查BUFF是否是你的."
	L["Only run checks during combat."] = "只檢查是否在戰鬥中."
	L["Only run checks inside BG/Arena instances."] = "只檢查是否在戰場/競技場中."
	L["Only run checks inside raid/party instances."] = "只檢查是否在隊伍/團隊中."
	L["Personal Buffs"] = "個人 Buffs"
	L["REMINDER_DESC"] = "此模組將在螢幕中顯示一個警告的圖示, 當你少某個BUFF或有某個不想要的BUFF."
	L["Reminders"] = "BUFF 提示"
	L["Remove Group"] = "刪除組"
	L["Remove ID"] = "刪除 ID"
	L["Remove ID (Negate)"] = "刪除 ID (不想要的)"
	L["Reverse Check"] = "逆向檢查"
	L["Role"] = "職責"
	L["Select Group"] = "選擇組"
	L["Set a talent tree to not follow the reverse check."] = "設置天賦樹不按照逆向檢查."
	L["Spell not found in list"] = "列表中未發現技能"
	L["Spells"] = "技能"
	L["Talent Tree"] = "天賦樹"
	L["Tree Exception"] = "樹異常"
	L["Value must be a number"] = "值必須是一個數字"
	L["You can't remove a default group from the list, disabling the group."] = "你不能刪除內置組,可以禁用它."
	L["You must be a certain role for the icon to appear."] = "你必需有一個可靠的職責來顯示此圖示."
	L["You must be using a certain talent tree for the icon to show."] = "你必需使用一個可靠的天賦樹來顯示圖示."
	L["Sound"] = "聲音"
	L["Sound that will play when you have a warning icon displayed."] = "當警告圖示顯示時播放聲音."
	L["Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed."] = "改變BUFF提示模組來檢查武器附魔, 設置這個將導致它忽略所有的技能列表."
	L["Group By"] = "組按"
	L["Set the order that the group will sort."] = "設置組排序的順序."
	L["Spell"] = "技能"
	L["Weapon"] = "武器"
	L["Attempted to show a reminder icon that does not have any spells. You must add a spell first."] = "嘗試顯示一個提示但沒有任何技能。你必須先添加一個技能."
	L["Strict Filter"] = "嚴格匹配"
	L["This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook."] = "這將保證只會顯示你已經學會的技能. 你可能想取消這個選項, 如果你想監視一個你不會的技能."
	L["Disable Sound"] = "禁用聲音"
	L["Don't play the warning sound."] = "不播放警告聲音."
	L['CD Fade'] = "透明度";
	L["Cooldown"] = "CD";
	L["Spell ID"] = "技能ID";
	L["OnCooldown"] = "CD時";
	L["SHOW"] = "顯示";
	L["HIDE"] = "隱藏";	
end

