{
    "dependencies": {
        "particles": [],
        "models": [],
        "skeletons": [],
        "animations": [//요청해결261113 아마존 공격 모션 주먹으로 CASSD2RTV 제작
            {
                "path": "data/hd/character/player/amazon/animation/1hs_180_turn_ccw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_180_turn_cw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_aim_additive.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_cast_loop.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_death.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_fidget_01.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_fidget_02.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_gethit.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_kick.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_knockback.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_look_rightleft_additive.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_look_updown_additive.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_neutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_skill1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_skill3.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_skill4.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_start_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_stop_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_stop_run_town.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_throw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_town_fidget_01.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_town_fidget_02.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_town_fidget_03.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_town_look_rightleft_additive.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_town_look_updown_additive.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_townneutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_townwalk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_walk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1hs_zeal.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_180_turn_ccw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_180_turn_cw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_death.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_fidget_01.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_fidget_02.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_gethit.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_impale.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_jab.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_kick.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_knockback.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_neutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_skill1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_skill3.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_skill4.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_start_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_stop_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_stop_run_town.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_throw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_town_fidget_01.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_town_fidget_02.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_town_fidget_03.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_townneutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_townwalk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ht_walk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_death.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_kick.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_neutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_skill1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_skill3.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_skill4.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_throw.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_townneutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_townwalk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1js_walk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_death.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_kick.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_neutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_skill1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_skill3.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_skill4.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_throw.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1jt_townneutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_townwalk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1jt_walk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_death.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_kick.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_neutral.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_run.animation"
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                "path": "data/hd/character/player/amazon/animation/1ss_skill1.animation"
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                "path": "data/hd/character/player/amazon/animation/1ss_skill2.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_skill3.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_skill4.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_throw.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/1ss_townneutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_townwalk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1ss_walk.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_attack1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_attack2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_block.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_cast.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_dead.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_death.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_kick.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_neutral.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_skill1.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/1st_skill3.animation"
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                "path": "data/hd/character/player/amazon/animation/1st_skill4.animation"
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                "path": "data/hd/character/player/amazon/animation/1st_throw.animation"
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                "path": "data/hd/character/player/amazon/animation/1st_townneutral.animation"
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                "path": "data/hd/character/player/amazon/animation/1st_townwalk.animation"
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                "path": "data/hd/character/player/amazon/animation/1st_walk.animation"
