Forever UI - only the 1.60.x Classic Beta client.

1.3.0 changes supersede previous notes where applicable:
- Target range moved to center Y +150.
- Minimap preserves its original native width/height and fits the container
  through uniform scaling. The parent container remains unchanged; native
  terrain, player arrow and native markers share the original coordinate space.
- F6 feedback rows are rejected before AddLine/AddDoubleLine allocate space;
  standalone feedback child panels are hidden and excluded from layout.
- Quest acceptance no longer applies turn-in item/money tests or requires an
  NPC unit token/Classic database entry. Existing group/choice/cost safeguards
  for turn-in remain; Shift bypass and /faq off still work.

1.2.0 (supersedes the relevant 1.1.0 notes below):
- Bag item slot detection now supports pooled modern buttons. Poor items are
  grayscale with a gold coin. Red overlays include insufficient level as well
  as explicit class/proficiency/skill requirements in the item's tooltip.
- Target range is centered on screen and expressed as an interval in yards
  using learned spells' range checks. No usable checks: "확인 불가". /frange off/on.
- The map region fills its existing minimap container; no parent size changes.
  Circular border/compass art is hidden persistently. Beta layouts need testing.
- Only tooltip feedback text containing F6 and submit/feedback is blanked.
- Straightforward NPC turn-ins with zero/one reward no longer require the quest
  to exist in our Classic database. Multiple reward choices, group tags, money,
  repeatable quests and non-quest-item costs still remain manual. /faq off/on.

1.1.0 additions:
- Fast loot on LOOT_READY; autoloot enabled at login. Shift bypasses fast loot.
  LootFrame animation groups are stopped. Binding confirmations, master loot
  restrictions and bag-full situations are not bypassed.
- Default bag icons: poor-quality items desaturated; equipment whose tooltip
  explicitly marks class/proficiency restrictions red gets a red overlay.
  Level requirements alone do not tint an item. Third-party bag UIs are not
  supported. Unknown/missing item data is not guessed.
- Decorative minimap borders/background textures are hidden.
- Auto quest acceptance and turn-in at NPCs; /faq on or /faq off, Shift bypass.
  Group/raid/dungeon/PvP/special tags, known escort/event quests, repeatable or
  daily quests, money/non-quest-item costs and multiple choice rewards stay
  manual. Shared offers are not confirmed. Unknown quests in the Classic
  database stay manual when ForeverQuestMap is present. No automatic gossip
  dialog selection except quest entries, and no purchasing or paid services.

/rl reloads the UI out of combat.
Minimap uses a square mask and reports SQUARE to other addons.
Player class text in the unit tooltip is colored by class.
NPC danger and red/orange-priority skill names are added to unit tooltips when
ForeverNpcWarnings data is available. This is database-based, not a dynamic
assessment of level, equipment or current combat. Missing data is not safety.

Disable Forever UI and reload to restore the default UI behavior.
No Anniversary files are modified. Live client testing is required.