--Q&A
do
	L["Q&A"] = "常見問題解答"
	L["Q1"] = "初次使用EUI, 進入遊戲後介面混亂, 很多報錯等..."
		L["A1"] = "EUI是個完整功能的WOW插件, 不能與其它的整合插件如魔盒,大腳等同時使用, 也不要和其他OUF插件共用."
	L["Q2"] = "設置介面上一些術語的解釋"
		L["A2"] = "人物模型頭頂的那個叫姓名版, 顯示玩家,目標等血量的框體包含在單位框體內,相關選項如BUFF,DEBUFF,施法等都可以在其入找到, 篩檢程式包含兩種工作方式,黑名單方式和白名單方式,大部份內置默認為白名單"
	L["Q3"] = "如何監視玩家自已的一些觸發BUFF或目標身上的DEBUFF效果"
		L["A3"] = "EUI內置三種監視模組,在設置介面上00開頭的藍色字體的三種,默認啟用的光環條模組, 此模組可移動, 可調尺寸，顯示方式為計時條, 添加監視內容在光環條頁的過濾頁裏. 這三種模組最好只開一種,否則比較混亂, 除了職業計時條其他兩種模組可以通過L解鎖移動."
	L["Q4"] = "如何調整介面上各個框體的位置"
		L["A4"] = "點左聊天框右上角的L,可以快速解鎖介面上各元件,如果被擋住,也可點小地圖的右下角的C,或主菜單中的EUI進入, 或者輸入/ec命令訪問, 設置介面有個解鎖按鈕."
	L["Q5"] = "如何移動施法條的位置和改變尺寸"
		L["A5"] = "在設置介面的單位框體裏,找到玩家框體, 注意右上角的下拉菜單, 在其內找到施法條, 調節X,Y值可移動位置,點顯示/隱藏按鈕可預覽施法條."
	L["Q6"] = "透明主題如何開啟"
		L["A6"] = "透明主題的總開關在材質和字體設置頁的中下部, 單位框體的一般設置頁的透明主題開關單獨影響單位框體模組,但受總開關控制"
	L["Q7"] = "人物, 法術書等系統菜單到哪兒找"
		L["A7"] = "EUI對這部份進行了精簡, 可通過右擊頂部資訊條,或在小地圖框內按滑鼠中鍵來訪問此菜單"
	L["Q8"] = "UI縮放問題"
		L["A8"] = "EUI接管了系統自帶的UI縮放,在一般設置裏, 默認是使用自動縮放, 如果不合適,可關閉自動縮放,手工調整後面的縮放值, 每次調整後,需/rl重載生效."
	L["Q9"] = "大腳表情和角色數據報告在哪兒? 5人副本的功略呢?"
		L["A9"] = "在左聊天框E是表情,S是發送角色報告, 旁邊的腳丫圖示是開關大腳世界頻道的,L是框體解鎖. 在5人FB裏選中BOSS為目標輸入/boss命令可發送功略"
	L["Q10"] = "背包在哪兒調"
		L["A10"] = "EUI V4開始不帶Baudbag背包了,內置整合背包,可直接左鍵移動，並可保存位置，可調網路尺寸, 在EUI設置介面的背包頁裏調整"
	L["Q11"] = "雙天賦切換介面及配置檔等問題"
		L["A11"] = "在設置介面的配置頁裏, 可以新建一個配置檔, 然後勾選雙天賦配置,可設置好主副天賦的配置檔, 這樣切換天賦後就會自動切換配置檔,達到新介面的效果. 當然你也可以手動切換,比如打副本一個配置,PVP一個等."
	L["Q12"] = "潛行者的影舞和潛行能不能區分動作條"
		L["A12"] = "在設置介面的動作條頁裏, 找到動作條1, 在翻頁設置中改為[stance:1] 7;  [stance:2] 7; [stance:3] 10;"
	L["Q13"] = "介面邊框顏色,血量顏色等如何調整."
		L["A13"] = "介面整體邊框, 背景顏色在一般設置的中下部設置, 職業色血條在單位框體的一般設置頁裏最下麵有職業色血量顯示等."
	L["Q14"] = "在10人副本,或25人副本中如何顯示出所有的隊伍."
		L["A14"] = "在單位框體的一般設置中,關閉智能團隊過濾即可, 團隊框架將會顯示其設置值允許的隊伍數,默認為8"
	L["Q15"] = "如何將Skada, recount等插件裝入右邊聊天框中."
		L["A15"] = "在設置介面的聊天框頁裏, 有個右聊天框嵌入, 並可選擇戰鬥切換."
	L["Q16"] = "聊天框亂了或沒了, 怎麼辦?"
		L["A16"] = "進入EUI設置(/ec)點安裝, 點到設置聊天框這一步就行了. 如果左右聊天框不小心點到最左下角或最右角隱藏掉的話,只要在最左下角或右下角相同位置再點一下就會出現."
	L["Q17"] = "聊天框中的人名,裝備,物品不能點了怎麼辦?"
		L["A17"] = "滑鼠右擊點擊聊天框的綜合, 去除'使其不可交互'選項."
	L["Q18"] = "右上角的BUFF顯示不完整怎麼辦."
		L["A18"] = "在系統介面遊戲,增益效果和負面效果裏,去除整理增益效果開關."
	L["Q19"] = "傷害顯示在哪兒打開?"
		L["A19"] = "EUI默認使用暴雪內置的傷害顯示模式, 當然也集成了XCT,開關設置介面的戰鬥文字裏, 如果要顯示承受傷害,記得打開系統介面浮動戰鬥資訊裏的我的浮動戰鬥資訊"		
	L["Q20"] = "稀有怪報警插件等怎麼沒有呀"
		L["A20"] = "EUI默認只有一些必需的插件, 這些插件可通過EUI自動更新器的可選插件進行下載安裝"
	L["Q21"] = "BOSS技能計時條怎麼移動"
		L["A21"] = "這個是DBM插件的功能, /DBM調出設置介面,在計時條選項裏可以解鎖移動"
	L["Q22"] = "其他單體插件與EUI的相容性問題"
		L["A22"] = "原則上EUI相容所有的單體插件,但注意如果單體插件提供的功能是EUI已經有的功能,則可能造成衝突.如右上角的BUFF顯示插件."
	L["Q23"] = "常用設置命令有哪些"
		L["A23"] = "/ec 打開設置介面\n /luaerror 開關顯示插件錯誤 \n /egrid 顯示網格線方便對齊\n /moveui 解鎖框體移動\n /resetui 重置EUI插件\n /frammode 採集模式小地圖\n /kb 設置動作條快捷鍵\n /cleanguild 清理公會會員\n /skada toggle 開關Skada窗口"
end			