            },
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_180_turn_cw.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_attack2.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_block.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_fidget_02.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_gethit.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_kick.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_knockback.animation"
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            {
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_skill1.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_skill2.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/2hs_skill3.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_skill4.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/2hs_start_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/2hs_stop_run.animation"
            },
            {
                "path": "data/hd/character/player/amazon/animation/2hs_stop_run_town.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2hs_throw.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_town_fidget_01.animation"
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                "path": "data/hd/character/player/amazon/animation/2hs_town_fidget_02.animation"
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                "path": "data/hd/character/player/amazon/animation/2ht_180_turn_cw.animation"
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            {
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            {
                "path": "data/hd/character/player/amazon/animation/2ht_skill3.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/2ht_skill4.animation"
            },
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                "path": "data/hd/character/player/amazon/animation/2ht_start_run.animation"
            },
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                "path": "data/hd/character/player/amazon/animation/2ht_stop_run.animation"
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                "path": "data/hd/character/player/amazon/animation/2ht_stop_run_town.animation"
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                "path": "data/hd/character/player/amazon/animation/bow_town_fidget_03.animation"
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                "path": "data/hd/character/player/amazon/animation/bow_townwalk.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/bow_walk.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/ht1_attack1.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_attack2.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_block.animation"
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            {
                "path": "data/hd/character/player/amazon/animation/ht1_cast.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_kick.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_neutral.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_run.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_skill1.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_skill2.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_skill3.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_throw.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_townneutral.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_townwalk.animation"
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                "path": "data/hd/character/player/amazon/animation/ht1_walk.animation"
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                "path": "data/hd/character/player/amazon/animation/ht2_attack1.animation"
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                "path": "data/hd/character/player/amazon/animation/ht2_attack2.animation"
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                "path": "data/hd/character/player/amazon/animation/ht2_kick.animation"
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                "path": "data/hd/character/player/amazon/animation/hth_stop_run.animation"
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                "path": "data/hd/character/player/amazon/animation/hth_stop_run_town.animation"
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                "path": "data/hd/character/player/amazon/animation/stf_180_turn_cw.animation"
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                "path": "data/hd/character/player/amazon/animation/stf_knockback.animation"
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                "path": "data/hd/character/player/amazon/animation/stf_run.animation"
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                "path": "data/hd/character/player/amazon/animation/stf_stop_run.animation"
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                "path": "data/hd/character/player/amazon/animation/xbw_walk.animation"
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        ],
        "textures": [],
        "physics": [],
        "json": [],
        "variantdata": [],
        "objecteffects": [],
        "other": []
    },
    "type": "AnimationStateMachine",
    "name": "amazon_statemachine",
    "unitType": "UNIT_PLAYER",
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        },
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        },
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        },
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        },
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            "type": "AnimationItem",
            "name": "1ht_knockback",
            "filename": "data/hd/character/player/amazon/animation/1ht_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "2hs_knockback",
            "filename": "data/hd/character/player/amazon/animation/2hs_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "2ht_knockback",
            "filename": "data/hd/character/player/amazon/animation/2ht_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "bow_knockback",
            "filename": "data/hd/character/player/amazon/animation/bow_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "hth_knockback",
            "filename": "data/hd/character/player/amazon/animation/hth_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "stf_knockback",
            "filename": "data/hd/character/player/amazon/animation/stf_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "xbw_knockback",
            "filename": "data/hd/character/player/amazon/animation/xbw_knockback.animation"
        },
        {
            "type": "AnimationItem",
            "name": "1hs_town_look_rightleft_additive",
            "filename": "data/hd/character/player/amazon/animation/1hs_town_look_rightleft_additive.animation"
        },
        {
            "type": "AnimationItem",
