--
-- Class Mods - enUS
--

if not ClassMods then return end
local L = LibStub("AceLocale-3.0"):NewLocale("ClassMods", "enUS", true)

L["Abbreviate number"] = "Abbreviate number"
L["activated."] = "activated."
L["Active"] = "Active"
L["Active alpha"] = "Active alpha"
L["ACTIVEALPHA_DESC"] = "Sets the alpha of this timer bar when something is actually active (there is a timer shown)."
L["Add new timer"] = "Add new timer"
L["Add sparkles"] = "Add sparkles"
L["ADDTIMER_CONFIRM"] = "Create a new timer for this bar?"
L["ALERTDESC_ENABLE"] = "Enable this alert."
L["ALERTHEALTHPERCENT_DESC"] = "When health is at or lower than this percent, the alert will trigger."
L["Alerts"] = "Alerts"
L["Alert trigger"] = "Alert trigger"
L["Alternate Resource Bar"] = "Alternate Resource Bar"
L["ALTRESOURCEBASIC_DESC"] = "Turn on a basic mode instead of using graphics"
L["ALTRESOURCECOLORON_DESC"] = "Color of square when resource is available"
L["ALTRESOURCECOLOROOFF_DESC"] = "Color of square when resource is unavailable"
L["Announcements"] = "Announcements"
L["ANNOUNCEMENTDESC_ENABLE"] = "Enable this announcement."
L["Announcement"] = "Announcement"
L["Announcement trigger"] = "Announcement trigger"
L["Announce End"] = "Announce End"
L["ANNOUNCEEND_DESC"] = "Announce the end of the spell, for example, an expiring buff."
L["Alpha change"] = "Alpha change"
L["Alpha end %"] = "Alpha end %"
L["ALPHAEND_DESC"] = "What alpha value should this timer expire with?"
L["Alpha start %"] = "Alpha start %"
L["ALPHASTART_DESC"] = "What alpha value should this timer initially start at?"
L["Always"] = "Always"
L["Announce expiration"] = "Announce expiration"
L["Announce the cast"] = "Announce the cast"
L["Any"] = "Any"
L["Any Arena Enemy"] = "Any Arena Enemy"
L["Any Boss"] = "Any Boss"
L["Any Party Member"] = "Any Party Member"
L["Any Party Pet"] = "Any Party Pet"
L["Any Raid Member"] = "Any Raid Member"
L["Any Raid Pet"] = "Any Raid Pet"
L["Any Spec"] = "Any Spec"
L["ARENACHANNEL_DESC"] = "Pick the channel to send the message to when you are in an arena."
L["Arena Enemy 1"] = "Arena Enemy 1"
L["Arena Enemy 2"] = "Arena Enemy 2"
L["Arena Enemy 3"] = "Arena Enemy 3"
L["Arena Enemy 4"] = "Arena Enemy 4"
L["Arena Enemy 5"] = "Arena Enemy 5"
L["Automatic"] = "Automatic"
L["Auto attack bar"] = "Auto attack bar"
L["Auto attack bar color"] = "Auto attack bar color"
L["Auto attack timer font"] = "Auto attack timer font"
L["Auto attack timer offset"] = "Auto attack timer offset"
L["Auto attack timer text color"] = "Auto attack timer text color"
L["Backdrop"] = "Backdrop"
L["Backdrop color"] = "Backdrop color"
L["Backdrop texture"] = "Backdrop texture"
L["Background color"] = "Background color"
L["Basic mode"] = "Basic mode"
L["Bar alpha"] = "Bar alpha"
L["Bar backdrop"] = "Bar backdrop"
L["Bar border"] = "Bar border"
L["Bar color"] = "Bar color"
L["Bar height"] = "Bar height"
L["Bar settings"] = "Bar settings"
L["Bar smoothing"] = "Bar smoothing"
L["Bar width"] = "Bar width"
L["Battleground"] = "Battleground"
L["Border"] = "Border"
L["Border color"] = "Border color"
L["Border texture"] = "Border texture"
L["Boss 1"] = "Boss 1"
L["Boss 2"] = "Boss 2"
L["Boss 3"] = "Boss 3"
L["Boss 4"] = "Boss 4"
L["Boss 5"] = "Boss 5"
L["Bottom"] = "Bottom"
L["BOTTOM"] = "BOTTOM"
L["Bottom-right X"] = "Bottom-right X"
L["Bottom-Right X"] = "Bottom-Right X"
L["Bottom-right Y"] = "Bottom-right Y"
L["Bottom-Right Y"] = "Bottom-Right Y"
L["Buff"] = "Buff"
L["Build point"] = "Build point"
L["BUILDPOINT_DESC"] = "Choose how the stationary timers are filled in.  For example, CENTER will make the bar anchor to it's center point and icons will be built around the center, left will anchor the bar to the left side and build icons from left to right (for horizontal layout), etc."
