--
-- Class Mods - zhTW
--

if not ClassMods then return end
if GetLocale() ~= "zhTW" then return end
local L = LibStub("AceLocale-3.0"):NewLocale("ClassMods", "zhTW")

L["Abbreviate number"] = "簡略數字"
L["activated."] = "已啟用。"
L["Active"] = "僅活動時"
L["Active alpha"] = "活動透明度"
L["ACTIVEALPHA_DESC"] = "設置計時組活動時（有計時器在工作）的計時條透明度。"
L["Add new timer"] = "添加新計時器"
L["Add sparkles"] = "火花"
L["ADDTIMER_CONFIRM"] = "在本組創建新的計時器？"
L["ALERTDESC_ENABLE"] = "啟用此警報。"
L["ALERTHEALTHPERCENT_DESC"] = "當生命值處於或低於這個百分比時，這個警報將會觸發"
L["Alerts"] = "警報"
L["Alert trigger"] = "警報條件"
L["Alpha change"] = "透明度漸變"
L["Alpha end %"] = "結束透明度"
L["ALPHAEND_DESC"] = "設置最終透明度。"
L["Alpha start %"] = "起始透明度"
L["ALPHASTART_DESC"] = "設置起始透明度。"
L["Alternate Resource Bar"] = "代替資源條"
L["ALTRESOURCEBASIC_DESC"] = "Turn on a basic mode instead of using graphics" -- Requires localization
L["ALTRESOURCECOLORON_DESC"] = "Color of square when resource is available" -- Requires localization
L["ALTRESOURCECOLOROOFF_DESC"] = "Color of square when resource is unavailable" -- Requires localization
L["Always"] = "總是顯示"
L["Announce End"] = "通告結束"
L["ANNOUNCEEND_DESC"] = "通告法術的結束，例如，一個快到期的增益。"
L["Announce expiration"] = "消失通告"
L["Announcement"] = "通告"
L["ANNOUNCEMENTDESC_ENABLE"] = "啟用此通告"
L["Announcements"] = "通告"
L["Announcement trigger"] = "通告觸發器"
L["Announce the cast"] = "施放通告"
L["Any"] = "任何人的"
L["Any Arena Enemy"] = "任意競技場目標"
L["Any Boss"] = "任意Boss"
L["Any Party Member"] = "任意小隊成員"
L["Any Party Pet"] = "任意小隊寵物"
L["Any Raid Member"] = "任意團隊成員"
L["Any Raid Pet"] = "任意團隊寵物"
L["Any Spec"] = "任意天賦"
L["ARENACHANNEL_DESC"] = "選擇你在競技場時使用的頻道。"
L["Arena Enemy 1"] = "競技場目標 1"
L["Arena Enemy 2"] = "競技場目標 2"
L["Arena Enemy 3"] = "競技場目標 3"
L["Arena Enemy 4"] = "競技場目標 4"
L["Arena Enemy 5"] = "競技場目標 5"
L["Auto attack bar"] = "自動攻擊條"
L["Auto attack bar color"] = "自動攻擊條顏色"
L["Auto attack timer font"] = "自動攻擊計時文字"
L["Auto attack timer offset"] = "自動攻擊計時位置偏移"
L["Auto attack timer text color"] = "自動攻擊計時文字顏色"
L["Automatic"] = "自動"
L["Backdrop"] = "背景"
L["Backdrop color"] = "背景顏色"
L["Backdrop texture"] = "背景材質"
L["Background color"] = "背景顏色"
L["Bar alpha"] = "狀態條透明度"
L["Bar backdrop"] = "狀態條背景"
L["Bar border"] = "狀態條邊框"
L["Bar color"] = "條的顏色"
L["Bar height"] = "狀態條高度"
L["Bar settings"] = "狀態條設定"
L["Bar smoothing"] = "平滑移動"
L["Bar width"] = "狀態條寬度"
L["Basic mode"] = "Basic mode" -- Requires localization
L["Battleground"] = "戰場"
L["Border"] = "邊框"
L["Border color"] = "邊框顏色"