            "name": "1hs_town_look_updown_additive",
            "filename": "data/hd/character/player/amazon/animation/1hs_town_look_updown_additive.animation"
        },
        {
            "type": "AnimationItem",
            "name": "1hs_zeal",
            "filename": "data/hd/character/player/amazon/animation/1hs_zeal.animation"
        }
    ],
    "states": [
        {
            "type": "AnimationState",
            "name": "State_Death",
            "_name": "Death",
            "audioId": "",
            "loopCount": 1,
            "stateId": 0,
            "modeId": 0,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_death"
                ],
                "bow": [
                    "bow_death"
                ],
                "1hs": [
                    "1hs_death"
                ],
                "1ht": [
                    "1ht_death"
                ],
                "stf": [
                    "stf_death"
                ],
                "2hs": [
                    "2hs_death"
                ],
                "2ht": [
                    "2ht_death"
                ],
                "xbw": [
                    "xbw_death"
                ],
                "1js": [
                    "1js_death"
                ],
                "1jt": [
                    "1jt_death"
                ],
                "1ss": [
                    "1ss_death"
                ],
                "1st": [
                    "1st_death"
                ],
                "ht1": [
                    "ht1_death"
                ],
                "ht2": [
                    "ht2_death"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Neutral",
            "_name": "Neutral",
            "audioId": "",
            "loopCount": 0,
            "stateId": 1,
            "modeId": 1,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_neutral"
                ],
                "bow": [
                    "hth_neutral"//원본 bow_neutral 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_neutral"
                ],
                "1ht": [
                    "1ht_neutral"
                ],
                "stf": [
                    "stf_neutral"
                ],
                "2hs": [
                    "2hs_neutral"
                ],
                "2ht": [
                    "2ht_neutral"
                ],
                "xbw": [
                    "xbw_neutral"
                ],
                "1js": [
                    "1js_neutral"
                ],
                "1jt": [
                    "1jt_neutral"
                ],
                "1ss": [
                    "1ss_neutral"
                ],
                "1st": [
                    "1st_neutral"
                ],
                "ht1": [
                    "ht1_neutral"
                ],
                "ht2": [
                    "ht2_neutral"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Walk",
            "_name": "Walk",
            "audioId": "",
            "loopCount": 0,
            "stateId": 2,
            "modeId": 2,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_walk"
                ],
                "bow": [
                    "hth_walk"//원본 bow_walk 변경 by CASSD2R
                ],
                "1hs": [
                    "1hs_walk"
                ],
                "1ht": [
                    "1ht_walk"
                ],
                "stf": [
                    "stf_walk"
                ],
                "2hs": [
                    "2hs_walk"
                ],
                "2ht": [
                    "2ht_walk"
                ],
                "xbw": [
                    "xbw_walk"
                ],
                "1js": [
                    "1js_walk"
                ],
                "1jt": [
                    "1jt_walk"
                ],
                "1ss": [
                    "1ss_walk"
                ],
                "1st": [
                    "1st_walk"
                ],
                "ht1": [
                    "ht1_walk"
                ],
                "ht2": [
                    "ht2_walk"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Run",
            "_name": "Run",
            "audioId": "",
            "loopCount": 0,
            "stateId": 3,
            "modeId": 3,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_run"
                ],
                "bow": [
                    "hth_run"//bow_run원본, 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_run"
                ],
                "1ht": [
                    "1ht_run"
                ],
                "stf": [
                    "stf_run"
                ],
                "2hs": [
                    "2hs_run"
                ],
                "2ht": [
                    "2ht_run"
                ],
                "xbw": [
                    "xbw_run"
                ],
                "1js": [
                    "1js_run"
                ],
                "1jt": [
                    "1jt_run"
                ],
                "1ss": [
                    "1ss_run"
                ],
                "1st": [
                    "1st_run"
                ],
                "ht1": [
                    "ht1_run"
                ],
                "ht2": [
                    "ht2_run"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Hit",
            "_name": "Hit",
            "audioId": "",
            "loopCount": 1,
            "stateId": 4,
            "modeId": 4,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_gethit"
                ],
                "bow": [
                    "bow_gethit"
                ],
                "1hs": [
                    "1hs_gethit"
                ],
                "1ht": [
                    "1ht_gethit"
                ],
                "stf": [
                    "stf_gethit"
                ],
                "2hs": [
                    "2hs_gethit"
                ],
                "2ht": [
                    "2ht_gethit"
                ],
                "xbw": [
                    "xbw_gethit"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_TownNeutral",
            "_name": "TownNeutral",
            "audioId": "",
            "loopCount": 0,
            "stateId": 5,
            "modeId": 5,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_townneutral"
                ],
                "bow": [
                    "hth_townneutral"//원본bow_townneutral 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_townneutral"
                ],
                "1ht": [
                    "1ht_townneutral"
                ],
                "stf": [
                    "stf_townneutral"
                ],
                "2hs": [
                    "2hs_townneutral"
                ],
                "2ht": [
                    "2ht_townneutral"
                ],
                "xbw": [
                    "xbw_townneutral"