L["can not be cast on you when mounted!"] = "can not be cast on you when mounted!"
L["cast on"] = "cast on"
L["CENTER"] = "CENTER"
L["Change bar color"] = "Change bar color"
L["CHANGE HOW THIS BAR FUNCTIONS"] = "CHANGE HOW THIS BAR FUNCTIONS"
L["CHANGE ORDER OF TIMERS"] = "CHANGE ORDER OF TIMERS"
L["CHANGEPRIORITYMSG"] = "Use the up/down buttons to change order"
L["CHANGE PRIORITY ORDER OF TIMERS"] = "CHANGE PRIORITY ORDER OF TIMERS"
L["CHANGETOITEM_CONFIRM"] = "You currently have a Spell selected to track, do you want to change to an Item instead?"
L["CHANGETOSPELL_CONFIRM"] = "You currently have an Item selected to track, do you want to change to a Spell instead?"
L["Chat Announce"] = "Chat Announce"
L["Chat Notification"] = "Chat Notification"
L["Check target"] = "Check target"
L["CHECKTARGET_DESC"] = "Select which unit or group of units to check for this spell."
L["Check type"] = "Check type"
L["CHECKTYPE_DESC"] = "Specify if this timer should check for duration remaining, cooldown left or internal cooldown."
L["CLASSMODS_BUILD"] = "Version "
L["CLASSMODSLOCKED"] = "Frames are locked."
L["CLASSMODSMAIN_DESC"] = "You can unlock and move ClassMods frames by typing \"/ClassMods lock\"."
L["CLASSMODS"] = "|cffFF4500ClassMods|r "
L["CLASSMODS_PRE"] = "|cffFF4500ClassMods:|r "
L["CLASSMODSUNLOCKED"] = "Frames are unlocked and movable, type '/ClassMods lock' to re-lock."
L["CLASSMODSUPDATEINTERVAL_DESC"] = "Set the update interval, Lower uses more CPU and increases update frequency."
L["Click to Cast"] = "Click to Cast"
L["CLICKTOCASTNOTE"] = "|cffFF4500Note:|r Use Ctrl or Alt + Right-Click to access unit frame menus!"
L["Click to select a frame to move..."] = "Click to select a frame to move..."
L["Collapse"] = "Collapse"
L["Color"] = "Color"
L["Color of the bar showing auto attack timer."] = "Color of the bar showing auto attack timer."
L["Color of the text showing auto attack timer."] = "Color of the text showing auto attack timer."
L["Color of the text showing your current resource."] = "Color of the text showing your current resrouce."
L["Color of the text showing your current health."] = "Color of the text showing your current health."
L["Color on"] = "Color on"
L["Color off"] = "Color off"
L["Colors"] = "Colors"
L["Color the backdrop"] = "Color the backdrop"
L["Color to change to."] = "Color to change to."
L["Color used for the stacks font."] = "Color used for the stacks font."
L["Color used for the time font if set to static"] = "Color used for the time font if set to static."
L["CONFIRM_NEWALERT"] = "Create a new alert named '%s'?"
L["CONFIRM_NEWANNOUNCEMENT"] = "Create a new announcement named '%s'?"
L["CONFIRM_NEWINDICATOR"] = "Create a new indicator named '%s'?"
L["Cooldown"] = "Cooldown"
L["Cooldowns"] = "Cooldowns"
L["Cooldown Text"] = "Cooldown Text"
L["Create an Alert"] = "Create an Alert"
L["Create an Announcement"] = "Create an Announcement"
L["Create an Indicator"] = "Create an Indicator"
L["Creature type font"] = "Creature type font"
L["Crowd Control"] = "Crowd Control"
L["Current health number"] = "Current health number"
L["Current resource number"] = "Current resource number"
L["Days"] = "Days"
L["Dead alpha"] = "Dead alpha"
L["DEADALPHA_DESC"] = "This is the alpha setting for the bar when you enable 'Dead override'."