--Tukui_ElvUI_Skins
L['Single Embed System'] = '單內嵌系統';
L['Embed for Main Panel'] = '嵌入到主面板';
L['Dual Embed System'] = '雙內嵌系統';
L['Embed for Left Window'] = '內嵌的左窗口';
L['Embed for Right Window'] = '內嵌的右窗口';
L["Embed Left Window Width"] = '內嵌左窗口寬度';
L['Out of Combat (Hide)'] = "脫離戰鬥時隱藏";
L['Embed OoC Delay'] = "脫戰隱藏延時";
L['Hide Chat Frame'] = "隱藏聊天框";
L['Attach SexyCD to action bar'] = '附加SexyCD 到動作條';
L['Attach CoolLine to action bar'] = '附加CoolLine 到動作條';
L['Embed Transparancy'] = "內嵌背景透明";
L['Embed Below Top Tab'] = '嵌入不蓋過聊天標籤';
L['Recount Backdrop'] = 'Recount 背景';
L['Skada Backdrop'] = 'Skada 背景';
L['Omen Backdrop'] = 'Omen 背景';
L['BossMod Options'] = 'DBM|VEM選項';
L["DBM|VEM Font"] = 'DBM|VEM 字體';
L["DBM|VEM Font Size"] = 'DBM|VEM字體尺寸';
L['DBM Font Flag'] = 'DBM字體描邊';
L['DBM|VEM Half-bar Skin'] = 'DBM|VEM 半高樣式';
L['BigWigs Half-Bar'] = 'BigWigs 半高樣式';
L['Embed Settings'] = '內嵌設置';
L['Square minimap icons'] = "收集小地圖圖標";
L['AddOn Skins'] = '插件皮膚';
L['Blizzard Skins'] = '暴雪皮膚';
L['Skin Template'] = '美化模板選擇';
L['Transparent Template'] = "透明模板";
L['Default Template'] = "默認模板";
L['|cffc41f3b[Q] DBM/VEM Half-Bar Skin Spacing looks wrong. How can I fix it?|r'] = '|cffc41f3b[Q] DBM/VEM 半高樣式看上去有點不對, 我該如何修正?|r'
L['|cffabd473[A] To use the DBM/VEM Half-Bar skin. You must change the DBM/VEM Options. Offset Y needs to be at least 15.'] = '|cffabd473[A] 使用DBM/VEM半高樣式. 你必需手工改變DBM/VEM 設置. 設置Y偏移值至少為15.'

--ALM
do
	L['maxCacheNum'] = '最大緩存數量';
	L['close other module'] = '關閉其它的監視模塊';
	L['close other module desc'] = '將關閉光環條,玩家框體和目標的BUFF/DEBUFF模塊,關閉法術監視和技能監視模塊';
	L['ALMplayerBuffMonitor'] = 'ALM-玩家BUFF';
	L['ALMplayerDebuffMonitor'] = 'ALM-玩家DEBUFF';
	L['ALMtargetBuffMonitor'] = 'ALM-目標BUFF';
	L['ALMtargetDebuffMonitor'] = 'ALM-目標DEBUFF';
	L['ALMspellCDMonitor'] = 'ALM-玩家技能CD';
	L['Delete Spell'] = '刪除技能';
	L['Add Spell'] = '添加技能';
	L['Detailed settings'] = '詳細設置';
	
	L['enable'] = '啟用';
	L['count'] = '層數';
	L['caster'] = '施法者';
	L['player'] = '自已';
	L['target'] = '目標';
	L['focus'] = '焦點';
	L['any'] = '任意';
	L['no talent'] = '無天賦';

	L["ALM"] = 'ALM技能監視';
	L["Auto learning monitor"] = '自動學習形技能監視模塊,會自動學習新的技能並添加到列表中,用戶可自由添,刪; 並可自由關閉學習功能. 包含五大模塊: 玩家BUFF,玩家DEBUFF,目標BUFF,目標DEBUFF和玩家技能CD';
	L["Defaults"] = '恢復默認';
	L['learning'] = '自動學習';

	L['playerBuff'] = '玩家BUFF';
	L['playerDebuff'] = '玩家DEBUFF';
	L['targetBuff'] = '目標BUFF';
	L['targetDebuff'] = '目標DEBUFF';
	L['spellCD'] = '玩家技能CD';

	L['iconSize'] = '圖標尺寸';
	L['x-direction'] = '水平延展方向';
	L['y-direction'] = '垂直延展方向';
	L['interval'] = '間隙';
	L['perRow'] = '每行個數';
	L['maxNum'] = '最大圖標數量';
	L['useList'] = '正在使用技能列表';
	L['userList desc'] = '點擊列表中的技能,可詳細的設置其層數,施法者等信息';
	L['WhiteList'] = '白名單';
	L['WhiteList desc'] = '點擊列表中的技能,可刪除白名單中的技能';
	L['cacheList'] = '待添加技能列表';
	L['cacheList desc'] = '點擊列表中的技能,可添加到白名單中';
end