                ],
                "1js": [
                    "1js_townneutral"
                ],
                "1jt": [
                    "1jt_townneutral"
                ],
                "1ss": [
                    "1ss_townneutral"
                ],
                "1st": [
                    "1st_townneutral"
                ],
                "ht1": [
                    "ht1_townneutral"
                ],
                "ht2": [
                    "ht2_townneutral"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_TownWalk",
            "_name": "TownWalk",
            "audioId": "",
            "loopCount": 0,
            "stateId": 6,
            "modeId": 6,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_townwalk"
                ],
                "bow": [
                    "hth_townwalk"//원본 bow_townwalk 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_townwalk"
                ],
                "1ht": [
                    "1ht_townwalk"
                ],
                "stf": [
                    "stf_townwalk"
                ],
                "2hs": [
                    "2hs_townwalk"
                ],
                "2ht": [
                    "2ht_townwalk"
                ],
                "xbw": [
                    "xbw_townwalk"
                ],
                "1js": [
                    "1js_townwalk"
                ],
                "1jt": [
                    "1jt_townwalk"
                ],
                "1ss": [
                    "1ss_townwalk"
                ],
                "1st": [
                    "1st_townwalk"
                ],
                "ht1": [
                    "ht1_townwalk"
                ],
                "ht2": [
                    "ht2_townwalk"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Attack1",
            "_name": "Attack1",
            "audioId": "",
            "loopCount": 1,
            "stateId": 7,
            "modeId": 7,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_attack1"
                ],
                "bow": [
                    "hth_attack1"//원본 bow_attack1 hth_attack1으로 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_attack1"
                ],
                "1ht": [
                    "1ht_attack1"
                ],
                "stf": [
                    "stf_attack1"
                ],
                "2hs": [
                    "2hs_attack1"
                ],
                "2ht": [
                    "2ht_attack1"
                ],
                "xbw": [
                    "xbw_attack1"
                ],
                "1js": [
                    "1js_attack1"
                ],
                "1jt": [
                    "1jt_attack1"
                ],
                "1ss": [
                    "1ss_attack1"
                ],
                "1st": [
                    "1st_attack1"
                ],
                "ht1": [
                    "ht1_attack1"
                ],
                "ht2": [
                    "ht2_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Attack2",
            "_name": "Attack2",
            "audioId": "",
            "loopCount": 1,
            "stateId": 8,
            "modeId": 8,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_attack2"
                ],
                "bow": [
                    "hth_attack2"//원본 bow_attack1 hth_attack2으로 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_attack2"
                ],
                "1ht": [
                    "1ht_attack2"
                ],
                "stf": [
                    "stf_attack2"
                ],
                "2hs": [
                    "2hs_attack2"
                ],
                "2ht": [
                    "2ht_attack2"
                ],
                "xbw": [
                    "xbw_attack2"
                ],
                "1js": [
                    "1js_attack2"
                ],
                "1jt": [
                    "1jt_attack2"
                ],
                "1ss": [
                    "1ss_attack2"
                ],
                "1st": [
                    "1st_attack2"
                ],
                "ht1": [
                    "ht1_attack2"
                ],
                "ht2": [
                    "ht2_attack2"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Block",
            "_name": "Block",
            "audioId": "",
            "loopCount": 1,
            "stateId": 9,
            "modeId": 9,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_block"
                ],
                "bow": [
                    "bow_block"
                ],
                "1hs": [
                    "1hs_block"
                ],
                "1ht": [
                    "1ht_block"
                ],
                "stf": [
                    "stf_block"
                ],
                "2hs": [
                    "2hs_block"
                ],
                "2ht": [
                    "2ht_block"
                ],
                "xbw": [
                    "xbw_block"
                ],
                "1js": [
                    "1js_block"
                ],
                "1jt": [
                    "1jt_block"
                ],
                "1ss": [
                    "1ss_block"
                ],
                "1st": [
                    "1st_block"
                ],
                "ht1": [
                    "ht1_block"
                ],
                "ht2": [
                    "ht2_block"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Cast",
            "_name": "Cast",
            "audioId": "",
            "loopCount": 1,
            "stateId": 10,
            "modeId": 10,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_cast"
                ],
                "bow": [
                    "hth_cast"//원본 bow_cast 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_cast"
                ],
                "1ht": [
                    "1ht_cast"
                ],
                "stf": [
                    "stf_cast"
                ],
                "2hs": [
                    "2hs_cast"
                ],
                "2ht": [
                    "2ht_cast"
                ],
                "xbw": [
                    "xbw_cast"
                ],
                "1js": [
                    "1js_cast"
                ],
                "1jt": [
                    "1jt_cast"
                ],
                "1ss": [
                    "1ss_cast"
                ],
                "1st": [
                    "1st_cast"
                ],
                "ht1": [
                    "ht1_cast"
                ],
                "ht2": [
                    "ht2_cast"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Throw",
            "_name": "Throw",
            "audioId": "",
            "loopCount": 1,
            "stateId": 11,