L["Dead override"] = "Dead override"
L["Debuff"] = "Debuff"
L["Delete"] = "Delete"
L["Delete alert"] = "Delete alert"
L["Delete announcement"] = "Delete announcement"
L["Delete indicator"] = "Delete indicator"
L["DELETEALERT_CONFIRM"] = "Are you sure you want to delete this alert?"
L["DELETEANNOUNCEMENT_CONFIRM"] = "Are you sure you want to delete this announcement?"
L["DELETEINDICATOR_CONFIRM"] = "Are you sure you want to delete this indicator?"
L["DELETE ALL CURRENT TIMERS FOR THIS BAR"] = "DELETE ALL CURRENT TIMERS FOR THIS BAR"
L["DELETEALLTIMERS_CONFIRM"] = [=[This will remove (delete) all the timers in this set.

Are you Sure?]=]
L["Delete timer"] = "Delete timer"
L["DELETETIMER_CONFIRM"] = "Are you sure you want to delete this timer?"
L["DESC_FONTOFFSET"] = "This offsets the text to the left or right of the default position on the bar."
L["Display as percentage"] = "Display as percentage"
L["Dispel Alert"] = "Dispel Alert"
L["Dispel Alert Removable Buffs"] = "Dispel Alert Removable Buffs"
L["Dispel"] = "Dispel"
L["Display removable buffs"] = "Display removable buffs"
L["Duration"] = "Duration"
L["Durations"] = "Durations"
L["Edge size"] = "Edge size"
L["Embed on bar"] = "Embed on bar"
L["Emote"] = "Emote"
L["Enable"] = "Enable"
L["Enable audio"] = "Enable audio"
L["ENABLEOOCOVERRIDE_DESC"] = "This overrides this timer bar's alpha to a defined value when Out of Combat (OOC)."
L["Enable Right-Click to cast"] = "Enable Right-Click to cast"
L["Enable which spells to track"] = "Enable which spells to track"
L["Enter a Spell Name or ID..."] = "Enter a Spell Name or ID..."
L["ENTER NAME OR ID"] = "ENTER NAME OR ID"
L["Expand"] = "Expand"
L["Expiring"] = "Expiring"
L["finished."] = "finished."
L["Flash when expiring"] = "Flash when expiring"
L["Focus"] = "Focus"
L["Resource prediction"] = "Resource prediction"
L["Focus Target Frame"] = "Focus Target Frame"
L["Font face"] = "Font face"
L["Font flags"] = "Font flags"
L["Fonts"] = "Fonts"
L["Font offset"] = "Font offset"
L["Font shadow"] = "Font shadow"
L["Font size"] = "Font size"
L["Frame Positioning"] = "Frame Positioning"
L["from"] = "from"
L["General Settings"] = "General Settings"
L["Guild"] = "Guild"
L["Health %"] = "Health %"
L["Health Bar"] = "Health Bar"
L["Health font"] = "Health font"
L["Health offset"] = "Health offset"
L["Height"] = "Height"
L["High color"] = "High color"
L["High resource change"] = "High resource change"
L["High warning number"] = "High warning number"
L["High warning %"] = "High warning %"
L["Horizontal"] = "Horizontal"
L["Hours"] = "Hours"
L["Indicators"] = "Indicators"
L["Indicator trigger"] = "Indicator trigger"
L["INDICATORDESC_ENABLE"] = "Enable this indicator."
L["Incoming heals"] = "Incoming heals"
L["Icons"] = "Icons"
L["Icon size"] = "Icon size"
L["ICOOLDOWN_DESC"] = "Internal Cooldown of the spell? (if it has one and you know its value)"
L["IMPORTALERTSET_CONFIRM"] = "Are you sure you want to import the default alerts for the instance?"
L["Import all selected timers"] = "Import all selected timers"
L["IMPORT INDIVIDUAL TIMERS"] = "IMPORT INDIVIDUAL TIMERS"
L["Imports"] = "Imports"
L["Inactive alpha"] = "Inactive alpha"
L["INACTIVEALPHA_DESC"] = "Sets the alpha of this timer bar when there is noting active (there is no timer to show)."
L["INACTIVEALPHASTA_DESC"] = "Sets the alpha of this timer icon when it is not active (no duration or cooldown)."