L["Border texture"] = "邊框材質"
L["Boss 1"] = "首領1"
L["Boss 2"] = "首領2"
L["Boss 3"] = "首領3"
L["Boss 4"] = "首領4"
L["Boss 5"] = "首領5"
L["Bottom"] = "下"
L["BOTTOM"] = "下"
L["Bottom-right X"] = "右下角橫向"
L["Bottom-Right X"] = "右下角橫向"
L["Bottom-right Y"] = "右下角縱向"
L["Bottom-Right Y"] = "右下角縱向"
L["Buff"] = "Buff"
L["Build point"] = "出現位置"
L["BUILDPOINT_DESC"] = "選擇計時圖示出現的位置。例如，“中”會讓圖示從中間向兩邊增加，“左”會讓圖示從左向右增加（橫向的時候）。"
L["can not be cast on you when mounted!"] = "無法釋放給乘騎中的目標！"
L["cast on"] = "施放於"
L["CENTER"] = "中"
L["Change bar color"] = "改變集中條顏色"
L["CHANGE HOW THIS BAR FUNCTIONS"] = "設定這個狀態條的作用方式"
L["CHANGE ORDER OF TIMERS"] = "改變計時的順序"
L["CHANGEPRIORITYMSG"] = "使用上/下按鍵調整順序"
L["CHANGE PRIORITY ORDER OF TIMERS"] = "設定計時的優先級"
L["CHANGETOITEM_CONFIRM"] = "你已經監視了一個法術，是否改為監視一件物品？"
L["CHANGETOSPELL_CONFIRM"] = "你已經監視了一個物品，是否改為監視一件法術？"
L["Chat Announce"] = "聊天通告"
L["Chat Notification"] = "對話框通知"
L["Check target"] = "監視對象"
L["CHECKTARGET_DESC"] = "選擇此法術監視的對象。"
L["Check type"] = "監視類型"
L["CHECKTYPE_DESC"] = "此計時器要顯示剩餘時間、冷卻時間還是內置冷卻時間。"
L["CLASSMODS"] = "|cffabd473ClassMods|r"
L["CLASSMODS_BUILD"] = "版本 "
L["CLASSMODSLOCKED"] = "框體已鎖定"
L["CLASSMODSMAIN_DESC"] = "輸入\"/ClassMods lock\"以解鎖及移動ClassMods框體"
L["CLASSMODS_PRE"] = "|cffabd473ClassMods:|r "
L["CLASSMODSUNLOCKED"] = "框體已解鎖並可以移動，輸入 '/jsb lock' 以再次鎖定。"
L["CLASSMODSUPDATEINTERVAL_DESC"] = "Set the update interval, Lower uses more CPU and increases update frequency." -- Requires localization
L["Click to Cast"] = "點擊施放"
L["CLICKTOCASTNOTE"] = "|cffFF4500注意:|r 使用Ctrl或Alt+右鍵點擊來進入單位框架選單！"
L["Click to select a frame to move..."] = "點擊選擇要移動的框體"
L["Collapse"] = "收起"
L["Color"] = "顏色"
L["Color off"] = "Color off" -- Requires localization
L["Color of the bar showing auto attack timer."] = "自動攻擊計時條顯示的顏色。"
L["Color of the text showing auto attack timer."] = "自動攻擊計時文字顯示的顏色。"
L["Color of the text showing your current health."] = "你當前血量文字顯示的顏色。"
L["Color of the text showing your current resource."] = "你當前資源文字顯示的顏色。"
L["Color on"] = "Color on" -- Requires localization
L["Colors"] = "顏色"
L["Color the backdrop"] = "背景顏色"
L["Color to change to."] = "改變成這種顏色"
L["Color used for the stacks font."] = "用於警報層數文字的顏色"
L["Color used for the time font if set to static"] = "設置為靜態的計時文字顯示的顏色。"
L["CONFIRM_NEWALERT"] = "是否創建名為'%s'的警報？"
L["CONFIRM_NEWANNOUNCEMENT"] = "建立一個新的通告名為'%s'？"
L["CONFIRM_NEWINDICATOR"] = "建立一個新的指標名為'%s'？"
L["Cooldown"] = "冷卻"
L["Cooldowns"] = "冷卻"
L["Cooldown Text"] = "冷卻文字"
L["Create an Alert"] = "創建一個警報"