            "modeId": 11,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_throw"
                ],
                "bow": [
                    "bow_throw"
                ],
                "1hs": [
                    "1hs_throw"
                ],
                "1ht": [
                    "1ht_throw"
                ],
                "stf": [
                    "stf_throw"
                ],
                "2hs": [
                    "2hs_throw"
                ],
                "2ht": [
                    "2ht_throw"
                ],
                "xbw": [
                    "xbw_throw"
                ],
                "1js": [
                    "1js_throw"
                ],
                "1jt": [
                    "1jt_throw"
                ],
                "1ss": [
                    "1ss_throw"
                ],
                "1st": [
                    "1st_throw"
                ],
                "ht1": [
                    "ht1_throw"
                ],
                "ht2": [
                    "ht2_throw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Kick",
            "_name": "Kick",
            "audioId": "",
            "loopCount": 1,
            "stateId": 12,
            "modeId": 12,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_kick"
                ],
                "bow": [
                    "bow_kick"
                ],
                "1hs": [
                    "1hs_kick"
                ],
                "1ht": [
                    "1ht_kick"
                ],
                "stf": [
                    "stf_kick"
                ],
                "2hs": [
                    "2hs_kick"
                ],
                "2ht": [
                    "2ht_kick"
                ],
                "xbw": [
                    "xbw_kick"
                ],
                "1js": [
                    "1js_kick"
                ],
                "1jt": [
                    "1jt_kick"
                ],
                "1ss": [
                    "1ss_kick"
                ],
                "1st": [
                    "1st_kick"
                ],
                "ht1": [
                    "ht1_kick"
                ],
                "ht2": [
                    "ht2_kick"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Skill1",
            "_name": "Skill1",
            "audioId": "",
            "loopCount": 1,
            "stateId": 13,
            "modeId": 13,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_skill1"
                ],
                "bow": [
                    "hth_skill1"//원본 bow_skill1 변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_skill1"
                ],
                "1ht": [
                    "1ht_skill1"
                ],
                "stf": [
                    "stf_skill1"
                ],
                "2hs": [
                    "2hs_skill1"
                ],
                "2ht": [
                    "2ht_skill1"
                ],
                "xbw": [
                    "xbw_skill1"
                ],
                "1js": [
                    "1js_skill1"
                ],
                "1jt": [
                    "1jt_skill1"
                ],
                "1ss": [
                    "1ss_skill1"
                ],
                "1st": [
                    "1st_skill1"
                ],
                "ht1": [
                    "ht1_skill1"
                ],
                "ht2": [
                    "ht2_skill1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Skill2",
            "_name": "Skill2",
            "audioId": "",
            "loopCount": 1,
            "stateId": 14,
            "modeId": 14,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_skill2"
                ],
                "bow": [
                    "hth_skill2"//변경
                ],
                "1hs": [
                    "1hs_skill2"
                ],
                "1ht": [
                    "1ht_skill2"
                ],
                "stf": [
                    "stf_skill2"
                ],
                "2hs": [
                    "2hs_skill2"
                ],
                "2ht": [
                    "2ht_skill2"
                ],
                "xbw": [
                    "xbw_skill2"
                ],
                "1js": [
                    "1js_skill2"
                ],
                "1jt": [
                    "1jt_skill2"
                ],
                "1ss": [
                    "1ss_skill2"
                ],
                "1st": [
                    "1st_skill2"
                ],
                "ht1": [
                    "ht1_skill2"
                ],
                "ht2": [
                    "ht2_skill2"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Skill3",
            "_name": "Skill3",
            "audioId": "",
            "loopCount": 1,
            "stateId": 15,
            "modeId": 15,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_skill3"
                ],
                "bow": [
                    "hth_skill3"//변경
                ],
                "1hs": [
                    "1hs_skill3"
                ],
                "1ht": [
                    "1ht_skill3"
                ],
                "stf": [
                    "stf_skill3"
                ],
                "2hs": [
                    "2hs_skill3"
                ],
                "2ht": [
                    "2ht_skill3"
                ],
                "xbw": [
                    "xbw_skill3"
                ],
                "1js": [
                    "1js_skill3"
                ],
                "1jt": [
                    "1jt_skill3"
                ],
                "1ss": [
                    "1ss_skill3"
                ],
                "1st": [
                    "1st_skill3"
                ],
                "ht1": [
                    "ht1_skill3"
                ],
                "ht2": [
                    "ht2_skill3"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Skill4",
            "_name": "Skill4",
            "audioId": "",
            "loopCount": 1,
            "stateId": 16,
            "modeId": 16,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_skill4"
                ],
                "bow": [
                    "hth_skill4"//변경
                ],
                "1hs": [
                    "1hs_skill4"
                ],
                "1ht": [
                    "1ht_skill4"
                ],
                "stf": [
                    "stf_skill4"
                ],
                "2hs": [
                    "2hs_skill4"
                ],
                "2ht": [
                    "2ht_skill4"
                ],
                "xbw": [
                    "xbw_skill4"
                ],
                "1js": [
                    "1js_skill4"
                ],
                "1jt": [