--ExtraCD
L["Automatically scan and load icds of the types below"] = "自動檢測並加載以下類型的內置內卻";
L["talent"] = "天賦";
L["Scan and show internal cooldown of player's talent."] = "檢測並顯示玩家天賦的內置冷卻";
L["enchant"] = "附魔";
L["Scan and show internal cooldown of player's enchant."] = "檢測並顯示玩家物品附魔的內置冷卻";
L["item"] = "飾品";
L["Scan and show internal cooldown of player's trinket and special weapons."] = "檢測並顯示玩家飾品和特效武器的內置冷卻";
L["item set"] = "套裝";
L["Scan and show internal cooldown of player's item set."] = "檢測並顯示玩家套裝的內置冷卻";
L["gem"] = "寶石";
L["Scan and show player's special(legendary) gems"] = "檢測並顯示玩家的特殊(傳說)寶石";
L["spec"] = "專精技能"
L["Scan and show internal cooldown of player's specializations."] = "檢測並顯示玩家專精技能的內置冷卻."
L["RPPM Options"] = "RPPM選項"
L["Show icons for RPPM"] = "顯示RPPM"
L["Show icons for enchants or items with RPPM"] = "為存在RPPM機制的附魔或物品顯示圖標"
L["Chance multiples"] = "觸發機率倍數"
L["Show number of chance multiples on RPPM icons"] = "在RPPM圖標上顯示一個代表觸發機率倍數的數字"
L["Glow opacity"] = "閃光不透明度"
L["Lock frame"] = "鎖定框體"
L["Set the frame locked."] = "設置框體為鎖定狀態"
L["Combat only"] = "僅戰鬥中顯示"
L["Show the icon only in combat."] = "僅在戰鬥中顯示圖標"
L["Show tooltip"] = "顯示提示"
L["Show tooltip for the icons."] = "為圖標顯示鼠標提示"
L["Show cooldown"] = "顯示冷卻"
L["Show cooldown upon the icons."] = "在圖標上顯示冷卻."
L["Show glow"] = "顯示閃光"
L["Show glow for the icons."] = "為圖標周圍添加閃光."
L["Show cooldonw text"] = "顯示冷卻文字"
L["Show cooldown text for the procs."] = "顯示觸發特效的冷卻時間文字."
L["Icons each row"] = "每行數量"
L["Set the icons in each row"] = "設置每行的圖標數量"
L["Text opacity"] = "文字不透明度"
L["Text size"] = "文字大小"
L["Set the cooldown text size"] = "設置冷卻文字的大小"
L["Icon interval"] = "圖標間隔"
L["Set the interval size between icons"] = "設置圖標之間的距離大小"
L["Icon size"] = "圖標大小"
L["Set the icon size"] = "設置圖標的大小"

L['CombatText'] = '戰鬥文字';
L['Open Config'] = '打開設置界面';

--Smart Quest Tracker
L["|cffFF6A00Smart Quest Tracker|r"] = "|cffFF6A00智慧任務追蹤|r";
L['Untrack quests when changing area'] = "區域改變時不追蹤任務";
L["Completed quests"] = "完成任務";
L["Quests from other areas"] = "其它區域的任務";
L["Keep daily and weekly quest tracked"] = "保持日常和周常任務的追蹤";
L['Sorting of quests in tracker'] = "追蹤任務排序";
L["Automatically sort quests"] = "自動排序任務";
L['Print all quests to chat'] = "在聊天框中列出所有任務";
L['Print tracked quests to chat'] = "在聊天框中列出已追蹤的任務";
L['Untrack all quests'] = "不追蹤所有任務";
L['Force update of tracked quests'] = "強制更新追蹤的任務";

L["AP:"] = "神器能量:" -- Artifact Power
L["Voice Overlay"] = "語音浮層"
L["BelowMinimapContainer"] = "小地圖框架之下容器"
L["Class Totems"] = "職業圖騰"
L["Level Up Display / Boss Banner"] = "升級提示 / 首領旗幟"
L["TopCenterContainer"] = "中上方容器"

L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "你所做的改動只會影響到使用這個插件的本角色, 你需要重新加載介面才能使改動生效."
L["Accepting this will reset the UnitFrame settings for %s. Are you sure?"] = "接受將會重置 %s 的單位框架設定. 你確定嗎?"
L["Accepting this will reset your Filter Priority lists for all auras on NamePlates. Are you sure?"] = "接受將會重置所有姓名板(血條)的過濾器優先度列表. 你確定嗎?"
L["Accepting this will reset your Filter Priority lists for all auras on UnitFrames. Are you sure?"] = "接受將會重置所有單位框架的過濾器優先度列表. 你確定嗎?"
L["Delete gray items?"] = "刪除灰色物品?"
L["Error resetting UnitFrame."] = "重置單位框架錯誤"