L["Create an Announcement"] = "建立一個通告"
L["Create an Indicator"] = "建立一個指標"
L["Creature type font"] = "Creature type font"  -- Requires localization
L["Crowd Control"] = "控制"
L["Current health number"] = "當前血量數字"
L["Current resource number"] = "當前資源數字"
L["Days"] = "天"
L["Dead alpha"] = "死亡透明度"
L["DEADALPHA_DESC"] = "設定當你死亡或靈魂狀態並勾選了此項以後計時條的透明度。"
L["Dead override"] = "死亡"
L["Debuff"] = "Debuff"
L["Delete"] = "刪除"
L["Delete alert"] = "刪除警報"
L["DELETEALERT_CONFIRM"] = "確定要刪除這個這個警報嗎？"
L["DELETE ALL CURRENT TIMERS FOR THIS BAR"] = "刪除這一狀態條上的所有計時"
L["DELETEALLTIMERS_CONFIRM"] = "確定要移除整組計時器嗎？"
L["Delete announcement"] = "刪除通告"
L["DELETEANNOUNCEMENT_CONFIRM"] = "你確定要刪除此通告嗎？"
L["Delete indicator"] = "刪除指標"
L["DELETEINDICATOR_CONFIRM"] = "你確定要刪除此指標嗎？"
L["Delete timer"] = "刪除計時器"
L["DELETETIMER_CONFIRM"] = "確定要刪除這個這個計時器嗎？"
L["DESC_FONTOFFSET"] = "計時條上文字相對預設位置的左右偏移量。"
L["Dispel"] = "驅散"
L["Dispel Alert"] = "驅散警報"
L["Dispel Alert Removable Buffs"] = "可移除增益的驅散警報"
L["Display as percentage"] = "顯示為百分比"
L["Display removable buffs"] = "顯示可驅散Buff"
L["Duration"] = "持續時間"
L["Durations"] = "持續時間"
L["Edge size"] = "邊框尺寸"
L["Embed on bar"] = "嵌入集中條"
L["Emote"] = "表情"
L["Enable"] = "啟用"
L["Enable audio"] = "Enable audio" -- Requires localization
L["ENABLEOOCOVERRIDE_DESC"] = "當你不在戰鬥中時採用此透明度。"
L["Enable Right-Click to cast"] = "啟用右鍵點擊來施放"
L["Enable which spells to track"] = "啟用那些法術要追蹤"
L["Enter a Spell Name or ID..."] = "輸入法術名稱或ID"
L["ENTER NAME OR ID"] = "輸入名稱或ID"
L["Expand"] = "展開"
L["Expiring"] = "即將消失"
L["finished."] = "完畢"
L["Flash when expiring"] = "消失前閃爍"
L["Focus"] = "焦點"
L["Focus Target Frame"] = "聚焦目標框架"
L["Font face"] = "字體"
L["Font flags"] = "字體修飾"
L["Font offset"] = "文字偏移"
L["Fonts"] = "字型"
L["Font shadow"] = "字體陰影"
L["Font size"] = "字型大小"
L["Frame Positioning"] = "框體移動"
L["from"] = "來自"
L["General Settings"] = "全局設置"
L["Guild"] = "公會"
L["Health %"] = "生命值%"
L["Health Bar"] = "血量條"
L["Health font"] = "血量文字"
L["Health offset"] = "生命值偏移"
L["Height"] = "高"
L["High color"] = "過高顏色"
L["High resource change"] = "高資源改變"
L["High warning %"] = "過高提醒"
L["High warning number"] = "過高警告數字"
L["Horizontal"] = "橫向"
L["Hours"] = "小時"
L["Icons"] = "Icons" -- Requires localization
L["Icon size"] = "圖示尺寸"
L["ICOOLDOWN_DESC"] = "法術的內置冷卻時間（如果確實存在並已知）"
L["IMPORTALERTSET_CONFIRM"] = "確定要導入嗎？"
L["Import all selected timers"] = "導入所有選中的計時"
L["IMPORT INDIVIDUAL TIMERS"] = "導入單個計時"
L["Imports"] = "導入"
L["Inactive alpha"] = "非活動透明度"