                    "1jt_skill4"
                ],
                "1ss": [
                    "1ss_skill4"
                ],
                "1st": [
                    "1st_skill4"
                ],
                "ht1": [
                    "ht1_skill4"
                ],
                "ht2": [
                    "ht2_skill4"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Dead",
            "_name": "Dead",
            "audioId": "",
            "loopCount": 0,
            "stateId": 17,
            "modeId": 17,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_dead"
                ],
                "bow": [
                    "bow_dead"
                ],
                "1hs": [
                    "1hs_dead"
                ],
                "1ht": [
                    "1ht_dead"
                ],
                "stf": [
                    "stf_dead"
                ],
                "2hs": [
                    "2hs_dead"
                ],
                "2ht": [
                    "2ht_dead"
                ],
                "xbw": [
                    "xbw_dead"
                ],
                "1js": [
                    "1js_dead"
                ],
                "1jt": [
                    "1jt_dead"
                ],
                "1ss": [
                    "1ss_dead"
                ],
                "1st": [
                    "1st_dead"
                ],
                "ht1": [
                    "ht1_dead"
                ],
                "ht2": [
                    "ht2_dead"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "State_Knockback",
            "_name": "Knockback",
            "audioId": "",
            "loopCount": 1,
            "stateId": 18,
            "modeId": 19,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_knockback"
                ],
                "bow": [
                    "bow_knockback"
                ],
                "1hs": [
                    "1hs_knockback"
                ],
                "1ht": [
                    "1ht_knockback"
                ],
                "stf": [
                    "stf_knockback"
                ],
                "2hs": [
                    "2hs_knockback"
                ],
                "2ht": [
                    "2ht_knockback"
                ],
                "xbw": [
                    "xbw_knockback"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState",
            "_name": "CharSel_Unselected",
            "audioId": "",
            "loopCount": 0,
            "stateId": 19,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fe_neutral_unselected"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState001",
            "_name": "CharSel_Selected",
            "audioId": "",
            "loopCount": 0,
            "stateId": 20,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fe_neutral_selected"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState002",
            "_name": "CharSel_toSelected",
            "audioId": "",
            "loopCount": 1,
            "stateId": 21,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fe_neutral_to_selected"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState003",
            "_name": "CharSel_FromSelected",
            "audioId": "",
            "loopCount": 1,
            "stateId": 22,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fe_neutral_to_unselected"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState004",
            "_name": "FrontendNeutral",
            "audioId": "",
            "loopCount": 0,
            "stateId": 23,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_townneutral"
                ],
                "bow": [
                    "bow_townneutral"
                ],
                "1hs": [
                    "1hs_townneutral"
                ],
                "1ht": [
                    "1ht_townneutral"
                ],
                "stf": [
                    "stf_townneutral"
                ],
                "2hs": [
                    "2hs_townneutral"
                ],
                "2ht": [
                    "2ht_townneutral"
                ],
                "xbw": [
                    "xbw_townneutral"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState005",
            "_name": "Fend_FirstAttack",
            "audioId": "",
            "loopCount": 1,
            "stateId": 24,
            "modeId": 18,
            "skillIndex": 30,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_attack1",
                    "1ht_attack2"
                ],
                "2ht": [
                    "2ht_attack2",
                    "2ht_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState006",
            "_name": "Jab_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 25,
            "modeId": 18,
            "skillIndex": 10,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_jab"
                ],
                "2ht": [
                    "2ht_jab"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState007",
            "_name": "Impale_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 26,
            "modeId": 18,
            "skillIndex": 19,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_impale"
                ],
                "2ht": [
                    "2ht_attack2"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState008",
            "_name": "PowerStrike_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 27,
            "modeId": 18,
            "skillIndex": 14,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_attack1"
                ],
                "2ht": [
                    "2ht_attack2"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState009",
            "_name": "LightningFury_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 28,
            "modeId": 18,
            "skillIndex": 35,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_throw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState010",
            "_name": "LightningBolt_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 29,
            "modeId": 18,
            "skillIndex": 20,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_throw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState011",
            "_name": "LightningStrike_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 30,
            "modeId": 18,
            "skillIndex": 34,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_attack1"
                ],
                "2ht": [
                    "2ht_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState012",
            "_name": "ChargedStrike_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 31,
            "modeId": 18,
            "skillIndex": 24,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_attack1"
                ],
                "2ht": [