L["In an arena"] = "In an arena"
L["In a party"] = "In a party"
L["In a PvP zone"] = "In a PvP zone"
L["In a raid"] = "In a raid"
L["INCOMBATLOCKDOWN"] = "|cffff0000You can not do that while in combat!|r"
L["Insets"] = "Insets"
L["Internal cooldown"] = "Internal cooldown"
L["Internal Cooldowns"] = "Internal Cooldowns"
L["Interrupt Announce"] = "Interrupt Announce"
L["Interrupted"] = "Interrupted"
L["Invalid alert name!"] = "Invalid alert name!"
L["Invalid announcement name!"] = "Invalid announcement name!"
L["Invalid indicator name!"] = "Invalid indicator name!"
L["Invalid Timer"] = "|cffff0000Invalid Timer|r"
L["ITEM_DESC"] = "Enter the EXACT name of the item to track. (i.e. 'Hearthstone' to track your hearth stone's cooldown)"
L["Layout"] = "Layout"
L["Left"] = "Left"
L["LEFT"] = "LEFT"
L["LEFT/BOTTOM"] = "LEFT/BOTTOM"
L["Logarithmic"] = "Logarithmic"
L["LOGARITHMIC_DESC"] = "This will make the timers move logarithmically."
L["Low color"] = "Low color"
L["Low resource change"] = "Low resource change"
L["Low warning number"] = "Low warning number"
L["Low warning %"] = "Low warning %"
L["Master audio"] = "Master audio"
L["MASTERAUDIO_DESC"] = "Plays all alert sounds through the \"Master Audio\" channel."
L["Match alpha of resource bar"] = "Match alpha of resource bar"
L["MINFORTENTHS_DESC"] = "Number of seconds remaining where timers will start to show tenths of seconds."
L["MINIMAP_BUTTON_INFO"] = [=[Left-click to open options
Right-click to unlock frames
Shift+click to move button
Alt+shift+click for free button move]=]
L["MINIMAP_BUTTON_SHOW"] = "Show the minimap button for options"
L["Minutes"] = "Minutes"
L["MONOCHROME"] = "MONOCHROME"
L["Mounted alpha"] = "Mounted alpha"
L["Mounted override"] = "Mounted override"
L["Move Frames"] = "Move Frames"
L["MOVEFRAMES"] = "You can unlock and move ClassMods frames by typing \"/classmods lock\".\nOr by using the \"Move Frames\" button below."
L["MOVE FROM BAR END TO BAR END BASED ON TIME"] = "MOVE FROM BAR END TO BAR END BASED ON TIME"
L["MOVERSSETTODEFAULT"] = "Frame anchor points were reset to defaults."
L["New alert '%s' created."] = "New alert '%s' created."
L["New announcement '%s' created."] = "New announcement '%s' created."
L["New indicator '%s' created."] = "New indicator '%s' created."
L["No Announce"] = "No Announce"
L["NONE"] = "NONE"
L["NON-STATIONARY ICONS ARRANGED BASED ON TIME & PRIORITY"] = "NON-STATIONARY ICONS ARRANGED BASED ON TIME & PRIORITY"
L["Normal color"] = "Normal color"
L["No target override"] = "No target override"
L["No target alpha"] = "No target alpha"
L["Numeric auto attack timer"] = "Numeric auto attack timer"
L["Officer"] = "Officer"
L["Official Support:"] = "Official Support:"
L["Offset from main spell"] = "Offset from main spell"
L["Offsets"] = "Offsets"
L["on"] = "on"
L["Only if known"] = "Only if known"
L["ONLYIFKNOWN_DESC"] = "Only activates this timer if the ability is known or item is in your possession."
L["Only show if missing"] = "Only show if missing"
L["Only show in combat"] = "Only show in combat"
L["Only valid numeric offsets are allowed."] = "Only valid numeric offsets are allowed."