L["INACTIVEALPHA_DESC"] = "設置計時組非活動（沒有計時器在工作）時計時條的透明度。"
L["INACTIVEALPHASTA_DESC"] = "設置計時圖示不活動時的透明度。"
L["In an arena"] = "競技場"
L["In a party"] = "小隊"
L["In a PvP zone"] = "PVP區域"
L["In a raid"] = "團隊"
L["INCOMBATLOCKDOWN"] = "|cffff0000不能在戰鬥中這樣做！|r"
L["Incoming heals"] = "到來的治療"
L["INDICATORDESC_ENABLE"] = "啟用此指標。"
L["Indicators"] = "指標"
L["Indicator trigger"] = "指標觸發器"
L["Insets"] = "偏移（向內）"
L["Internal cooldown"] = "內置冷卻"
L["Internal Cooldowns"] = "內部冷卻"
L["Interrupt Announce"] = "打斷通報"
L["Interrupted"] = "打斷了"
L["Invalid alert name!"] = "無效的警報名稱！"
L["Invalid announcement name!"] = "無效的通告名稱！"
L["Invalid indicator name!"] = "無效的指標名稱！"
L["Invalid Timer"] = "|cffff0000無效的計時|r"
L["ITEM_DESC"] = "輸入物品的準確名稱或ID以便監視。（例如輸入“爐石”來監視你的爐石冷卻）"
L["Layout"] = "方向"
L["Left"] = "左"
L["LEFT"] = "左"
L["LEFT/BOTTOM"] = "左/下"
L["Logarithmic"] = "梯級"
L["LOGARITHMIC_DESC"] = "讓計時器以分級方式運行"
L["Low color"] = "過低顏色"
L["Low resource change"] = "低資源改變"
L["Low warning %"] = "過低警告 %"
L["Low warning number"] = "過低警告數字"
L["Master audio"] = "主音頻"
L["MASTERAUDIO_DESC"] = "所有警告音都在\"主音頻\"播放。"
L["Match alpha of resource bar"] = "資源條的匹配透明度"
L["MINFORTENTHS_DESC"] = "剩餘X秒時開始精確到0.1秒。"
L["MINIMAP_BUTTON_INFO"] = [=[左鍵點擊來打開設定
右鍵點擊來解鎖框體
Shift+點擊來移動按鈕
Alt+Shift+點擊來自由移動按鈕]=]
L["MINIMAP_BUTTON_SHOW"] = "顯示設定的迷你地圖按鈕"
L["Minutes"] = "分鐘"
L["MONOCHROME"] = "單色"
L["Mounted alpha"] = "乘騎中透明度"
L["Mounted override"] = "乘騎中"
L["Move Frames"] = "移動框體"
L["MOVEFRAMES"] = [=[你可以解鎖與移動ClassMods框架透過輸入"/classmods lock"。
或使用下面的"移動框架"按鈕。]=]
L["MOVE FROM BAR END TO BAR END BASED ON TIME"] = "依據時間在條上移動"
L["MOVERSSETTODEFAULT"] = "框體位置已經重置。"
L["New alert '%s' created."] = "已創建名為 '%s' 的警報"
L["New announcement '%s' created."] = "新通告'%s'已建立。"
L["New indicator '%s' created."] = "新指標'%s'已建立。"
L["No Announce"] = "不通報"
L["NONE"] = "無"
L["NON-STATIONARY ICONS ARRANGED BASED ON TIME & PRIORITY"] = "依據時間/優先級排列的非靜態圖示"
L["Normal color"] = "普通顏色"
L["No target override"] = "No target override" -- Requires localization
L["No target alpha"] = "No target alpha" -- Requires localization
L["Numeric auto attack timer"] = "自動攻擊計時器數字化"
L["Officer"] = "官員"
L["Official Support:"] = "官方支持："
L["Offset from main spell"] = "從主法術起"
L["Offsets"] = "偏移"
L["on"] = "在"
L["Only if known"] = "僅已知"
L["ONLYIFKNOWN_DESC"] = "只在技能已知或擁有物品的情況下啟動計時"
L["Only show if missing"] = "僅在缺失時顯示"
L["Only show in combat"] = "僅在戰鬥中時"
L["Only valid numeric offsets are allowed."] = "只能填寫有效數據。"
L["OOC alpha"] = "非戰鬥中透明度"
L["OOC override"] = "非戰鬥中"