                    "2ht_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState013",
            "_name": "PlagueJavelin_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 32,
            "modeId": 18,
            "skillIndex": 25,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_throw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState014",
            "_name": "PoisonJavelin_Seq",
            "audioId": "",
            "loopCount": 1,
            "stateId": 33,
            "modeId": 18,
            "skillIndex": 15,
            "stepIndex": 0,
            "animationBindings": {
                "1ht": [
                    "1ht_throw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState015",
            "_name": "Run_Turn_180_CW",
            "audioId": "",
            "loopCount": 1,
            "stateId": 34,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_180_turn_cw"
                ],
                "bow": [
                    "bow_180_turn_cw"
                ],
                "1hs": [
                    "1hs_180_turn_cw"
                ],
                "1ht": [
                    "1ht_180_turn_cw"
                ],
                "stf": [
                    "stf_180_turn_cw"
                ],
                "2hs": [
                    "2hs_180_turn_cw"
                ],
                "2ht": [
                    "2ht_180_turn_cw"
                ],
                "xbw": [
                    "xbw_180_turn_cw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState016",
            "_name": "Run_Turn_180_CCW",
            "audioId": "",
            "loopCount": 1,
            "stateId": 35,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_180_turn_ccw"
                ],
                "bow": [
                    "bow_180_turn_ccw"
                ],
                "1hs": [
                    "1hs_180_turn_ccw"
                ],
                "1ht": [
                    "1ht_180_turn_ccw"
                ],
                "stf": [
                    "stf_180_turn_ccw"
                ],
                "2hs": [
                    "2hs_180_turn_ccw"
                ],
                "2ht": [
                    "2ht_180_turn_ccw"
                ],
                "xbw": [
                    "xbw_180_turn_ccw"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState017",
            "_name": "Start_Run",
            "audioId": "",
            "loopCount": 1,
            "stateId": 36,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_start_run"
                ],
                "bow": [
                    "hth_start_run"//변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_start_run"
                ],
                "1ht": [
                    "1ht_start_run"
                ],
                "stf": [
                    "stf_start_run"
                ],
                "2hs": [
                    "2hs_start_run"
                ],
                "2ht": [
                    "2ht_start_run"
                ],
                "xbw": [
                    "xbw_start_run"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState018",
            "_name": "Stop_Run",
            "audioId": "",
            "loopCount": 1,
            "stateId": 37,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_stop_run"
                ],
                "bow": [
                    "hth_stop_run"//변경 by CASSD2RTV
                ],
                "1hs": [
                    "1hs_stop_run"
                ],
                "1ht": [
                    "1ht_stop_run"
                ],
                "stf": [
                    "stf_stop_run"
                ],
                "2hs": [
                    "2hs_stop_run"
                ],
                "2ht": [
                    "2ht_stop_run"
                ],
                "xbw": [
                    "xbw_stop_run"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState019",
            "_name": "Stop_Run_Town",
            "audioId": "",
            "loopCount": 1,
            "stateId": 38,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_stop_run_town"
                ],
                "bow": [
                    "hth_stop_run_town"//변경
                ],
                "1hs": [
                    "1hs_stop_run_town"
                ],
                "1ht": [
                    "1ht_stop_run_town"
                ],
                "stf": [
                    "stf_stop_run_town"
                ],
                "2hs": [
                    "2hs_stop_run_town"
                ],
                "2ht": [
                    "2ht_stop_run_town"
                ],
                "xbw": [
                    "xbw_stop_run_town"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState020",
            "_name": "Inferno_Start",
            "audioId": "",
            "loopCount": 1,
            "stateId": 39,
            "modeId": 18,
            "skillIndex": 41,
            "stepIndex": 0,
            "animationBindings": {
                "2hs": [
                    "2hs_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState021",
            "_name": "Inferno_Loop",
            "audioId": "",
            "loopCount": 0,
            "stateId": 40,
            "modeId": 18,
            "skillIndex": 41,
            "stepIndex": 1,
            "animationBindings": {
                "2hs": [
                    "2hs_cast_loop"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState022",
            "_name": "ArcticBlast_Start",
            "audioId": "",
            "loopCount": 1,
            "stateId": 41,
            "modeId": 18,
            "skillIndex": 230,
            "stepIndex": 0,
            "animationBindings": {
                "1hs": [
                    "1hs_cast"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState023",
            "_name": "ArcticBlast_Loop",
            "audioId": "",
            "loopCount": 0,
            "stateId": 42,
            "modeId": 18,
            "skillIndex": 230,
            "stepIndex": 1,
            "animationBindings": {
                "1hs": [
                    "1hs_cast_loop"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState024",
            "_name": "Fend_FollowUpAttack",
            "audioId": "",
            "loopCount": 1,
            "stateId": 43,
            "modeId": 18,
            "skillIndex": 30,
            "stepIndex": 1,
            "animationBindings": {
                "1ht": [
                    "1ht_attack1",
                    "1ht_attack2"
                ],
                "2ht": [
                    "2ht_attack1",
                    "2ht_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState025",
            "_name": "Strafe_FirstAttack",
            "audioId": "",
            "loopCount": 1,
            "stateId": 44,
            "modeId": 18,
            "skillIndex": 26,
            "stepIndex": 0,
            "animationBindings": {
                "bow": [