L["OOC alpha"] = "OOC alpha"
L["OOC override"] = "OOC override"
L["OPTIONSINTRO"] = "|cffFF4500ClassMods|r is written by Kaelyth - Dath'Remar (US), and is based on |cffabd473JSHB|r by _JS_"
L["...or an Item Name or ID"] = "...or an Item Name or ID"
L["OUTLINE"] = "OUTLINE"
L["Override update interval"] = "Override update interval"
L["Owner of spell"] = "Owner of spell"
L["Party"] = "Party"
L["PARTYCHANNEL_DESC"] = "Pick the channel to send the message to when you are in a party. (but not an arena)"
L["Party Frames"] = "Party Frames"
L["Party Pet Frames"] = "Party Pet Frames"
L["Percent Health font"] = "Percent Health font"
L["Pet"] = "Pet"
L["Pet Frame"] = "Pet Frame"
L["Pet Health"] = "Pet Health"
L["Pet health bar"] = "Pet health bar"
L["Pet health percentage"] = "Pet health percentage"
L["Pet's health font"] = "Pet's health font"
L["Player"] = "Player"
L["Players only"] =  "Players only"
L["Player Health"] = "Player Health"
L["Position"] = "Position"
L["Positon of timer text"] = "Positon of timer text"
L["PRIORITIZEDESC_ENABLE"] = "If enabled, for stationary timers, higher priority timers will be moved to the front when off cooldown (in front of lower priority timers - even off cooldown)."
L["Profiles"] = "Profiles"
L["PVPCHANNEL_DESC"] = "Pick the channel to send the message to when you are in a battleground."
L["PvP zone only"] = "PvP zone only"
L["Raid"] = "Raid"
L["RAIDCHANNEL_DESC"] = "Pick the channel to send the message to when you are in a raid group. (but not a battleground)"
L["Raid Frames"] = "Raid Frames"
L["Raid Pet Frames"] = "Raid Pet Frames"
L["Removable buffs backdrop"] = "Removable buffs backdrop"
L["Removable buffs border"] = "Removable buffs border"
L["Removable Buffs Display"] = "Removable Buffs Display"
L["Removable Buffs Texture Coords"] = "Removable Buffs Texture Coords"
L["Removables icon size"] = "Removables icon size"
L["removed"] = "removed"
L["Reorder with priority"] = "Reorder with priority"
L["REPLACE ALL CURRENT TIMERS WITH THE DEFAULTS"] = "REPLACE ALL CURRENT TIMERS WITH THE DEFAULTS"
L["Reset"] = "Reset"
L["RESETALERTS_DESC"] = "Replace all current Alerts with the defaults"
L["RESETALERTS_CONFIRM"] = [=[This will remove (delete) all current Alerts and replace them defaults.

Are you Sure?]=]
L["RESETANNOUNCE_DESC"] = "Replace all current Announcements with the defaults"
L["RESETANNOUNCE_CONFIRM"] = [=[This will remove (delete) all current Announcements and replace them defaults.

Are you Sure?]=]
L["Resource Bar"] = "Resource Bar"
L["RESOURCEBARACTIVEALPHA_DESC"] = "Alpha value for when the resource bar is currently draining/filling. (in use)"
L["RESOURCEBARAUTOATTACKBARDESC_ENABLE"] = "Adds a moving bar to the bottom of the resource bar to indicate when your next auto attack will occur."
L["RESOURCEBARCOLORNORM_DESC"] = "This color can be overridden with other settings, such as low or high threshold or indicators being set to change the color."
L["RESOURCEBARDEADALPHA_DESC"] = "Value to set the resource bar's alpha to when Dead override is turned on and you are dead or a ghost."
L["RESOURCEBARHIGHWARNDESC_ENABLE"] = "Change the resource bar's color if above the set amount for being considered high."
L["RESOURCEBARHIGHWARNTHRESHOLD_DESC"] = "Set the value when the high warning color change should occur."
L["RESOURCEBARINACTIVEALPHA_DESC"] = "Alpha value for when the resource bar is not currently draining/filling. (not in use)"
L["RESOURCEBARLOWWARNDESC_ENABLE"] = "Change the resource bar's color if below the set amount for being considered low."
L["RESOURCEBARLOWWARNTHRESHOLD_DESC"] = "Set the value when the low warning color change should occur."
L["RESOURCEBARNUMBERDESC_ENABLE"] = "Show a numeric indicator for current resource value on the bar."
L["RESOURCEBARSTACKSSELECT_DESC"] = "Select which buff you wish to track with the Stacks bar."
L["RESOURCEBARSTACKSEMBEDDESC_ENABLE"] = [=[If enabled, the stacks indicator will embed to the top right of the resource bar.
You can disable this to allow the stacks indicator to be moved freely from the bar.]=]
L["RESOURCEBARSTACKSIZE_DESC"] = "Set the size of the stacks (squared) when not embedded on the resource bar."