L["OPTIONSINTRO"] = "|cffFF4500ClassMods|r由Kaelyth - Dath'Remar (US)編寫，並且是基於_JS_的|cffabd473JSHB|r"
L["...or an Item Name or ID"] = "或者是物品的名稱或ID"
L["OUTLINE"] = "描邊"
L["Override update interval"] = "Override update interval" -- Requires localization
L["Owner of spell"] = "施法者"
L["Party"] = "小隊"
L["PARTYCHANNEL_DESC"] = "選擇你在小隊中時使用的頻道。"
L["Party Frames"] = "隊伍框架"
L["Party Pet Frames"] = "隊伍寵物框架"
L["Percent Health font"] = "血量百分比文字"
L["Pet"] = "寵物"
L["Pet Frame"] = "寵物框架"
L["Pet Health"] = "寵物生命"
L["Pet health bar"] = "Pet health bar" -- Requires localization
L["Pet health percentage"] = "寵物血量百分比"
L["Pet's health font"] = "寵物血量文字"
L["Player"] = "玩家"
L["Players only"] =  "Players only" -- Requires localization
L["Player Health"] = "玩家生命"
L["Position"] = "位置"
L["Positon of timer text"] = "計時文本位置"
L["PRIORITIZEDESC_ENABLE"] = "如果啟用，靜態計時中的高優先級計時項目在結束冷卻時將被移動到前端（在低優先級計時的前面，即便已經結束冷卻）"
L["Profiles"] = "配置檔"
L["PVPCHANNEL_DESC"] = "選擇你在戰場時時使用的頻道。"
L["PvP zone only"] = "僅用於PVP區域"
L["Raid"] = "團隊"
L["RAIDCHANNEL_DESC"] = "選擇你在團隊時使用的頻道"
L["Raid Frames"] = "團隊框架"
L["Raid Pet Frames"] = "團隊寵物框架"
L["Removable buffs backdrop"] = "可驅散Buff背景"
L["Removable buffs border"] = "可驅散Buff邊框"
L["Removable Buffs Display"] = "可移除Buff指示器"
L["Removable Buffs Texture Coords"] = "可驅散Buff材質矯正"
L["Removables icon size"] = "可驅散Buff的尺寸"
L["removed"] = "移除"
L["Reorder with priority"] = "根據優先級重排"
L["REPLACE ALL CURRENT TIMERS WITH THE DEFAULTS"] = "用缺省值取代所有當前的計時"
L["Reset"] = "重設"
L["RESETALERTS_CONFIRM"] = [=[這會移除(刪除)所有當前的警報並且重置為預設值。

你確定嗎？]=]
L["RESETALERTS_DESC"] = "重置所有當前警報為預設值"
L["RESETANNOUNCE_CONFIRM"] = [=[這會移除(刪除)所有當前的通告並且重置為預設值。

你確定嗎？]=]
L["RESETANNOUNCE_DESC"] = "重置所有當前通告為預設值"
L["Resource Bar"] = "資源條"
L["RESOURCEBARACTIVEALPHA_DESC"] = "當資源條當前在消耗/充能時的透明度。(使用中)"
L["RESOURCEBARAUTOATTACKBARDESC_ENABLE"] = "在資源條下方增加一個可移動條用來指示你下個自動攻擊何時發生。"
L["RESOURCEBARCOLORNORM_DESC"] = "此顏色可被其他設置覆寫，像是低或高的門閥或是指標都可設置來改變顏色。"
L["RESOURCEBARDEADALPHA_DESC"] = "當死亡選項開啟並且當你死亡或為靈魂狀態時資源條的透明度。"
L["RESOURCEBARHIGHWARNDESC_ENABLE"] = "改變資源條的顏色如果高於上面設定的數字。"
L["RESOURCEBARHIGHWARNTHRESHOLD_DESC"] = "設定會發生變色的高警告百分比數值。"
L["RESOURCEBARINACTIVEALPHA_DESC"] = "當資源條並非消耗/充能中的透明度。(非使用中)"
L["RESOURCEBARLOWWARNDESC_ENABLE"] = "改變資源條的顏色如果低於上面設定的數字。"
L["RESOURCEBARLOWWARNTHRESHOLD_DESC"] = "設定會發生變色的低警告百分比數值。"
L["RESOURCEBARNUMBERDESC_ENABLE"] = "在當前條上的資源數值顯示為一個數字化指標。"
L["RESOURCEBARSTACKSEMBEDDESC_ENABLE"] = [=[如果啟用，堆疊指示器會內嵌在資源條的右上。
你可以取消此功能以讓堆疊指示器從資源條自由移動。]=]