                    "hth_attack1"//스트레이프 변경 by CASSD2RTV
                ],
                "xbw": [
                    "xbw_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState026",
            "_name": "Strafe_FollowUpAttack",
            "audioId": "",
            "loopCount": 1,
            "stateId": 45,
            "modeId": 18,
            "skillIndex": 26,
            "stepIndex": 1,
            "animationBindings": {
                "bow": [
                    "hth_attack1"//스트레이프 변경 by CASSD2RTV
                ],
                "xbw": [
                    "xbw_attack1"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState027",
            "_name": "Fidget01",
            "audioId": "",
            "loopCount": 1,
            "stateId": 46,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fidget_01"
                ],
                "bow": [
                    "bow_fidget_01"
                ],
                "1hs": [
                    "1hs_fidget_01"
                ],
                "1ht": [
                    "1ht_fidget_01"
                ],
                "stf": [
                    "stf_fidget_01"
                ],
                "2hs": [
                    "2hs_fidget_01"
                ],
                "2ht": [
                    "2ht_fidget_01"
                ],
                "xbw": [
                    "xbw_fidget_01"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState028",
            "_name": "Fidget02",
            "audioId": "",
            "loopCount": 1,
            "stateId": 47,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fidget_02"
                ],
                "bow": [
                    "bow_fidget_02"
                ],
                "1hs": [
                    "1hs_fidget_02"
                ],
                "1ht": [
                    "1ht_fidget_02"
                ],
                "stf": [
                    "stf_fidget_02"
                ],
                "2hs": [
                    "2hs_fidget_02"
                ],
                "2ht": [
                    "2ht_fidget_02"
                ],
                "xbw": [
                    "xbw_fidget_02"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState029",
            "_name": "Town_Fidget01",
            "audioId": "",
            "loopCount": 1,
            "stateId": 48,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_town_fidget_01"
                ],
                "bow": [
                    "bow_town_fidget_01"
                ],
                "1hs": [
                    "1hs_town_fidget_01"
                ],
                "1ht": [
                    "1ht_town_fidget_01"
                ],
                "stf": [
                    "stf_town_fidget_01"
                ],
                "2hs": [
                    "2hs_town_fidget_01"
                ],
                "2ht": [
                    "2ht_town_fidget_01"
                ],
                "xbw": [
                    "xbw_town_fidget_01"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState030",
            "_name": "Town_Fidget02",
            "audioId": "",
            "loopCount": 1,
            "stateId": 49,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_town_fidget_02"
                ],
                "bow": [
                    "bow_town_fidget_02"
                ],
                "1hs": [
                    "1hs_town_fidget_02"
                ],
                "1ht": [
                    "1ht_town_fidget_02"
                ],
                "stf": [
                    "stf_town_fidget_02"
                ],
                "2hs": [
                    "2hs_town_fidget_02"
                ],
                "2ht": [
                    "2ht_town_fidget_02"
                ],
                "xbw": [
                    "xbw_town_fidget_02"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState031",
            "_name": "Town_Fidget03",
            "audioId": "",
            "loopCount": 1,
            "stateId": 50,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_town_fidget_03"
                ],
                "bow": [
                    "bow_town_fidget_03"
                ],
                "1hs": [
                    "1hs_town_fidget_03"
                ],
                "1ht": [
                    "1ht_town_fidget_03"
                ],
                "stf": [
                    "stf_town_fidget_03"
                ],
                "2hs": [
                    "2hs_town_fidget_03"
                ],
                "2ht": [
                    "2ht_town_fidget_03"
                ],
                "xbw": [
                    "xbw_town_fidget_03"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState032",
            "_name": "FE_Fidget01",
            "audioId": "",
            "loopCount": 1,
            "stateId": 51,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "hth_fe_fidget_blink_unselected"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState033",
            "_name": "HeadAimLayer_Yaw",
            "audioId": "",
            "loopCount": 1,
            "stateId": 52,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "1hs_look_rightleft_additive"
                ],
                "bow": [
                    "1hs_look_rightleft_additive"
                ],
                "1hs": [
                    "1hs_look_rightleft_additive"
                ],
                "1ht": [
                    "1hs_look_rightleft_additive"
                ],
                "stf": [
                    "1hs_look_rightleft_additive"
                ],
                "2hs": [
                    "1hs_look_rightleft_additive"
                ],
                "2ht": [
                    "1hs_look_rightleft_additive"
                ],
                "xbw": [
                    "1hs_look_rightleft_additive"
                ]
            },
            "enterEvents": [],
            "exitEvents": []
        },
        {
            "type": "AnimationState",
            "name": "AnimationState034",
            "_name": "HeadAimLayer_Pitch",
            "audioId": "",
            "loopCount": 1,
            "stateId": 53,
            "modeId": 100,
            "skillIndex": -1,
            "stepIndex": 0,
            "animationBindings": {
                "hth": [
                    "1hs_look_updown_additive"
                ],
                "bow": [
                    "1hs_look_updown_additive"
                ],
                "1hs": [
                    "1hs_look_updown_additive"
                ],
                "1ht": [
                    "1hs_look_updown_additive"
                ],
                "stf": [
                    "1hs_look_updown_additive"
                ],
                "2hs": [
                    "1hs_look_updown_additive"
                ],
                "2ht": [
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