L["RESOURCEBARSTACKSREVERSEDESC_ENABLE"] = "Make the stacks fill in right-to-left as opposed to left-to-right."
L["RESOURCEBARTICKDESC_ENABLE"] = "Enables the use of this tick. (a \"tick\" is a mark on the resource bar indicating how much you need to cast a defined spell)"
L["Resource font"] = "Resource font"
L["Resource offset"] = "Resource offset"
L["REVERSEDESC_ENABLE"] = "This makes timers move in the opposite direction. (i.e. left-to-right instead of right-to-left)"
L["Reverse fill"] = "Reverse fill"
L["Reverse movement"] = "Reverse movement"
L["Reverse stacks"] = "Reverse stacks"
L["REVERTTIMERS_CONFIRM"] = [=[This will delete all timers in this set and restore the default set of timers.

Are you sure?]=]
L["Right"] = "Right"
L["RIGHT"] = "RIGHT"
L["RIGHT/TOP"] = "RIGHT/TOP"
L["'s"] = "'s"
L["Say"] = "Say"
L["Seconds"] = "Seconds"
L["Select a spell"] = "Select a spell"
L["Select active stack"] = "Select active stack"
L["Select how this bar's timers function:"] = "Select how this bar's timers function:"
L["Select timers from any tab then click the import button."] = "Select timers from any tab then click the import button."
L["Self Whisper"] = "Self Whisper"
L["Set update interval"] = "Set update interval"
L["Show d/h/m/s for time"] = "Show d/h/m/s for time"
L["Show tips when hovering removable buffs"] = "Show tips when hovering removable buffs"
L["Show when:"] = "Show when:"
L["Size"] = "Size"
L["SLASHDESC1"] = "<|cffFF4500ClassMods|r> Class Mods slash command help:"
L["SLASHDESC2"] = "open configuration"
L["SLASHDESC3"] = "lock or unlock frame positions"
L["SLASHDESC4"] = "reset frames to default positions"
L["Solo"] = "Solo"
L["SOLOCHANNEL_DESC"] = "Pick the channel to send the message to when you are solo. (no group or raid, etc.)"
L["Sound"] = "Sound"
L["Spell"] = "Spell"
L["Spell Cast Start"] = "Spell Cast Start"
L["SPELL_DESC"] = "Enter the EXACT name of the spell, buff, debuff, trinket proc, etc. to track. (or use the spell ID)"
L["SPELLLICON_DESC"] = "If the icon appears as a '?', it just means it cannot be verified due to limitations in WoW. (this happens when the spell is a boss spell or other class's spell - something you can not cast)"
L["SPELLOWNER_DESC"] = "Specify who (yourself or anyone) the spell must belong to in order to trigger the timer showing."
L["Stacks"] = "Stacks"
L["Stacks color"] = "Stacks color"
L["Stacks font"] = "Stacks font"
L["Stacks font color"] = "Stacks font color"
L["Stack size"] = "Stack size"
L["Stacks on top"] = "Stacks on top"
L["STACKSONTOPDESC_ENABLE"] = "Moves the retro stack bars to the top (above) the resource bar, as opposed to below it."
L["Static color"] = "Static color"
L["Static time color"] = "Static time color"
L["STATICTIMERCOLOR_DESC"] = "Sets the color of the time number to a static color or else the cooldown colors will be used based on time remaining"
L["STATIONARYDESC_ENABLE"] = "This will make the timers appear as icons that do not move and are always visible."
L["Stationary icons"] = "Stationary icons"
L["STATIONARY ICONS IN A ROW (CAN OPTIONALLY HIDE)"] = "STATIONARY ICONS IN A ROW (CAN OPTIONALLY HIDE)"
L["Target"] = "Target"
L["Target Bar"] = "Target Bar"
L["Target classification"] = "Target classification"
L["Target creature type"] = "Target creature type"
L["Target Frame"] = "Target Frame"
L["Target health percentage"] = "Target health percentage"
L["Target of Target Frame"] = "Target of Target Frame"
L["Target resource"] = "Target resource"
L["Target's health font"] = "Target's health font"
L["TEST_IN_ACTION"] = "You can attack a target dummy and change settings to see the effects live, as you make any changes."
L["Texture"] = "Texture"
L["Texture coords"] = "Texture coords"
L["Texture that gets used on the moving status bar."] = "Texture that gets used on the moving status bar."