L["RESOURCEBARSTACKSIZE_DESC"] = "設定堆疊的尺寸(平方)當未內嵌在資源條時。"
L["RESOURCEBARSTACKSREVERSEDESC_ENABLE"] = "讓堆疊填充由右至左相對於左至右。"
L["RESOURCEBARSTACKSSELECT_DESC"] = "選擇你堆疊條想要追蹤的增益。"
L["RESOURCEBARTICKDESC_ENABLE"] = "啟用來使用標記。(一個\"標記\"是資源條上的記號用來指示法術施放所需的資源)"
L["Resource font"] = "資源文字"
L["Resource offset"] = "資源位置偏移"
L["Resource prediction"] = "資源預測"
L["REVERSEDESC_ENABLE"] = "計時條將改變運動方向。（例如從由左至右變成由右至左）"
L["Reverse fill"] = "反向移動"
L["Reverse movement"] = "反向移動"
L["Reverse stacks"] = "反向堆疊"
L["REVERTTIMERS_CONFIRM"] = "確定要移除所有計時器並還原為默認值嗎？"
L["Right"] = "右"
L["RIGHT"] = "右"
L["RIGHT/TOP"] = "右/上"
L["'s"] = "的"
L["Say"] = "說"
L["Seconds"] = "秒"
L["Select active stack"] = "選擇啟用堆疊"
L["Select a spell"] = "選擇一個法術"
L["Select how this bar's timers function:"] = "選擇這個狀態條上計時的功能"
L["Select timers from any tab then click the import button."] = "從任一標籤中選擇計時然後點擊導入按鈕"
L["Self Whisper"] = "密語"
L["Set update interval"] = "Set update interval" -- Requires localization
L["Show d/h/m/s for time"] = "在時間上顯示天/時/分/秒"
L["Show tips when hovering removable buffs"] = "懸停顯示細節"
L["Show when:"] = "顯示時機"
L["Size"] = "大小"
L["SLASHDESC1"] = "|cffabd473JS' Hunter Bar %s|r 命令行幫助："
L["SLASHDESC2"] = "打開設置面板"
L["SLASHDESC3"] = "鎖定或解鎖框體"
L["SLASHDESC4"] = "重置框體位置"
L["Solo"] = "獨行"
L["SOLOCHANNEL_DESC"] = "選擇你獨行時時使用的頻道。"
L["Sound"] = "音效"
L["Spell"] = "法術"
L["Spell Cast Start"] = "開始施法"
L["SPELL_DESC"] = "輸入此法術（或Buff、Debuff等）的準確名稱或ID。"
L["SPELLLICON_DESC"] = "如果圖示顯示為 '?'， 表示該法術無法監視。"
L["SPELLOWNER_DESC"] = "監視你的或任何人施放的法術。"
L["Stacks"] = "層數"
L["Stacks color"] = "顏色"
L["Stacks font"] = "層數字體"
L["Stacks font color"] = "顏色"
L["Stack size"] = "大小"
L["Stacks on top"] = "顯示在頂部"
L["STACKSONTOPDESC_ENABLE"] = "把堆疊指示器從集中條的下麵移到上面。"
L["Static color"] = "固定顏色"
L["Static time color"] = "固定顏色"
L["STATICTIMERCOLOR_DESC"] = "為計時器的文字設置一個固定的顏色，否則文字顏色將隨時間而變化。"
L["STATIONARYDESC_ENABLE"] = "本組計時器將不在計時條上移動，而是用靜態圖示及數字顯示，並一直可見。"
L["Stationary icons"] = "靜態圖示"
L["STATIONARY ICONS IN A ROW (CAN OPTIONALLY HIDE)"] = "橫向排列的靜態圖示（可以隱藏）"
L["Target"] = "目標"
L["Target Bar"] = "目標條"
L["Target classification"] = "Target classification" -- Requires localization
L["Target creature type"] = "Target creature type" -- Requires localization
L["Target Frame"] = "目標框架"
L["Target health percentage"] = "目標生命百分比"
L["Target of Target Frame"] = "目標的目標框架"
L["Target's health font"] = "目標生命字體"
L["TEST_IN_ACTION"] = "你可以在假人身上試驗這些設定。"
L["Texture"] = "材質"
L["Texture coords"] = "材質矯正"
L["Texture that gets used on the moving status bar."] = "用與集中條的材質"