L["THICKOUTLINE"] = "THICKOUTLINE"
L["TICKCOLOR_DESC"] = "This will make the bar turn to the defined color if the current resource is more than the cost of this tick but less than the next higher tick or bar max."
L["TICKICON_DESC"] = "Changes the tick texture with the spell icon it represents."
L["Tick Mark 1 (Main Spell)"] = "Tick Mark 1 (Main Spell)"
L["Tick Mark 2"] = "Tick Mark 2"
L["Tick Mark 3"] = "Tick Mark 3"
L["Tick Mark 4"] = "Tick Mark 4"
L["Tick Mark 5"] = "Tick Mark 5"
L["Tick marks"] = "Tick marks"
L["TICKOFFSET_DESC"] = "Makes this indicator tick place itself to the right of the main spell; turning it off places it from the very left of the bar plus power cost."
L["TICKSPEC_DESC"] = "Select which specialization this tick should be enabled for."
L["TICKSPELL_DESC"] = "Choose the ability to display an indicator mark on the resoruce bar for."
L["Tile size"] = "Tile size"
L["Tile the backdrop"] = "Tile the backdrop"
L["Timer"] = "Timer"
L["Timer backdrop"] = "Timer backdrop"
L["TIMER BAR"] = "TIMER BAR"
L["Timer Bar 1"] = "Timer Bar 1"
L["Timer Bar 2"] = "Timer Bar 2"
L["Timer Bar 3"] = "Timer Bar 3"
L["TIMERBAR_SET_TO_MOVING"] = "Bar set to moving style."
L["TIMERBAR_SET_TO_PRIORITY"] = "Bar set to priority style."
L["TIMERBAR_SET_TO_STATIONARY"] = "Bar set to stationary style."
L["Timer border"] = "Timer border"
L["TIMERCOUNTFORSET"] = "Total Timers"
L["Timer decimals"] = "Timer decimals"
L["Timer font"] = "Timer font"
L["TIMERITEM_INVALID"] = "The item you have entered is not valid!"
L["TIMERITEM_UNVERIFIED"] = "This timer can not be verified.  If you know the ID or name is correct, you can ignore this."
L["TIMERORIENTATION_DESC"] = "Do you want this timer bar to be horizontal or vertical?"
L["Timers"] = "Timers"
L["TIMERSIMPORTED"] = "Imported %s timer(s)"
L["Timer size"] = "Timer size"
L["TIMERSPELL_INVALID"] = "The spell you have entered is not valid!"
L["TIMERSPELL_UNVERIFIED"] = "Spell name can not be verified because it's either spelled wrong OR not one of your castable spells.  If you know the name is correct and you can not cast the spell, ignore this warning."
L["Timer texture coords"] = "Timer texture coords"
L["Top"] = "Top"
L["TOP"] = "TOP"
L["Top-left X"] = "Top-left X"
L["Top-left Y"] = "Top-left Y"
L["Totem Timers"] = "Totem Timers"
L["Track crowd control"] = "Track crowd control"
L["Use class colors for the bar"] = "Use class colors for the bar"
L["Use power colors for the bar"] = "Use power colors for the bar"
L["Use target reaction colors for the bar"] = "Use target reaction colors for the bar"
L["Use spell icon"] = "Use spell icon"
L["Vehicle"] = "Vehicle"
L["Vertical"] = "Vertical"
L["What do you want to call this alert?"] = "What do you want to call this alert?"
L["What do you want to call this announcement?"] = "What do you want to call this announcement?"
L["What do you want to call this indicator?"] = "What do you want to call this indicator?"
L["What would you like to do?"] = "What would you like to do?"
L["Whisper target if mounted"] = "Whisper target if mounted"
L["Width"] = "Width"
L["WIZARD"] = "WIZARD"
L["X offset"] = "X offset"
L["Yell"] = "Yell"
L["Y offset"] = "Y offset"
L["You already have an alert with that name!"] = "You already have an alert with that name!"
L["You do not have any alerts set."] = "You do not have any alerts set."
L["You already have an announcement with that name!"] = "You already have an announcement with that name!"
L["You already have an indicator with that name!"] = "You already have an indicator with that name!"
L["You do not have any announcements set."] = "You do not have any announcements set."
L["You do not have any indicators set."] = "You do not have any indicators set."
L["Yours"] = "Yours"