L["THICKOUTLINE"] = "加粗描邊"
L["TICKCOLOR_DESC"] = "當前集中處於此刻度和下一個更高的刻度（或上限）之間時，集中條將改變為指定的顏色。"
L["TICKICON_DESC"] = "更改法術圖標所代表記號的材質。"
L["Tick Mark 1 (Main Spell)"] = "刻度1（主法術）"
L["Tick Mark 2"] = "刻度2"
L["Tick Mark 3"] = "刻度3"
L["Tick Mark 4"] = "刻度4"
L["Tick Mark 5"] = "刻度5"
L["Tick marks"] = "標誌線"
L["TICKOFFSET_DESC"] = "勾選則從主法術刻度算起，不勾選則從集中條左側算起。"
L["TICKSPEC_DESC"] = "選擇何種天賦下啟動此刻度。"
L["TICKSPELL_DESC"] = "選擇要顯示刻度的法術。"
L["Tile size"] = "平鋪尺寸"
L["Tile the backdrop"] = "平鋪背景"
L["Timer"] = "計時器"
L["Timer backdrop"] = "計時器背景"
L["TIMER BAR"] = "計時條"
L["Timer Bar 1"] = "計時條1"
L["Timer Bar 2"] = "計時條2"
L["Timer Bar 3"] = "計時條3"
L["TIMERBAR_SET_TO_MOVING"] = "狀態條設定為移動式。"
L["TIMERBAR_SET_TO_PRIORITY"] = "狀態條設定為優先式。"
L["TIMERBAR_SET_TO_STATIONARY"] = "狀態條設定為靜態式。"
L["Timer border"] = "計時器邊框"
L["TIMERCOUNTFORSET"] = "總計時器"
L["Timer decimals"] = "倒數精度"
L["Timer font"] = "計時器字體"
L["TIMERITEM_INVALID"] = "無法找到該物品！"
L["TIMERITEM_UNVERIFIED"] = "無效的計時器！如果知道ID或確認無誤，請忽略此條。"
L["TIMERORIENTATION_DESC"] = "你希望該計時條橫向還是縱向運動？"
L["Timers"] = "計時器"
L["TIMERSIMPORTED"] = "導入%s計時"
L["Timer size"] = "計時器大小"
L["TIMERSPELL_INVALID"] = "無法找到該法術！"
L["TIMERSPELL_UNVERIFIED"] = "無效的法術！可能是拼寫錯誤或是不屬於你的法術。如果確認拼寫正確並可以施放，請無視此警告。"
L["Timer texture coords"] = "計時器材質坐標"
L["Top"] = "上"
L["TOP"] = "上"
L["Top-left X"] = "左上角橫向"
L["Top-left Y"] = "左上角縱向"
L["Totem Timers"] = "圖騰計時器"
L["Track crowd control"] = "開啟控制監視"
L["Use class colors for the bar"] = "使用職業顏色"
L["Use power colors for the bar"] = "使用能量顏色在此集中條"
L["Use target reaction colors for the bar"] = "Use target reaction colors for the bar" -- Requires localization
L["Use spell icon"] = "使用法術圖標"
L["Vehicle"] = "載具"
L["Vertical"] = "縱向"
L["What do you want to call this alert?"] = "命名警報"
L["What do you want to call this announcement?"] = "你想要怎麼稱呼此通告？"
L["What do you want to call this indicator?"] = "你想要怎麼稱呼此指標？"
L["What would you like to do?"] = "你想做什麼？"
L["Whisper target if mounted"] = "密語提示坐騎上的目標"
L["Width"] = "寬"
L["WIZARD"] = "嚮導"
L["X offset"] = "橫軸偏移"
L["Yell"] = "喊"
L["Y offset"] = "縱軸偏移"
L["You already have an alert with that name!"] = "已經有重名警報"
L["You already have an announcement with that name!"] = "你已經有個同名的通告！"
L["You already have an indicator with that name!"] = "你已經有個同名的指標！"
L["You do not have any alerts set."] = "目前沒有設置警報。"
L["You do not have any announcements set."] = "你還沒有任何通告的設置。"
L["You do not have any indicators set."] = "你還沒有任何指標的設置。"
L["Yours"] = "你的"
